View Full Version : Xbox360 and PS3 FINAL Specs just for the hell of it
sabre2922
07-27-2005, 01:44 AM
This is for all those who might be curious and the Spec geeks out there ;) and I dont mean that in a bad way :D
XBOX360:http://www.digitpress.com/forum/weblogs/upload/50/64350660142e71d9610ecd.jpg
General
Controller 2.4GHz Wireless
Weight 7.7 lbs.
Form Factor Console
Dimensions (WxDxH) 12.15 in x 3.27 in x 10.15 in
Graphics Processor and Memory
Embedded Video Memory 10MB
Graphics Processor Custom ATI Processor
Graphics Core Clock Speed 500MHz
System Memory 512MB UMA (Shared with GPU)
Vector Units 1 VMX-128 unit per core (3 total)
CPU Math Performance 9 Billion Dot Product Operations per Second
System Memory Bandwith 22.4GB/s, 256GB/s to EDRAM
Memory Architecture Unified Memory Architecture
Shaders 48-way Parallel Floating Point Dynamically-Scheduled, 48 billion Operations/s
Video Memory 512MB UMA (Shared with CPU)
Fill Rate (pixels) 16 Gigasamples/s using 4X MSAA
Fill Rate (triangles) 500 Million/s
Product Identification
Manufacturer Microsoft
Product Line Microsoft Xbox 360
Video Output
Resolution 480p, 480i, 720p, 1080i
Expansion and Connectivity
Digital Media Formats DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Game Media Format Dual-Layer DVD-ROM
Other I/O Connectors 3 USB 2.0, 2 Memory Slots, Ethernet Port (RJ45)
Controller Ports Supports up to 4 Controllers
Plug and Play Storage 20GB Removable Hard Drive
Standard AV Output Connectors n/a
Integrated Communications 802.11 A/B/G Wi-Fi ready, adapter not included
Processor
Processor Core Spec 3 Cores, 2 hardware threads per core
Marketing Performance Measurement 1 TFLOP
Processor Clock Speed 3.2GHz
L2 Cache 1MB
Processor Custom IBM PowerPC CPU
Integrated Devices
Built-in Features Backward Compatible with Xbox (limited), Stands Vertically or Horizontally, Interchangable Face Plates, Xbox Live Service, Media Center Extender
System Memory
Memory Bandwidth 22.4GB/s main memory bandwidth, 256GB/s to eDRAM, 21.6GB/s FSB
Storage
Media Drive 12 x Dual-Layer DVD-ROM
Audio
Decompression Channels 320 Independent Decompression Channels
Surround Sound Multichannel Output (software driven)
Sampling Frequency 48KHz 16-bit
PS3:http://www.digitpress.com/forum/weblogs/upload/50/106425028142e71d837294d.jpg
General
Controller Bluetooth Wireless
Form Factor Console
Graphics Processor and Memory
Embedded Video Memory 0MB
Graphics Processor RSX "Reality Synthesizer"
Graphics Core Clock Speed 550MHz
System Memory 256MB XDR
Vector Units 1 VMX vector unit per core
System Memory Bandwith 22.4GB/s, RSX 20GB/s (write)/15GB/s (read), SB 2.5GB/s (write)/ 2.5GB/s (read)
Shaders 100 Billion Shader Operations/s
Video Memory 256MB
Product Identification
Manufacturer Sony
Product Line Sony PlayStation 3
Video Output
Resolution 480i, 480p, 720p, 1080i, 1080p
Expansion and Connectivity
Digital Media Formats Compatible with CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R
Game Media Format Blu-ray BD-ROM
Other I/O Connectors Ethernet (RJ45), 6 USB 2.0, CF Slot (Type I, II), SD Slot (Regular, Compact), Memory Stick, Memory Stick Duo, 1 x Optical Audio
Controller Ports Supports up to 7 Bluetooth Controllers
Plug and Play Storage 2.5in Removable Hard Drive (Unkown Size)
Standard AV Output Connectors 2 x HDMI, 1 x AV
Integrated Communications 802.11 B/G Wi-Fi, Bluetooth 2.0
Processor
Processor Core Spec 1 Core, 7 x SPE 3.2GHz (256KB SRAM per SPE), 7 x 128b 128 SIMD GPRs
Marketing Performance Measurement 2.18 TFLOPs
Processor Clock Speed 3.2GHz
L2 Cache 512KB L2 cache, 256KB per SPE
Processor Cell processor
Integrated Devices
Built-in Features Backward Compatible with PlayStation 2, Stands Vertically or Horizontally
System Memory
Memory Bandwidth 25.6GB/s main memory bandwidth, 22.4GB/s video memory bandwidth
Storage
Media Drive Blue-Ray BD-ROM
Audio
Surround Sound Multichannel Output (software driven)
LiquidX01
07-27-2005, 01:49 AM
This thread may turn into another fanboy riot. :/
Lothars
07-27-2005, 01:51 AM
Hey Just wondering where you found these and if they are truly the offical specs?
sabre2922
07-27-2005, 02:11 AM
This thread may turn into another fanboy riot. LOL
Yeah I thought that it might make for some interesting discussion at the very least ;)
Heres my opinion: all these specs really dont mean that much anymore. (have they ever?
The next generation of videogames will look incredible no matter wich system they appear on be it Xbox360 or PS3 or even Revolution.
I would even speculate that about 90% of the games that end up being Multi-ports will look EXACTLY the same or so close that none but the truly obsessed will be able to tell the difference.
It basically boils down not to who will have the prettiest graphics but who will have the most exciting and revolutionary software available. The mighty Miyamoto has been trying to point this out for years now.
Lothars
07-27-2005, 02:47 AM
I agree fully it probaly won't lead to much differences in each port but is kind of interesting to see
One thing we know is it will be very hard for the game designers to create games for them
so it will be interesting what happens.
NEOFREAK9189
07-27-2005, 06:00 AM
any news Revolution??????
Sylentwulf
07-27-2005, 06:48 AM
Wish it had the ps3 size and weight listed to compare :)
"7 x SPE 3.2GHz (256KB SRAM per SPE), 7 x 128b 128 SIMD GPRs
Marketing Performance Measurement 2.18 TFLOPs "
2.18 TFlops. Just seeing that listed is amazing.
BrokenFlight
07-27-2005, 07:26 AM
Specwise it seems xbox360>PS3 but I like Playstation so xbox is teh suxz0rz.
But let's not get into a fanboy riot.
What is video memory? Is it graphics card memory? I was looking for specs for my dad's vaio and all I could find seemingly related to the graphics card was video memory. His was 32mb which seems crap.
smokehouse
07-27-2005, 07:26 AM
It all looks like a bunch of numbers to me. I normally reserve my opinions until I see them in action. I do wonder however what price the PS3 is going to be. I can’t help but guess that with all those features, dual HDMI outputs and both a DVD and Blu Ray drive that it’s going to be a very expensive system. We’ll see though…
Sylentwulf
07-27-2005, 08:36 AM
It all looks like a bunch of numbers to me. I normally reserve my opinions until I see them in action. I do wonder however what price the PS3 is going to be. I can’t help but guess that with all those features, dual HDMI outputs and both a DVD and Blu Ray drive that it’s going to be a very expensive system. We’ll see though…
I really wouldn't be surprised to see the following for launch prices:
Ps3/xbox 360 - $400, dropping to $300 within 6 months
Revolution - $200 dropping to $150 within a year.
Nintendo has to realize by now that the pricepoint and first party games that are ridiculously overpriced are the only reason they are staying alive. And by ridiculously overpriced, I mean that metroid prime is still $30, along with all other namebrand games, as opposed to $15/$20 for the other 2 systems greatest hits series.
njiska
07-27-2005, 09:08 AM
The PS3 and Xbox 360 are both powerful systems but what it boils down to is how developers take advantage of that power, not just for graphics but for other gameplay elements as well, and how well the overall system is put together.
Right now the 360 looks more programmer friendly and seems to have a decent amount of middleware available. The PS3 will definitely not be programmer friendly, but once Havok gets their middleware in place that could change.
First generation titles for both consoles will probably look and play pretty much the same so i don't really think this is gonna matter for a while.
The other thing is the total package. Numbers don't tell the tale in this generation. Here's how i like to break the consoles down for comparision.
Appearance - The 360 has a decent design. It looks good and it will fit nicely into your home theatre setup. The PS3 however looks like a scanner which means it's not going to stack well for people who do that and i honestly think it's gonna be a real eye sore standing on it's side. Winner: Xbox 360
Controller - News sites are already calling the 360 controller the greatest thing ever, while the PS3 controller is a joke. The damn thing is ugly, looks very uncomfortable and until i see or hear otherwise the 360 wins this dispute. Winner: Xbox 360
System Power - As stated earlier for now this is a draw. It's suprisingly not the defining characteristic of this generation. Winner: Draw
Storage Medium - While i don't think having a larger disc is gonna matter much in this generation Sony is clearly thinking ahead and Blue-Ray (while i hope it goes the way of beta) is a good choice. Winner: PS3
System Dashboard/Network setup - While not much is know on the Sony front i'm still gonna give this one to the 360. Microsoft knows how to design a system and network interface. They did wonders in this generation and they'll do even better in the next. Winner: Xbox 360
In short the 360 is the better designed package. It has almost everything in one neat little bundle. The PS3 is a powerful system, but i'm starting to wonder if Sony over shot there mark, again, and forgot to look at the big picture.
gamegirl79
07-27-2005, 09:13 AM
I And by ridiculously overpriced, I mean that metroid prime is still $30, along with all other namebrand games, as opposed to $15/$20 for the other 2 systems greatest hits series.
If you're paying $30 for Metroid Prime (first one, not second) then you're getting ripped off.
$20 at EB new:
http://www.ebgames.com/ebx/product/220169.asp
$7.99 used at Gamestop:
http://www.gamestop.com/product.asp?product%5Fid=916195
Slate
07-27-2005, 01:00 PM
Do you people think that there will be an adapter for Xbox 360 to use Xbox memory cards on Xbox 360? I've got to have those Xbox saves on my (Future) Xbox 360.
Or, do you think that I'll have to get my Xbox Online, then upload my saves to Xbox live, then download them onto a 360?
It's a big problem for me. After looking at the Xbox 360 memory card slot, I don't think i'll fit an Xbox memory card in there.
Sylentwulf
07-27-2005, 01:21 PM
If you're paying $30 for Metroid Prime (first one, not second) then you're getting ripped off.
$20 at EB new:
http://www.ebgames.com/ebx/product/220169.asp
$7.99 used at Gamestop:
http://www.gamestop.com/product.asp?product%5Fid=916195
Well yeah, I bought mine for like $12 on ebay years ago. My point is though, at walmart/target/best buy, etc... you can still find it for $30 along with all the other games if they have them in stock.
Trebuken
07-27-2005, 05:09 PM
I've been dwelling on these specs for awhile now and several things stick out to me. One thing that I heard while watching Xplay's coverage of E3 and have not heard mentioned is product life cycle. Sony expects, if I heard correctly, the PS3 to last for 10 years...longer than any other generation to date, where as Microsoft is only aiming for 4 years with Xbox 360. The conclusion is that the Xbox 720 will be out by the time developers learn to take advantage of all the PS3's capabilities.
1 teraflop vs. 2.13 teraflops really says it all...
1080P on PS3 vs 720P on Xbox 360, this is huge if your a video geek, which, it seems most of you are not. The first 1080P TV's are expected to go mainstream any time now, 1080P will likely be the standard for a long time to come.
Blue-Ray is an unknown for mw. Seems it has been available in Japan for some months now and by May (June, or July) next year will be ready for home use. Will Sony have a line of Blue-Ray DVD movies as they do UMD's??? Seems a likely step since these partnerships are now in place. Microsoft, not to be outdone, has done some maneuvering into the HD-DVD market, and could very likely have a HD-DVD expansion (and possibly CPU, GPU expansion) by the end of 2006 if they need to. I think Blue-Ray wins...they've recently expanded it's capacity to 200GB a disc...
Controllers are unlikely to matter since 3rd party variations will likely even the field.
Online abilities of both companies will be a wash eventually, though I'd expect Microsoft to have a commanding lead initially. The ability for them to upgrade there websites, features, and etc. online will likely lead to them closely following each other, but Revolution with a couple hundred retro-Nintendo licensed games (for starters) is going to be cool...
PS3's connectivity with the PSP is something I hope takes off big time, Microsoft does not seem to have any competitive motivation in this area.
I expect games to be be competitive for the first couple years, though the PS3 will have some breakout games (Kill Switch if it's real), that Xbox 360 owners will drool over...
I can't wait. Preordered my Xbox 360, trying to decide which release titles to preorder....
Trebuken
sabre2922
07-27-2005, 06:37 PM
No Info on the Revolution yet.
It seems to me that Nintendo is pulling yet another "ULTRA64 SUPER SECRET ITS GONNA CHANGE THE WORLD" strategy thing again and that is NOT a good thing for Nintendo.
Continued alienation of the casual gamer could be Nintendos biggest mistake.
Griking
07-27-2005, 07:36 PM
all of my local Gamestops and EB's are saying that the Xbox 360 will have TWO 3.2ghz CPUs. I can see them getting into serious shit selling pre-orders based on incorrect info. Has anyone else heard this?
LiquidX01
07-27-2005, 09:23 PM
all of my local Gamestops and EB's are saying that the Xbox 360 will have TWO 3.2ghz CPUs. I can see them getting into serious shit selling pre-orders based on incorrect info. Has anyone else heard this?
Yes that is correct. It's been known for quite awhile that the Xbox 360 would have 2 CPU's running at 3.2 Ghz each.
Mattiekrome
07-27-2005, 09:59 PM
I havent been following these new systems at all, but damnit I am finally glad to see they come packaged with wireless controllers... Its about time someone did that.
Trebuken
07-28-2005, 05:07 PM
all of my local Gamestops and EB's are saying that the Xbox 360 will have TWO 3.2ghz CPUs. I can see them getting into serious shit selling pre-orders based on incorrect info. Has anyone else heard this?
Yes that is correct. It's been known for quite awhile that the Xbox 360 would have 2 CPU's running at 3.2 Ghz each.
Uhh...no I don't think so. The Xbox has one CPU with a triple-core design and a GPU. Correct me if I'm wrong...with two it might come close to the PS3 in terms of Teraflops.
Trebuken
sabre2922
07-28-2005, 10:09 PM
From GAMESPOT:
Which Numbers Are Meaningful?
However, whenever you look at console technical specs, you also have to take them with a whole truckload of salt since the game console market has a long history of making a big deal out of numbers that don't really matter, or even making up numbers that have a tenuous grasp on reality. Remember the internal data precision arguments? That specification measurement became useless fairly quickly once marketing departments start adding different specification numbers together to get up into 64-bit or 128-bit range (OK, Turbografix started doing it back when we were still in the 16-bit era).
Console specifications are a lot like statistics in that you can really change perceptions by paying special attention in selecting what you measure and how you go about measuring it. Microsoft may have been the first manufacturer to announce its next-generation console, but in order to gain that advantage Microsoft also had to reveal its console specs first--giving a fat target-list for Sony's marketing team. Do you really think that Sony would have even mentioned the 51-billion-dot-product-operations per second number during the PS3 press conference if Microsoft hadn't boasted that the Xbox 360 could do 9-billion-dot-product-operations per second? What if we told you that Sony combined the CPU and GPU performance numbers to come up with the 51-billion number while Microsoft only reported its CPU performance number? The Xbox 360 actually has 33.6-billion-dot-product-operations per second if you also include GPU performance.
We're not saying to ignore specifications altogether--most of them are relevant in some way or another. And we're going to talk about the specifications that really jumped out at us at first glance. Let's start with the processor. Sony has announced that the PlayStation 3 will have a 3.2GHz Cell processor that consists of a PowerPC-based core with seven synergistic processing units. The PS3 spec-sheet says that there's an eighth SPE reserved for redundancy--whatever that means. The Xbox 360, in comparison, has a multicore PowerPC processor that has three dual-threaded cores that can handle six total threads at a time. You might be able to call the Cell's SPEs overgrown math units, but we think Sony's Cell processor wins from a brute power perspective.
…and in this corner, Xbox 360!
Apples to Apples on Graphics?
The Xbox 360's ATI graphics core also throws a wrench into our graphics comparison since it uses a new-fangled Unified Shader Architecture that mixes up pixel- and vertex-pipelines and makes comparison to older video card technology very difficult. The Xbox 360 graphics core may have 48-pipelines, but we don't know how powerful they are compared to dedicated pixel and vertex pipelines.
The PlayStation 3 has a pretty strong Nvidia graphics processor, but you can see how Sony may be afraid of the specification sheet comparison by the pipeline number conveniently omitted from the PS3 graphics specifications. We're guessing that the RSX graphics processors has a traditional, non-unified shader engine, so it likely has a smaller total "pipeline" number than the ATI chip. Even if the RSX's normal pipelines are more powerful than the Xbox 360's pipes, Sony doesn't want to risk printing a lower "pipeline" number since people won't understand that it isn't an apples-to-apples comparison.
So how many traditional pipelines does the RSX have? Sony has revealed that the RSX GPU has a 550MHz core clock and has over 300 million transistors. Sony has also stated that the chip is more powerful than two GeForce 6800 Ultra cards put together. Your first guess might be that Nvidia simply doubled the pipeline number on the 6800 Ultra to make the RSX, but you also have to remember that the Ultra only clocked in at 400MHz. If the "double" performance measurement is based on fill-rate performance rather than hardware, the clock speed increase up to 550MHz is clear sign that the hardware improvement isn't from a pure doubling of pipelines. We're guessing that the actual pipeline count is going to be at 24, which is about right for 300 million transistors and, at 550MHz, has just a slightly larger fill-rate than two GeForce 6800 Ultras clocked at 400MHz. Since the GeForce Ultra had 6 vertex pipelines, the RSX likely has 6 more vertex pipes in addition to the 24 pixel pipelines.
So far both sytems look just about equal in terms of Graphical power with the PS3 having a slight advantage but not enough to make any real difference in my opinion.
Griking
08-01-2005, 10:31 AM
Looks like the 360 will have a QWERTY keyboard now as well
Link (http://news.teamxbox.com/xbox/8862/Xbox-360-QWERTY-Keyboard-Revealed/)
Nothing groundbreaking but it'll be nice for RPG, FPS and strategy games.
Muscelli
08-01-2005, 10:40 AM
i wonder why they are doing kkeyboards when they did just fine with headsets O_O