NeoZeedeater
01-07-2006, 01:03 PM
Technos has left an impressive mark on gaming with their excellent contributions to the beat 'em up, sports and fighting genres among others. This thread is a tribute to them.
Minky Monkey(Arcade, 1982)
As far as I can tell, this was Technos' first game. It was a neat platformer. The object is to complete the message given up top by the monkey by gathering the correct fruits and placing them in the correct spots. You have to avoid a little bastard monkey who tries to eat the fruit.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Minky_Monkey.png
Dommy(Arcade, 1983)
A game where you have to push dominoes to the side of the screen while avoiding enemies. Once the dominoes are lined up, you knock them down and go to the next level.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Dommy.png
Scrambled Egg(Arcade, 1983)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Scrambled_Egg.png
The Big Pro Wrestling!(Arcade, 1984)
Technos has long been known for their sports games and this was their first. I haven't put much time into any of Technos' wrestling games so I can't comment on them.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Big_Pro_Wrestling_The.png
Syusse Ozumou(Arcade, 1984)
Sumo wrestling.
http://www.klov.com/game_detail.php?game_id=9990
Karate Champ(Arcade, 1984)
Karate Champ is often falsely credited as the first fighting game. Even though it wasn't first, it was still a huge milestone for the genre since it was leagues above Ultravision Karate in every aspect. Karate Champ was published by Data East but it is a Technos-developed game even though their name is absent.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Karate_Champ.png
Karate Champ seems to have initially inspired more Western developers than Japanese ones as Beam's Way of the Exploding Fist series and System 3's International Karate/World Karate Championship series closely resembled it. Data East tried suing over International Karate but they lost the lawsuit.
Mysterious Stones(Arcade, 1984)
In this game, you explored ancient ruins for treasure. I'm surprised they weren't sued for ripping off the Indiana Jones music.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Mysterious_Stones.png
Mat Mania(Arcade, 1985)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Exciting_Hour.png
Bogey Manor(Arcade, 1985)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Bogey_Manor.png
Nekketsu Kouha Kunio-kun(Arcade, 1986)
This game was a turning point for the company. It was the first Nekketsu game, Technos' largest franchise. This franchise centers around a character named Kunio(named after Technos' president) and his high school called Nekketsu.
Also, it was likely the first beat 'em up as we know them. Older games like Irem's Kung Fu Master could be considered beat 'em ups but they lack the vertical movement and characters swarming around you, traits that have defined the genre from Kunio-kun onwards.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Nekketsu_Kouha_Kunio-Kun.png
In the West, Taito converted it into Renegade. Aside from the NES version, Renegade was also ported by Imagine to computers and years later by Sega to the Master System. Imagine even made their own computer game sequels.
I'm curious if the SMS version was done in-house at Sega or outsourced to another developer like many late SMS games were.
http://www.vgmuseum.com/images/sms/01/renegadeSMS.html
Solar Warrior(Arcade, 1986)
A decent run 'n gun/platform game. I think its Japanese name Xain'd Sleena sounds cooler.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Solar-Warrior.png
Double Dragon(Arcade, 1987)
Double-D needs no introduction as it was one of the biggest hits of the '80s and brought the beat 'em up genre to new heights. Everything about this game is just so memorable: the characters, moves, and awesome soundtrack.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon.png
None of the home versions of Double Dragon quite do the arcade game justice but some of them were still pretty good. The NES game was loosely based on it; the levels were different and it had an experience system where you learned moves as you went along. One major downside to this version was the lack of a two-player mode in the regular game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/DD2nes.gif
Sega's Master System version was closer to arcade game in terms of levels, graphics and being two-player but I felt the gameplay was a bit off and therefore wasn't quite as much fun as the NES version. The best thing for Double Dragon fans in the '80s to do was to buy both versions if they could. http://www.vgmuseum.com/pics3/ddragon.html
There were also some shitty Double Dragon ports by Atari for the 2600 and 7800. Binary Design/Virgin Mastertronic ported the game to home computers.
Portables weren't left out the action. Game Boy Double Dragon turned out very nicely and Virgin did their own version for Game Gear which was quite a bit different than the arcade game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/ddgg.jpg
Lynx port published by Telegames - http://www.digitpress.com/DP/cmf/game.cmf?gameid=14740
Nekketsu Koukou Dodgeball-bu AKA Super Dodgeball(Arcade, 1987)
An excellent dodgeball game better known by its NES port.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Nekketsu_Koukou_Dodgeball-bu.png
Naxat made a PC Engine version in 1990. http://www.vgmuseum.com/images/tg16/02/nekkd.html
China Gate(Arcade, 1988)
http://i20.photobucket.com/albums/b223/NeoZeedeater/China_Gate.jpg
U.S. Championship V-Ball(Arcade, 1988)
http://www.klov.com/game_detail.php?game_id=10248
Double Dragon II: The Revenge(Arcade, 1988)
This time your girlfriend wasn't just kidnapped, she was killed. For some reason I didn't like this sequel as much.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon_II_-_The_Revenge.png
The NES version of DD2 was a completely different game but I enjoyed it more than the arcade one. Having the control reverse when you do irritated me a lot back then but I don't really mind it now. That was my only real complaint; it's still a great beat 'em up.
http://i20.photobucket.com/albums/b223/NeoZeedeater/doubledragon2nes.png
Palsoft ported the arcade game to the Mega Drive(and it blowed several goats). Naxat did a PC Engine version based on the NES game. Once again Mastertronic did the computer ports.
Block Out(Arcade, 1989)
A port of California Dreams' 3d Tetris computer game.
Downtown Nekketsu Monogatari AKA River City Ransom(NES, 1989)
This was an excellent beat 'em up/adventure game. It was later ported to the x68000 and PC Engine.
http://i20.photobucket.com/albums/b223/NeoZeedeater/rivcity.gif
WWF Superstars(Arcade, 1989)
Technos began making wrestling games with the WWF license.
Superstars was followed by WWF Wrestlefest a couple years later.
The Combatribes(Arcade, 1990)
I loved Combatribes. It often doesn't get the same respect as the Double Dragon or Kunio games but I think it's just as good as them. Picking things(and people) up and throwing them is always a good time.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Combatribes_The.png
It's too bad the SNES port sucked. I don't remember what went wrong. It had the look of the arcade game but the gameplay was screwed.
Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai(Famicom, 1990)
http://www.vgmuseum.com/images/04/downtown.html
Double Dragon 3: The Rosetta Stone(Arcade, 1990)
I hardly remember Rosetta Stone now since I only played it once but I remember it being a big disappointment.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon_3_-_The_Rosetta_Stone.png
The NES Double Dragon III on the other hand was very well-made.
http://i20.photobucket.com/albums/b223/NeoZeedeater/doubledragon3nes.png
Nekketsu Koukou Dodgeball Bu: Soccer Hen(Famicom, 1990)
This game was released domestically by Nintendo as Nintendo World Cup.
http://www.planetnintendo.com/nindb/nes/images/ss/xz_1.jpg
Soccer Hen was ported to the Mega Drive, X68000, and PC Engine. I don't know the differences between these versions since I haven't played them but the NES game was awesome.
Kunio-kun No Jidaigeki Dayo Zenin Shuugou(Famicom, 1991)
This was an excellent feudal Japan samurai themed adventure in the vein of River City Ransom.
http://dorando.emuverse.com/images/downtown-special-kunio-kun-no-jidaigeki-dayo-zen-in-shuugou.2.png
Sugoro Quest(Famicom, 1991)
This was some kind of board game/RPG. Another version was made in 1994 for the Super Famicom. http://www.vgmuseum.com/images/snes01/01/sugoro.html
Bikkuri Nekketsu Shinkiroku AKA Crash 'n the Boys: Street Challenge(NES, 1992)
In this game you competed in various events.
http://www.consoleclassix.com/info_img/Crash_N_The_Boys_Street_Challenge_NES_ScreenShot2. jpg
Shodai Nekketsu Kouha Kunio-kun(Super Famicom, 1992)
This was a sequel to the first Kunio game. I was hoping it would be the 16-bit equivalent of River City Ransom since but it isn't anywhere near as good. http://www.vgmuseum.com/pics2/riki.html
Super Double Dragon(SNES, 1992)
A worthy Double Dragon sequel although by this time Technos was no longer king of the genre, IMO(I give Capcom and Sega those honours).
http://doubledragon.classicgaming.gamespy.com/sddsnes6.gif
Shadow Force(Arcade, 1992)
This is one of Technos' most underrated games. Strangely, this beat 'em up didn't look or feel like a Technos game. It's hard to explain but it felt more like a Konami or Capcom game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/shadowforce.gif
Ike Ike! Nekketsu Hockey-bu(Famicom, 1992)
A damn fine hockey game. One thing I love about the NES is that its three best hockey games(this one, Blades of Steel, and Ice Hockey) all have a completely different feel to them.
http://dorando.emuverse.com/images/ike-ike-nekketsu-hockey-bu-subette-koronde-dai-rantou.3.png
Kunio-kun no Nekketsu Soccer League(Famicom, 1993)
Both Ike Ike and Soccer League were supposed to be released domestically as Crash 'n the Boys games but never were.
Nekketsu Kakutou Densetsu(Famicom, 1993)
This was a tournament-based fighting game. The fighting was similar to previous Nekketsu beat 'em ups.
http://www.rahga.com/nkd/c2.png
Downtown Nekketsu Baseball Monogatari(Super Famicom, 1993)
Nekketsu Street Basket: Ganbare Dunk Heroes(Famicom, 1993)
Basketball is always more fun when you can beat down your opponents.
http://www.rahga.com/nsb/sshot.gif
Shin Nekketsu Kouha Kunio-tachi no Banka(Super Famicom, 1994)
http://i20.photobucket.com/albums/b223/NeoZeedeater/BANKA_01.gif
Kunio no Oden(Super Famicom, 1994)
A puzzle game similar to Puyo Puyo from the looks of it.
Geom Cube(Playstation, 1994)
A puzzle game that looks like Block Out.
Double Dragon(Neo Geo, 1995)
Technos made Double Dragon into a fighting game for its Neo Geo debut. From what I remember it was okay.
Voltage Fighter Gowcaiser(Neo Geo, 1995)
http://www.klov.com/game_detail.php?letter=V&game_id=10347
Super Dodgeball(Neo Geo, 1996)
Definitely my favourite dodgeball game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Super_Dodge_Ball_Neo-Geo.png
Technos went bankrupt soon afterwards and company president Kunio Taki went to a company called Million which remade Super Dodgeball, River City Ransom and Double Dragon for Game Boy Advance.
http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/22/3/44/s22344_gba_10.jpg
http://i20.photobucket.com/albums/b223/NeoZeedeater/dda1pp-1.png
What are your thoughts on the company and its games? Please make additions or correct me if I'm mistaken on anything.
Minky Monkey(Arcade, 1982)
As far as I can tell, this was Technos' first game. It was a neat platformer. The object is to complete the message given up top by the monkey by gathering the correct fruits and placing them in the correct spots. You have to avoid a little bastard monkey who tries to eat the fruit.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Minky_Monkey.png
Dommy(Arcade, 1983)
A game where you have to push dominoes to the side of the screen while avoiding enemies. Once the dominoes are lined up, you knock them down and go to the next level.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Dommy.png
Scrambled Egg(Arcade, 1983)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Scrambled_Egg.png
The Big Pro Wrestling!(Arcade, 1984)
Technos has long been known for their sports games and this was their first. I haven't put much time into any of Technos' wrestling games so I can't comment on them.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Big_Pro_Wrestling_The.png
Syusse Ozumou(Arcade, 1984)
Sumo wrestling.
http://www.klov.com/game_detail.php?game_id=9990
Karate Champ(Arcade, 1984)
Karate Champ is often falsely credited as the first fighting game. Even though it wasn't first, it was still a huge milestone for the genre since it was leagues above Ultravision Karate in every aspect. Karate Champ was published by Data East but it is a Technos-developed game even though their name is absent.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Karate_Champ.png
Karate Champ seems to have initially inspired more Western developers than Japanese ones as Beam's Way of the Exploding Fist series and System 3's International Karate/World Karate Championship series closely resembled it. Data East tried suing over International Karate but they lost the lawsuit.
Mysterious Stones(Arcade, 1984)
In this game, you explored ancient ruins for treasure. I'm surprised they weren't sued for ripping off the Indiana Jones music.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Mysterious_Stones.png
Mat Mania(Arcade, 1985)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Exciting_Hour.png
Bogey Manor(Arcade, 1985)
http://i20.photobucket.com/albums/b223/NeoZeedeater/Bogey_Manor.png
Nekketsu Kouha Kunio-kun(Arcade, 1986)
This game was a turning point for the company. It was the first Nekketsu game, Technos' largest franchise. This franchise centers around a character named Kunio(named after Technos' president) and his high school called Nekketsu.
Also, it was likely the first beat 'em up as we know them. Older games like Irem's Kung Fu Master could be considered beat 'em ups but they lack the vertical movement and characters swarming around you, traits that have defined the genre from Kunio-kun onwards.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Nekketsu_Kouha_Kunio-Kun.png
In the West, Taito converted it into Renegade. Aside from the NES version, Renegade was also ported by Imagine to computers and years later by Sega to the Master System. Imagine even made their own computer game sequels.
I'm curious if the SMS version was done in-house at Sega or outsourced to another developer like many late SMS games were.
http://www.vgmuseum.com/images/sms/01/renegadeSMS.html
Solar Warrior(Arcade, 1986)
A decent run 'n gun/platform game. I think its Japanese name Xain'd Sleena sounds cooler.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Solar-Warrior.png
Double Dragon(Arcade, 1987)
Double-D needs no introduction as it was one of the biggest hits of the '80s and brought the beat 'em up genre to new heights. Everything about this game is just so memorable: the characters, moves, and awesome soundtrack.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon.png
None of the home versions of Double Dragon quite do the arcade game justice but some of them were still pretty good. The NES game was loosely based on it; the levels were different and it had an experience system where you learned moves as you went along. One major downside to this version was the lack of a two-player mode in the regular game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/DD2nes.gif
Sega's Master System version was closer to arcade game in terms of levels, graphics and being two-player but I felt the gameplay was a bit off and therefore wasn't quite as much fun as the NES version. The best thing for Double Dragon fans in the '80s to do was to buy both versions if they could. http://www.vgmuseum.com/pics3/ddragon.html
There were also some shitty Double Dragon ports by Atari for the 2600 and 7800. Binary Design/Virgin Mastertronic ported the game to home computers.
Portables weren't left out the action. Game Boy Double Dragon turned out very nicely and Virgin did their own version for Game Gear which was quite a bit different than the arcade game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/ddgg.jpg
Lynx port published by Telegames - http://www.digitpress.com/DP/cmf/game.cmf?gameid=14740
Nekketsu Koukou Dodgeball-bu AKA Super Dodgeball(Arcade, 1987)
An excellent dodgeball game better known by its NES port.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Nekketsu_Koukou_Dodgeball-bu.png
Naxat made a PC Engine version in 1990. http://www.vgmuseum.com/images/tg16/02/nekkd.html
China Gate(Arcade, 1988)
http://i20.photobucket.com/albums/b223/NeoZeedeater/China_Gate.jpg
U.S. Championship V-Ball(Arcade, 1988)
http://www.klov.com/game_detail.php?game_id=10248
Double Dragon II: The Revenge(Arcade, 1988)
This time your girlfriend wasn't just kidnapped, she was killed. For some reason I didn't like this sequel as much.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon_II_-_The_Revenge.png
The NES version of DD2 was a completely different game but I enjoyed it more than the arcade one. Having the control reverse when you do irritated me a lot back then but I don't really mind it now. That was my only real complaint; it's still a great beat 'em up.
http://i20.photobucket.com/albums/b223/NeoZeedeater/doubledragon2nes.png
Palsoft ported the arcade game to the Mega Drive(and it blowed several goats). Naxat did a PC Engine version based on the NES game. Once again Mastertronic did the computer ports.
Block Out(Arcade, 1989)
A port of California Dreams' 3d Tetris computer game.
Downtown Nekketsu Monogatari AKA River City Ransom(NES, 1989)
This was an excellent beat 'em up/adventure game. It was later ported to the x68000 and PC Engine.
http://i20.photobucket.com/albums/b223/NeoZeedeater/rivcity.gif
WWF Superstars(Arcade, 1989)
Technos began making wrestling games with the WWF license.
Superstars was followed by WWF Wrestlefest a couple years later.
The Combatribes(Arcade, 1990)
I loved Combatribes. It often doesn't get the same respect as the Double Dragon or Kunio games but I think it's just as good as them. Picking things(and people) up and throwing them is always a good time.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Combatribes_The.png
It's too bad the SNES port sucked. I don't remember what went wrong. It had the look of the arcade game but the gameplay was screwed.
Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai(Famicom, 1990)
http://www.vgmuseum.com/images/04/downtown.html
Double Dragon 3: The Rosetta Stone(Arcade, 1990)
I hardly remember Rosetta Stone now since I only played it once but I remember it being a big disappointment.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Double_Dragon_3_-_The_Rosetta_Stone.png
The NES Double Dragon III on the other hand was very well-made.
http://i20.photobucket.com/albums/b223/NeoZeedeater/doubledragon3nes.png
Nekketsu Koukou Dodgeball Bu: Soccer Hen(Famicom, 1990)
This game was released domestically by Nintendo as Nintendo World Cup.
http://www.planetnintendo.com/nindb/nes/images/ss/xz_1.jpg
Soccer Hen was ported to the Mega Drive, X68000, and PC Engine. I don't know the differences between these versions since I haven't played them but the NES game was awesome.
Kunio-kun No Jidaigeki Dayo Zenin Shuugou(Famicom, 1991)
This was an excellent feudal Japan samurai themed adventure in the vein of River City Ransom.
http://dorando.emuverse.com/images/downtown-special-kunio-kun-no-jidaigeki-dayo-zen-in-shuugou.2.png
Sugoro Quest(Famicom, 1991)
This was some kind of board game/RPG. Another version was made in 1994 for the Super Famicom. http://www.vgmuseum.com/images/snes01/01/sugoro.html
Bikkuri Nekketsu Shinkiroku AKA Crash 'n the Boys: Street Challenge(NES, 1992)
In this game you competed in various events.
http://www.consoleclassix.com/info_img/Crash_N_The_Boys_Street_Challenge_NES_ScreenShot2. jpg
Shodai Nekketsu Kouha Kunio-kun(Super Famicom, 1992)
This was a sequel to the first Kunio game. I was hoping it would be the 16-bit equivalent of River City Ransom since but it isn't anywhere near as good. http://www.vgmuseum.com/pics2/riki.html
Super Double Dragon(SNES, 1992)
A worthy Double Dragon sequel although by this time Technos was no longer king of the genre, IMO(I give Capcom and Sega those honours).
http://doubledragon.classicgaming.gamespy.com/sddsnes6.gif
Shadow Force(Arcade, 1992)
This is one of Technos' most underrated games. Strangely, this beat 'em up didn't look or feel like a Technos game. It's hard to explain but it felt more like a Konami or Capcom game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/shadowforce.gif
Ike Ike! Nekketsu Hockey-bu(Famicom, 1992)
A damn fine hockey game. One thing I love about the NES is that its three best hockey games(this one, Blades of Steel, and Ice Hockey) all have a completely different feel to them.
http://dorando.emuverse.com/images/ike-ike-nekketsu-hockey-bu-subette-koronde-dai-rantou.3.png
Kunio-kun no Nekketsu Soccer League(Famicom, 1993)
Both Ike Ike and Soccer League were supposed to be released domestically as Crash 'n the Boys games but never were.
Nekketsu Kakutou Densetsu(Famicom, 1993)
This was a tournament-based fighting game. The fighting was similar to previous Nekketsu beat 'em ups.
http://www.rahga.com/nkd/c2.png
Downtown Nekketsu Baseball Monogatari(Super Famicom, 1993)
Nekketsu Street Basket: Ganbare Dunk Heroes(Famicom, 1993)
Basketball is always more fun when you can beat down your opponents.
http://www.rahga.com/nsb/sshot.gif
Shin Nekketsu Kouha Kunio-tachi no Banka(Super Famicom, 1994)
http://i20.photobucket.com/albums/b223/NeoZeedeater/BANKA_01.gif
Kunio no Oden(Super Famicom, 1994)
A puzzle game similar to Puyo Puyo from the looks of it.
Geom Cube(Playstation, 1994)
A puzzle game that looks like Block Out.
Double Dragon(Neo Geo, 1995)
Technos made Double Dragon into a fighting game for its Neo Geo debut. From what I remember it was okay.
Voltage Fighter Gowcaiser(Neo Geo, 1995)
http://www.klov.com/game_detail.php?letter=V&game_id=10347
Super Dodgeball(Neo Geo, 1996)
Definitely my favourite dodgeball game.
http://i20.photobucket.com/albums/b223/NeoZeedeater/Super_Dodge_Ball_Neo-Geo.png
Technos went bankrupt soon afterwards and company president Kunio Taki went to a company called Million which remade Super Dodgeball, River City Ransom and Double Dragon for Game Boy Advance.
http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/22/3/44/s22344_gba_10.jpg
http://i20.photobucket.com/albums/b223/NeoZeedeater/dda1pp-1.png
What are your thoughts on the company and its games? Please make additions or correct me if I'm mistaken on anything.