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View Full Version : Surviving in a FPS: A guide for all.



hegyak
09-30-2005, 05:55 PM
An FPS is a game of hi-speed action and combat. For many the hi-speed action is a nauseating experience. For many, entering this world is a bad idea due to the speed and challenge. I am here to help you learn how to enter this world of action.

The most important part of any FPS is the gun. No game can be called a First Person Shooter if there is no gun. Most FPS’s have a multitude of guns to choose from. The most common gun is the Pistol or more commonly referred to as a handgun. Most handguns are comparatively weak against just about any gun. The best handgun overall is the magnum revolver. It only has 6 shots but the power of this gun is the most dangerous thing around. Not many guns of any kind can match the raw power this gun has. The disadvantage of the 6 shots is the limited clip. 6 shots, then you need to reload. The nice thing about this gun is that it never jams. When a gun jams in the midst of combat, your time to live drops quite quickly. The only other handgun worth anything is a desert eagle. This simple 7 shot gun does not make as much noise, look as menacing or is jam proof like the magnum revolver. Despite the fact that this gun has less appeal then the Magnum revolver, the desert eagle has more power and less recoil then the Magnum.

The next and more enjoyable type of gun is a two-handed weapon. A shotgun is an under-rated gun. The shotgun shoots buckshot in most games. Now, buckshot is just a lot of little bullets. Put a shotgun up to a human skull and fire! There will be no head now. Just a big mess. Now, fire that same gun about 100 yards out at the same head that became pulp earlier. The shotgun’s splay will not do as much damage and might not even hit your opponent. A handgun from the same distance against the same target has a much better chance to hit your target. There are two types of shotguns, Pump action, and automatic. The pump action is slower but cheaper and the automatic version is quite fast and very dangerous. 7 quick blasts from a shotgun towards a foe is quite a great threat. The second two-handed gun is a common type in most action movies, an SMG or sub machine gun. These guns feature clips of 30 to 50 bullets vs. the 7-8 shots in a shotgun and the 12 shots for most handguns. The bullets from these guns are not too dangerous if you just hit by one. All you get is some small injury. The best way to use this gun is to put as many bullets into your target. The Assault rifle is the step above sub machine gun but a step below the big hulking M60 machine gun. The best Assault rifle is a CV-74. A head shot from this gun will get an instant kill. The only problem with this gun is the recoil. Firing more 3-4 shots at once will cause the gun to aim towards the sky. This gun has a nice clip of 30 rounds. The M-4 is a nice little American assault rifle. 30 shots but the recoil and power are reduced greatly. The last of the 2 handed-guns is the M-60. The M-60 is a gigantic gun. It weighs about 60 pounds and that is with out ammo. The gun’s clip holds 100 bullets. Now this is definitely a massive amount of bullets and there is still the 2 other clips. If you can’t kill someone with this many bullets, you don’t belong in an FPS. Now this may seem unfair. If you shoot all 300 bullets at someone and don’t kill them then you need to focus on accuracy.

There are other guns that are not classified by the bullet variety. A bazooka, RPG and Rocket launcher are the projectile missile classification. There are also the energy weapons such as, a laser gun.

Now the question is, “where do I get the guns I want / need in an FPS”? Most games require that you pick it up. Now this may seem to be a complex idea. So I need to bend down and grab the gun I want / need? No. Most games just have auto pick-up. If your game does not have auto pick-up, then you might need to buy it. Counter-Strike for example, requires you to buy items. Now counter-strike has a lot of unique items. For example, you can buy a flash bang, HE grenade, Smoke grenade, and Kevlar, a helmet and defusal kit. All these choices seem to boggle the first timer. The Flash bang is a simple grenade. It goes off, and anyone who looks at is temporally blind and deaf. The nice effect of this is that anyone who is in this state panics. A calm shot can take advantage of this situation. Kevlar is the ultimate protection. It is not god like protection but it at least protects you a little better then nothing.

Now you know all about the guns in most FPS games and some nice accessories. Next post: Combat.

Sothy
09-30-2005, 09:38 PM
Alot of your statements are incorrect but I enjoyed reading this. Good work.

fpstream
10-01-2005, 11:51 AM
This is strange. What game/s were you talking about. Did you just think of every gun out there and lump it into one saying these guns can be found in every FPS? God, now "m confused. Seems like a strange post, considering everybody understands FPS guns here.

thegreatescape
10-01-2005, 12:40 PM
Sounds like CS to me.... there are no M-60s in Enemy Territory (unfortunately) :(

You also left out the most important weapon; the Knife!

RJ
10-01-2005, 03:51 PM
I am here to help you learn how to enter this world of action.

Hmm- I'd suspect most of us here entered the world of FPS games around 10-15 years ago.

BTW- is that Scandia, Minnesota?

tholly
10-01-2005, 06:29 PM
i didnt read any of this post except the title....but the only rule you need to survive a FPS is dont get shot.....if you dont, chances are your gonna beat it.....

drewbrim
10-01-2005, 06:41 PM
Thanks! I was wondering why I couldn't make it past the Facility in Bond.

Flack
10-01-2005, 06:58 PM
One thing you might want to add is the most important rule about guns which is point them away from you.

Daltone
10-01-2005, 07:04 PM
To be honest I'm not entirely sure what the point of this is, I should imagine that most people who want to play an FPS (if they haven't already) will pick up and play and find most of this out in about 10 mins. When I clicked on the topic I was expecting it to be, you know, tounge in cheek. Maybe it is and it's just gone over my head so fast it's left a sonic boom.

The more I think about it, the more I realise how difficult it would be to write an Introduction to FPSs for people who have never played, so good work for making a decent stab at it, I guess.

Oh yeah, and where's the mention of Doom's fists of fury? The always amusing chainsaw? The axe or Duke Nukem's mighty boot? And I don't think that Heretic or Hexen had guns as such in them...

EDIT: Word Order.

RJ
10-01-2005, 08:40 PM
I believe hegyak is planning to post a section-by-section personal guide to playing FPSs.

I think a personal website would be a more fitting place...

Stark
10-02-2005, 07:30 AM
Generic overview of FPS guns at best. Not a survival guide. Each FPS is different. The most important survival tip (other than not getting shot) is know and learn the maps. Once you think you know the maps learn them all over again since each has thier flaws and "sweet spots" to use to your advantage. Now some FPS games are more team/squad based where you have to play as an organized (1 leader) force. Try playing more Counter Strike and less Halo if you think that teams are not important. A small coordinated team with 1 leader barking orders in CS will wipe the enemy out without anyone getting hit on thier side. Now go to a random server without good teams and it's a mess with few working together.
To sum this up:
1. guns don't matter- use what you like best or compliment your squad by not using the same weapons.
2. Know the maps backwards and blindfolded or you will not get very far.
3. Team tactics win games not solo players (online anyways).

Avatard
10-02-2005, 01:59 PM
I stopped reading after the first line. Every FPS is not a high paced game.

hegyak
10-03-2005, 08:02 PM
Before I get the next part, I wanted to say that this is ment to be a simple overview of FPS. not a game by game guide as there a lot of those.
Chapter 2; Combat

In any FPS there are at least 2 combatants. You and at least one other foe. Now the way to kill this foe varries. The most common way is to throw as much vitamin lead at your foe as possible. This way however is not too benefical in the long run due to the fact that you will expell all of you ammo and still have a long killing session to go. So the question is, How do I kill enough people to win? There are two real ways to do it. For the new players, the best way is to kill what someone didn't kill. For example you see 2 people go and wage a mini-war then you kill the surivor. This seem unfair but it works. You get a frag. Now a more unfair tactic is to just lob a few high explosives at those two fighters. This also may seem unfair but it does work some of the time. These tactics may seem to be dirty and seems to be cheating but it can be done and as long as you kill the target, it works. Now team tactics are not the same as going into deathmatch. A team player must know how to play with others.

Here is an example of team play. Two teams which are named Terrorists and Counter-Terrorists. The objective of the Terrorists is to keep the hostages away from the Counter-Terrorists and to kill the Counter-Terrorists. The Counter-Terrorists need to rescue the hostages. They can do this by either killing all the Terrorists or by taking the hostages to the rescue zone. The two teams are 5 per team. Now, lets look at how a good teamwork pays off. Counter-Terrorists A, B and C will go through the front and assult the enemy. Counter-Terrorists D and E will go around back and catch the enemy in the rear. Terrorists A and B will cover the front entrance and terrorists C, D and E will protect the hostages. Now the game begins with the two teams with their plans in mind. Lets see how this turns out. The terrorists A and B take cover protecting the front entrance meanwhile Counter-Terrorists A, B and C go for the front entrance. Also, terrorists C and D split up to cover the two groups of hostages. Meanwhile terrorist E will patroll bewteen C and D. Finally, Counter-Terrorists D and E are at the back door. Now the Counter-Terrorists A, B and C move through the front door and meet terrorists A and B. A firefight ensues bewteen the two forces. Now both Counter-Terrorists D and E and terrorists C, D and E hear the commotion inside. Terrorist E breaks patroll to help terrorists A and B. Counter-Terrorists D and E move through the back door and attacks Terrorist E because he is on the way to help terrorists A and B. A second fight ensues. Now, terrorists A and B are over run by Counter-Terrorists A, B and C. Terroists A and B manage to kill Counter-Terrorist A and harm Counter-Terrorist B and Counter-Terrorists D and E kill Terrorist E and Terrorist E kills Counter-Terrorists D. This leaves, Counter-Terrorists B, C and E and Terrorists C and D. Now Terrorist C and D get together and make a last stand but fail due to the overwheming force of Counter-Terrorists B, C and E.

How does that long winded thing help? The lesson is simple. Stick together and survive. If The Terrorists had stuck together in one place they could have easly overwhelmed anything. Stick together and survive. The only thing that could stop that mass of guns and ammo is to use high explosives. Becasue they have bundled up they can be harmed easly by explosives. It would have to be a surprise attack to get the most damage though.

The third chapter is accessories and items of intrest.

fpstream
10-03-2005, 08:17 PM
I vote this topic be locked for the following reasons:
a) Belongs in a FAQ site or his own personal site.
b) Everyone knows how to play a FPS here.
c) Says the guide is an overview, it's just CS.
d) Seems like an awfully easy way to get meseta.
All in favor type i.

CartCollector
10-03-2005, 11:38 PM
Real-world guns? Terrorists and counter-terrorists? Smells like CS...

I!

hegyak
10-03-2005, 11:44 PM
Well I am just using CS as a simple example. The mechanics are the same for most games.

Damaramu
10-04-2005, 12:08 AM
I

Jorpho
10-04-2005, 12:42 AM
For the new players, the best way is to kill what someone didn't kill.

How zen.

fpstream
10-04-2005, 08:36 AM
Well I am just using CS as a simple example. The mechanics are the same for most games.

Really? Give some examples please, I don't see much teamwork in UT2004, BF2, etc.

thegreatescape
10-04-2005, 09:22 AM
Really? Give some examples please, I don't see much teamwork in UT2004, BF2, etc.

Have you actually played UT2k4 and BF2? They both require a high level of teamwork for a team to be successful (ut2k4s DM mode is the obvious exception).

jajaja
10-04-2005, 09:32 AM
Well I am just using CS as a simple example. The mechanics are the same for most games.

Really? Give some examples please, I don't see much teamwork in UT2004, BF2, etc.

I know that both UT2k4 (and 2k3 for that matter) and BF2 require good teamwork if you want to win. BF2 is almost all about teamwork. Without good teamwork there your bound to lose.

zerohero
10-04-2005, 10:34 AM
Sounds like CS to me.... there are no M-60s in Enemy Territory (unfortunately) :(

You also left out the most important weapon; the Knife!

Do you play enemy territory online? Because if you do I play at et.tjw.org, and my name is Distant Relative.

CrimsonNugget
10-04-2005, 01:05 PM
i, lame topic

ubersaurus
10-04-2005, 03:42 PM
Well I am just using CS as a simple example. The mechanics are the same for most games.

Really? Give some examples please, I don't see much teamwork in UT2004, BF2, etc.

To get any sort of consistent win record in Halo 2, you pretty much have to have excellent teamwork. Not so much in Halo 1, which was based more on individual skill, but the map designs and game engine to 2 are biased for people who can work together.

punkoffgirl
10-04-2005, 03:49 PM
You didn't solve the nausea problem :(

fpstream
10-04-2005, 10:12 PM
Really? Give some examples please, I don't see much teamwork in UT2004, BF2, etc.

Have you actually played UT2k4 and BF2? They both require a high level of teamwork for a team to be successful (ut2k4s DM mode is the obvious exception).

I own them both. Maybe we're playing different servers, but BF2's teamwork seems to be a commander and getting in squads. UT2004, I've never seen a speck of teamwork in that.

thegreatescape
10-05-2005, 09:30 AM
Do you play enemy territory online? Because if you do I play at et.tjw.org, and my name is Distant Relative.

ET is the only game I play online these days, but only on Australian servers ;) I will say though that the ET tournament at quakecon was awesome (even with the shifty ETTV coverage and having to stay up really late to listen to shoutcasts).