View Full Version : Your favorite game Instructions or inserts?
KingCobra
01-21-2006, 11:22 PM
I score'd a copy of Tapper for Colecovision off ebay last week :eek 2: This has got to be one of the coolest foldout instructions ever.
Anyone else have some favorite game instructions?
Hmm? I really dug the instruction book that came with Pitfall! II - Lost Caverns by Activision for the Atari 2600. It was like a diary if I remember. It just added to the overall feel for the game, it really got me into it.
keiblerfan69
01-21-2006, 11:54 PM
I love the way the GTA manuals are.
The fallout manual is really nifty.
The vault dwellers guide I do belive.
Joker T
01-22-2006, 12:15 AM
I just like when they are in color LOL
christhegamer
01-22-2006, 12:29 AM
I like the fold-out for the NES satelite; It shows a lot of Nintendo's products in it.
boatofcar
01-22-2006, 12:40 AM
The Activision 2600 manuals are my favorite. They all have some kind of theme, depending on the game.
http://www.atariage.com/2600/manuals/RiverRaid/m_RiverRaid_1_thumb.jpg
Of course, all the Engrish in the early NES manuals warrants some recognition too.
Anybody remember which instruction book this came from?
"Capture special magic items to help you burst the beasties!"
LOL
Dimitri
01-22-2006, 12:40 AM
The manual for Uniracers is hilarous.
That is all.
Blitzwing256
01-22-2006, 02:04 AM
ultima exodus and its cloth map was super neat, always wanted to get avatar with its map and ankh.
star tropics gets an honorable mention for its "letter"
dragon warrior3/avatar/final fantasy for the nes were neat for thier hintbook/manauls
and thats all I can think of for now.
I was absolutely in love with the manuals for Zelda and Zelda II. The gold cover. The color illustrations. I literally carried them around with me as much as possible.
Ed Oscuro
01-22-2006, 02:44 AM
The fallout manual is really nifty.
The vault dwellers guide I do belive.
Sigh, I've got the crappy two-game pack, not an original boxed Fallout...will have to add that back onto the list of "games to get," then.
The original manuals for Akumajo Dracula (that's Castlevania) games hold a special place in my heart, certainly.
Gotta agree with Blitzwing, the cloth map and the chunky pasteboard-like books for Ultima III are awesome.
I'll have to think this over...I can't think of anything right away, but I've got a number of games to think about...will say that the manuals for the Mega Drive Phantasy Star releases are great :)
McBacon
01-22-2006, 05:01 AM
The japanese N64 games are cool, they have a card with a big image of an N64 controller and then descriptions of what each button does.
jajaja
01-22-2006, 05:18 AM
The manuals for the old NES games like Metroid, Zelda and Kid Icarus are pretty cool, with the stories and cartoony pics at the begining :)
Ruudos
01-22-2006, 06:21 AM
The manual for Uniracers is hilarous.
That is all.
What was so special about that one?
I like Rad Gravity's manual. The comic inside of it.
Julio III
01-22-2006, 07:35 AM
Old PC games, especially for adventure games used to be absolutely brilliant and usually had other things in the box.
Not as old as the ones I'm thinking of but Starship Titanic had great content. The whole manual and also the in-flight magazine were funny and well written by Douglas Adams and had relevance to the game and the inclusion of 3D glasses for no apparant (or I've forgotten) reason was good too.
phreak97
01-22-2006, 07:50 AM
it's not classic, but the manual for band brothers is pretty original, its a series of posters advertising each part of the game to tell what it is. i mean, real posters you could put on your wall, not a book which has pages that look like posters or anything.
The Odyssey instructions were excellent. Interplanetary Voyage stated you're an astronaut in space on a mission....
VCS Activisions were my faves as well.
Lynx fold-out instructions are cool.
Star Saga 1 and 2, although it was more for the game and not instructions.
kirin jensen
01-22-2006, 07:39 PM
Quest for the Rings's instruction manual looks pretty cool.
KC Munckin is awesome merely for the 'program your own maze' instructions.
Schenley
01-22-2006, 10:11 PM
The Manual that comes with the Messiah Generation NEX is awesome. It's shaped like a NES cart.
http://www.playmessiah.com/product/images/PS_Big/PS_NEX_big7.jpg
GetImOliver
01-22-2006, 10:31 PM
Does the Earthbound guide count? Cause that thing was awesome!
XYXZYZ
01-22-2006, 10:53 PM
Definately Legend of Zelda, with the detailed story and animation cel images, it made the game much more exciting for us kids with healthy imaginations. Really, I can't imagine those who played it without seeing the manual had half as magical an experience as we did.
I still have my original Zelda manual. I take it out and thumb through it every now and then.
Steven
01-22-2006, 11:08 PM
I just like manuals that show care and character went into them. Earthworm Jim 2 comes to mind.
Pandemonium! on Saturn; the manual highlighted all 22 levels, and it pumped me up to play through each level. Good stuff.
Also, Last Bronx (SAT) had a very "edgy mean" manual. Take a look, it's in a book...
2P Mode
If you got friends, that is, this mode is useful
something like that, and many others..
KingCobra
01-23-2006, 12:33 AM
The Manual that comes with the Messiah Generation NEX is awesome. It's shaped like a NES cart.
What a trip! Looks cool 8-)
Dimitri
01-23-2006, 12:42 AM
The manual for Uniracers is hilarous.
That is all.
What was so special about that one?
Quoted from Wikipedia:
"Even the instruction manual was unusual, using an extremely non-serious and tongue-in-cheek tone throughout. A particular example could be the entire page dedicated to the instruction manual itself, which then manages to change the topic to how small pizzas '...are about the size of a CD and cost twice as much.'"
Complete transcription:
http://www.gamersgraveyard.com/repository/snes/manuals/manuals/uniracers.txt
smokexx
01-23-2006, 09:07 AM
I always like the manual for super mario bros\duck hunt for the nes. I liked how it shows you how to kill the enemies and use the spring boards and what not. Also the cover looks pretty neat I thought
squidblatt
01-23-2006, 11:23 AM
The Infocom instructions were always good, but the best intructions came from Microprose. They were typically over 100 pages and included tons of background. Reading one was like reading a good book.
Ed Oscuro
01-23-2006, 11:25 AM
The japanese N64 games are cool, they have a card with a big image of an N64 controller and then descriptions of what each button does.
Oh, that's right. Super Metroid has a similar item card.