Log in

View Full Version : Front Mission: Gun Hazard



Ed Oscuro
05-08-2005, 03:12 AM
(Cross-posting this from the CV Dungeon Forums!)

So one day I was walking down some alleyway in the Ginza, behind the body-mod shops, and nearly kicked this guy's ribs out when I walked into him. This bum, he croaks, "HEY KID, you gotta dime?" I said "no, but do you have a copy of a game to trade? I have a dollar." Then he tried to stab me...wait...that's not what I wanted to talk about.

Oh, yes, Front Mission: Gun Hazard. This game's got everything: Stereotyped characters from every nation on earth, little kids piloting mechs...yes...the game's mostly about things like that.

So, ever played Cybernator? I've read they were behind much of the game's development. Well, in my view this game's a good multiple of the greatness that is Cybernator: Better, more refined/detailed graphics, and a huge, world-emcompassing storyline (with backstory to boot). You'll be confused by the opening cinema, but after a solid two days playing I finally can say that I have some inkling as to what that was all about.

Square's involvement has gone further than simply sprucing up the visuals; you've got Uematsu-brand music, and the usual Final Fantasy mushy/pathos-y happenings.

The control system is awesome: Press up or down and you can aim your gun up and down in increments; it's fixed so you don't have to hold it. This allows you to think more about dodging and jumping. Said dodges and jumps are provided courtesy of modules that plug into your mech; you have a booster unit (vernier), a dash unit, and even a shield you can bring out with a shoulder button.

Everything can be upgraded or swapped out, from your mech down to any of its parts. These all have multiple properties that can be increased simply by using them, taking damage, or healing damage. Increasing the charge a weapon can hold is as simple as using it in battle; it will automatically be upgraded a few notches without your having to do a thing and the limits aren't very high (especially with the Spark Shot). You've got allies to follow you into battle; you can supply with preconfigured mechs. If there's anything wrong here, it's that you're switching out secondary equipment long before you can get full use out of it (with the exception of your main weapon - I've run both of my main ones to 120%).

Play-wise, there are very few roadblocks indeed. Early on you get to move freely between three wholly seperate conflicts, moving from the tough to the easy ones and back as you please. The game's maps are nice looking isometric view affairs, and you take your carrier from battlefield to battlefield (there's also a nice Mode 7'd world map tilted back slightly; it zooms in when you move to a different country). There's tons of dialog, and the tendency of 90s RPGs to throw you back at characters with repetitive dialogs has been curbed - just some greetings that certain characters usually use, but in the shop or at the mercenary H.Q. that's not an issue. There's a few gigantic RPG-style mazes to traverse, but these merely add a dramatic element, chosen wisely to advance the plot.

The dialog is one thing, but the graphics are another. I've gone through less than 50% of the game - or, at most, slightly more - and I've already seen far more than I have in nearly every other SNES game out there. Amazing; the game only takes up 3 Megabytes (24 MBits, for the traditional measure), but you've got tons of huge bosses, all fully animated and unique. The game isn't "bosses every two steps," but you've got a large number of unique incidental bosses, all accompanied by their own sayings and unique portraits. The selection of enemies is far greater - in Africa, you might be confronted by technicals, kamikaze robots, and satellite-attack beacons along with a few different types of more standard enemy mech, all in one map/stage. Play fields? I've read there are over 100 different play fields (stages), and most borrow elements from others. Well and done, but the graphics set for each one is awesome, and varied enough that they simply feel alike in theme - a city in the former Soviet Bloc looks entirely different from those of your player's home town. Many take pretty good damage effects, as well; you can mark many walls with your pistol and so may enemies (blowing up a gun emplacement will always leave a satisfyingly large crater, too). Even something as simple as finding a new weapon will have an effect on the game even if it's not used; at your equipment screen the background shows all the currently owned weapons as tiles. At the mech screen you'll see the background is a head-on, screen-height (well, nearly...416 pixels from my saves, compared to the 418 I get normally) portrait of your currently selected mech in its hangar. There is, simply speaking, tons of items to look at.

There's really not a damned thing with the game that I think is wrong. Everything, from the way allies warp back to an opening in the side of the screen if they'd been caught in a tight opening, to the huge variety of enemy units, to the storyline (which is actually damned good, Square or not), and the special weapons - well, there's actually a few special weapons that I think could've been slightly improved (i.e. an upwards shooting vulcan cannon? Seriously now; and the most powerful weapon in the game - the napalm gun - is very slow and hard to use), but I've yet to become angry at the game, as everything else fills in the gaps. The music is excellent, though I found myself accurately predicting which track would play as I entered certain areas. This hasn't annoyed me yet, though, as I'm either busy with my objectives, or enjoying said music.

The game is indeed a treat for completists, and your search for money and hard to locate items will prompt you to get out of your mech and go toe-to-toe against enemy soldiers - even other mechs (given the right handgun and judicious use of your jetpack, they'll be no match for you). Your pilot's sprite is dwarfed appropriately considering the size of your locations (indeed, even your mech looks small much of the time).

The best thing, though - you've got the advantages of an RPG (i.e. lading yourself down with healing items), but without the baggage and restrictive nature (i.e. you can go mostly anywhere at pretty much any time once you've been sent there once, thanks to the carrier, allowing backtracks for power levelling or shop visits); finally, turn-based battles have been replaced by fast, intense platforming/shooting gameplay.

What happens next hardly needs saying - Go, and get this game already!

Rugal
05-08-2005, 02:13 PM
Have it brand new/sealed (buddy in Japan got it for me as well as Front Mission for SFC)

I currently own the whole series:

FM, FM Gunhazard, FM Alternative, FM2, FM3 and FM4 :evil:

I love the Front Mission series as a whole.

Ed Oscuro
05-08-2005, 02:22 PM
Well, this is the first one I've played, and while the rest look nifty, I'm much happier with the action game format :D

Yeah...this is one of those games on my "games that are underpriced on eBay" list. Demand for this one, were the Japanese language requirement not so high, would be through the roof, I'm sure.

jajaja
05-08-2005, 03:12 PM
Have it brand new/sealed (buddy in Japan got it for me as well as Front Mission for SFC)

I currently own the whole series:

FM, FM Gunhazard, FM Alternative, FM2, FM3 and FM4 :evil:

I love the Front Mission series as a whole.

I dont think SFC games were sealed?

Ed Oscuro
05-08-2005, 03:17 PM
I've heard that, too. I got some "sealed" out of Hong Kong, but those were done up by the sellers. I wonder how this is supposed to work, though - I've never seen a sticker seal on a SFC game, and the baggie on the inside probably shouldn't have tape on it...oh boy, this question always shows up and the answers never make total sense :p

ClassicGameTrader
05-08-2005, 04:37 PM
I've been playing the translated version on emus, I REALLY want to get one of the snes flash carts for this one though, its sweeetttt...

Damn square usa

Lord Contaminous
05-08-2005, 05:06 PM
I saw one on ebay in BIN for 15 bucks, but I've been bled dry by other stuff. So it pretty much slipped by.

I am trying to play the first one. Are the colosseums there to level up or build money?

Spartacus
05-08-2005, 06:57 PM
Nice piece on Gun Hazard, Ed. The timing couldn't be better for me personally as I had let a $14 BIN slip by me a week ago, then took a chance on an auction starting at $9.99. As luck would have it there were no other bidders. I'm really looking forward to it's arrival.
I've played some of FM3 and enjoyed it enough to convince me to also pick up SFC Front Mission and FM4. But this one, with it's emphesis on 2D platforming as opposed to turn-based strategy sounds like even more fun. It's a shame I'm not going to completely understand the storyline, but blasting things with mecha never seems to get old for me. As I understand it you can exit your mech in this game and explore as your character. I'm wondering if you can engage in any kind of combat in that mode?
I know most people admire Square for their stories and music, but I have Thexder and Einhander so I know they can make shooters too.
Thanks again for a VERY well done take on Gun Hazard!

pragmatic insanester
05-08-2005, 08:50 PM
i wish they would have released the front mission remake (first) onto american store. i played a bit of my copy of gun hazard, great music! i wish i could read japanese.

pragmatic insanester
05-08-2005, 08:51 PM
what's your icon from anyhow, ed?

Ed Oscuro
05-09-2005, 03:08 AM
Nice piece on Gun Hazard, Ed. The timing couldn't be better for me personally as I had let a $14 BIN slip by me a week ago, then took a chance on an auction starting at $9.99. As luck would have it there were no other bidders. I'm really looking forward to it's arrival.
That is probably the one I let go by! I've already got a copy, but want a (more) perfect condition one, you see, which is what that one looks to be. Great purchase.

Now, thinking back a little over my piece, I can see how the game might not appeal quite so much to action fans - trying to get through missions without any damage is actually detrimental to your progress, and in general the game is quite easy as a result of all the RPG-like elements. The targeting system, again, can be somewhat awkward to use (note that you can modify it so only up and down controls the gun's angle), and while skating along the ground hurtling a huge stream of compressed death at all enemies can be satisfying, it's not quite the rush that is the contstant barrage of explosions in Contra, say, Alien Wars or Hard Corps - though there ARE tons of explosions here, make no mistake.

@ Pragmatic Insanester: It's an obsessively GIF-ified portion of a screenshot Looking Glass Studios released in the days when System Shock 2 was a beta, and the caption was "Battle that Mutant!" Since the filename was BattleMutant.jpg, I've given this guy the nickname of Battle Mutant :)

Rugal
05-10-2005, 11:38 AM
Have it brand new/sealed (buddy in Japan got it for me as well as Front Mission for SFC)

I currently own the whole series:

FM, FM Gunhazard, FM Alternative, FM2, FM3 and FM4 :evil:

I love the Front Mission series as a whole.

I dont think SFC games were sealed?

I thought that as well but the box's are shrink wrapped.

ClassicGameTrader
05-18-2006, 11:59 PM
Thought I would resurrect this topic as I am now playing through for the first time.

People like me who are a sucker for the Square SNES era are in heaven, it is an awesome Action/RPG with sweet mechs. The gameplay is very good and never gets boring due to the great variation or Mechs, Charachters, Weapons and Missions.

This game was translated 100% by Aeon Genesis, the patch can be located here http://agtp.romhack.net/fmgh.html

I play it on the Xbox, I recommend trying the new zsnesxbox port for Xbox because it has better sound support than xsnesx. It would take the absolute SNES afficianato to actually tell it's not a real.

Shots from the Japanese ROM (It's been translated)
http://yannick.fleurit.free.fr/Culture/Retro%20Front%20Mission/Front%20Mission%20-%20Gun%20Hazard%20(1).jpg
http://yannick.fleurit.free.fr/Culture/Retro%20Front%20Mission/Front%20Mission%20-%20Gun%20Hazard%20(2).jpg
http://yannick.fleurit.free.fr/Culture/Retro%20Front%20Mission/Front%20Mission%20-%20Gun%20Hazard%20(3).jpg
PLAY THIS GAME, PLAY IT NOW

Haoie
05-19-2006, 01:38 AM
Not Cybernator, but rather Assault Suits Valken [which incidentally had more than a passing resemblence to Metal Warriors].

It's quite odd to see a leveling up system in what really amounts to a platformer.

Lord Contaminous
05-29-2006, 05:57 PM
I've had this game for a few months now (got it for 10 bucks complete)
Anyone know where I can download the soundtrack? The music in the shop and fortress kicks ass.

I noticed there are no SPC rips for it at Zophar, just the first FM.

Ed Oscuro
05-30-2006, 06:35 AM
I might just fool around with ZSnes, see if I can't record some SPCs with that. It's been a while since I've had the pleasure of playing the game, so this should be interesting.

ZidanaX
05-31-2006, 01:53 AM
If you want you can download the soundtrack for this game (and many others) in SPC form from http://www.snesmusic.org

Ed Oscuro
05-31-2006, 06:28 AM
Ah, good to see that it's back up. :)

link1110
05-31-2006, 11:09 AM
I dont think SFC games were sealed?

They weren't. In all my time buying them new (Back in the day when places like Japan Video Games and Gamecave sold them new,) I never once got one sealed, and I bought them from multiple different places.

Ed Oscuro
05-31-2006, 09:00 PM
Yes, that was the agreement a long time ago. I imagine a few were sealed or bagged at stores to prevent thieves from taking bits out of the games, but I've read that store owners in Japan who crack down on thieves stealing mangas or books are often seen as being unnecessarily harsh. This sounds naive, but it might be the case that people weren't concerned about the theft of games or materials (instruction cards, manuals) out of their boxes.

Relatively few game I've seen from Japan had seals up until the CD-ROM era (of course all those were closed with clear wrappers). Notable exceptions are the Famicom Disk System and computer games. There's possibly more, but I haven't seen unopened examples of enough games to know for sure. The fact that so many games (Mega Drive, Famicom, SG-1000, and others) weren't sealed is puzzling, though.