Wavelflack
05-30-2005, 10:14 PM
I posted this idea a few years back, and the concept got a good response, but nothing came of it. So here it is again, for the "new generation":
I would like to see "developer diaries" for older games. Actually, I suppose it would be "developer memoirs".
We see a lot of current and recent game projects documented, and we see interviews and anecdotes from "luminaries" from the past. But I never see accounts of the development process, creative and/or technical, for older titles.
I know that someone will likely point to a HSW interview that details some work on Yars Revenge, or similar accounts. That is not what I wish for. Think "exhaustive account".
Even the details of something as non earth-shattering as Deadly Towers would be interesting to read about. How they came up with this or that, what problems they had (!), how they solved them, how they felt about the project (gung-ho? 'fuck this!'?), so on and so forth.
I guess I'm just a person who enjoys "behind the scenes" information. It would be ideal to have as much "behind the scenes" info as possible on every game ever created. This poses practical problems, but could still be worked toward.
We already have enough Miyamoto interviews. Same goes for all the other "heavyweights" in the gaming industry. It would be interesting to see the perspectives and recollections of the lesser known developers spanning gamiong history. In addition, they probably have more time to devote to detail and fleshing out the story, since they don't have three more interviews to give that day. And they might be honored to be remembered and chronicled.
Anyone here with gaming contacts/ credentials feel up to the challenge?
I'd like to hear about Metroid (NES) development, but I'll gladly read about the background to Stack Up. Whatever and whoever you can find, it's all a plus.
I would like to see "developer diaries" for older games. Actually, I suppose it would be "developer memoirs".
We see a lot of current and recent game projects documented, and we see interviews and anecdotes from "luminaries" from the past. But I never see accounts of the development process, creative and/or technical, for older titles.
I know that someone will likely point to a HSW interview that details some work on Yars Revenge, or similar accounts. That is not what I wish for. Think "exhaustive account".
Even the details of something as non earth-shattering as Deadly Towers would be interesting to read about. How they came up with this or that, what problems they had (!), how they solved them, how they felt about the project (gung-ho? 'fuck this!'?), so on and so forth.
I guess I'm just a person who enjoys "behind the scenes" information. It would be ideal to have as much "behind the scenes" info as possible on every game ever created. This poses practical problems, but could still be worked toward.
We already have enough Miyamoto interviews. Same goes for all the other "heavyweights" in the gaming industry. It would be interesting to see the perspectives and recollections of the lesser known developers spanning gamiong history. In addition, they probably have more time to devote to detail and fleshing out the story, since they don't have three more interviews to give that day. And they might be honored to be remembered and chronicled.
Anyone here with gaming contacts/ credentials feel up to the challenge?
I'd like to hear about Metroid (NES) development, but I'll gladly read about the background to Stack Up. Whatever and whoever you can find, it's all a plus.