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View Full Version : Why hasn't the GTA series been rereleased on Gamecube?



motley6
06-22-2005, 09:50 PM
I know Rockstar and Sony have an agreement for initial release but since GTA 3 and Vice City are now budget titles and they are released on rival XBox and PC, What's the big deal about Gamecube?

Teo
06-22-2005, 11:09 PM
well with bmxxx out you can't say it's because it's too adult themed, however the new sex cracks might wiegh into consideration in a not so good light.

Muscelli
06-22-2005, 11:17 PM
gamecube is too kiddy, which is what most ppl say...

it would control great on the GC controller

rayearthknight
06-22-2005, 11:19 PM
however the new sex cracks might wiegh into consideration in a not so good light.

Were those real? I saw a few still-frames and thought that they were Photoshop creations.

retroman
06-22-2005, 11:29 PM
im sure its a contract thing

retroman
06-22-2005, 11:29 PM
im sure its a contract thing

retroman
06-22-2005, 11:30 PM
im sure its a contract thing

retroman
06-22-2005, 11:30 PM
im sure its a contract thing

njiska
06-22-2005, 11:43 PM
im sure its a contract thing

No i'm sure it's not a contract thing. It's most likely because almost no one wants to develop for the GC anymore. Especially non-japenese developers.

Really the best 3rd-party support for the GC comes from EA and Capcom, but Capcom has made some of the "Capcom 5" games multi platform showing their lack of commitment and EA develops for everything because they have the powers of the dark lord satan aiding their development teams, so that's not saying much.

In short it costs a lot of money for developers to make games for multiple platforms. Since the Xbox is so close in design to a PC it's most likely cheaper to do an xbox and pc port then it would but to do say a PC and GC port. Plus the Xbox is the second place system so if you go multiplatform and you already have the first place system you obviously go to the second place system next. Oh and if you're not a xenophobic japenese developer. I'm sorry but it's true.

So how's that for a reason why GTA is never gonna be a GC game?

Half Japanese
06-22-2005, 11:52 PM
Well, at this point, it's not worth it to most publishers to waste their time with a Gamecube port, it's just not lucrative enough. Added to that, and I may be talking out of my ass here, would disc size have anything to do with it? You're looking at (I believe) around 7-9 gigs of disc space on the ps2 and Xbox and 1.5 on the Gamecube. I realize most games don't take up anywhere close to that, but could that be an issue of some sort?

Oobgarm
06-23-2005, 12:09 AM
Well, at this point, it's not worth it to most publishers to waste their time with a Gamecube port, it's just not lucrative enough. Added to that, and I may be talking out of my ass here, would disc size have anything to do with it? You're looking at (I believe) around 7-9 gigs of disc space on the ps2 and Xbox and 1.5 on the Gamecube. I realize most games don't take up anywhere close to that, but could that be an issue of some sort?

I think you pretty much nailed it right there. That, and Nintendo(at least in Japan) has openly displayed their dislike for the GTA series. It'd be a cold day in hell before they put it on their system.

Also, since I have to ask: Is it a contract thing? :P

Teo
06-23-2005, 12:22 AM
Well, at this point, it's not worth it to most publishers to waste their time with a Gamecube port, it's just not lucrative enough. Added to that, and I may be talking out of my ass here, would disc size have anything to do with it? You're looking at (I believe) around 7-9 gigs of disc space on the ps2 and Xbox and 1.5 on the Gamecube. I realize most games don't take up anywhere close to that, but could that be an issue of some sort?

I think you pretty much nailed it right there. That, and Nintendo(at least in Japan) has openly displayed their dislike for the GTA series. It'd be a cold day in hell before they put it on their system.

Also, since I have to ask: Is it a contract thing? :P

I don't know what it is so this is going to sound loopy but it might be end up looking "TOO" good if they were to port it and that would be some hard work"upgrading like that" whereas there are enough problematic symptoms as it is with Capcom doing it's port of RE4 to PS2 and all with the 24bit GC memory talk and the whatsit this and that being only 4 to 8 bit on the ps2 system jibba jabber.

zmweasel
06-23-2005, 01:36 AM
I don't know what it is but it might be end up looking "TOO" good if they were to port it

It ain't gonna look any better on the GCN than it looks on the Xbox or PC.

-- Z.

Teo
06-23-2005, 01:47 AM
It ain't gonna look
touche
regardless this ports just not happening regardless

Half Japanese
06-23-2005, 02:05 AM
I don't know what it is but it might be end up looking "TOO" good if they were to port it

It ain't gonna look any better on the GCN than it looks on the Xbox or PC.

-- Z.

Yeah, the Xbox port to me still looked too rough around the edges for all the wait (this is referring to III/VC, I still haven't played SA). I doubt a GCN port at this juncture would change much of that. Lazy ports, if I do say so myself.

Neil Koch
06-23-2005, 02:17 AM
I don't really think it's about content... there's similar stuff like True Crime on GC, and there are GTA games on Gameboy, which are more "kiddie" systems than GC. I think it is more about storage, the GC discs can't hold all the music of the DVDs. Going back to True Crime, it has about half the songs of the PS2 version. Also, at this point, people who want to play GTA have already got it on PS2 or Xbox... the market for a GC port would be pretty small.

Zadoc
06-23-2005, 05:04 AM
It's about demographics. Rockstar looks at Gamecube's demographics, and then they make a business decision. Clearly they, and most other US third parties now, feel that Gamecube doesn't have the demographic's to warrent a port to their system.

More and more games are only on Xbox and PS2.

Not only that, but someone would have to actually port it. That means they would have to contract some outside studio (most lilkely), or order a butt load of GC dev kits and learn all new hardware.

Bottom line, if you want to call yourself a gamer, the 'Cube better not be the only hardware that you own.

Captain Wrong
06-23-2005, 10:09 AM
Mostly I think it has to do with the fact that it just wouldn't be worth it to port it to the GC. It's on PS2, Xbox and PC. I'd guess 99.999% of the people wanting to play it will have the means to do so on one (or more) of those systems.

Also, disc size has to be an issue. When I loaded GTA3 on my HD Advance, the file size was around 3+GB.

Flack
06-23-2005, 10:16 AM
Mostly I think it has to do with the fact that it just wouldn't be worth it to port it to the GC. It's on PS2, Xbox and PC. I'd guess 99.999% of the people wanting to play it will have the means to do so on one (or more) of those systems.

Also, disc size has to be an issue. When I loaded GTA3 on my HD Advance, the file size was around 3+GB.

I agree with the first part. Nintendo has already stated a dislike for this particular game. They do have adult titles, but they don't push them and they don't try and sell consoles with them.

As far as the disc size goes, that's really not an insurmountable obstacle. I know there was a "rip" of the PS2 version that fit on a CD (so it was under 680 meg). The main thing that had been ripped was movies and some of the radio stations. My guess is that with a little bit of compression on the movies (or by replacing the audio tracks with MP3's or something) that a mini-dvd release would be no problem.

Spartacus
06-23-2005, 04:33 PM
You do know that Leslie Benzies of Rockstar games was awarded the 2002 Rave Award for Best Game Designer over nominee Shigero Miyamoto. You think that might have something to do with it?

zmweasel
06-23-2005, 04:42 PM
You do know that Leslie Benzies of Rockstar games was awarded the 2002 Rave Award for Best Game Designer over nominee Shigero Miyamoto. You think that might have something to do with it?

Nope.

-- Z.

Captain Wrong
06-23-2005, 05:44 PM
As far as the disc size goes, that's really not an insurmountable obstacle. I know there was a "rip" of the PS2 version that fit on a CD (so it was under 680 meg). The main thing that had been ripped was movies and some of the radio stations. My guess is that with a little bit of compression on the movies (or by replacing the audio tracks with MP3's or something) that a mini-dvd release would be no problem.

Holy cats! I just double checked, all the GTA games are 4GB+. If someone ripped a playable version that fit on 1 cd, color me impressed.

Of course, removing the radio stations and whatnot would remove a lot of the game's atmosphere. I know the music is already compressed, I don't know how much more they could crunch it down and people wouldn't feel ripped off by the quality. Same for the movies.

Intriguing thought though. I can't see any developers wanting to step up to that however.

spider-man
06-23-2005, 06:02 PM
How well did the gta's sell in japan (weren't they published by capcom).

xxdemonic_gamer
06-24-2005, 01:52 AM
because gamecube is a family system and it sucks

nah im just kidding i love super smash bros melee

Richter Belmount
06-24-2005, 02:00 AM
i think gamecube has the right democrat for gta , kids love gta.

Gzilla23
06-24-2005, 02:18 AM
I dont think it has anything to do with Disc size and the amount it holds. Compression can do wonders....Doesnt anyone remember the port of RE2 on N-64....it originally was 2 cd's worth of game and got squeezed onto a cartridge (albiet a large one). Compression can be done and done well assuming the people porting the game care about what they are doing. The whole thing has to be just business concerns not technical ones.

zmweasel
06-24-2005, 02:20 AM
How well did the gta's sell in japan (weren't they published by capcom).

By most accounts, like crap.

-- Z.

SoulBlazer
06-24-2005, 03:14 AM
Crap compared to American numbers. LOL I've read on several websites that estimate the number of GTA's sold in Japan to be around 250,000. In the US, that IS crap. Who knows how that is considered in Japan.

Aussie2B
06-24-2005, 03:27 AM
They do have adult titles, but they don't push them and they don't try and sell consoles with them.

So how do you explain the Resident Evil 4 GameCube bundle released by Nintendo of Europe? Nintendo of Japan may or may not care much about adult titles, but I think Nintendo of America (and Europe) were really counting on and hoping that Resident Evil 4 would push a lot of GameCubes. In relative terms, it did (that is, maybe compared to PS2 sales it was nothing, but for GameCube standards, it really was a system-seller). Of course, they could only do so much considering it was Capcom's property, not their own.

zmweasel
06-24-2005, 04:25 AM
Crap compared to American numbers. LOL I've read on several websites that estimate the number of GTA's sold in Japan to be around 250,000. In the US, that IS crap. Who knows how that is considered in Japan.

I stand corrected. GTA3 is a hit in Japan, having shipped through 350K units in less than two years, and having roused the ire of the leaders of a Japanese prefecture for corrupting the minds of Japanese youth (as compared to harmless demon-tentacle porn and used-panty vending machines):

http://www.gamespot.com/news/2005/05/31/news_6126706.html

Serves me right for answering without double-checking my outdated facts.

-- Z.

SoulBlazer
06-24-2005, 12:42 PM
Heh, like I said, I don't honestly KNOW if that is considered a huge number in Japan. :D I said I was'nt sure, did'nt I? You know I can BS as well with the best of them. :)

slownerveaction
06-24-2005, 01:24 PM
Heh, like I said, I don't honestly KNOW if that is considered a huge number in Japan. :D I said I was'nt sure, did'nt I? You know I can BS as well with the best of them. :)

Not quite huge, but very impressive for a Western game (especially one that's so intrisically tied to Western pop culture). Both GTAIII and Vice City (which did over 400K) were among the top 50 games in Japan for the year they were released (GTAIII in 2003, VC in 2004).