hegyak
09-30-2005, 05:55 PM
An FPS is a game of hi-speed action and combat. For many the hi-speed action is a nauseating experience. For many, entering this world is a bad idea due to the speed and challenge. I am here to help you learn how to enter this world of action.
The most important part of any FPS is the gun. No game can be called a First Person Shooter if there is no gun. Most FPS’s have a multitude of guns to choose from. The most common gun is the Pistol or more commonly referred to as a handgun. Most handguns are comparatively weak against just about any gun. The best handgun overall is the magnum revolver. It only has 6 shots but the power of this gun is the most dangerous thing around. Not many guns of any kind can match the raw power this gun has. The disadvantage of the 6 shots is the limited clip. 6 shots, then you need to reload. The nice thing about this gun is that it never jams. When a gun jams in the midst of combat, your time to live drops quite quickly. The only other handgun worth anything is a desert eagle. This simple 7 shot gun does not make as much noise, look as menacing or is jam proof like the magnum revolver. Despite the fact that this gun has less appeal then the Magnum revolver, the desert eagle has more power and less recoil then the Magnum.
The next and more enjoyable type of gun is a two-handed weapon. A shotgun is an under-rated gun. The shotgun shoots buckshot in most games. Now, buckshot is just a lot of little bullets. Put a shotgun up to a human skull and fire! There will be no head now. Just a big mess. Now, fire that same gun about 100 yards out at the same head that became pulp earlier. The shotgun’s splay will not do as much damage and might not even hit your opponent. A handgun from the same distance against the same target has a much better chance to hit your target. There are two types of shotguns, Pump action, and automatic. The pump action is slower but cheaper and the automatic version is quite fast and very dangerous. 7 quick blasts from a shotgun towards a foe is quite a great threat. The second two-handed gun is a common type in most action movies, an SMG or sub machine gun. These guns feature clips of 30 to 50 bullets vs. the 7-8 shots in a shotgun and the 12 shots for most handguns. The bullets from these guns are not too dangerous if you just hit by one. All you get is some small injury. The best way to use this gun is to put as many bullets into your target. The Assault rifle is the step above sub machine gun but a step below the big hulking M60 machine gun. The best Assault rifle is a CV-74. A head shot from this gun will get an instant kill. The only problem with this gun is the recoil. Firing more 3-4 shots at once will cause the gun to aim towards the sky. This gun has a nice clip of 30 rounds. The M-4 is a nice little American assault rifle. 30 shots but the recoil and power are reduced greatly. The last of the 2 handed-guns is the M-60. The M-60 is a gigantic gun. It weighs about 60 pounds and that is with out ammo. The gun’s clip holds 100 bullets. Now this is definitely a massive amount of bullets and there is still the 2 other clips. If you can’t kill someone with this many bullets, you don’t belong in an FPS. Now this may seem unfair. If you shoot all 300 bullets at someone and don’t kill them then you need to focus on accuracy.
There are other guns that are not classified by the bullet variety. A bazooka, RPG and Rocket launcher are the projectile missile classification. There are also the energy weapons such as, a laser gun.
Now the question is, “where do I get the guns I want / need in an FPS”? Most games require that you pick it up. Now this may seem to be a complex idea. So I need to bend down and grab the gun I want / need? No. Most games just have auto pick-up. If your game does not have auto pick-up, then you might need to buy it. Counter-Strike for example, requires you to buy items. Now counter-strike has a lot of unique items. For example, you can buy a flash bang, HE grenade, Smoke grenade, and Kevlar, a helmet and defusal kit. All these choices seem to boggle the first timer. The Flash bang is a simple grenade. It goes off, and anyone who looks at is temporally blind and deaf. The nice effect of this is that anyone who is in this state panics. A calm shot can take advantage of this situation. Kevlar is the ultimate protection. It is not god like protection but it at least protects you a little better then nothing.
Now you know all about the guns in most FPS games and some nice accessories. Next post: Combat.
The most important part of any FPS is the gun. No game can be called a First Person Shooter if there is no gun. Most FPS’s have a multitude of guns to choose from. The most common gun is the Pistol or more commonly referred to as a handgun. Most handguns are comparatively weak against just about any gun. The best handgun overall is the magnum revolver. It only has 6 shots but the power of this gun is the most dangerous thing around. Not many guns of any kind can match the raw power this gun has. The disadvantage of the 6 shots is the limited clip. 6 shots, then you need to reload. The nice thing about this gun is that it never jams. When a gun jams in the midst of combat, your time to live drops quite quickly. The only other handgun worth anything is a desert eagle. This simple 7 shot gun does not make as much noise, look as menacing or is jam proof like the magnum revolver. Despite the fact that this gun has less appeal then the Magnum revolver, the desert eagle has more power and less recoil then the Magnum.
The next and more enjoyable type of gun is a two-handed weapon. A shotgun is an under-rated gun. The shotgun shoots buckshot in most games. Now, buckshot is just a lot of little bullets. Put a shotgun up to a human skull and fire! There will be no head now. Just a big mess. Now, fire that same gun about 100 yards out at the same head that became pulp earlier. The shotgun’s splay will not do as much damage and might not even hit your opponent. A handgun from the same distance against the same target has a much better chance to hit your target. There are two types of shotguns, Pump action, and automatic. The pump action is slower but cheaper and the automatic version is quite fast and very dangerous. 7 quick blasts from a shotgun towards a foe is quite a great threat. The second two-handed gun is a common type in most action movies, an SMG or sub machine gun. These guns feature clips of 30 to 50 bullets vs. the 7-8 shots in a shotgun and the 12 shots for most handguns. The bullets from these guns are not too dangerous if you just hit by one. All you get is some small injury. The best way to use this gun is to put as many bullets into your target. The Assault rifle is the step above sub machine gun but a step below the big hulking M60 machine gun. The best Assault rifle is a CV-74. A head shot from this gun will get an instant kill. The only problem with this gun is the recoil. Firing more 3-4 shots at once will cause the gun to aim towards the sky. This gun has a nice clip of 30 rounds. The M-4 is a nice little American assault rifle. 30 shots but the recoil and power are reduced greatly. The last of the 2 handed-guns is the M-60. The M-60 is a gigantic gun. It weighs about 60 pounds and that is with out ammo. The gun’s clip holds 100 bullets. Now this is definitely a massive amount of bullets and there is still the 2 other clips. If you can’t kill someone with this many bullets, you don’t belong in an FPS. Now this may seem unfair. If you shoot all 300 bullets at someone and don’t kill them then you need to focus on accuracy.
There are other guns that are not classified by the bullet variety. A bazooka, RPG and Rocket launcher are the projectile missile classification. There are also the energy weapons such as, a laser gun.
Now the question is, “where do I get the guns I want / need in an FPS”? Most games require that you pick it up. Now this may seem to be a complex idea. So I need to bend down and grab the gun I want / need? No. Most games just have auto pick-up. If your game does not have auto pick-up, then you might need to buy it. Counter-Strike for example, requires you to buy items. Now counter-strike has a lot of unique items. For example, you can buy a flash bang, HE grenade, Smoke grenade, and Kevlar, a helmet and defusal kit. All these choices seem to boggle the first timer. The Flash bang is a simple grenade. It goes off, and anyone who looks at is temporally blind and deaf. The nice effect of this is that anyone who is in this state panics. A calm shot can take advantage of this situation. Kevlar is the ultimate protection. It is not god like protection but it at least protects you a little better then nothing.
Now you know all about the guns in most FPS games and some nice accessories. Next post: Combat.