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View Full Version : Home VR -- The Time Is NOW?



CaryMG
11-10-2005, 04:02 PM
The technology & graphics are there.
Would you be interested in a home VR deck?

Now that consoles have broken the taboo of $400+, would ya pay, like, $500 ?

Thoughts?


Later!
:) :) :)

davepesc
11-10-2005, 04:11 PM
Unless there is a machine that can make me FEEL like I'm riding Yoshi or existing in the middle of a living world, with things going on all around me that I can literally turn around and see, I'll remain skeptical that there are any feasable home VR units possible.

I need a holodeck.

CaryMG
11-10-2005, 04:23 PM
[If] there is a machine [that shows] things going on all around me that I can literally turn around and see ....

Yep, yep-- that's exactly what I mean ....
The HMD ["Head Mounted Display"] would work the same as the right thumbstick ["look around"] of a controller -- displaying what's all around.


Later!
:) :) :)

googlefest1
11-10-2005, 04:35 PM
NO -- it would still suck

you need a tredmill and a motion senseing environment to make it somewhat good and that would cost more than $500 -- also i can see a VR helmet or goggles ruin eye sight

no one would include a treadmill type thing becasue insurance companies wouldnt insure a company that did

CYRiX
11-10-2005, 04:50 PM
Unless there is a machine that can make me FEEL like I'm riding Yoshi.
O god why do I have a dirty mind.

CaryMG
11-10-2005, 05:35 PM
... you need a tredmill and a motion senseing environment to make it ....

You'd move with the left thumbstick like with a regular controller.

Move > Thumbstick
Look Around > Use Your HMDed Head


Later!
:) :) :)

neuropolitique
11-10-2005, 05:44 PM
I've been saying, quietly, for the past couple years that VR's time is due. I paid $800 in 94 or so for a VR headset. That same set should be very cheap now.

Stick two of the GB micro screens in a headset and I'm there.

jajaja
11-10-2005, 05:51 PM
What happend to VR btw? It was suppose to be "The Future". I remember trying it like 10 years ago in a store. Was pretty cool :)

CaryMG
11-10-2005, 05:52 PM
I've been saying, quietly, for the past couple years that VR's time is due ....

Absofriggin'lutely, neuropolitique ....


Later!
:) :) :)

CosmicMonkey
11-10-2005, 05:57 PM
Can't see home VR happening. And I don't beleive VR is good for the eyes. Doesn't matter what the resolution is or the refresh rate of the screens, but having a small screen an inch away from each eye isn't healthy. Especially when your eyes are being told you're moving yet your ears are telling you that you're still. Messes things up all well and good and brings on dizzyness after playing or even motion sickness.

The only way to really experience a 'Virtual Reality' is to send the correct electrical signals direct to the brain, as in the Matrix or Kokaku Kidotai (Ghost in the Shell). But that's not happening. Yet.

EDIT: Has anyone else though of all the naughty and truly perverse things you could get upto on a Startrek Holodeck? Or is it just me......

unbroken
11-10-2005, 06:02 PM
If they released VR right now, it would still suck like it did in the 90's - only with better graphics. Until they make VR work with our actual brains(like controlling a dream) and not need some sort of VR arena with motion sensors..ect, i think VR would be better off dead for right now.

Diatribal Deity
11-10-2005, 06:07 PM
What happend to VR btw? It was suppose to be "The Future". I remember trying it like 10 years ago in a store. Was pretty cool :)

Total immersion (think of the resolution it would entail, head tracking, etc...) would be extremely expensive still. Plus when they placed headsets on people for extended periods of time they became disoriented *_* , vomited :puke: , developed headaches, vision blurring :o , etc...

Play your Virtual Boy for a couple of hours and you'll get a taste of these fun side effects...

davepesc
11-10-2005, 06:28 PM
... you need a tredmill and a motion senseing environment to make it ....

You'd move with the left thumbstick like with a regular controller.

Move > Thumbstick
Look Around > Use Your HMDed Head


Later!
:) :) :)

No, No, No

Moving with a thumbstick is not "reality."
VR needs to eliminate the interface.

CaryMG
11-10-2005, 06:43 PM
... but having a small screen an inch away from each eye isn't healthy....

There's tech that safely paints your eyeballs with a laser.




... when they placed headsets on people for extended periods of time they became disoriented, vomited, developed headaches, vision blurring, etc...

Ohhhhhhh
I see ....
I so didn't know that


Later!
:) :) :)

cyberfluxor
11-10-2005, 06:52 PM
Especially when your eyes are being told you're moving yet your ears are telling you that you're still. Messes things up all well and good and brings on dizzyness after playing or even motion sickness.


Actually, the hearing part...
Japan is developing remote controls for humans! (http://www.cnn.com/2005/TECH/10/25/human.remote.control.ap/)
Imagine this with the technology of on-sight recognition movement for screens! The only thing lacking now are responsive gloves that input the vector directions they are positioned from the view point!

Damion
11-10-2005, 06:55 PM
No, As it was said earler you would need a holodeck. I can't see having VR any other way. As far as I'm concerned those helmets and gloves and body suits are just gadgets.

Sylentwulf
11-10-2005, 07:24 PM
No, As it was said earler you would need a holodeck. I can't see having VR any other way. As far as I'm concerned those helmets and gloves and body suits are just gadgets.

Bingo. Not so much as a holodeck, but something akin to star ocean's game pod/room. Just big enough to stand still in and wave your arms in full circles/kick. Floor would have to be some sort of full motion treadmill type function. Kinda like a segway. Standard projector at the top of the pod shooting the image onto all sides.

VERY Feasible and doable these days. Just a matter of insane price. Maybe these will finally be the arcades of tomorrow.

cyberfluxor
11-10-2005, 07:31 PM
No, As it was said earler you would need a holodeck. I can't see having VR any other way. As far as I'm concerned those helmets and gloves and body suits are just gadgets.

Well, don't think we'll get holodecks until after the quantum age has arrived, let alone nano technology for displays on the walls.

Ed Oscuro
11-10-2005, 07:39 PM
Well, the technology should be able to produce the sort of images, but when you say "VR" I'm thinking another cheap stereoscopic effect. The HDTV has just arrived on the scene, and that'll have to exit the scene before we're ready for "VR"

On a side note, anybody else remember how since the days of Neuromancer (80s) to the mid '90s, whenever pop culture talked about "Virtual Reality" it would be some kid playing a game that was basically Space Invaders, but maybe with a 3D viewpoint like Space Harrier? LOL

CaryMG
02-15-2006, 07:20 PM
When the "Nintendo64" was released, on the inside front cover of the manual was a disclaimer that basically said using it would cause motion sickness due to the rapidity of the unheard of 3D graphics.
After playing "Super Mario64" for a few minutes & looking away from the screen, all of my surroundings were wonky & wavy and I did experience a slight bout of motion sickness lol
But that didn't keep me from using the "Nintendo64" machine or draw any "You-Caused-Me-To-Have-Motion-Sickness" lawsuits against "Nintendo".

And for the "SNES" there's a disclaimer that epileptics could seizure because of the colorful graphics.

The main sticking point against VR is that as soon as people took off the HMD, they'd spin & fall & break thier necks.
But the previously mentioned machines also had physical affect potential, yet were very successful.

Thoughts?


Later!
:) :) :)

smokehouse
02-16-2006, 07:09 AM
I get horribly sick from sight and motion rides and even when sitting too close in a movie theater. Yep, it sucks. To me, VR seems like torture, I’d be throw-up sick in a few minuets.

Now for movies… A headset that could simulate an adjustable screen size (say a 70” to 100” screen at 12-15’) and include a really nice set of headphones with virtual 5.1… That would be amazing. To have a real setup like that would cost a ton of $$ and to buy a headset for say, around $1000. I buy that in a heartbeat.

rbudrick
02-16-2006, 05:23 PM
Aside from folks that get motion sickness from any 3-d game (like FPSs), a the distance-of-the-eyes-to-the-screen problem can be remedied by making the screens come several inches out...up to a foot with a helmet that had a conical piece come out the front. The weight may make your neck hurt, but that could even be remedied given the right engineering.

Either way, I hope very much that the Revolution is the next step to this...I still drool at the thought of simulated swordfighting with the Rev controllers.

-Rob

zerohero
02-16-2006, 05:37 PM
Aside from folks that get motion sickness from any 3-d game (like FPSs), a the distance-of-the-eyes-to-the-screen problem can be remedied by making the screens come several inches out...up to a foot with a helmet that had a conical piece come out the front. The weight may make your neck hurt, but that could even be remedied given the right engineering.

Either way, I hope very much that the Revolution is the next step to this...I still drool at the thought of simulated swordfighting with the Rev controllers.

-Rob

Me too, I Yern for the moment I can sword fight realistically in game acrade style.

Iron Draggon
02-16-2006, 05:59 PM
... but having a small screen an inch away from each eye isn't healthy....There's tech that safely paints your eyeballs with a laser.

Well I still don't see how painting an image on your retinas with a laser could possibly be safe. Eventually the laser would burn a hole through them, just like the laser on a CD or DVD player will eventually burn holes through a disc.