Cmtz
12-29-2005, 09:06 AM
Source: IGN
Hideo Kojima -- Konami, Metal Gear Solid Producer
Kojima gives himself a low 35 out of 100 for the year because he didn't release anything new. He wanted to leave Metal Gear Solid 4 to his staff so that he could start up a new game, but was unable to do this. Regarding next generation development -- specifically Metal Gear Solid 4 -- he jokes that Konami had already started work on Xbox 360 games back when Metal Gear Solid 3 finished completion, and it's somewhat annoying to have to play catch up. He doesn't seem too keen on the idea of multiplatform development, stating that he believes it important for game designers to concentrate exclusively on a single platform so that they can bring out the platform's special features and better target its audience. He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he'd like to make strives in areas other than graphics and sound, a change for him, as he believes he's known as someone who pursues realistic visuals owing to his love of movies. Revolution isn't the platform he most wants to support, though. That honor goes to the PC, although he admits that his staff doesn't take so kindly to this position. The games that left the greatest impression with Kojima were Shadow of the Colossus and God of War, both of which he praises for having well defined themes, game settings and world views. The event or happening that left the greatest impression with him was the reorganization of Konami which left Kojima Productions a subsidiary.
Hideo Kojima -- Konami, Metal Gear Solid Producer
Kojima gives himself a low 35 out of 100 for the year because he didn't release anything new. He wanted to leave Metal Gear Solid 4 to his staff so that he could start up a new game, but was unable to do this. Regarding next generation development -- specifically Metal Gear Solid 4 -- he jokes that Konami had already started work on Xbox 360 games back when Metal Gear Solid 3 finished completion, and it's somewhat annoying to have to play catch up. He doesn't seem too keen on the idea of multiplatform development, stating that he believes it important for game designers to concentrate exclusively on a single platform so that they can bring out the platform's special features and better target its audience. He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he'd like to make strives in areas other than graphics and sound, a change for him, as he believes he's known as someone who pursues realistic visuals owing to his love of movies. Revolution isn't the platform he most wants to support, though. That honor goes to the PC, although he admits that his staff doesn't take so kindly to this position. The games that left the greatest impression with Kojima were Shadow of the Colossus and God of War, both of which he praises for having well defined themes, game settings and world views. The event or happening that left the greatest impression with him was the reorganization of Konami which left Kojima Productions a subsidiary.