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View Full Version : My Adventures in the Post Nuclear World - Fallout



Ed Oscuro
05-20-2005, 05:53 AM
A week or so ago I noticed a flimsy two-disc pack with Fallout: A Post Nuclear Adventure and the sequel bundled together. For $3, I decided to pick it up on a whim (I also found my melty red Game Boy Pocket there, which I'm also using quite a bit).

My ranting and raving probably won't be that coherent given the late, late hour (hmm, getting perilously close to sunrise here), but I've still got to write something, as I 'beat' the game just an hour ago.

After seeing the intro...wow. Incredibly powerful; both melancholy and incredibly, blackly hillarious at the same time.

Fallout is an incredibly polished isometric vew RTS game at the squad level. Movement is done on a virtual hex grid (this becomes quite apparent if you try to run straight upwards, downwards, or across certain corridors). Amazingly, the architecture is very natural in appearance, with walls coming out at many different angles. Most of the game is accomplished solo (and it's pretty much impossible to keep a team for the last areas).

The first thing to know about the game is that it's very, very tricky and secretive. You'll often explore "all" the paths of a dialog with a character, annoyed that you didn't get the outcome you wanted...no, you probably just missed something (or your intelligence wasn't high enough - here's a game I suggest looking up the excellent savegame editor for, and the 1.1 patch is a prerequisite). There are tons of ways to do things in this game. Generally speaking, all objectives can be done a variety of ways - cowboy style (guns blazing), infiltration, and through conversation. The best way of doing things is usually to talk it through, and so players with high speech skill and intelligence are going to come out best. I've noticed tons of famous movie quotes here to chuckle at - most aren't going to do anything but get you in a fight, though!

The interface is pretty unusual, with lots of fiddly things to figure out, but as you start figuring it out the game opens up a good deal. Learning how to do things, for me, was pretty satisfying all by itself; your learning curve mirrors that of your character in the game itself. Just remember to hit "Done" when you've changed your options; it's very picky about that. In line with this are a metric ton of ranged stats, special "perk" abilities and modifiers, and kill counts. There's a karma system (an idea that's definitely caught on, as with Star Wars Galaxies' somewhat expanded Faction Points version of the system) as well, keeping a virtual record of who's been naughty or nice.

The world itself looks awesome. All prerendered graphics, seen from an isometric perspective. I've noticed lots of little glitches, but nothing should ruin your day (besides some rare save bugs even with the patch - make sure to use backup saves), and for the most part the world is solid and reliable. The game is supposed to be set in a post-holocaust Western/Southwest U.S. of the year 2077, but you'll notice that everything looks as if it came from the fifties (including the famous pudgy cartoon avatar you'll see all over the stat pages). It's actually very effective and done with a wink and a nod. You'll notice that a lot of the usual crazy, improbable things are happening here, with geniuses sequestered underground making wild guesses, and humble blacksmiths improving prewar plasma rifle designs on an anvil...all a good backdrop for your own highly improbable exploits, of course. One thing that does hold this area back is the constant re-use of certain types of grahpics, giving even important places like The Glow a generic feel, unfortunately. Sometimes this is used advantageously, however. It's pretty strange considering the pretty wide variety of large, unique graphics used for random encounters. Character look quite good, though it's easy to have trouble picking your character out of a crowd as your guy/gal looks just like any other person of their gender wearing that armor type (playing as a woman works well enough in solving this, though I haven't tried it).

The basic story, the real one, of the game revolves around some technological mumbo-jumbo that's absolutely impossible from a technical standpoint, but it IS engaging, deep and resonates just enough to be taken somewhat seriously. Characters, even (especially) enemies, are believable within their set of parameters. It's certainly a more complex premise than you'll ever see offered up in a conventional blockbuster, and Fallout has no shortage of scenarios to work through.

The weapons are damned convincing, and so are the enemy deaths! I rarely like gore, but somehow seeing what some of the weapons done is enjoyable enough. No doubt Victor (of the Skullz gang) is a parody of those of us who like it, but deaths are really spectacular in this game.

Yes, I haven't really done much more than scratch the surface. This game is huge, and it's amazing. It's chaotic enough to avoid the sameness and predictability of my last featured game (Front Mission: Gun Hazard), and this really adds a huge dimension to help shore up the game's rather iffy hex battles :)

Not a game I don't mind cheating a bit through (namely giving myself more AP and carry weight) on repeat visits, though I recommend playing by the book on your first go-through. The combat is admittedly not incredible fun, but it's perfect in areas where hex combat sims on either side of the Pacific have absolutely nothing.

On a final note - the music isn't happy, not at all, but it's among the best I've heard in any game. A personal favorite is the city/cathedral theme, and I like the Vault 13 music as well.

As a side note, the game generally regarded to be Fallout's spiritual predecessor (made by a completely different team and company, as far as I'm aware) is Wasteland for the Apple IIgs, which has a similar, post-80s-holocaust theme.

evildead2099
05-20-2005, 09:08 AM
I'm glad that I'm not the only one around here who appreciates Fallout. It is, in my opinion, a damn shame that console style RPGs with seriously dumbed-down combat (i.e. Final Fantasy) get so much attention compared to Fallout.

RedHerring
05-20-2005, 11:44 AM
The fallout games are godly; it's a shame blackisle got shut down. I hope bethesda does a good job at fallout 3

burnt toast
05-20-2005, 12:12 PM
fallout 2 is a fantastic game, and my favourite of the fallouts. well, fallout tactics and the ps2 game are fairly entertaining but not quite on the same scope as the first two. well you could be a very abusive rotting ghoul armed with a rusty pipe in the ps2 game which is always a good thing, but its like baldurs gate : dark alliance, just with a fallout theme to it, so its a mindless hack and slash game.

which is a good thing.

but i love fallout 2, one of the true epics of the rpg world, and you could play a scorpion wearing little glasses at chess.

now thats entertainment if i ever saw it.

Promophile
05-20-2005, 12:16 PM
Indeed Fallout and most other Black Isle games are very overlooked.

Ed Oscuro
05-20-2005, 06:11 PM
Oh, hey, how could I forget the most important feature? The barter system!

Yes, most every non-evil human you can bring up the chat dialog system with (i.e. no mutants like Harry, Morpheus, or Gizmo, and I don't think you can trade with Laura) should have a barter interface. I recommend pulling it up for everybody you come across, since people who aren't shopkeepers are even worse than the shopkeepers at getting good prices for their items and may be depleted of their items very quickly.

For those who aren't interested in legal stealing, note that bartering is the correct way to give better guns to any NPC allies you take into combat. Simply trade them a better gun and then instruct them to take their best weapon into combat.

Basically, you can take everything a person has, right down to the last few bottle caps, and since the game doesn't make you drop anything you trade for, you can simply visit shops and keep trading to give yourself a gigantic inventory of items for combat. The downside to this is that you won't be able to pick up anything from the world, including bottle caps or no-weight items (such as stims or Rad-X). Another downside is that you can waste HOURS doing this if you don't know how to do it properly, and even if you do it will take a good chunk of your time, so it's really up to you whether to bother with this at all. You must remain relatively alert (since this can get boring), so you don't accidentally hit the All button and trade away all the progress you've made (I did this once). You also need to be aware that sometimes you'll be paying a seller the same amount of caps for the same number of goods a few trades in a row, which happens as you are depleting their money at a rate slower than the cost of an item you're trading with.

Finally, the interface in Fallout is slow and clumsy for trading (especially with regard to caps since you have to keep hitting the "All" button to pull in 999, which isn't very many, which is the reason to trade with items such as guns instead of caps at first), so arrange your and the merchant's items by pulling them into the buy interface and then back into inventory in the correct order. I've arranged them like this: Money on top, stimpacks underneath (Rad-X underneath that if I've got enough, and you can use Rad-X instead of stims if you've got enough since it's worth a lot of money), then some other item that's relatively worthless that helps me deplete the rest of the inventory (fruit, 10 caps, or nuka-cola, 3 caps). If you have to scroll, you can use the arrow keys (my current inventory on my hacked-save, one-ton carrying character takes a good 10 seconds to scroll through).

The basic idea here is that you open the trade interface, pull an item of theirs out, pull a matching item of yours out, and compare the prices. Your stims are always worth 100 credits, and I've found that playing as Alfred (i.e. with a moderately high speech skill to start, 88% I think) lets you simply rob people blind, the legal way! Here's an example:

I see that Smithy (in Adytown) has some credits. I trade him 5 Nuka Colas for 15 credits, and get them all back for 9 credits. I trade him 3 colas for the nine credits. On we go. The amount a character will give you for a certain number of items changes, so some characters will buy a nuka cola for 3 caps and sell it back for 2, while others will sell it back for just 1 cap.

You'll often be able to get two stims for the price of one if you trade with non-merchants. Some merchants won't give you prices lower than they buy stuff for, i.e. Jake (if you're really hurting for guns or the combat armor, you can always trade everybody else's crap like steel armor and knive into your inventory, and just dump it all on him, but I'd simply hold out for a visit to the Gunrunners down in the Angel's Boneyard, i.e. Los Angeles), and Beth, the merchant I figured this out at, doesn't give you very good prices even with the discount.

Basically, what you do is you trade as much back and forth to get most of their goods. Starting out, trade as much dollar value as you can back and forth each time, if you don't have enough Rad-X or stimpacks to simply trade just them). As you trade things back and forth you'll start to accumulate more dollar value - even if you can't actually see it. My advice is not to try to get all of a certain item first, as trading a single item back and forth will eventually give you very diminished returns. Simply trade as much as possible, and you can trade back anything you don't want so you don't have to get into the game of eking a few bottle caps out of each trade. It's completely up to you if you want to take their last few hundred bottle caps; the first thousand caps or so each merchant has will be traded relatively quickly and you'll find that their caps return after a period of time.

Using this method, I acquired 40,000 caps in a relatively short period of time, and well over 40 stimpacks (as I'd wasted a bunch on the deathclaws). I know it sounds bizzare and probably doesn't make any sense whatsoever to people who've never played the game, but if you own Fallout, try this tactic for size sometime. It's also a relatively engaging way to work on your addition/digit carrying skills :P

Bluteg
05-20-2005, 06:57 PM
Fallout 2 is and will most likely will always be my favorite game of all time.

Stark
05-20-2005, 08:56 PM
Pick-up a copy of Fallout Tactics next. It's a great third game in the series. Did you find all the easter eggs in the games? There are alot of them to look for. Here are 2 cool screens that I took from Fallout 2. Notice the Star Trek reference ("easter egg") in the second pic.

Ed Oscuro
05-20-2005, 09:03 PM
Haven't tried Fallout 2, so I'm not ruining those yet. So far, here's what I've seen in terms of rare random encounters (not Patrick, the wandering brahmin herd, the guy flattened by a huge footprint, the distraught Water Merchant (that you can insult, no fun), and some others such as the random Deathclaw alert, which I've only found once):

(Spoiler alert of a sort)
Bob's Pre-Owned Car Dealership (ROFL)
Booth With A Light on Top (Nice!)
Overturned (VERY VERY NICE)
and actually, just a few map squares on my journey past that one, I found the ultimate one:
CRASHED

Obviously I'm not giving the true names of these, since that gives their contents away, but that's what I've seen. For the last two, I was playing a character with 10 luck (very good to have).

WiseSalesman
11-08-2007, 05:45 AM
Okay, I know I'm reviving this thread from super death but I thought it'd be better to keep it to one thread than to start a new one.

I just started playing Fallout for the first time (i'm maybe a couple hours real-time into it), and while I find the game world intriguing, and the game fun to play and explore, I'm feeling a little hampered by the time limit. It seems like the whole game is set up to not give you too many clues, and to force you to explore everywhere ... but then you're punished for exploring as going anywhere takes massive amounts of time. Case in point -

*MINOR SPOILER*

Following up on a flimsy tip from a water merchant, I went to check out The Necropolis. This trip ended up taking around fifteen days there and back, only for me to find it's a busted up husk of a town overrun with ghouls, and a total dead-end for info on the chip.

To be honest, I have no idea how I'm going to get the water chip back in time without checking an FAQ. I'm coming very close to doing that, but I've always been told that this is one of the best RPGs of all time, so I'm trying to resist and play it the right way. I'm really not looking for a hint, but can someone tell me if I'm doing something wrong? I don't have a manual or anything, as I got the game loose, so maybe there's something I don't know.

Sothy
11-08-2007, 01:34 PM
....There is a chip in Necropolis....



Fallout > Every RPG ever made

Stark
11-08-2007, 11:26 PM
Fallout2 > Every RPG ever made -Well it's in the top 10 anyway and it's better than Fallout.

Ed Oscuro
11-08-2007, 11:30 PM
Fallout2 > Every RPG ever made -Well it's in the top 10 anyway and it's better than Fallout.
Location, location, location!

Or style, anyway. Fallout 2's style is much more muddled than that of FO, which itself wasn't as consistent as it could've been.

A minor thing, perhaps. FO2 did have some major improvements over the original, such as a fix on trading (darn) and the item window (I think). I just didn't think that the game's arc didn't have the oomph of the original.

Daria
11-09-2007, 07:44 AM
FO2 was hilarious though... it was the little touches that made it better then the original. Like the idiot at the begining of the game with his cows. If you were intelligent he could only speak in gibberish... but if you were a complete tard the two of you could converse like intellectuals. The mutations were great too. I had a character walk through sludge while fighting geckos (fuck the boots) and perioidcally the text at the bottom of the screen would complain about itching... this continued for a few hours until later in the game my character developed a sixth toe. o.O

Then there was the grave robbing, and porn star bits. If your character failed to meet their stat requirements you became a fluffer. So the second game was a great sequal in the "more of the same" mentality, but I think it as much funnier than the original which admitedly had a much better senario.

Lady Jaye
07-10-2008, 10:51 AM
Bumpity-doo! Upon reading about Australia's ban of Fallout 3, it reminded me that I have Fallout 1 and 2 on my backlog of games to play. I think I will try out the first one soon... :)

Also: if Fallout 3 turns out to be any good, I think there will be an xbox 360 in my not-so-far future.

carlcarlson
07-10-2008, 11:50 AM
Also: if Fallout 3 turns out to be any good, I think there will be an xbox 360 in my not-so-far future.

I'd be pretty surprised if Bethesda messed it up, but I guess you never know until it's out. They're masters at creating games for the Elder Scrolls series, but Fallout should have a different feel. I guess we'll know in a couple months.

exit
07-10-2008, 01:07 PM
I remember putting a couple of hours into Fallout 2 and went around killing everything that moved. So if someone in a village pissed me off, well that pretty much meant death to every living thing that lived there.

Needless to say, I'm really looking forward to Fallout 3.