View Full Version : Half-Life Gold (Dreamcast) review
hegyak
09-19-2005, 08:18 PM
I "recived" a copy Half-Life Gold and dropped my jaw. The game had absolutly nothing wrong with it, the game was a perfect port of the PC game. Why did this one get the axe? I got a Keyboard and Mouse for the DC and it played exactly the same as my pc version except for some minor changes to make it console viable such as a larger menu system and game codes that allowed some fun changes. Nothing was wrong as far as I could tell, the game played correctly there was some minor lag in heavy combat but the PC version does that also on slower systems. Overall a great port of a game that the PC version, that got 50 game of the year awards.
Legit proto, CDR, or torrented ISO?
anagrama
09-20-2005, 12:23 PM
At the time, the rumour was that Sony offered them a handsome sum to make it a PS2 exclusive, since the PS2 was underperforming badly during it's first year and desperately in need of 'AAA' titles.
The only issue with the DC version is that the saving system doesn't seem to have been quite finalised - you'll notice that the number of blocks a save takes up starts varying wildly the further you get.
Smithy
09-24-2005, 11:11 PM
This guy got it from the internet, the actual gd-r's are extremely rare. It was canceled at the last minute (the strat guides had already been published) because the dreamcast cast pretty much dead already (RIP) and the publisher didn't want to pay taxes on all of the dev work that they did, since they didn't think that they would get that many sales from it. It was cheaper to can it and not pay taxes than to sell it and pay taxes.... sad.
anagrama
09-26-2005, 05:06 AM
This guy got it from the internet, the actual gd-r's are extremely rare. It was canceled at the last minute (the strat guides had already been published) because the dreamcast cast pretty much dead already (RIP) and the publisher didn't want to pay taxes on all of the dev work that they did, since they didn't think that they would get that many sales from it. It was cheaper to can it and not pay taxes than to sell it and pay taxes.... sad.
That was the "official" story. However, I suspect the Sony story is actually more realistic, since it wasn't *that* late in the DC's life that it was canned, and there were plenty more games still released after Half-Life was supposed to have been.
CYRiX
10-03-2005, 07:57 PM
Is it just me not knowing or was Half-Life a AAA game?