NeoZeedeater
05-15-2005, 03:06 PM
Like ninjas, I have always found samurai characters in video games to have a certain coolness factor lacking in the stereotype square-head American action hero. Samurai have a long history in video games and this thread will give an overview of the samurai theme in gaming.
Now, I'm no expert on Japanese culture so I don't always know what exactly defines a samurai. There are instances where I'm not sure if a character is a samurai, a ninja or something else. For example, the character in Ninja Spirit looks like a samurai to me but the name of the game seems to suggest otherwise. Therefore, I have left out any game with the word ninja in the title. Feel free to correct me on any games that should or should not be included.
Samurai video games date back as far as 1980. Sega released an arcade action game called Samurai. The object was to simply to eliminate all opponents on the screen. In Japan this was re-released as a cell phone game.
http://images.webmagic.com/klov.com/screens/S/vSamurai.png
In 1984, Taito released an arcade game called Samurai Nippon Ichi, which looks to be an early beat 'em up.
http://images.webmagic.com/klov.com/screens/S/wSamurai_Nipponichi.png
In 1986, there was Namco's arcade game Genpei Toumaden.
http://images.webmagic.com/klov.com/screens/G/wGenpei_ToumaDen.png
This dark platformer had a demon/ghost samurai as a main character. Namco released a Famicom game under the same name but it was an Action/RPG. The arcade game had a sequel which came out domestically on the TurboGrafx as Samurai Ghost.
Also from 1986 was Nintendo's Nazo no Murasame-jou for the Famicom Disk System. As one would expect from Nintendo it's light-hearted and addictive. Koji Kondo's musical talent shines here too. This game was recently re-released on GBA in Japan. The disk is also an item in Pikmin 2.
http://donut.parodius.com/translations/fds/images/mura-02b.png
Musashi no ken: Tadaima Shugyou Chuu was an anime-based Famicom platform game from Taito.
Around the same time, Virgin Games/Mastertronic released Shogun for home computers. Shogun was a hybrid of action and adventure elements and was based on the novel by James Clavell.
http://www.c64gg.com/Images/S/Shogun_V_ingame.gif
More closely based on this novel was Infocom's 1989 release James Clavell's Shogun, which is considered an excellent text adventure. I couldn't get it to work on my computer but I will try again some time.
http://www.grenier-du-mac.net/copiecran/s_z/shogun1.png
In 1987, Konami released a neat platform/RPG for the Famicom called Getsufuu Maden. The samurai character from this game also made an appearance in Konami's Famicom game Wai Wai World.
http://dorando.emuverse.com/images/getsufuu-maden_02.png
Capcom released Samurai Sword for the Famicom, a dark graphic adventure game. I played the translated rom and it's pretty cool.
http://donut.parodius.com/?func=trans&platform=fds&gamekey=543
http://donut.parodius.com/translations/fds/images/ss2b.png
There were several samurai-themed games in 1988. Beam Software's Usagi Yojimbo/Samurai Warrior for various 8-bit computers continued the tradition of action/adventure games like Fist II. Usagi was later remade for VGA PC.
http://www.cpcgamereviews.com/u/usagi_yojimbo.png
Then there's Jaleco's arcade game Samurai Fighter Shingen. I haven't played this one.
Sega's Master System game Kenseiden is still my favorite samurai game after all these years. This somewhat Castlevania-ish action/adventure game is unique because of its non-linear design. I love how you can explore different areas and learn new moves.
http://www.inverteddungeon.com/angry-robot/reviews/kense_01.gif
1989 saw a very unique game on the PC Engine by Big Club/Wolf Team called Jimmu Densho Yaksa. Picture a game like Space Harrier except with a samurai character on the ground. Review scores are usually pretty low for this game but I like it. It's not the same game as Wolf Team's MSX2 Yaksa.
http://www.vgmuseum.com/images/04/jimmu.html
MicroProse's Sword of the Samurai is about a samurai's quest to rise the feudal ladder and become a shogun. This game is a mix of strategy, adventure and fighting elements.
http://24hour.system.to/jitb/mh/sots7.gif
Sigma's 1990 Famicom RPG Musashi no Bouken
http://donut.parodius.com/translations/nes/images/mush-04b.gif
Heading into the '90s we have Vivid Image's First Samurai for various 8-bit and 16-bit computers and consoles.
http://emuarcade.espaciolatino.com/fsamurai.gif
A sequel called Second Samurai came out a few years later for the Amiga and European Mega Drive.
Technos followed up River City Ransom with a medieval Japan themed Famicom game called Downtown Special: Kunio-kun no Jidaigeki dayo Zenin Shuugou. The translated rom is called Technos Samurai.
http://donut.parodius.com/?func=trans&platform=nes&gamekey=200
http://www.classicgaming.com/doubledragon/charothjidai2.gif
Tecmo released Kyatto Ninden Teyande(AKA Samurai Pizza Cats) for the Famicom in 1991. It was a decent platformer.
In 1992, Seta's Musya came out for the SNES. I don't remember much about this platformer except that it had nice graphics and mediocre gameplay.
http://www.consoleclassix.com/info_img/Musya_SNES_ScreenShot2.jpg
1992 also saw the release of Impressions' Strategy/War PC game Samurai: Way of the Warrior(AKA Conquest of Japan). I almost never play these kinds of games so I can't comment on it. There are probably earlier samurai war games(from Koei?) but I lack knowledge of this genre. A more recent game of this type is the PC RTS game Shogun: Total War.
With Street Fighter 2's immense popularity came a flood of competing fighting games. After Fatal Fury, SNK made Samurai Shodown. Samurai characters have appeared in fighting games ever since and Samurai Shodown saw several ports and sequels(and even an RPG). I can't keep track of every fighting game that has samurai in it but there are several games, such as Lightweight/Square's Bushido Blade series on Playstation.
Square released their ARPG Brave Fencer Musashi for the PS1 in 1998.
http://www.gamerankings.com/screens3/457/1.jpg
It's too bad the recent PS2 sequel doesn't seem to live up to it. The demo turned me off as the action was just dull.
The 32-bit era saw the rise of PC-style action/adventure games on console thanks to Capcom's Resident Evil. Konami made an attempt at the action/adventure genre with their Playstation game Soul of the Samurai. I only played the demo but this game was incredibly disappointing by Konami standards. Capcom's similar games are much better.
Capcom's Onimusha was originally under development for the PS1 but ultimately came out as a PS2 game in 2001. The gameplay was like a more action oriented Resident Evil. I really enjoyed it but I found the second game too much of a rehash. Number 3 was cool because of the time travelling between medieval Japan and modern day France.
Onimusha 3(2004)
http://www.take2.co.za/covers/ss/big/ps2-onimusha-3_4.jpg
While Tenchu developer Acquire handed that franchise over to K-2, they made an excellent new action/adventure game for PS2 called Way of the Samurai in 2002. Like Tenchu, the atmosphere was top notch. What impressed me was the open-ended design where your choices affected the story and events.
http://www.armchairempire.com/images/previews/ps2/way-of-the-samurai/way-of-the-samurai-1.jpg
I'm afraid to try the sequel as I hear it's not as good but given how much I liked the first game I will buy it eventually.
Dimps/Sammy's Seven Samurai 20XX for PS2 was an action game (very loosely) based on the classic Kurosawa film.
http://www.dailygame.net/Articles/media/screens/sevensamurai/sevensamurai7.jpg
Omega Force/Koei's Samurai Warriors came out for PS2 and Xbox in 2004. Like the Dynasty Warriors games before it, it was a large scale beat 'em up except this time in Japan instead of China.
http://www.3kropki.pl/img_pg/8/_sm_auto_965.jpg
Sega acquired the rights to Tezuka's properties and one of the games they released last year for PS2 was Blood Will Tell. It was a beat 'em up/adventure game. It was worth a rental for me but not much more. I liked the style though.
http://ps2media.gamespy.com/ps2/image/article/538/538593/blood-will-tell-20040813105500109.jpg
Sega also published Samurai Jack for PS2, a game based on the cartoon. I haven't played it but given that it was developed by Adrenium, the makers of Azurik I expect it to suck. There was also a Samurai Jack game for GBA developed by Virtucraft.
http://gameboy.ign.com/objects/482/482126.html
I want to check out Konami's Shaman King series on GBA as it appears to use Castlevania's engine. I haven't played the PS2 or GC games either.
http://www.vgcity.com/~media/shkinggba/shkinggba4.jpg
I'm sure I missed a bunch so add away. What samurai games do you like best?
Now, I'm no expert on Japanese culture so I don't always know what exactly defines a samurai. There are instances where I'm not sure if a character is a samurai, a ninja or something else. For example, the character in Ninja Spirit looks like a samurai to me but the name of the game seems to suggest otherwise. Therefore, I have left out any game with the word ninja in the title. Feel free to correct me on any games that should or should not be included.
Samurai video games date back as far as 1980. Sega released an arcade action game called Samurai. The object was to simply to eliminate all opponents on the screen. In Japan this was re-released as a cell phone game.
http://images.webmagic.com/klov.com/screens/S/vSamurai.png
In 1984, Taito released an arcade game called Samurai Nippon Ichi, which looks to be an early beat 'em up.
http://images.webmagic.com/klov.com/screens/S/wSamurai_Nipponichi.png
In 1986, there was Namco's arcade game Genpei Toumaden.
http://images.webmagic.com/klov.com/screens/G/wGenpei_ToumaDen.png
This dark platformer had a demon/ghost samurai as a main character. Namco released a Famicom game under the same name but it was an Action/RPG. The arcade game had a sequel which came out domestically on the TurboGrafx as Samurai Ghost.
Also from 1986 was Nintendo's Nazo no Murasame-jou for the Famicom Disk System. As one would expect from Nintendo it's light-hearted and addictive. Koji Kondo's musical talent shines here too. This game was recently re-released on GBA in Japan. The disk is also an item in Pikmin 2.
http://donut.parodius.com/translations/fds/images/mura-02b.png
Musashi no ken: Tadaima Shugyou Chuu was an anime-based Famicom platform game from Taito.
Around the same time, Virgin Games/Mastertronic released Shogun for home computers. Shogun was a hybrid of action and adventure elements and was based on the novel by James Clavell.
http://www.c64gg.com/Images/S/Shogun_V_ingame.gif
More closely based on this novel was Infocom's 1989 release James Clavell's Shogun, which is considered an excellent text adventure. I couldn't get it to work on my computer but I will try again some time.
http://www.grenier-du-mac.net/copiecran/s_z/shogun1.png
In 1987, Konami released a neat platform/RPG for the Famicom called Getsufuu Maden. The samurai character from this game also made an appearance in Konami's Famicom game Wai Wai World.
http://dorando.emuverse.com/images/getsufuu-maden_02.png
Capcom released Samurai Sword for the Famicom, a dark graphic adventure game. I played the translated rom and it's pretty cool.
http://donut.parodius.com/?func=trans&platform=fds&gamekey=543
http://donut.parodius.com/translations/fds/images/ss2b.png
There were several samurai-themed games in 1988. Beam Software's Usagi Yojimbo/Samurai Warrior for various 8-bit computers continued the tradition of action/adventure games like Fist II. Usagi was later remade for VGA PC.
http://www.cpcgamereviews.com/u/usagi_yojimbo.png
Then there's Jaleco's arcade game Samurai Fighter Shingen. I haven't played this one.
Sega's Master System game Kenseiden is still my favorite samurai game after all these years. This somewhat Castlevania-ish action/adventure game is unique because of its non-linear design. I love how you can explore different areas and learn new moves.
http://www.inverteddungeon.com/angry-robot/reviews/kense_01.gif
1989 saw a very unique game on the PC Engine by Big Club/Wolf Team called Jimmu Densho Yaksa. Picture a game like Space Harrier except with a samurai character on the ground. Review scores are usually pretty low for this game but I like it. It's not the same game as Wolf Team's MSX2 Yaksa.
http://www.vgmuseum.com/images/04/jimmu.html
MicroProse's Sword of the Samurai is about a samurai's quest to rise the feudal ladder and become a shogun. This game is a mix of strategy, adventure and fighting elements.
http://24hour.system.to/jitb/mh/sots7.gif
Sigma's 1990 Famicom RPG Musashi no Bouken
http://donut.parodius.com/translations/nes/images/mush-04b.gif
Heading into the '90s we have Vivid Image's First Samurai for various 8-bit and 16-bit computers and consoles.
http://emuarcade.espaciolatino.com/fsamurai.gif
A sequel called Second Samurai came out a few years later for the Amiga and European Mega Drive.
Technos followed up River City Ransom with a medieval Japan themed Famicom game called Downtown Special: Kunio-kun no Jidaigeki dayo Zenin Shuugou. The translated rom is called Technos Samurai.
http://donut.parodius.com/?func=trans&platform=nes&gamekey=200
http://www.classicgaming.com/doubledragon/charothjidai2.gif
Tecmo released Kyatto Ninden Teyande(AKA Samurai Pizza Cats) for the Famicom in 1991. It was a decent platformer.
In 1992, Seta's Musya came out for the SNES. I don't remember much about this platformer except that it had nice graphics and mediocre gameplay.
http://www.consoleclassix.com/info_img/Musya_SNES_ScreenShot2.jpg
1992 also saw the release of Impressions' Strategy/War PC game Samurai: Way of the Warrior(AKA Conquest of Japan). I almost never play these kinds of games so I can't comment on it. There are probably earlier samurai war games(from Koei?) but I lack knowledge of this genre. A more recent game of this type is the PC RTS game Shogun: Total War.
With Street Fighter 2's immense popularity came a flood of competing fighting games. After Fatal Fury, SNK made Samurai Shodown. Samurai characters have appeared in fighting games ever since and Samurai Shodown saw several ports and sequels(and even an RPG). I can't keep track of every fighting game that has samurai in it but there are several games, such as Lightweight/Square's Bushido Blade series on Playstation.
Square released their ARPG Brave Fencer Musashi for the PS1 in 1998.
http://www.gamerankings.com/screens3/457/1.jpg
It's too bad the recent PS2 sequel doesn't seem to live up to it. The demo turned me off as the action was just dull.
The 32-bit era saw the rise of PC-style action/adventure games on console thanks to Capcom's Resident Evil. Konami made an attempt at the action/adventure genre with their Playstation game Soul of the Samurai. I only played the demo but this game was incredibly disappointing by Konami standards. Capcom's similar games are much better.
Capcom's Onimusha was originally under development for the PS1 but ultimately came out as a PS2 game in 2001. The gameplay was like a more action oriented Resident Evil. I really enjoyed it but I found the second game too much of a rehash. Number 3 was cool because of the time travelling between medieval Japan and modern day France.
Onimusha 3(2004)
http://www.take2.co.za/covers/ss/big/ps2-onimusha-3_4.jpg
While Tenchu developer Acquire handed that franchise over to K-2, they made an excellent new action/adventure game for PS2 called Way of the Samurai in 2002. Like Tenchu, the atmosphere was top notch. What impressed me was the open-ended design where your choices affected the story and events.
http://www.armchairempire.com/images/previews/ps2/way-of-the-samurai/way-of-the-samurai-1.jpg
I'm afraid to try the sequel as I hear it's not as good but given how much I liked the first game I will buy it eventually.
Dimps/Sammy's Seven Samurai 20XX for PS2 was an action game (very loosely) based on the classic Kurosawa film.
http://www.dailygame.net/Articles/media/screens/sevensamurai/sevensamurai7.jpg
Omega Force/Koei's Samurai Warriors came out for PS2 and Xbox in 2004. Like the Dynasty Warriors games before it, it was a large scale beat 'em up except this time in Japan instead of China.
http://www.3kropki.pl/img_pg/8/_sm_auto_965.jpg
Sega acquired the rights to Tezuka's properties and one of the games they released last year for PS2 was Blood Will Tell. It was a beat 'em up/adventure game. It was worth a rental for me but not much more. I liked the style though.
http://ps2media.gamespy.com/ps2/image/article/538/538593/blood-will-tell-20040813105500109.jpg
Sega also published Samurai Jack for PS2, a game based on the cartoon. I haven't played it but given that it was developed by Adrenium, the makers of Azurik I expect it to suck. There was also a Samurai Jack game for GBA developed by Virtucraft.
http://gameboy.ign.com/objects/482/482126.html
I want to check out Konami's Shaman King series on GBA as it appears to use Castlevania's engine. I haven't played the PS2 or GC games either.
http://www.vgcity.com/~media/shkinggba/shkinggba4.jpg
I'm sure I missed a bunch so add away. What samurai games do you like best?