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View Full Version : MGS Analog oddity



njiska
09-11-2005, 04:40 PM
Anyone else find it odd that the original MGS supported analog control for First person view but not for movement?

roushimsx
09-11-2005, 05:33 PM
I never did like the first person movement controls in Metal Gear Solid. They're far too clumsy and imo just don't belong in the game. Look around worked ok, but they really shouldn't have forced first person action/movement on the player in MGS2.

first person mode in Integral was at least a nice bonus you could chose to ignore.

and since we're talking about Metal Gear Solid, I feel the need to mention yet again that Twin Snakes was a piece of poo.

Chuplayer
09-11-2005, 08:40 PM
and since we're talking about Metal Gear Solid, I feel the need to mention yet again that Twin Snakes was a piece of poo.

Lick my balls. Twin Snakes is freaking awesome.

roushimsx
09-11-2005, 09:18 PM
Lick my balls. Twin Snakes is freaking awesome.

*slurp*

The AI was even worse than the original's, the controls were even worse, Ryuhei Kitamura must have been in the same rut he was in when he did Alive and Azumi when he was directing the cutscenes, and Silicon Knights, in typical overrated form, dropped the ball on the actual game engine.

Hell, even the rerecorded english voices weren't as good as the first time around. How the hell did they mess that up?

Credit where credit is due, the music was quite excellent.

CocoVG
09-11-2005, 09:33 PM
For the original poster, I suppose it's a little odd - but the technology was still relatively new at the time - perhaps there wasn't enough time to code it into the game after development was already so far along.

As to Twin Snakes, I like it. It's not half-bad if you get along well with the GameCube controller, and the 85% overall at Game Rankings (http://www.gamerankings.com/htmlpages2/589712.asp) & MetaCritic (http://www.metacritic.com/games/platforms/cube/metalgearsolidthetwinsnakes) seems to show that the vast majority thought it was a worth a play. The user rating at MetaCritic is a whopping 9.1, that's pretty darn good. Maybe since it's been so long since I played the original, I didn't notice some of the same flaws you did!

njiska
09-11-2005, 09:39 PM
For the original poster, I suppose it's a little odd - but the technology was still relatively new at the time - perhaps there wasn't enough time to code it into the game after development was already so far along.

That's what i figured, but i still find it odd that they had time to implement it for Frist person view (and analog first person is true analogue not just a series steps) and not even implement a simple 2 step walk/run system for movement. It would not have been to hard to code.


As to Twin Snakes, I like it. It's not half-bad if you get along well with the GameCube controller, and the 85% overall at Game Rankings (http://www.gamerankings.com/htmlpages2/589712.asp) & MetaCritic (http://www.metacritic.com/games/platforms/cube/metalgearsolidthetwinsnakes) seems to show that the vast majority thought it was a worth a play. The user rating at MetaCritic is a whopping 9.1, that's pretty darn good. Maybe since it's been so long since I played the original, I didn't notice some of the same flaws you did!

Yeah, for instance he's wrong about the voices. They were much better in The Twin Snakes. Especially Campbell's lines. In TTS the don't feel wooden like they do in the original. Although i will agree that the original is a much better game.

roushimsx
09-11-2005, 10:05 PM
As to Twin Snakes, I like it. It's not half-bad if you get along well with the GameCube controller, and the 85% overall at Game Rankings & MetaCritic seems to show that the vast majority thought it was a worth a play. The user rating at MetaCritic is a whopping 9.1, that's pretty darn good.

It was on the weight of those reviews that I picked it up, but unfortunatly I just don't agree with them.

Then again, the critics were brutal on ChoroQ and harsh on Sub Rebellion and Castle Shikigami 2, games that I loved to pieces, so maybe I'm just out of tune with what most other people dig.

njiska
09-11-2005, 10:11 PM
As to Twin Snakes, I like it. It's not half-bad if you get along well with the GameCube controller, and the 85% overall at Game Rankings & MetaCritic seems to show that the vast majority thought it was a worth a play. The user rating at MetaCritic is a whopping 9.1, that's pretty darn good.

It was on the weight of those reviews that I picked it up, but unfortunatly I just don't agree with them.

Then again, the critics were brutal on ChoroQ and harsh on Sub Rebellion and Castle Shikigami 2, games that I loved to pieces, so maybe I'm just out of tune with what most other people dig.

Maybe it's just because you had such high standards after playing the original MGS and TTS didn't live up to those. It's how i feel. The cutscenes are insane and the gameplay issues exist because you're basically runing MGS designed maps in the MGS2 engine. First person gets confusing in TTS because the levels aren't designed for it's use.

Oh and Kojima is responsible for the bad cutscenes in Twin Snakes. Ryuhei Kitamura originally re-did the cutscenes in the style Kojima did, but Kojima wanted something vastly different so Ryuhei Kitamura was forced to go back and try to break the mold and that he did. The one we got met Kojima's standard. A rare miss by Kojima.

CocoVG
09-12-2005, 06:32 AM
Then again, the critics were brutal on ChoroQ and harsh on Sub Rebellion and Castle Shikigami 2, games that I loved to pieces, so maybe I'm just out of tune with what most other people dig.

Apparently you have good taste in games, heh. (Castle Shikigami 2, two thumbs up!) I think it's more likely you took off the rose-coloured glasses and judged TTT for what it was, rather than assuming/believing everything Kojima produces is solid gold. I was just happy that the franchise made it's way over to a Nintendo console, it's definitely worth owning as something different from the standard first-party fare. Although in many ways, the Splinter Cell franchise is just plain better if you're really after that sort of experience on the GameCube.


The cutscenes are insane and the gameplay issues exist because you're basically runing MGS designed maps in the MGS2 engine. First person gets confusing in TTS because the levels aren't designed for it's use.

That's exactly it! That's what feels weird about the game, levels that weren't intended for a first person viewpoint being played as if they were. I went and loaded it up after reading this post last night, and darned if you aren't spot-on.

TheRedEye
09-12-2005, 06:44 AM
Then again, the critics were brutal on ChoroQ and harsh on Sub Rebellion and Castle Shikigami 2, games that I loved to pieces, so maybe I'm just out of tune with what most other people dig.

You just disowned The Twin Snakes for its voice acting and then said that you loved Castle Shikigami 2.

...that really happened, right? I'm not imagining that?

(yes, I know what you meant, I just thought it was funny. I'm sure others who have played the game will agree)

roushimsx
09-12-2005, 07:26 AM
You just disowned The Twin Snakes for its voice acting and then said that you loved Castle Shikigami 2.

...that really happened, right? I'm not imagining that?

(yes, I know what you meant, I just thought it was funny. I'm sure others who have played the game will agree)

I know, I know :) To be fair, the voice acting was one of multiple things I found wrong with Twin Snakes, whereas the slaughtered localization of Shikigami no Shiro 2 doesn't hurt the game at all...in some ways, it adds some extreme comedy gold to an otherwise hardcore shoot 'em up.

You know you're dealing with a quality localization when they actually forget to dub all of the lines in english, so midway through a conversation it'll toggle between the English and Japanese voices. Absolute gold.

Also, I submit the following photos for evidence of its awesomeness:
http://roushimsx.shackspace.com/cs2-1.jpg
http://roushimsx.shackspace.com/cs2-2.jpg
http://roushimsx.shackspace.com/cs2-3.jpg
http://roushimsx.shackspace.com/cs2-4.jpg
http://roushimsx.shackspace.com/cs2-5.jpg

It's so bad that it wraps around twice and become obscenely awesome again. Not even Bangai-O comes close.

Needless to say, this more than compensates for the travesty that was Mobile Light Force 1 and 2