PDA

View Full Version : The head of Castlevania talks up series history...



Ed Oscuro
11-01-2005, 03:24 PM
Apparently, he gets much of it wrong in the process. Cross-posting this from the CV Dungeon Forums (http://www.forumplanet.com/classicgaming/castlevania/topic.asp?fid=3691&tid=1774750):

I ran down to the game store today and picked up their last copy of the guide for the new Nintendo DS entry in the series - Dawn of Sorrow.

First off, though, congrats to the forumers who got their names in the books; Ashenian, Cecil-Kain, and one "Raphael" among them.

As some of you will remember, one forumer complained that many questions Iga was to field were "worthless," including the one regarding the release dates for the MSX2 and FDS releases of the original Akumajo Dracula. Apparently not, because the answer was unexpected:



Raphael: Can you end the age-old battle and tell us which was created first... Akumajo Dracula Famicom or Akumajo Dracula MSX2?
Iga: In Japan, MSX came first, but for US market, NES came out first. This is my understanding.

There are many clues to tell us that Igarashi is actually very much uncertain about the origins of the series, and we might be able to make some other (unflattering) assumptions about other comments he's made.

1.) Like it or not, we have actual release dates and prices for the original two games. If I recall correctly, the FDS version (note not simply "Famicom," the only cartridge version until the GBA re-rerelease was the 1993 release) was released 9/26 '86, while the MSX2 version was released in October.

2.) Earlier in the interview, he states that he doesn't know who created the series, because "that person no longer works at Konami!" Lacking even this basic knowledge, it is unlikely that Igarashi would have any insights into the production of the original Akumajo Dracula/Castlevania - seven years before he was credited in the "Special Thanks" section of Dracula X PC-Engine.

3.) Despite his lack of knowledge about who "created" the game, he claims to know that Vampire Hunter D was not an influence. How can you square that away when it's obvious he doesn't know who would've been influenced, much less talked to them about their inspirations? That said, it is likely Iga is making assumptions based off the game's feel and is simply pointing out that if anything, early American horror films are the obvious influences. Even so.

4.) To a lesser extent, we can speculate on his mention - in "merchandise" - that in the past "caps and jackets" were sold. We know that more was sold - there are strategy guides on VHS for Akumajo Dracula's arcade release (Haunted Castle), vinyl LPs of game music, and probably many other items. Perhaps it is his lack of space in the guide that led him do do that.

The interview is valuable, but unfortunately it raises disturbing questions instead of providing useful insight on the history of the series.

ClassicGameTrader
11-08-2005, 12:30 AM
What amazes and angers me is how konami continues to pump out 3d castlevania nonsense for the home consoles. Why cant they make a SotN sequel on PS2, damn them!!!

Haoie
11-08-2005, 03:15 AM
The glory days of Konami are long past.

sabre2922
11-08-2005, 05:55 AM
The glory days of Konami are long past.

LOL HOW SO? LOL

Yeah its not like the most recent Metal Gear SNAKE EATER didnt kick ALOTTA ass!!!!

Cmon "the glory days of Konami are long past" based on WHAT pray tell? The fact that the 3-D console additions of Castlevania so far havent lived up to the greatness of their 2-D counterparts? ie symphony of the night?

Also I thought Curse of Darkness was Good not GREAT but good.

Also I DO AGREE THAT KONAMI SHOULD HAVE MADE A TRUE 2-D CASTLEVANIA ON PS2 instead of the less than stellar 3-D games hey maybe PS3 or .......PS2 still? who knows ;)

Ed Oscuro
11-08-2005, 10:29 AM
Well, if you are even handed about it...

Hideo Kojima's games, coming out of what's now essentially his own private studio (Kojima Productions is the name, it's mostly autonomous within Konami), have always been good. It's what is coming out of the rest of Konami you have to wonder about.

Many of Konami's great series have been left to collect dust - the only really outstanding examples are Gradius (with just one recent well-recieved showing for pretty much the whole shooter genre), the Silent Hill games (which need to get better gameplay real soon), and Castlevania, which has been putting out pretty conventional 2D swordfighting (as opposed to whip-based...) games with dash buttons, RPG elements and convoluted storylines. They've made a great effort with the new Contra games, and they're constantly poking around in other genres (Suikoden comes to mind).

There's no indication when a new Gradius will appear, or if Silent Hill will work out its bugs, and Castlevania is in danger of losing touch with its fans if the series doesn't reinvent itself.

Let's contrast this with Capcom. Capcom has gone from strength to strength, making perhaps too much use of each genre when it was popular (they went pretty much straight from fighters in the pre-'96 era to Resident Evil, and there's always been more Mega Man games than you could count). Right now a number of Capcom's games have captured my attention in a way that no recent non-Hideo Kojima Konami games have.

blackstar
11-09-2005, 06:31 PM
^other than the fact that Konami's already announced Gradius and Castlevania are in development for PS3. :P

Aussie2B
11-09-2005, 07:43 PM
What they announce and how the final product is are two very different things.

I agree with Ed; most of Konami's franchises aren't getting the treatment they deserve. They've either been all but abandoned or the new installments haven't been a fraction as good as the older titles.

For example, the Goemon series, while not completely dead, may as well be because few new entries to the series have been coming out and most have been "New Age" Goemon which bears little resemblance to the traditional titles (and thus most Goemon fans feel betrayed). Another favorite of mine, TwinBee, hasn't had a new game since the TwinBee RPG on PlayStation (which came out when, 1997?). I can't even remember when the last brand new TwinBee shooter came out. o_O Castlevania, still one of my very favorite series, hasn't even interested me enough to make me buy any new title since Circle of the Moon. Suikoden? Most will agree that it peaked at 2 and none since have been especially good. Vandal Hearts? Am I ever going to get a new one? I could go on and on.

I still have much love for Konami, but I find that if lacks my beloved little flag logo, I just don't care.