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View Full Version : The "FlatShaded 3D Polygonal Graphics" Asthetic



CaryMG
12-02-2005, 01:58 PM
Have a look at this ....

http://www.freeimagehosting.net/uploads/a9d7f84cce.jpg (http://www.freeimagehosting.net/)
"TIE Fighter"

Is there a "look & feel" emotionally to flatshaded 3D polygonal graphics that gives ya the same excitement that a fan of vektorgraphics'd feel?

What do you guys think?


Later!
:) :) :)

kevin_psx
12-02-2005, 02:16 PM
They look like crap. Prefer people that look like people.

What's an "asthete"?

max 330 mega
12-02-2005, 02:25 PM
yeaaa.... no nostalgia there, just ugly as fuck block people

Snapple
12-02-2005, 02:28 PM
Well, I never liked those three games in particular.

I did however own Starfox, Stunt Race FX, and everyone's favorite polygonal racer, Hard Drivin'.

And personally, I never had a problem with any of the games from a graphics standpoint.

Looking back, okay they're not the prettiest graphics around, but this is why I don't get how people trash the graphics in games like Mario 64 and Crash Bandicoot. Because those games were a huge, tremendous leap forward in graphical aesthetics from games like the ones in this topic.

kevin_psx
12-02-2005, 02:52 PM
Can overlook lousy graphics if the game is unique. Like Pac-Man. Or Starfox.

Nothing unique about a one-on-one fighter. Why play Blocky Virtua Fighter when realistic Virtua Fighter (with breast physics ;)) is available? Can think of no reason.

Captain Wrong
12-02-2005, 03:00 PM
I disagree. I think Virtua Racing, Virtua Fighter 1 and Slipheed look kinda cool even in this day and age.

crazyjackcsa
12-02-2005, 03:09 PM
I would say that anything below the original Virtua Racing/ Stunt race Fx quality does nothing for me. Those first to screen shots I think look brutal. The Stunt race shot though did bring back some warm memories.

Cryomancer
12-02-2005, 03:30 PM
S.T.U.N. RUNNER and the STV style games (ie, Virtua Figher, Sonic the Fighters) actually do look quite cool. If done right it's great, but most of the time it wasn't.

And the difference here is that vectors ALWAYS look cool, if the game is any fun or not.

Ed Oscuro
12-02-2005, 03:35 PM
S.T.U.N. RUNNER and the STV style games (ie, Virtua Figher, Sonic the Fighters) actually do look quite cool.
There's a S.T.U.N. cabinet at my local mall, gotta go try it out sometime when nobody's around to laugh at the 21 year old guy all by himself LOL

Mr.FoodMonster
12-02-2005, 03:56 PM
Very few of those games are worth going back and playing, just because they look SOO BAD. Even back then, they weren't good looking, so it's not a comparison to nowadays type thing. Like, Starfox is an awesome game and even with those bad graphics, its worth it to play.

darknut101
12-02-2005, 06:08 PM
I prefer textures to be mapped on my polygons.

kevin_psx
12-02-2005, 06:37 PM
I notice he got rid of the block-shaped people. Airplanes & cars are okay in that primitive 1990 style

- but not people. Want my female fighter to look female. Part of the fun of Baldur's Gate was stripping off the clothes & seeing what's underneath. Can't do that with pictures like this:
- and where are the sexy female curves? Not there - sharp angles definitely not attractive
http://upload.wikimedia.org/wikipedia/en/thumb/2/22/Virtua_Fighter.png/225px-Virtua_Fighter.png http://members.tripod.com/jeux.video/vf_2.gif



Prefer Sprites - like Mortal Kombat used
http://cubemedia.gamespy.com/cube/image/article/542/542229/midway-arcade-treasures-2-20040825054749704.jpghttp://midwayarcade.com/gamedata/mk3/screen10.jpg

Teknik_SE-R
12-02-2005, 06:40 PM
yeah. lots of nostalgia there. stunts for the pc comes to mind. best racing game ever. period. and it was in flatshaded poly graphics. It also reminds me of all the flight sims I used to play, ca. 1992.

I also remember the early games for the psx and other 1st gen cd rom based consoles. horrible gameplay. the games were made just to be a graphics spectacle. Back then flatshaded polygons were the bomb man!!!

That stunt race pic brought back memories too. I loved how the car chassis moved independently of the wheels. kinda funny. can't pinpoint the origin of the other pics though. THEY LOOK SO FAMILIAR!!!

I think he meant aesthete-- If the title of this thread is meant to be a question, then yes, I am an aesthete of pretty much all graphics types.

I think that is one of the reason that us retorgamers enjoy old games. The old graphics were just awesome

I have never met an atari/nes fan that hated the graphics. that is just an outrageous thought. "yeah, I really like the original SMB, but I wish the graphics were better" LOL

CaryMG
12-02-2005, 07:14 PM
kk -- I've labled the pics & re-named the topic!


Later!
:) :) :)

kedawa
12-02-2005, 07:36 PM
I prefer flat-shaded polys to bad texturing, at least.
Far too many developers these days use textures to paint details that should be modeled.
The thing I like about flat-shaded graphics is that the models are so much more detailed by necessity. Just compare VF to VF2. VF2 looks more lifelike in general, but look closely and the models are far simpler than VF1.
I really would like to see a modern flat-shaded game, with super complex models, and more intelligent shading routines to smooth out the origami look. Something like cel-shading, but without the outlines.

cityside75
12-02-2005, 08:44 PM
I get some nostalgia from those old flat-shaded games, definitely. I'm sure I'm older than many of you here, so I can still remember pretty clearly how revolutionary those first polygonal games looked compared to the 2d stuff that was all we knew at that point.

To me, they have an almost post-modern look about them. Anybody who remembers that era will remember that other media that were going for an ultra-modern look were using these simple shaded polygons (I'm thinking of things like The Lawnmower Man and the Money for Nothing video by Dire Straits). To me, that look just screams late 80's - early 90's just as much as pastels and members only jackets scream early - mid 80's.

I think I've said this before, but when the whole 3d movement first started, everyone was so captivated by how realistic the animation looked, that you didn't notice that everything looked like it was built with blocks. It's interesting because when technology is new, you focus so much on the additions it brings, that you barely notice the limitations. But once the tech gets old, you can't focus on anything but the limitations.

Ah, the simpler days...I do miss them sometimes.

Ed Oscuro
12-02-2005, 11:30 PM
http://home.comcast.net/~edoscuro/4ch_jag_vs_ps3.jpg

geekcomputing
12-02-2005, 11:55 PM
I belive the gaming industry has lost its focus for a variety of reasons.

In the good ol' days it was hardcore geeks making games , granted they were trying to make money but at the same time they were trying to make a dream come true. The dream being the game.

now we are faced w/ a lack of all originality.

its just mindless sequels via sequels. Final Fantasy 200 anyone?
Doom 3 (lets face it.. it sucked. ,,, go ahead crucify me upside down)

also
Corporate Suits call the shots, people that wouldnt know a good game if it bite them in the face. Suits only concerned w/ A. profits or B. keeping their jobs.

next you have an onslaugh of programmers making games that are not gamers. that really does not help.

Then factor in Graphics and the mindless masses.
O wow.. game A , (although devoid of any strategy, gameplay, sound, plot, story , or character dev. ) will sell great b/c of gimmic graphics.

while game B, full of all A was lacking has sub par graphics will will languish (uprising, system shock 2, insert your favorite cult game here.. fallout)

i personally like the old look at times.
its so much more crisper and clean sometimes.
(steel talons at the arcade comes to mind)

cant say in all situations id like to go back . but its much like great art in a way.

Go play " Out of this world" for the Snes or PC.
superb old school polygons.
simply a classic sureal look.

well... thats my rave.
its fragmented i know.

mezrabad
12-03-2005, 12:38 AM
I can't say I've seen either game lately but Alone in the Dark and Out of this World (both PC versions) were pretty cool at the time.

Hey, what about Ecstatica? Wasn't that flat-shaded elipses? That was pretty interesting looking.

I think the difference is that vector-scan graphics have nice, smooth lines where the flat-shaded polygons have the jaggies. Maybe the style would work better in a much higher resolution?

kedawa
12-03-2005, 01:29 AM
A much higher resolution would certainly help. but I think antialiasing would make the biggest difference.

Ed Oscuro
12-03-2005, 01:53 AM
well... thats my rave.
its fragmented i know.
Coherent enough that I can see it's just another "oh the bad industry force feeds us sequels, whatever will I do?" post.

Really, check out the new, original games coming out. Lots of companies sink big bucks into sequel games and try to keep the series going strong with innovations (Half-Life 2 and Resident Evil 4 being prime examples of this), but there are always great wholly new games appearing.

As for DOOM III...hey, it's classic DOOM style gameplay, more or less. We're in the Classic Gaming forum. Coincidence? :D

kedawa
12-03-2005, 02:57 AM
As for DOOM III...hey, it's classic DOOM style gameplay, more or less.Have you even played Doom III?
It's nothing like the original.

Ed Oscuro
12-03-2005, 03:18 AM
As for DOOM III...hey, it's classic DOOM style gameplay, more or less.Have you even played Doom III?
It's nothing like the original.
I've logged countless hours on DOOM, DOOM II, some expansion packs for that, finished DOOM III and the expansion, Resurrection of Evil...hear me out.

I argued recently that it's not much like the original at all, but that's worth rethinking. Enemies come at you less often, though it's not really much slower as lots of them have leap attacks. As far as shooting enemies go - in the original Nightmare modes, enemies ran quick and former humans shot at you really quickly, but so do the current former marines. Darkness plays a bigger role, but this wasn't absent in the original at all.

It's really the closest thing to a pure update you could expect to see. Puzzles work much the same way, as does the whole "squinting into the darkness" (if you don't remember, there are a number of very dark maze passages in the original DOOM - automap function helps mitigate that quite a bit). There isn't much platforming to speak of - mostly variations on what was already in DOOM's shift-key "long jumps."

The biggest obvious difference is the storyline - fleshed-out and presented in the System Shock 2 fashion (not as well, actually, but still nicely).

AntiPasta
12-03-2005, 08:37 AM
Colour me stupid, but this topic finally convinced me to register.

TIE Fighter: 'nuff said. Flatshading rocks.

CaryMG
12-03-2005, 08:53 AM
To me, they have an almost post-modern look about them.
I'm thinking of .... the "Money For Nothing" video by Dire Straits.

PRECISELY, City!

http://i26.photobucket.com/albums/c144/forumepix/MoneyForNothingVideoa.jpg
"Money For Nothing" Video
And the guys who did this video went on ta make "Reboot" !
" ... the music video for the song featured early computer animation illustrating the lyrics.
While the animation appears crude by modern standards,
the video was one of the first uses of computer-animated
human characters and was considered groundbreaking
at the time of its release -- using a Bosch FGS-4000 CGI system.
The animators went on to found computer animation studio
'Mainframe Entertainment' , and referenced the
'Money for Nothing' video in an episode of their 'ReBoot' series ...."

Here's an absolutely perfect example of what I mean ....
http://i26.photobucket.com/albums/c144/forumepix/Sentrya.jpg
"Sentry"
Play It > "Sentry" (http://download.filefront.com/4422880;01d207271f2e9b5982f2c35af47f757e6cf2458900 257c8470faaded49edc39274514ca6e2dfd75b)

Austin
12-03-2005, 10:08 AM
The only game I really have any fondness for with these graphics is "LHX: Attack Chopper" for the PC.

It was a pretty mediocre flight sim, but I can't count the numbers of hours I think I logged into this.

geekcomputing
12-03-2005, 01:05 PM
i really disliked doom 3 even though i bet it.

1st off it was nothing like doom 1 or 2.

it had NO speed, few enemies at one time since the graphics engine was focused on flash and not game play.

The story was almost non existant , not that that 1st one had a story much either.

so overall it managed to NOT capture its doom 1 , 2 roots and at the same time not do any innovation. so really it failed on all counts.

half life 2... all graphics. nothign orginial to me.

system shock 2... now thats a freaking game that is creative, has a great story and wonderful gameplay.

resident evil 257 outbreak A, the wraith of the T-Viri...

well... lets just say i really cant imagine it being innovative.

maybe fun but its still a game baked in the original cookie sheet that capcom made back in the 90's.

And yes, i do think the industry is just pumping out crap.

Show me an innovative RTS game that has come out in the last 3 years w/ great story, plot, units, speed, and most important STRATEGY.


(C & C generals does not count as it is cookie sheet or even worse for that matter )

if you want real RTS's you have to go way back to Starcraft, Red Alert, Total Annihilation, or even Dune.

its a sad state of affairs but dont worry..

ill be changing things eventually.

geekcomputing
12-03-2005, 01:06 PM
[quote="Austin"]The only game I really have any fondness for with these graphics is "LHX: Attack Chopper" for the PC.

i had that for the sega genesis... and damn it was FUN for the time.

AntiPasta
12-03-2005, 01:28 PM
The only game I really have any fondness for with these graphics is "LHX: Attack Chopper" for the PC.

It was a pretty mediocre flight sim, but I can't count the numbers of hours I think I logged into this.

Oh my yes! I totally loved that... but could one ever finish it? I remember becoming Colonel with several medals but there wasn't much other sign of progress...

CaryMG
12-03-2005, 06:35 PM
"TIE Fighter" : 'nuff said ....

Jeez Louise ....

How could I've forgotten that ?!?


Later!
:) :) :)

Jorpho
12-03-2005, 11:45 PM
The first thing that comes to mind is the "Beverly Hillbillies" video from UHF, actually. It's pretty terrible.

The other things that come to mind (aside from racers) are mostly odd, abstract puzzle-like games that I've heard of, like Virus, Sentinel, Archipelago, and I Robot. Also perhaps Stunts and the old 3D Construction Kit. It is difficult for me to separate the notion of flat-shaded polygons from such games.

Give me sprites any day.

hydr0x
12-04-2005, 06:15 AM
Hey, what about Ecstatica? Wasn't that flat-shaded elipses? That was pretty interesting looking.


where they flat-shaded? can't remember 100% *searchs for a screenshot*

http://images.3dgamers.com/screenimages/games/ecstatica/shot18.jpg

mh, yeah, flat-shaded, wow, makes it even more impressive. The game was FANTASTIC, hard, violent, adult but damn good. Loved it

Teknik_SE-R
12-05-2005, 02:36 PM
The first thing that comes to mind is the "Beverly Hillbillies" video from UHF, actually. It's pretty terrible.


you do know that was a "weird al" spoof of the dire straits song right?

tie fighter... that game was awesome.

I never noticed out of this world was flat shaded poly... of course I was 12 when I last played it!!! I guess cuz it was a side scroller, I never really classified it as one.

the physics of the guy's jump is forever imprinted in my mind. it was kinda like one of those juping frog toys, you push it down, and it sits there for a few seconds and then POP!!! it jumps.

CaryMG
12-05-2005, 02:41 PM
.... the first thing that comes to mind is ... "3D Construction Kit".

Absolutely, Jorpho!

http://i26.photobucket.com/albums/c144/forumepix/VirtualRealityStudiod.jpg
"Virtual Reality Studio"

Later!
:) :) :)

jajaja
12-05-2005, 03:29 PM
I remember VR racing or something back in the days. I always thought that game looked damn cool. Think it was the arcade version.

fishsandwich
12-05-2005, 03:39 PM
I LOVE the look of Virtua Fighter for the 32x and Dirt Trax FX for the SNES. Very simple, yet very effective.

:D

evildead2099
12-05-2005, 04:37 PM
I disagree. I think Virtua Racing, Virtua Fighter 1 and Slipheed look kinda cool even in this day and age.

I agree with you, but the appeal of the aesthetic doesn't go back much further than Virtua Fighter 1, in my opinion.

I enjoyed playing the bonus (blocky) VF1 remake as part of Virtua Fighter 4: Evolution.

kedawa
12-05-2005, 06:16 PM
I don't think there are many PSone games that look as good as Tobal, and IIRC, it used little or no texturing.

CaryMG
12-05-2005, 06:45 PM
I remember "VR Racing" ....

It also makes your phone ring lol

"Virtua Racing" Makes Your Phone Ring (http://www.mobygames.com/game/genesis/virtua-racing/trivia)


Later!
:) :) :)

Zadoc
12-05-2005, 07:12 PM
I can really dig flat-shaded pollys as long as there are enough pollys and enough tones of color to make it look good.

Here's an example of a bad job:
http://badcoder.atari.org/eggs/cdtwegg.jpg
Club Drive: Atari Jaguar

http://www.consoleclassix.com/info_img/Abrams_Battle_Tank_GEN_ScreenShot2.jpg
Abrams Battle Tank: Genesis

Good:
http://worldofstuart.excellentcontent.com/vr1.jpg

Virtua Racing (Arcade/32X/Saturn)

http://images.rottentomatoes.com/images/games/coverg/24/649224.jpg

Star Wars Arcade (Arcade/32X)
[/url]

slownerveaction
12-05-2005, 07:55 PM
I can't believe no one has mentioned games like Killer 7 or Rez that consciously evoke old-school flat-shaded 3D graphics (even if they aren't technically 100% flat-shaded).

And in the same vein as the "Money For Nothing" video, Radiohead's "Go To Sleep" video uses flat-shaded polys too:

http://www.3dawards.org/nominees/images/go_to_sleep.jpg

RCM
12-05-2005, 10:49 PM
Have a look at these ....

http://i26.photobucket.com/albums/c144/forumepix/TheDionCrisis.jpg
"The Dion Crisis"

http://i26.photobucket.com/albums/c144/forumepix/ChuckYeagersAirCombatx.jpg
"Chuck Yeager's Air Combat"

http://i26.photobucket.com/albums/c144/forumepix/StuntRaceFXd.jpg
"StuntRace FX"

http://i26.photobucket.com/albums/c144/forumepix/TIEFighterc.jpg
"TIE Fighter"

Is there a "look & feel" emotional-wise to flatshaded 3D polygonal graphics that gives ya the same excitement that a fan of vektorgraphics'd feel?

What do you guys think?


Later!
:) :) :)

I dig flat shaded polys. I wish they did em more. What was the last official flat shaded poly game? Tobal 2? I dig it. Keep em coming!

kedawa
12-05-2005, 11:03 PM
I dig flat shaded polys. I wish they did em more. What was the last official flat shaded poly game? Tobal 2? I dig it. Keep em coming!The Tobal games aren't technically flat-shaded, even though they use little or no texturing, because they make extensive use of gouraud shading.

Jorpho
12-06-2005, 12:28 AM
Aye, Killer 7 just occurred to me. I must say it looks quite evocative.

Flack
12-06-2005, 09:46 AM
This thread's a perfect example of why we split the gaming forums into two camps. If you can't see past whether or not a game uses texture mapping, it truly is your loss.

Back in the early 90's, simply seeing 3D polygons on your home computer was astounding. Does anyone remember the demo scene of that time? Future Crew's Second Reality (http://en.wikipedia.org/wiki/Second_Reality) is considered one of the best demos of all time. I can remeber watching it and many other Future Crew demos dozens of times. The most impressive part of that demo was the 3D spacecraft fly thru.

When I see those old screenshots I don't wish old games looked better. I wish new games were more fun and innovative.

RCM
12-06-2005, 11:50 AM
I dig flat shaded polys. I wish they did em more. What was the last official flat shaded poly game? Tobal 2? I dig it. Keep em coming!The Tobal games aren't technically flat-shaded, even though they use little or no texturing, because they make extensive use of gouraud shading.

Ok i'll give you that. The Tobal series was close enough and it looked like it was flat shaded which is fine for me. I'll take what i can get.

CaryMG
12-06-2005, 04:35 PM
I can really dig flatshaded polys as long as there are enough polys and enough tones of color to make it look good.

mmHMM !!
That's exactly what I mean !


Later!
:) :) :)

Teknik_SE-R
12-19-2005, 07:02 PM
wasn't descent a flat shaded polygon game?

kedawa
12-19-2005, 11:14 PM
I'm certain Descent had textures.

Teknik_SE-R
12-20-2005, 10:22 AM
hmm... maybe I'm thinking of another game that used the sidewinder that was released around 95 when win95 came out. But I'm almost positive it was descent.

Descent was basically a low lying spacecraft and a cockpit view right? the enemy craft pretty much travelled back and forth along one vector?

I brought this up in another thread but got no response. This thread is much more appropriate for it anyway.

mezrabad
01-21-2006, 11:18 AM
New game out that looks like polygons with no texture mapping. They do look shaded and there are some textured flats (like the sky). Anyway, if you're visually into any of the stuff posted on this thread then the look of this game may appeal to you.

http://www.darwinia.co.uk/

http://www.darwinia.co.uk/about/screenshots.html

CaryMG
01-22-2006, 01:12 PM
That's kinda/sorts what I'm lookin' for, Mezra.
But I was thinking more along the lines of "A-10 Attack!"

Clean, sharp beautiful flatshaded 3D polygons.

Thanks for the input!



Later!
:) :) :)

chrisbid
01-22-2006, 02:14 PM
flat shading has a unique look that lasted only a short time. in a modern game, flat shading can be visually stimulating assuming the frame rate and animation is top rate.

frankly, the clean look of flat shading in early 3D games is more appealing than the chunky use of textures in PSX/Saturn era games.

Raedon
01-22-2006, 04:22 PM
The problem with most of those eary poly games was the 5-10 frames a second.. Virtual Racing worked because it was over 30 fps.

That being said I loved Artic Fox on the Amiga as it was fast.

S.T.U.N. Runner is the only poly game that I put down as fond memory.

http://images.webmagic.com/klov.com/screens/S/xS.T.U.N._Runner.png

http://images.webmagic.com/klov.com/images/S/mS.T.U.N._Runner.jpg

CaryMG
01-23-2006, 12:02 PM
in a modern game, flat shading can be visually stimulating assuming the frame rate and animation is top rate.
frankly, the clean look of flat shading in early 3D games is more appealing than the chunky use of textures ....

Yessssss -- that's precisely my point!

The "clean 3D-ness" of it all, if you will.
VR level of immersion .... fast framerate -- no blurry, blocky textures to unsespend the level of disbelief & slow the CPU down ....

Want an absolutely perfect example of what I mean by clean, beautiful 3D flatshaded polygonal graphics?

Click To Play ---->"Sentry" (http://download.filefront.com/4422880;381de7db7919117a9837ca4b921bd41ab1adbbed17 1279e0fd6a52158a9180f58732336c5f22adda)


Later!
:) :) :)

CaryMG
01-26-2006, 01:41 PM
At the flightsimulator bulletin board -- "SimHQ" -- a few agree ....

Stylish ....
There is an asthetic to flatshaded 3D polygonal graphics that so is cool ....


Later!
:) :) :)

klausien
01-26-2006, 03:47 PM
Internal Section for PSX runs in hi-res with flat shaded polygons. That is worth checking out too.

CaryMG
01-26-2006, 07:12 PM
Internal Section for PSX runs in hi-res with flat shaded polygons. That is worth checking out too.

Speaking of "PlayStation", the absolute best example of beautiful flatshaded 3D polygonal computer graphics are in the absolute classic "Fade To Black" ....
The same geniuses that gave us ....
1] "James Bond: The Stealth Adventure"
2] "Future Wars"
3] "Out Of This World"
4] "Heart Of The Alien"
5] "FlashBack"


Later!
:) :) :)

CaryMG
01-26-2006, 07:17 PM
Internal Section for PSX runs in hi-res with flat shaded polygons. That is worth checking out too.

http://i26.photobucket.com/albums/c144/forumepix/InternalSection8.jpg
"Internal Section"

It's not exactly what I'm looking for, but I so do like the fact that the flatshaded 3D polygonal graphics react tou digital music in realtime!

Speaking of "PlayStation", the absolute best example of beautiful flatshaded 3D polygonal computer graphics are in the absolute classic "Fade To Black" ....

http://i26.photobucket.com/albums/c144/forumepix/FadeToBlack3.jpg
"Fade To Black" -- "Delphine Software International"

The same geniuses that gave us ....
1] "James Bond: The Stealth Adventure"
2] "Future Wars"
3] "Out Of This World"
4] "Heart Of The Alien"
5] "FlashBack"


Later!
:) :) :)

Jasoco
01-26-2006, 08:57 PM
First off, anyone who badmouths UHF gets a snoot full of fist. Kapice?

Also, Doom 3 was a lot of fun to me. I played the hell... heh.. I played the hell out of it. Sorry, no pun intended. I had more fun with Doom 3 than I did with both Halo 1 and 2.

Anyway, back on topic-a-roonie.

I also thing flat shaded polygons can look good enough if they're done well enough. I really like how Virtua Racing for all four systems looked and Star Fox still has a great style of its own even today.

acem77
01-30-2006, 12:59 AM
http://www.rottentomatoes.com/g/neo_geo/viewpoint/overview.php


viewpoint originaly on the neogeo.
a 2d game that went for the 3d flat shaded look.

CaryMG
01-31-2006, 08:41 AM
http://www.rottentomatoes.com/g/neo_geo/viewpoint/overview.php
viewpoint originaly on the neogeo.

a 2d game that went for the 3d flat shaded look.

Hmmmm ....

There is potential there ....

Thanks for the input, Acem!


Later!
:) :) :)

WanganRunner
02-01-2006, 08:08 AM
I dunno, I've gotta say that yeah, I do have something of an attachment to Virtua Racing or TIE Fighter-style graphics.

Same way I've got something of an attachment to the "Shiny" looking Dreamcast visuals.

It's probably the result of my having been really into certain games when those graphics were new, in this case it was TIE Fighter and Sonic Adventure.

crazyjackcsa
02-01-2006, 09:32 AM
I just picked up Sonic Gems on the Cube and played Sonic R. The characters are flat shaded in that game, and then in Sonic Fighters they are too. I really like the look, of course then it wasn't an artistic choice of course. Now it would be really interesting for somebody to do that as and artistic choice.

acem77
02-01-2006, 01:02 PM
there is a version of vr racing(part of the japanese sega ages collection) and vr fighters(i think this was a bonus disc) for ps2
that just used flat shaded polys.

googlefest1
02-01-2006, 01:15 PM
to answer the original question

whlie playing the flat shaded games dont give me a retro feeling like playing a vector game it DOES give me a nostalgic feeling ALMOST like a vector game, it's just a mater of perspective for me - in my mind the day the game lived as a new born exists so thats why the feeling isn't the same

CaryMG
02-01-2006, 02:00 PM
... I do have something of an attachment to Virtua Racing or TIE Fighter*-style graphics.


http://i26.photobucket.com/albums/c144/forumepix/TIEFighterd.jpg
WOOT! lol


Later!
:) :) :)

* - Emphasis Mine

CaryMG
02-26-2006, 08:16 PM
The BEST example of what I'm talking about.

Beautiful flatshaded 3D polygonal graphics + APPLE Macintosh computers ....

What could be better?

Click here ta see > FlatShaded 3D Polygonal Graphic Classic Macintosh Computer Video (http://pulsar.esm.psu.edu/Faculty/Gray/graphics/movies/pencil-test.mov)
["QuickTime" Required]


Later!
:) :) :)

Zadoc
03-04-2006, 07:21 AM
http://worldofstuart.excellentcontent.com/vr1.jpg

Virtua Racing (Arcade/32X/Saturn)

http://images.rottentomatoes.com/images/games/coverg/24/649224.jpg

http://www.classicgaming.com.br/images/32x/Star_Wars_Arcade_Foto5.jpg

Star Wars Arcade (Arcade/32X)

Copmpletely beautiful!

CaryMG
03-04-2006, 07:59 PM
mHM !


Later!
:) :) :)

klausien
03-04-2006, 09:59 PM
Kinda OT, but a game that this thread makes me think of fondly is Red Alarm for the Virtual Boy. Yes, it's full 3Dv vector as opposed to flat shaded, but it works so well with the monochrome 3D visuals that I needed to recommend it. It is all about the simple 3D aesthetic with that one. Makes me wish someone would homebrew a collection of vector arcade games for the VB. How fantastic would Battlezone or the original Star Wars arcade game be on the VB!?!?!

CRV
03-04-2006, 11:20 PM
Kinda OT, but a game that this thread makes me think of fondly is Red Alarm for the Virtual Boy. Yes, it's full 3Dv vector as opposed to flat shaded, but it works so well with the monochrome 3D visuals that I needed to recommend it. It is all about the simple 3D aesthetic with that one. Makes me wish someone would homebrew a collection of vector arcade games for the VB. How fantastic would Battlezone or the original Star Wars arcade game be on the VB!?!?!

I had always read that it used polygons, but the VB didn't have the power to shade them.

acem77
03-28-2006, 01:45 PM
man i am shocked people forgot silpheed for the sega cd.
http://nfggames.com/games/silpheed/