PDA

View Full Version : favorite ports and hated ports



Richter Belmount
11-28-2005, 01:35 AM
any port of any old games , you found to be better or more advanced than the original , or ports you would just spit on or defacate on.

good : zelda gc bonus disc(awesome crisp new resolution)
FF dawn of souls (not a huge hit on my list but a awesome boost on playabailty on my list)
re 2 and 3 gc (looks damn fine on the hd tv)
doom gba (great even without the last 2 bosses i couldnt complain)

bad: zelda 4 swords: damn link yells on zelda 3

exit
11-28-2005, 02:18 AM
Good

Maniac Mansion (NES) - The added soundtrack contains quite possibly the best tunes in NES history.

njiska
11-28-2005, 02:28 AM
RE2 N64. A sheer technical masterpeice. Fun to play too.

As for Least favorite i'd say MGS2: Substance for the XBox. Konami really dropped the ball on that one.

Snapple
11-28-2005, 02:42 AM
Worst ports? How about Doom and Wolfenstein for the SNES.

Best? Um, Mario All-Stars, maybe?

KingCobra
11-28-2005, 02:58 AM
Bad? Well, allllllllll the console Donkey Kong Arcade ports! :angry: Their always missing some levels

Good? Mario All-Stars for sure, the newer Midway Arcade hits! Thank GOD, two anilog sticks for RoboTron,Smash T.V. ect. :D

Yam
11-28-2005, 03:01 AM
I never like Mario Allstars. The gameplay was well-preserved, and the ability to save was awesome, but I was always pissed by minor changes like the different tunnel backgrounds in Mario 3.

KingCobra
11-28-2005, 03:09 AM
You didn't like the Strawberry Jam tunels? Thought it was pretty cool myself.

Tron 2.0
11-28-2005, 04:14 AM
Most Hated.

NES
Paperboy
Robocop
Gauntlet

Atari 2600
Pac-man

Heck that's all i can think of for now.

Push Upstairs
11-28-2005, 04:17 AM
Mario games ported to the GBA.

Super Mario 2 being the biggest sinner.

Never has a generic "beep" sounded so much better than an annoying voice clip when you jump.

syd
11-28-2005, 07:45 AM
The Good:
Maniac Mansion (nes)
Super Mario All-Stars (snes)

The Bad:
Thexder (nes)
King's Quest 5 (nes)
Captain America and the Avengers (snes)
TMNT 2: The Arcade Game (nes)

There's a lot more bad than good, but thats all I can think of at the moment.

googlefest1
11-28-2005, 09:34 AM
old game ports like the games on the aniversary packs or multi game packs - or the plug and play devices -- all the remade games are harder -

ill play and do well on the arcade version - but on the ai seems to be much better on the home versions (nes to current)

fishsandwich
11-28-2005, 10:46 AM
Time Killers was a bad arcade game but it did have its charms with the chainsaw decapitations and all.

The Genesis port, on the other hand, took what littlew was good about the original and exorcised it. Just dreadful.

dendawg
11-28-2005, 11:33 AM
Bad? Well, allllllllll the console Donkey Kong Arcade ports! :angry: Their always missing some levels

Even the TI-99 4/A version? :rocker:

ClassicGameTrader
11-28-2005, 11:50 AM
My personal favorites:

Mortal Kombat II SNES (For its time it was amazing and the most accurate port ever for the game, everything was there!)

Street Fighter III PS2 (I just got this, what a great port)

SFA3 Saturn (Talk about perfection)

Radiant Silvergun Saturn (Awesome arcade port)

Every Saturn Neo Geo port (Almost every one is faithful and makes great use of the extra ram cart, a little more loading but graphics and gameplay are dead on, check out Metal Slug for saturn sometime too!)


The not so good:

Dracula X Saturn (I know I know it has more features but for gods sake this was the SATURN and it could of been so much smoother, my true Castlevania fans know what I am talking about. This was rushed and done by a poor development team who took very little advanatage of the saturn's power)

Dracula X SNES (Now this was an original game but many of the sprites and sounds were ported over to create a bland, linear castlevania experience. Why didn't Konami port over the real Dracula X from the Duo. Given the power of the SNES it would of worked out just great, we probably would of just lost the CD quality sound, even the voices/cinema would of fit on a 32meg SNES cart)

FFA/FF Collection Playstation (Another rushed port in which loading times and long saving times made die hards who grew up playing these games disapointed. I know for the new generation it seems minor but guys like me might have put 400+ hours into these games collectively and you do notice the difference)

SC2000 (PSX, Saturn, SNES) (I waited and waited and waited for SC2000 to come to the home consoles. I used to call maxis and ask them every other day when the PS1 version was coming out (Didn't have a computer capable of running SC2000 at the time) I may of personally been responsible for it coming out at all :) The resolution and clunky controlls made it not enjoyable. Plus my favorite feature (Naming things with signs) wasn't in the home console version)

roushimsx
11-28-2005, 04:55 PM
Loved:

Dodonpachi Daioujou and ESPGaluda for Playstation 2. Arika's ports of Cave's shmups are nothing less than flat out amazing. Full on ports of the original games, additional game modes, bonus replay DVDs, interactive replays, etc. The benchmark against which all future home ports of Cave will be judged. If it weren't for these, a lot more people would have enjoyed Taito's port of Mushihimesama.

Hated:

Mafia for Playstation 2 and Xbox. The PC game was brilliant and tied with NOLF2 for best damn game of 2002 (for me, your mileage may vary of course!). Gripping storyline, excellent voice acting, awesome graphics, great gameplay...it just did everything right. When you beat the game you unlocked Freeride Extreme mode, which was pretty much a whole new game with a whole new set of fun and interesting challenges.

Unfortunatly, the PS2 and Xbox ports didn't turn out too well. Aside from being crippled by some horrible slowdown, they've also totally removed free ride extreme. So in addition to being nearly unplayable, there's no replay value. Awesome call!

Lothars
11-28-2005, 05:10 PM
I never like Mario Allstars. The gameplay was well-preserved, and the ability to save was awesome, but I was always pissed by minor changes like the different tunnel backgrounds in Mario 3.


hmm wow and I always loved how they did Mario Allstars I thought that was a great port.

clawx
12-03-2005, 02:17 PM
Maniac Mansion, TMNT2, Super Mario All Stars, and the Zelda Bonus Disc for gamecube are my favorites.

Least favorite would probably be Wolfenstein for the SNES, which wasnt all THAT bad.

MegaDrive20XX
12-03-2005, 02:40 PM
Best: Mortal Kombat 2 (32X and SNES)
Super Ghouls N Ghosts (GBA) mmmm mmm ghoulie good!
Street Fighter Alpha 2 (Saturn) *drools*
Marvel Vs. Capcom 2 (Dreamcast hands down)
Street Fighter 3: 3rd Strike (Hard to say, but Im going with Xbox and Dreamcast as a tie) Yes I do own the PS2 verison..but I went with Xbox because of the Xbox Live play and most people who have HDTV can vouche for it too
DOOM 64 (awwww yeah! if this baby had a Deathmatch mode, it would be flawless)
Resident Evil 4 (GameCube, yup after finally renting the PS2 verison, Cube is where ya wanna be)


Worst: Mortal Kombat 2 Sega GameGear and GameBoy (Broke my heart when Baraka was gone :()
Primal Rage (SNES) oh dear god....
Super Ghouls N Ghosts (Capcom Generation Vol. 2) Why is Arthur lagging?
Ghouls N Ghosts (Capcom Classics Collection) Why are the sound effects so quiet and the brightness so weak?
DOOM II on GBA (I'm sorry, as rare as this is, I can't play it without wondering how much choppy can a woodchuck chop, if a woodchuck could chop up choppy gameplay?)
Sonic Mega Collection (PS2) The Xbox verison looks and sounds smoother to the original games then this garbage..

darknut101
12-03-2005, 02:44 PM
The zelda collector's disc on the cube was good. The GBA version of a link to the past was dumb. The only reason I didn't like it was the minor changes. Why would you port a popular classic and change things.

I also liked Final Fantasy IV,V and VI on the PS1. It was nice to be able to know your saved game isn't gonna be erased due to a bad battery in a cart.

roushimsx
12-03-2005, 03:06 PM
DOOM 64 (awwww yeah! if this baby had a Deathmatch mode, it would be flawless)
Resident Evil 4 (GameCube, yup after finally renting the PS2 verison, Cube is where ya wanna be)


Doom 64 wasn't a port of anything, it was a totally original game. The only port of that game is the PC version that came out a year or two ago by some extremely dedicated fans.



DOOM II on GBA (I'm sorry, as rare as this is, I can't play it without wondering how much choppy can a woodchuck chop, if a woodchuck could chop up choppy gameplay?)


Yea, I was a bit disappointed in it as well. A lot of people seemed to love it because they had previously been exposed to the crappy port of Doom (....which was based off of the Jaguar Doom source code...), but really...a turd is a turd, man. The GBA simply should not be a platform for first person shooters.

MegaDrive20XX
12-03-2005, 03:48 PM
Correct, when I saw GBA DOOM I for the first time, I knew I reconized the level design from the start lol

Jumpman Jr.
12-03-2005, 04:09 PM
Hated:
BurgerTime on the NES.

That game also gets my vote for the worst controls ever.

NeoZeedeater
12-03-2005, 04:54 PM
Good(ones that I like more than the originals)

Donkey Kong Junior(NES) - The graphics aren't as good as the arcade but I love the improved control.
Bubble Bobble(SMS) - the arcade version is a smidge nicer looking but the new content more than makes up for that.
Omega Race(Vic20) - the glitches actually make for better gameplay.
Golden Axe(Gen) - It's hard to explain but I think the slightly different feel makes for a better game.

Bad

The Last Ninja(NES) - the controls, the sound, you name it - ruined.
Blaster in Midway Arcade Treasures(GC) - the extreme slowdown.
Super Mario Bros 1 and Lost Levels in All Stars(SNES) - The delay on the brick bashing drives me nuts. The other ports on the compilation are good though.
Phantasy Star in Phantasy Star Collection(GBA) - It wouldn't be too bad if it didn't crash.

kevin_psx
12-03-2005, 05:02 PM
BAD = Pac-Man Atari

GOOD = Jr. Pac-Man Atari

CosmicMonkey
12-03-2005, 05:30 PM
Alien Vs Predator - SNES. Now, I'm not sure if Capcom were taking the piss here, or what, but they didn't even attempt a half-decent conversion of the CPS2 game. I could understand it if they had to shrink the characters slightly, remove animation frames or have less depth in backgrounds, but they didn't even bother. Surely one of the most shocking games ever.

And yet Capcom still haven't bothered with an arcade faithful port. They did a quality job with Captain Commando on PSone, so why not follow that up with AvP? The mind boggles.

Anyhow this leads on nicely to a couple of excellent Capcom arcade ports:

Captain Commando - PSone. Smashing, quality conversion.

Final Fight - MegaCD. Ok, so there is a slight lack of colour depth but it's the most accurate, uncut (NTSC-J version) quality 2 player version of FF that you can have without getting the CPS1 board (or an X68000). Absolutely great.

And an honourable mention goes to the original Street Fighter 2 SNES conversion. Seeing this running on a Super Famicom was amazing, back in the day. Very, very impressive bit of coding.

kidkool
12-03-2005, 07:33 PM
Good: Punch-out on NES. Best arcade to NES port. Even if it did not look as fancy. I think I spent alot more time on this one then I ever did at my local arcade.


Bad:

Snes DOOM. I just can't stand how bad the controls where after using the keyboard for so long.

Rob of the Sky
12-03-2005, 08:09 PM
Good:
Zelda Collectors Edition: Four great Zelda games on one disc, and the games were unchanged and true to the original.

Bad:
Donkey Kong Country for the Game Boy Color (not the Game Boy Advance Version): I still don't know what Rare was thinking when they released this port. The SNES version of DKC pushed the graphical capacities of the SNES to the max. Now takt that game and put it on the technologically inferior Game Boy Color. Not Pretty.

sabre2922
12-03-2005, 10:23 PM
Great:

Resident Evil 4-PS2- a near perfect port of what is in my opinion the greatest game on GC (until TW Princess) with many great extras that far surpassed what many thought could be done with the PS2 hardware.

Splintercell:chaos theory-PS2- again great looking and playing port , much better than Pandora Tommorrow ver on PS2 was.

Capcom vs. SNK-Dreamcast- smooooth arcade perfection which the same can be said about 90% of the 2-D ports on the great DC.

Soul Reaver-DC- just killed the PSone version graphically of course and it was a good looking game on the PSX.

Streetfighter 2-SNES- the first time I remember thinking this is TRUE arcade quality and near arcade perfect the Genesis version had horrible audio and watered out color scheme do to the Gennys small color pallete.

Mortal Kombat 2-SNES- I still prefer this version over the Genesis no matter what anyone says many of the same factors that made the SNES ver of SF2 far superior to the genesis version pertain to this one also.

Streetfighter Alpha 2-Saturn- True arcade perfect port with no need for the cart or any other type of add-on and still my single favorite 2-D fighter on console or Arcade.

SNES port of Killer Insinct- Hell it was better than the hack-job KI Gold version on the N64 O_O
------------------------------------------------------------
BAD:

Grandia 2-PS2- terrible port of a great Dreamcast game, slowdown and choppy graphics prevail among other issues, I used this game in comparison with the DC version to show a few of my friends how wrong they were in the whole "PS2 is the second coming" and "Dreamcast sucks" debate LOL

Wing commander 3-PSX- what happened? I miss my 3DO :(

Ultimate Mortal Kombat 3-Saturn- What the hell is this? the Saturn is a freaking 2-D powerhouse and we get an inferior port of a game that the Saturn should be able to do with ease?

Super Bonk-SNES- just didnt have the same "feel" as the great Turbographix-16 games had , while not a bad game it jsut wasnt the same and the level design was lacking IMO.

Splinter Cell:Pandora tommorrow-Gamecube- Damn this game had lots of glitches it froze at least 3 times , convinced me that many developers spend much more time on the PS2 and Xbox ports of most games, plus the fewer buttons on the Gamecube controller just doesnt work for games like Splinter Cell and I LIKE the GC controller.
Hell when I was leaving the train on one level Sam got stuck in mid air like spiderman and couldnt move :roll:

METAL GEAR SOLID 2:Substance-Xbox- yeah yeah yeah blame the slowdown and other Grapical glitches on a poor port or what the fuck ever the fact is that the Xbox couldnt handle the particle effects that is one of the PS2s strong points Most of the slowdown happens during the rain sequences and a few other areas or when many explosions are occuring at once=Particle effects.
Even Kojima himself stated his dislike for the overated Xbox hardware as well as more than a few other Developers especially once they got a grasp on the supposedly "difficult to program for" PS2s capabilities and better development kits later on.

LiquidPolicenaut
12-03-2005, 10:40 PM
I agree with many f the ones already listed, so I will just add another to the list:

Best:
Snatcher (Sega CD) - Fully fleshed-out Act 3? Yes Extended opening sequence? Yes Enahnce colors for a SCD title, great music and voice, minimal load times, etc? YES

Worst:
Snatcher (PSX, Saturn) - Tsk, tsk, tsk. More colors? Yes. Bad redrawn artwork, badly redone music, horrible CG opening? Yes

Skyway_Recreation
12-03-2005, 10:41 PM
awesome ports, hmm.
-soul caliber for dc rapes the arcade one. IT LOOKS WAY BETTER!!!!!!!
-wolfenstein for jaguar is cool. liked that it used the weapons from doom minus the BFG.
-strider on genesis. not that good, but way better than the gay one for NES
-is guilty gear for DC a port? i dunno if it is but that game rocks, and if it was in the arcade than this game is cool.
THE DISLIKES!
-chrono trigger for PSX. why does it slowdwn? and it's freakin missing tricks you could do with the snes one too. total poopness. not sayin i don't love it though, but it's still funky.
-strider for nes. why? it's poopy.
-revolution X for saturn. LOL the game sux in arcade too, but this one is horrible cause it doesn't let you use the light gun! and i made my mom buy this one back in 98 cause of aerosmith...... jesus y?
-initial D for Ps2. it's ok, but doesn't look as good on Ps2.
the naomi 2 ver in arcade KILLS IT.
-the ps2 version of DOA2. DC one looks amazing. the ps2 one just feels Wrong.
just about anything that went from DC to ps2 sux.

roushimsx
12-03-2005, 11:00 PM
-strider on genesis. not that good, but way better than the gay one for NES

Oh man, I LOVED when developers made brand new games for the NES based on arcade properties. As much fun as I had with Strider, Bionic Commando, and Rygar in the arcades, I prefer the NES versions over them any day of the week. They went from being action games to becoming action adventures, and that was a damn smart move imo (rather than try to make an inaccurate as all hell piece of shit port, which is sadly what EA elected to do with Medal of Honor Underground on the GBA).

Tron 2.0
12-04-2005, 03:34 AM
My most Favorite ports.

Saturn
MetalSlug
KOF 95
Radiant Silvergun
Fantasy Zone

DC
Soul Cailber
Sega GameWorks
Daytona USA

TG16/PCE
Dragon Spirit
Ninja Spirit
Monster Lair
Cadash still out does the genesis version.

Again that's all i can think of for the moment.

Tron 2.0
12-04-2005, 03:34 AM
My most Favorite ports.

Saturn
MetalSlug
KOF 95
Radiant Silvergun
Fantasy Zone

DC
Soul Cailber
Sega GameWorks
Daytona USA

TG16/PCE
Dragon Spirit
Ninja Spirit
Monster Lair
Cadash still out does the genesis version.

Again that's all i can think of for the moment.