View Full Version : Regarding Tilt Sensor games and the Gameboy Advance SP
Cryomancer
12-23-2005, 10:59 AM
Was thinking today, would there be any way of making a spacer cart or such to use tilt sensor games on the SP? Or is there more to the incompatability than just the fact that the cart is in wrong?
Yeah this would't be a total breakthrough or anything but it's something worth 2 minutes of thought I think.
heyricochet
12-23-2005, 12:20 PM
Yep, all you'd need is something that flips the cart over. Well, the only game that has issues is Kirby's Tilt and Tumble, which is still playable, just counter-intuitive. (Literally, left is right, up is down.)
rbudrick
12-29-2005, 02:33 PM
A gameshark should do it, I suppose, since it flips the cart left and right and up and down...anyone tried it?
-Rob
Cryomancer
01-09-2006, 06:48 PM
Decided to try this experiment.
Using a graphite SP, kirby tilt n tumble. I've got 4 gamesharks and ARs to try out.
GBA AR - wouldn't load without a gba cart, so no go
GBC/GBP gameshark pro - hangs at gameboy screen with cirrupted nintendo logo...might just be really dirty
all clear GBC/GBP gameshark - same as the pro
mostly clear (black cart slot) GBC/GBP with v3.1 on the back - success! occasionally give a corrupt logo but i'm starting to think the kirby cart needs cleaned...
anyway, one of them did in fact work. i haven't played the game much myself so i'm not sure how perfect it is, but it seemed to control just about right. Guess now i need to track downa copy of command master...
SkiDragon
01-09-2006, 07:59 PM
As long as we are on this topic, my copy of Tilt and Tumble seems to control wierd, but I have nothing to compare it to. It seems like it must be tipped farther than one would think.