View Full Version : zelda: lttp in a min and a half?
its_hey_ma
01-10-2006, 06:37 PM
I know everyone has seen the video where it was beat under 1 min 30sec., but can anyone explain it. It still boggles my mind and I've tried to do that wierd backwards speed walk thing with no avail
Bleetness
01-10-2006, 06:38 PM
You got a link to said video? Thats like a record damn, I mean Mario 64 in 20 minutes I can understand, since its broken as hell. But this in 1 minute and 30 seconds?
MarkMan
01-10-2006, 06:47 PM
I've seen this video, and the glitch he uses was pretty cool looking lol.
Never seen that yet. Forgot where I DL'd it though :/
Atari 5200
01-10-2006, 06:56 PM
Here is a two minute one:
http://media.spikedhumor.com/10105/linktothepast_140.wmv
tholly
01-10-2006, 07:18 PM
Here is a two minute one:
http://media.spikedhumor.com/10105/linktothepast_140.wmv
to me, that isnt really beating a game quickly....its just going from start to end sequence quickly...he didnt beat anything...just used a games exploits to see something early.....
....now im not saying it didnt take skill and searching to find out how to do that / do that, but it isnt beating the game...
its_hey_ma
01-10-2006, 07:52 PM
Ok, so it took 1 min 45 sec to beat. I was off by 15 seconds. But this is the link:
http://media.spikedhumor.com/10105/linktothepast_140.wmv
Anyone have any clue how he did that though, as I can't seem to figure it out. I also can't figure out that super fast moonwalk he had going on
its_hey_ma
01-10-2006, 07:59 PM
Also, on the topic of super fast game beatings, does anyone else have links to stuff like this? Such as the Mario 64 or that super fast mario bros one? Or any others
SkiDragon
01-10-2006, 08:24 PM
Yeah, I could beat it fast too if I cheated.
its_hey_ma
01-10-2006, 08:26 PM
Yeah, I could beat it fast too if I cheated.
Please, do cheat. And then send me your video of you doing it along with an explanation on how you did it. Cheat or not, I'd like to know how it was done
roushimsx
01-10-2006, 08:43 PM
There's a shit load of awesome speedruns at Speed Demos Archive (http://speeddemosarchive.com/), but some of those video captures suck hardcore. It's like they recorded it on a videotape in SLP mode then rerecorded to another vhs tape in SLP mode and then captured off of that (Mario 64, in particular)
If there's one thing I like about the tool assisted videos, it's that they're clean, direct captures from the emulators. There's a ton of them on Bisqwit's site (http://bisqwit.iki.fi/nesvideos/). In particular I reccomend the Megaman X & X2 dual speed run (http://bisqwit.iki.fi/nesvideos/750S.html), which is quite an ingenious feat.
its_hey_ma
01-10-2006, 08:47 PM
Thanks for the links
its_hey_ma
01-10-2006, 08:56 PM
There's a shit load of awesome speedruns at Speed Demos Archive (http://speeddemosarchive.com/), but some of those video captures suck hardcore. It's like they recorded it on a videotape in SLP mode then rerecorded to another vhs tape in SLP mode and then captured off of that (Mario 64, in particular)
If there's one thing I like about the tool assisted videos, it's that they're clean, direct captures from the emulators. There's a ton of them on Bisqwit's site (http://bisqwit.iki.fi/nesvideos/). In particular I reccomend the Megaman X & X2 dual speed run (http://bisqwit.iki.fi/nesvideos/750S.html), which is quite an ingenious feat.
What do I need to be able to view the files on that site?
FireMillen
01-10-2006, 08:59 PM
Not sure the details but I heard that in order to do this cheat you have to be able to press left and right at the same time
Again, not sure, but maybe he either modified a controller or used emulation to do it.
Leroy
01-10-2006, 09:17 PM
Oh, he beat it on an emulator. How cute. :roll:
its_hey_ma
01-10-2006, 09:21 PM
Oh, he beat it on an emulator. How cute. :roll:
Is this for sure? Cause I was really hoping this was possible on the console :/
Bleetness
01-10-2006, 09:31 PM
Im sure you can, just gotta break your controller.
Bleetness
01-10-2006, 09:42 PM
Oh heres the mario 64 speed run. He uses a few glitches, But its somewhat entertaining. http://www.spikedhumor.com/articles/238/20_minute_Mario_Bros_64.html
Jorpho
01-10-2006, 09:53 PM
Wasn't this discussed in an earlier thread? I pointed out http://www.kontek.net/davidwonn/ at the time as a good source for the various Zelda glitches. The glitch in question requires you to press up and down on the D-pad at the same time, though (perhaps left and right works as well, as previously stated), so it doesn't seem to be listed. There are still some ways to reach the ending unusually quickly, though.
(Did you know it's possible to beat Link's Awakening in five minutes? You don't even need to bust your controller for that one.)
its_hey_ma
01-10-2006, 09:59 PM
well, i can press up and down at the same time without breaking my controller via the power plug so I'll try that out. Yeah, it was brought up earlier in a castlevania thread, out of the blue actually. I'm still interested in how it happened
its_hey_ma
01-10-2006, 10:07 PM
Oh heres the mario 64 speed run. He uses a few glitches, But its somewhat entertaining. http://www.spikedhumor.com/articles/238/20_minute_Mario_Bros_64.html
that one was pretty cool
pseudonym
01-10-2006, 10:11 PM
you can read about glitches, zelda lttp in particular, from zanapher's glitch faq on gamefaqs. it's a great read imo.
in order to watch the movies on bisqwit's site you need an emulator that can replay the movies and the correct rom or the replay will desync. i have the fceu emulator with replay if you want me to email it to you.
a lot of the techniques in these movies are near-impossible/impossible to do on the real nes but they are fun to watch and it clearly states what these movies are on site - ie: TOOL-ASSISTED movies.
its_hey_ma
01-10-2006, 10:23 PM
you can read about glitches, zelda lttp in particular, from zanapher's glitch faq on gamefaqs. it's a great read imo.
in order to watch the movies on bisqwit's site you need an emulator that can replay the movies and the correct rom or the replay will desync. i have the fceu emulator with replay if you want me to email it to you.
a lot of the techniques in these movies are near-impossible/impossible to do on the real nes but they are fun to watch and it clearly states what these movies are on site - ie: TOOL-ASSISTED movies.
Yeah, if you could send that to me that would be awesome. My email is rabvefn@yahoo.com Also, if you could send some crude type of instructions so I have some idea what I'm doing that'd be awesome. Thanks again
roushimsx
01-11-2006, 07:22 AM
What do I need to be able to view the files on that site?
Like pseudonym said, you'll need the same emulator and rom that the player was using to record the runs (same region and version number) if you want to watch the small files, otherwise you're boned and stuck downloading the huge ass videos (which are cool for rocking out to on a lunch break at work).
For MP4s, you just need the latest ffdshow and a media splitter, like MatroskaSplitter. You can find both at the x264 cvs page (http://x264.nl/). You could also just use VideoLanClient (http://www.videolan.org/) and bypass the need to install anything, but VLC has a crappy interface :(
Nature Boy
01-11-2006, 08:57 AM
The SM64 video is amazing - I watched it a few months back and I played that game for days afterward, partly to try some of the tricks (like the butt bumping up the stairs), partly cause I forgot how much I enjoyed that game.
Towlie2110
01-11-2006, 10:49 AM
Man games in the Old days were from start to finish.
Now a days people do speed runs Mission to Mission.
I think it all started with Goldeneye 64 offering players a chance to unlock a secret code if they beat the levels in under a time limit. This increased the replay value insanely.
Wow who knew Michael Jackson could teach us so much about Zelda?
zerohero
01-11-2006, 02:06 PM
I'm sorry, but I don't consider cheating a speed run at all. The guys at the linked site are the only one's who beat the game without cheats. This guy is just a haxor, and I don't give any speed credit to him for it.
mills
01-11-2006, 03:12 PM
Will this argument never end...
nobody is cheating, they are using tools to overcome the limitations of human play, and to make entertaining videos.
It's that simple. Jackass.
This is clearly explained in the FAQ section of the site where the videos originate from.
http://bisqwit.iki.fi/nesvideos/
SegaAges
01-11-2006, 04:55 PM
i've seen the tool assisted zangief perfect (somebody posted a link to it here in a post).
I know that he didn't do it personally, but it was very entertaining to watch.
it is like watching the movie hackers, we all know being a hacker is not like that in real life, but it is entertaining to think that it is.
that is how these are, we all know that many tool-assisted videos are not how it would happen if you tried to do this on a console, but it is very entertaining to watch.
it is all in fun fellas, that is all.
SkiDragon
01-11-2006, 11:15 PM
When I say cheating, Im not in this case referring to the runs that pretend to be possible. Im talking about the title video, ALLTP. Walking through random walls to the last boss, then not even defeating him, is cheating any way you look at it.
LocalH
01-12-2006, 12:17 AM
Not in my opinion. Cheating, to me, is defined as either using predefined codes that make the game easier (cheats that increase difficulty are acceptable in my eyes, of course), or hacking the game to produce the results you want. This is neither, and while it's the result of exploiting a glitch, it's not cheating because it's possible with an unmodified game. Even if a particular glitch requires single frame precision, it's still technically possible on an unmodified game, even if it's practically impossible. Of course, such glitches would not be accepted by a group that only accepts realtime runs on real hardware.
The only reason for calling tool-assisted speedruns "cheating" are to denigrate them. Denigrate those who pass TAS runs off as realtime runs, not the people who make them. If you don't like them, just don't watch them.
its_hey_ma
01-12-2006, 12:26 AM
So my question I guess is this: With a fully un-modified-in-any-way snes, controller, and alltp cart, is this possible? Cause if I ever figure out why my snes stopped working I will be trying it
Jorpho
01-12-2006, 12:40 AM
You might be able to accomplish something similar, but no, it seems you would not be able to exactly reproduce this video with a stock SNES.
As previously mentioned, there is a document at GameFAQs which appears to explain this in better detail than Mr. Wonn.
Nature Boy
01-12-2006, 09:14 AM
Walking through random walls to the last boss, then not even defeating him, is cheating any way you look at it.
But how different is finding a bug in the software now as compared to back in the early 80s, when people would 'fry' their VCS to see what they could do to the code?
It's simple fun and there's no need to get on any soapboxes here people.
FantasiaWHT
01-12-2006, 01:10 PM
of course exploiting a glitch is cheating. That doesn't denigrate what they accomplished tho, it still has a measure of impressiveness to it.
LocalH
01-12-2006, 02:52 PM
I still don't call it cheating, because one could theoretically feed the controller input to an unmodified SNES with unmodified LttP cart, and have it work, barring any lag frames on hardware that didn't appear in emulation.
Of course, this is a difference of opinion really, so I'm just stating mine.
Jorpho
01-12-2006, 03:01 PM
I still don't call it cheating, because one could theoretically feed the controller input to an unmodified SNES with unmodified LttP cart, and have it work, barring any lag frames on hardware that didn't appear in emulation.
But there is no way to duplicate that precise controller input (that is, holding up and down at the same time) with an unmodified SNES controller.
LocalH
01-12-2006, 09:04 PM
The controller is inconsequential. What about a hypothetical third-party controller that allowed you to do so? What if you have a controller that is worn such that you can do it without any modification whatsoever (if it's even possible to be worn down in such a fashion)?
I agree, such a glitch shouldn't be accepted for a realtime speedrun, since it sort of defeats the purpose of playing the game. But it's not a cheat at all, in my opinion. I might be splitting hairs here, but once again it's just my opinion.
Towlie2110
01-12-2006, 09:45 PM
In my opinion....
If Link so chooses to moonwalk to the final level within a minute and forty seconds, than I say....
"He made thriller man.....Thriller"
its_hey_ma
01-12-2006, 10:26 PM
I still don't call it cheating, because one could theoretically feed the controller input to an unmodified SNES with unmodified LttP cart, and have it work, barring any lag frames on hardware that didn't appear in emulation.
But there is no way to duplicate that precise controller input (that is, holding up and down at the same time) with an unmodified SNES controller.
My controller is completely unmodified and in almost new condition, but I think I could do it. This is just giving me an excuse to find a cure for my broken snes!
Poofta!
01-13-2006, 04:19 PM
Man games in the Old days were from start to finish.
Now a days people do speed runs Mission to Mission.
I think it all started with Goldeneye 64 offering players a chance to unlock a secret code if they beat the levels in under a time limit. This increased the replay value insanely.
Wow who knew Michael Jackson could teach us so much about Zelda?
it definately did not start w/ goldeneye, since most of hte speed runs are NES games.
LocalH
01-13-2006, 08:23 PM
Speedrunning actually started with Doom, as I understand it.