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View Full Version : Value of Sealed Games, How to Calculate?



XianXi
09-29-2005, 11:42 AM
Hey Guys

So how do you calcualte the value of a sealed game?

Supply + Demand x Condition = Value

Condition from 1-10, sealed at 15-20?

Reason I ask is because there basically is no guide to show this kind of thing.

Example:
How much would a mint sealed copy of Heart of the Alien for Sega CD be?

Your thoughts.

yok-dfa
09-29-2005, 12:19 PM
Every game has it's own formula. But the one you are looking for is:

http://www.thingobjectentity.net/math/ComplicatedFormula.gif

Wester
09-29-2005, 01:50 PM
I believe the answer you're looking for is 42 @_@ .

Seriously though I asked a question similar to this before @ Atari Age, the answer I got was to add a point of rarity for every extra thing you have.( I.E. a rarity 3 with ins. and box would be around a rarity 4 or 5, sealed maybe more)

Cmosfm
09-29-2005, 01:56 PM
The only way to get any kind of semi-accurate rate is to go to eBay and search completed auctions, if there isn't one on there in the last 3 months, than you'll just have to slap it on eBay and hope for the best.

davepesc
09-29-2005, 04:12 PM
I believe the answer you're looking for is 42 @_@ .

Seriously though I asked a question similar to this before @ Atari Age, the answer I got was to add a point of rarity for every extra thing you have.( I.E. a rarity 3 with ins. and box would be around a rarity 4 or 5, sealed maybe more)

So if I have E.T. sealed with the box, instructions, warranty card and tip sheet, it becomes a Magicard?



Seriously, sealed games (for reasons beyond my comprehension) tend to get more than opened, mint copies. Sometimes many times more.

Jumpman Jr.
09-29-2005, 04:29 PM
Its all a matter of what game it is. If its Donkey Kong (or most games from the library) for the 7800, a sealed copy generally won't bring in any more money than a complete (or loose) one. Once you get into R5's and higher being sealed, you can always expect that you'll get a fair bit for it; espessially if the game is in high demand.

Wester
09-29-2005, 04:42 PM
I believe the answer you're looking for is 42 @_@ .

Seriously though I asked a question similar to this before @ Atari Age, the answer I got was to add a point of rarity for every extra thing you have.( I.E. a rarity 3 with ins. and box would be around a rarity 4 or 5, sealed maybe more)

So if I have E.T. sealed with the box, instructions, warranty card and tip sheet, it becomes a Magicard?



Seriously, sealed games (for reasons beyond my comprehension) tend to get more than opened, mint copies. Sometimes many times more.

You have to use a little bit of common sense with it, I was just giving him a basic idea of what it does to the value.

goatdan
09-29-2005, 05:19 PM
I think it depends a lot on the popularity of the game, the popularity of the system and the rarity of the game.

It also depends on if the packaging was any different or special.

A relatively popular game that is on a popular system and is relatively rare will sell for far more than the same game loose.

A few examples of things that skyrocket when complete are games like Dragon Warrior when it includes the large strategy guide / map in the box. That makes a $3-5 dollar game sell for $30-60. Earthbound is another example. $30-40 loose, with the oversized box and guide it suddenly becomes $125-$200.

davepesc
09-29-2005, 05:23 PM
I believe the answer you're looking for is 42 @_@ .

Seriously though I asked a question similar to this before @ Atari Age, the answer I got was to add a point of rarity for every extra thing you have.( I.E. a rarity 3 with ins. and box would be around a rarity 4 or 5, sealed maybe more)

So if I have E.T. sealed with the box, instructions, warranty card and tip sheet, it becomes a Magicard?



Seriously, sealed games (for reasons beyond my comprehension) tend to get more than opened, mint copies. Sometimes many times more.

You have to use a little bit of common sense with it, I was just giving him a basic idea of what it does to the value.


Chill, dude. Maybe I should have added an " /sarcasm" or a "LOLOLROTFLOLOLOMGBBQ"



...well I thought it was funny...
*walks away to "The Incredible Hulk" theme

tarheelsnipe
09-29-2005, 05:28 PM
i agree with the popularity factor. i mean, check this out:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8221818236

It's not an unusually hard game to find CIB, but that factory seal commands a hefty price. The factors that I notice in the sealed game value:

Popularity
Rarity
Condition

A combination of those factors, in my opinion, determine the value. If you're still not sure about the value, see yok-dfa's post. That's the formula I use.