View Full Version : Weakest NES ending ever!!!1
rpepper9
07-13-2005, 07:36 PM
Ok so I have played Contra for the NES on the actual NES as a kid. I just now played through it again as somewhat of an adult (age 29). All I can say is that has to be the weakest ending ever! You see the island blow up as you helicoptor flyes away, and then all it says is that you have destroyed the Red Falcon forces and that you should consider yourself a hero, roll credits.... what the crap is that!?
I used the Konomi Code that I am sure everyone knows, but even so what a crappy ending. Which brings me to my second and third question. First what is the farthest you can get in this game without using the "Konomi Code" and if you finish the game without using the code do you get a different ending? I cannot get very far without the code, I guess I may suck, but to think that some people can get through the entire game without it and then that is the crap ending you get.. It baffels my mind.
Your Thoughts!?
pseudonym
07-13-2005, 07:46 PM
i've finished the game 5 times in a row on 1 continue but the ending is always the same.
where about did you have trouble? maybe i can help.
The weakest ending I've seen was for Dudes with Attitude. Horrible.
Push Upstairs
07-13-2005, 07:51 PM
Well the ending to "Lifefirce" isnt all that great either...its sorta on par with "Contra".
Planet blows, ship flies out...then the Konami logo on a all black screen with some music.
But i still play it because i love the music.
rpepper9
07-13-2005, 07:57 PM
i've finished the game 5 times in a row on 1 continue but the ending is always the same.
where about did you have trouble? maybe i can help.
I guess I can't really point out any specific place that gives me troble, but I think that the boss battles are knida out of order. The first few are easy, they when you get to the two that are at the end of the forward scrolling base levals, they are more difficult. I guess it is a game that you could get really good at, but since the Konami code is in the game I think it is more of a temptation to blaze through it. I probably havn't ever really tried it too seriously without the code.
Gamereviewgod
07-13-2005, 07:59 PM
Contra is just a matter of patterns. Once those are down, you'll be able to get through without dying.
And that's hardly a bad ending. Try beating Rampage. 150 and some odd levels and misspelled Congratulations? Yeah, that's it.
Sotenga
07-13-2005, 08:24 PM
No nominations for Karnov? It doesn't get much crappier than a black screen with the white text "CONGRATULATIONS! THE END" with no other credits whatsoever. Well, Matt's nomination for the misspelled congraturation above beats it, but I consider the NES' ending an insult because the arcade version actually had a competent ending. It was short, but it certainly provided some closure. Visual comparison time:
Arcade: It's not much, but it's an ending, and a happy one too! http://www.vgmuseum.com/end/arcade/c/karn.htm
NES: Wow. A black screen. Thank you, Santa. http://www.vgmuseum.com/end/nes/b/kar.htm
Mr.FoodMonster
07-13-2005, 08:29 PM
Contra is just a matter of patterns. Once those are down, you'll be able to get through without dying.
And that's hardly a bad ending. Try beating Rampage. 150 and some odd levels and misspelled Congratulations? Yeah, that's it.
Wait, Rampage actually ends?! I remember back in the day, I played that game with the sole intent of 'DOES THIS GAME EVER END?!'. I played until shortly after 100, probably 113 ish, because I figured 'If it dosn't end at 100, it wont end until atleast 200, and thats not worth it'.
Figures.
Garry Silljo
07-13-2005, 09:36 PM
Renegade is a screen that goes black, a weird noise like the game is glitching, and then credits...... I had no idea I was even fighting the end guy until the game just... "ended". VERY bad story telling. Why was I even fighting these people again? Whatever it was, did I get it?
-Peh
Oh, and Contra's ending is the only one and it can be beaten with out losing a guy.
Blitzwing256
07-13-2005, 09:39 PM
amusing note:
contra lifeforce and karnov all had thier endings "axed" from the japanese versions.
in fact, karnov originaly had between level "story" parts as did contra.
Jumpman Jr.
07-13-2005, 09:43 PM
Rampage, hands down.
Snapple
07-13-2005, 10:20 PM
Contra is just a matter of patterns. Once those are down, you'll be able to get through without dying.
And that's hardly a bad ending. Try beating Rampage. 150 and some odd levels and misspelled Congratulations? Yeah, that's it.
Wait, Rampage actually ends?! I remember back in the day, I played that game with the sole intent of 'DOES THIS GAME EVER END?!'. I played until shortly after 100, probably 113 ish, because I figured 'If it dosn't end at 100, it wont end until atleast 200, and thats not worth it'.
Figures.
Yeah, I was about to ask the same question as soon as I read that. I own Rampage for both PS1 and Lynx, and I used to have a version for Apple IIE. And I *never* saw an ending. I played it, a lot. Never saw an ending to any port of the game.
Gamereviewgod
07-13-2005, 10:36 PM
Beat it on my 7th birthday. Had to pause it when I went to celebrate, came back, and finished it off. Only version I ever made it through.
dieourumov
07-13-2005, 10:41 PM
Any of the first three mega man games. awful.
rayearthknight
07-13-2005, 10:43 PM
amusing note:
contra lifeforce and karnov all had thier endings "axed" from the japanese versions.
in fact, karnov originaly had between level "story" parts as did contra.
Well, if you've ever played the Japanese version of Contra you'll notice the story introduction at the beginning (after you press start), the scrolling map that shows the various levels and the moving of the trees in the jungle area. I remember reading that the Japanese versions of a lot of Konami games were either disk based or had additional chips in the famicom cart--something that was axed for off for the US market. Financial reasons? "Nintendo is a kids's toy in the US" mentality...or something...
Blitzwing256
07-13-2005, 11:17 PM
nintendo produced all the us licenced carts inhouse, and they were against special custom chips in games
hence why contra and dracula's curse were "dumbed down" in the us (and why we didn't get parodius) all 3 of them had custom chips.
as a side note, all those famicom pirate carts with contra on them have the us rom not the japanese rom ;-)
mills
07-13-2005, 11:32 PM
bad dudes.
they rescue the president, the president suggests they go for burgers, then laughs.
Yeah, I was about to ask the same question as soon as I read that. I own Rampage for both PS1 and Lynx, and I used to have a version for Apple IIE. And I *never* saw an ending. I played it, a lot. Never saw an ending to any port of the game.
The SMS version has an ending:
http://www.vgmuseum.com/end/mastersystem/a/ram.htm
It only has about 30 or so levels, which IMO is a big improvement. I don't know how I managed to sit through the NES version to the end.
Crush Crawfish
07-14-2005, 12:43 AM
Any of the first three mega man games. awful.
Woah, woah, WOAH. Hold on just a second. You must be confused or something. I can't defend the original game's ending (sadly, I've never actually beaten it... :embarrassed: ), but I've beaten two and three several times, and I personaly feel that they have two of the best endings on the NES, and quite possibly of any game ever.
***Spoilers for Mega man 2 & 3 ahead***
Mega Man 2's ending is simple, with a simple message. Basically, it consists of Mega Man walking towards the screen as the seasons change (his armor changes color to coincide with the season as well) as a rather peaceful tune plays. It ends with Mega man's empty helmet lying on a field of green grass. It's a rather nice way of saying "peace has been restored" without actually using any words. It's much better than a crappy black screen saying "congradulations!", at least.
And Mega Man 3's ending. Well, dammit, it's awesome. I can't find a better way of saying it. It consists of Mega man running through a forest while profiles of all the robots created by Dr. light (roll, Mega man, Proto man, and the robot masters from MM1) scroll by. Plus, Protoman's theme, what I consider to be the greatest piece of NES music ever created, is playing the entire time. And, it reveals that Proto man is actually the older brother of Mega man. What more coud you possibly want in an ending? It wraps up the story for the game, reveals more details on previous characters, and it has an excellent musical score to go along with it. In short, it's perfect.
***end spoilers***
Sooo...yeah. For future reference, just be prepared to defend your opinions when it comes to Megaman related stuff. I've got the title "Mega Man Maniac" for a reason. LOL
Oh, and the ending for Rescue rangers kinda sucked. Great game though.
well.
at least its not halo 2, and you actually get an ending!!
Dr. Morbis
07-14-2005, 01:38 AM
Any of the first three mega man games. awful.
Are you on crack? Or is it opposite day or something? MM2 Is my favourite ending on NES.
As for the topic, I'll say Adventure Island. I love the game and all but it is a REAL bitch to beat legitimately. Once you do though, all you get is a blue screen saying, "Congratulations, you have rescued your lovely Tina" that flashes on the screen for about 5 seconds before it loops back to the titles screen. Talk about infuriating.
bazariah
07-14-2005, 03:52 AM
First what is the farthest you can get in this game without using the "Konomi Code" and if you finish the game without using the code do you get a different ending?
i played through eleven times without the code or game genie or anything like that, going as far as maxing out the score, the ending remains exactly the same each time... ooh and for any doubters of the score look at the pic see 6,553,500 exactly the same score as the world record holders, i also have the entire run on video tape
http://img.photobucket.com/albums/v177/bazariah/bazariah/1111poogascontra0005.jpg
jgenotte
07-14-2005, 10:34 AM
I have beaten contra without dieing and the ending is the same.
-james
NE146
07-14-2005, 01:22 PM
Play the japanese version of Contra. You get a couple more things like a cutscene of them running to the helicopter I think.
Also the jap version of Life Force (Salamander) has different endings depending on how well you do.
The_4th_Survivor
07-14-2005, 01:29 PM
I've got a few games with some really, (I mean REALLY) crappy endings:
1942 - At the end of 32 long, ardurous, repetitive and exceedingly eye twitching (thanks to the shoddy animation) levels, you finally defeat the Japanese Fleet. What do you get? Broken Engrish. That right! BROKEN ENGRISH! You are receive the end tietle "CONGRATULATION". LOL
Baseball Stars - Okay, since I don't really play sports games at all too much, I can honestly say that this is one of the very few titles (on any console for that matter) that I will willingly play, either against the computer, or a friend. After playing a long season of Baseball games while practicing your playing techniques and maxing out your players' stats and abilities, you finally win the SNK World Series. For all your trouble, you get to see a nifty (not really) grey-scale looking, 2-frames-of-animation-crappiness picture of your 'team' all jammed in a car, looking all cartoony. Of course, you also get the words "Congratulations!". (Hey, at least there's no broken engrish, right?)
Ninja Kid - To tell the truth, I don't think this game has an ending, besides the desire to rip the cartridge out of your NES and toss it out the window after going through a couple of levels, achieving nothing but wasted time.
These are 3 that just popped into my head. There are many more where they came from. I'll post them here when I think of them.
chrisbid
07-14-2005, 01:44 PM
if you manage to win the pennant on bases loaded, you get a stupid animation on the scoreboard showing the players walking by the camera carrying a large pennant/banner. the animation repeats until you turn off the game.
this is what you get for playing 80+ games?!
rbudrick
07-14-2005, 05:39 PM
I thought the ending of Ninja Gaiden sucked.
Ok, obviously poking fun at some of you.
You haven't seen a shit ending until you've seen Victory Road or Ultima. I'm glad Karnov and Rampage were mentioned because they were BAD.
The NES wasn't the only system with its share of bad endings. The SMS had some clunkers too. *cough*Choplifter*cough*.
The Atari 2600 has some really bad endings (those that had 'em), but honestly, those were some of the best ending in their own ways because the concept of an ending was entirley new then. Nothing was more satisfying than grabbing the 32nd treasure in Pitfall and seeing the screen freeze. OOPS, SPOLIER!! Shit, SORRY! Or in Pitfall II when Harry jumps for joy (of course the 5200 ending is different and DAMN, is that 2nd quest hard).
-Rob
bazariah
07-14-2005, 06:57 PM
frickin 007 agent under fire (i think it was the 007 game me and my friend played a bit while he had it, i have it but i dont wanna play it) on ps2
me and him were takin turns to play it, and we didnt realise we were at the end, he beat it, small message (if memory serves) then it goes back to the select screen, no fmv's or anything
Ed Oscuro
07-14-2005, 08:12 PM
frickin 007 agent under fire ... small message (if memory serves) then it goes back to the select screen, no fmv's or anything
Heh, nice.
I thought the end for Contra is pretty good, actually. No lousy text or stories to mess things up, just the heroes flying away into the sunset... :D