View Full Version : has any game taken advantage of gba?
Richter Belmount
12-01-2005, 09:58 PM
I was just looking around noticing , nothing is really took the gba to its limits you almost forget its a 32 bit system with all the 16 bit games and everything. I just want to know if some people are aware of any titles that push the gba.
§ Gideon §
12-01-2005, 10:27 PM
The first ones that come to mind:
Riviera: The Promised Land
Iridion 2
... whichever FPS was supposed to be the most impressive. EvS2? Regardless, I wouldn't recommed FPS'ing on the GBA, especially nowadays.
BTW, bits don't matter. You know that, right?
njiska
12-01-2005, 10:47 PM
BTW, bits don't matter. You know that, right?
Ah the old standard that outside of colour doesn't make any sense. This really is some 256-bit generation we've got ourselves. Yep.
Leroy
12-01-2005, 10:50 PM
Kingdom Hearts: Chain of Memories. It's amazing.
Blanka789
12-01-2005, 11:02 PM
Starfox and Super Mario RPG sure were great...oh right, Nintendo never released them for the GBA.
Leroy
12-01-2005, 11:12 PM
Starfox and Super Mario RPG sure were great...oh right, Nintendo never released them for the GBA.
..and as both ran great on an SNES they wouldn't show off the GBA's true power.
goatdan
12-01-2005, 11:45 PM
Well, Rayman was released on the 64-bit Jaguar, and made it into a pretty good port on the lowly 32-bit GameBoy.
[/sarcasm]
God I hate bit comments.
zektor
12-02-2005, 12:36 AM
I think Metal Slug Advance takes advantage of the GBA. I mean, it is pretty much doint the same thing as the mighty Neo-Geo!
Gamereviewgod
12-02-2005, 10:29 AM
I think Metal Slug Advance takes advantage of the GBA. I mean, it is pretty much doint the same thing as the mighty Neo-Geo!
Half of the animation didn't even make it. Definitely not.
Gunstar Super Heroes is one of the more graphically impressive games ever made, for any system. It's insane from a graphical standpoint. You'll never see this much scaling and rotation in a game, not to mention the gameplay uses for it.
Stuntman, Need for Speed Most Wanted, SSX3, and a few others all used full polygonal engines. Other games did to, but these are the only ones to make it work with a solid frame rate and playable gameplay.
rjohnson
12-02-2005, 11:09 AM
ASTROBOY on the GBA... AWESOME... and Highlt reccomended to you old skool treasure fanboys...
Highly reccomended... :-P
Ed Oscuro
12-02-2005, 12:11 PM
Starfox and Super Mario RPG sure were great...oh right, Nintendo never released them for the GBA.
..and as both ran great on an SNES they wouldn't show off the GBA's true power.
:roll: Yes, they would! Same with F-Zero or DOOM. Any of these games running on a GBA would have been recoded to run right on the main processor; no Super FX chip is needed. That in itself is a pretty major improvement. The GBA is much more powerful than the GBA.
PentiumMMX
12-02-2005, 12:29 PM
So far, the only GBA game to push the GBA TO TEH X-TREME is Castlevania: Aria of Sorrow.
Well...In terms of Gameplay....
Ed Oscuro
12-02-2005, 12:34 PM
So far, the only GBA game to push the GBA TO the X-TREME is Castlevania: Aria of Sorrow.
Well...In terms of Gameplay....
Well, heh, I love the game, would rate it as a perfect title, but I know some folks who don't (and can kind of see where they're coming from...)
Astro Boy, though...there's some really challenging old-school action
Leroy
12-02-2005, 05:08 PM
:roll: Yes, they would! Same with F-Zero or DOOM. Any of these games running on a GBA would have been recoded to run right on the main processor; no Super FX chip is needed. That in itself is a pretty major improvement. The GBA is much more powerful than the GBA.
So by your logic, since Joust was re-coded to "run right" on the Xbox 360, that's a testament to its power as a high-powered next generation system? I don't understand the logic.
..and the GBA is more powerful than the GBA? Cool.
djbeatmongrel
12-02-2005, 10:30 PM
i agree with the gunstar super heroes. that game really seems to push the gba graphically
goatdan
12-02-2005, 10:57 PM
I just got Super Monkey Ball, which I was surprised to see was done in full 3D.
Ed Oscuro
12-03-2005, 01:26 AM
:roll: Yes, they would! Same with F-Zero or DOOM. Any of these games running on a GBA would have been recoded to run right on the main processor; no Super FX chip is needed. That in itself is a pretty major improvement. The GBA is much more powerful than the GBA.
So by your logic, since Joust was re-coded to "run right" on the Xbox 360, that's a testament to its power as a high-powered next generation system? I don't understand the logic.
Ah, I forgot to mention Duke Nukem 3D, which may be an even more impressive feat than the DOOM games.
Back to this quote, which I'm tempted to disregard outright because it's silly. You haven't checked out the internal hardware of the GBA or SNES.
What took the SNES an extra (expensive) chip to do, the GBA can do in software. With DOOM or Duke Nukem 3D, I believe these new ports are superior to the SNES version (and note that no version of Duke 3D exists on the GBA).
Joust has nothing to do with it; and comparing a game on systems farther apart than the SNES and GBA is insulting. This isn't philosophy class; hokey proofs of absurdity don't work in the world of hardware.
Eternal Champion
12-03-2005, 07:35 AM
i agree with the gunstar super heroes. that game really seems to push the gba graphically
Oh my GOD where have I been?! Gunstar Heroes resurrected for GBA? GET OUTTA MY WAY
Mr.FoodMonster
12-03-2005, 12:01 PM
Astro Boy, though...there's some really challenging old-school action
Yeah, I'm going with this one as well. Although, I do need to pick up Gunstar Super Heroes
Richter Belmount
12-24-2005, 05:24 AM
everyone that said gunstar super heroes is right got it , kickass , im close to beating it one more level.
Pedro Lambrini
12-24-2005, 05:55 AM
I'd have to say Ecks Vs Sever: Ballistic. It's a full, grown-up FPS with great graphics and sound pushing the wee GBA pretty hard. The framerate's pretty goo as well with nary any slowdown - God, I hate slowdown in games!!!