View Full Version : Fighter Maker for PS1
The S
06-26-2005, 04:19 PM
My brother recently acquired this game, without instructions, and many of the features just leave a huge "?" above our heads. For example, he can make throws do damage, but his punches won't.
Furthermore, I can't find any actual FAQs on it other than a translation guide that thinks that "Tsukuru" is Japanese phonetics for "School".
Any help, please?
Oh, and what the f*&$( is up with taking up a whole memory card for one character? That's just wrong...
jajaja
06-26-2005, 05:30 PM
Hehe I remember this game (or atleast one of the Fighting Maker games). They really sux. Dont know why you get the error, maybe bugs in the game.
The S
06-27-2005, 02:42 PM
Well... I'm not certain. If they're bugs, then they're exclusive to my game, because years ago about people creating actual, working characters...
Snapple
06-27-2005, 03:07 PM
I don't have Fighter Maker 1, but I do have Fighter Maker 2, for the PS2.
And oh my God, what a horrible "game." I won't even begin to go on another anti-Fighter Maker tyrade, but at the top of my "Most Regretting Purchases Ever" list is Fighter Maker 2, which I dropped a whole $50 on, and I never pay full price for games usually.
You can get multiple times the create-a-guy options in any decent wrestling games.
Interesting side note. Fighter Maker was made by ASCII Entertainment, the same people who made Castlequest and Castle Excellent, which just might be the two worst games ever made for the NES.
And... I'm not helping your problem. Sorry. I wish I knew the answer.
Daria
06-27-2005, 03:26 PM
Castlequest ... which just might be the ... worst game ever made for the NES.
Bastard. Castlequest rocked.
Aussie2B
06-27-2005, 05:01 PM
My boyfriend loves Fighter Maker for PlayStation. I don't really understand all the hate for it. But well, I guess it does has an extremely niche audience.
I'd offer to look in the manual, but since I'm on vacation, I don't have it with me. (Sadly, my manual is just a rental copy, but I guess it's better than nothing when it comes to a game like this where the information is more valuable than the booklet itself.)
It's "niche" bc you have to think/work like a game programmer & actually do some work to get results/a playable game, rather than have one served up to you. There should be more games like this.
I'd venture to say the average gamer doesnt have the time, patience, or wearwithall to design their own game, much less a decent one.
Anyone recall back when computer magazines (ANTIC, specifically in my case) would have game design contests, usually using their type-in software program or a construction set? I built lots of my own games/levels w/ those, & there's a certain recognizable, almost desired degree of freedom & feeling of accomplishment making your own games, or levels for them.
Heck, in one of my EGM back issues they had a contest for PS RPG Maker & gave great reviews (& prizes) to the winning entry. If I were into RPGs, I'd probably want to play that before anything on the market for $40-50.
One book "Adventures w/ the ATARI" by Jack Hardy, was nothing but type-in text-adventures in PILOT, Microsoft Basic II, & BASIC, including programs to design your OWN text adventures. I borrowed that book from the library quite a few times, typed in & played the BASIC games, tried (unsuccessfully) modifying the others to work in BASIC, & made several games w/ the DIY program. The most fun was having OTHER people play them!
The S
06-27-2005, 10:41 PM
The earliest game programming I did was a simple chase game on Vic 20, which I recorded on a tape drive.
Now my tape drive's dead.