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unwinddesign
01-26-2006, 08:16 PM
As many of the other 360/Live owners on here may have noticed, the demo for the game Full Auto was released recently. It had been available on the newstand with the new OXM, but it's now free for download on the Xbox Live Marketplace. Here's my thoughts on the demo.

If you've played Burnout 3/Burnout Revenge and Vigilante 8, think of Full Auto as a head on collision between the two. You've got the speed and insanity of Burnout coupled with the blow *(% up mentality of Vigilante 8. The basic premise of the game pits you in a race against 7 other players. The catch is, each of you is armed to the teeth with a two weapons each -- these vary from missiles to shotguns. The goal is not only to win the race, but to blow your opponents to kingdom come (along with the surrounding environment), earning "wreck points." There are various goals set before the race for you to achieve, such as finish 1st with 100,000 wreck points, etc.

The graphics in the game look excellent. The physics engine is robust, with shit flying all over the screen every which way. Particle effects flood over your car, making it difficult to see through the smoke, fire and sparks being thrown about. The adrenaline created by the utter carnage unfolding before your eyes usurps even the rush that the Burnout series' amazing speed gives. Even though Full Auto is a tad slower than Burnout 3/Revenge, the multitude of explosions more than make up for it. Seriously, your adrenaline will be kicked in to over-drive from all the crazy shit blowing up around you.

The music fits the game well, as do the sound effects. This game is loud, and the sounds of crunching metal, breaking glass, and exploding missiles are all spot on. The game sounds like it should, and the sounds adds to the whole crazy as shit atmosphere.

What the developers are advertising most is the "unwreck" feature in the game. Revolutionary? Maybe, it's really debatable. It's basically what I like to call an "in game mulligan" -- that is, if you fuck up a turn, just do it over. It works well, and it alleviates the frustration of CONSTANTLY restarting after crashing 2 seconds after a race begins. It's really nice to have in a game like Full Auto, since the game is so much about risk taking -- should I take that jump (even though I don't know where in the name of fuck it leads) -- or should I play it safe? Hell, you can have it both ways now -- screw up the jump, "unwreck," and just go the safe route. It opens up some neat possibilties, and it'll be interesting to see what the developers do in later levels.

Unfortunately, there are some extremely glaring problems in Full Auto, and they do hamper the fun a good bit. Number one on the list is slowdown -- this game has A LOT of it. Things will slow down to a crawl if everyone decides to fire off their weapon at once; I also noticed some complete jumps in frame rate when going around certain corners. I don't know if this is just a problem with streaming data off the hard drive, or if it's an optimization problem, but it does hurt the flow of the game a bit.

Secondly, the boost just feels lame, especially in comparison to Burnout's. It doesn't feel like a rush at all. Not well done. Sometimes it feels like you are going slower than you were prior to initiating the boost.

Finally -- and this might strike some as a non-issue, or bizarre complaint -- there's no way to defend against attacks. This might be limited to the demo, but the only way to avoid getting hit by an impending missle is to veer off the side of the road. Your armor deteriorates extremely fast when there's two or three people on your tail, almost encouraging the player to hang back and take pot shots at the race leader. I guess this is the point, but still, some sort of "blocking" or evasion technique would be cool.

I also was wondering a few things while I was playing:

-How is unwreck going to work online/split-screen?
-How many total cars/tracks are there going to be?
-How is progressing through the game going to work (i.e. similar to Burnout, or something different)
-Is Xbox Live multi-play going to be able to keep up with the game's carnage?

Despite its flaws, I'm still psyched for Full Auto's release. If you haven't already, go on over and download the 600+ MB demo and fire it up. It's a good time, and it's free.

-hellvin-
01-26-2006, 08:56 PM
I'm pretty sure the rewind is not going to work online at all, just like aftertouch in burnout 3. Personally, I'm rather disappointed in the game so far. One of the things that kinda annoys me, is the way the car drives. It feels like I'm floating on ice, and that the cars "sway" more than turn. It feels extremely like crazy taxi or something. I have a feeling it's turned out like that to make aiming easier. I also have to agree that the fighting in this game is a little bit screwed. If you're in first, you're basically going to get raped. Missiles, shotguns, machine guns. Pretty quick deaths most of the time if you're not swerving like crazy. The catch up AI is VERY quick too, most of the time when you blow away a car, it's right on your ass again, probably to keep the combat flowing.

I'll read up on the final product when it comes out, but I don't think I'll be plucking it up right off the shelf as of now.

swlovinist
01-26-2006, 10:32 PM
After playing the demo, I can understand why Sega has waited to release this game. My first game I got stuck in the wall :/, and after playing it a little more, this game does not need to come out, espically $60. I am a huge Sega Fan as well as a supporter of the 360, but shit like this just hurts what the system is really capable of. For all the slowdown and bugs, I hope the finished product plays better. I stick with my $20 Burnout 3 and Xbox.

keiblerfan69
01-26-2006, 11:23 PM
I like it but the cars just feel like they are on ice. I mean even the Ice Racing in Rally Sport 2 didn't feel like ice this much.

Gamereviewgod
01-26-2006, 11:46 PM
I didn't mind the controls at all. What bothered me was how much was going on. It's impossible to keep track of other cars, huds, blowing buildings, shortcuts, and always remember to race at the same time.

That said, I think just running around and blowing things up will be enough to carry this one. The explosions, particles, and general destruction is incredible and fun.

Johnny_Rock
01-27-2006, 12:54 AM
Overall im unimpressed by the demo. Its not thats its a bad game its that it has so meny little annoyances that i couldent spend enough time with the game to like it more. Also getting kicked back to the dashboard after a race is bullshit.

PDorr3
01-27-2006, 03:08 AM
I played the demo and feel it is not as great as it could have been. It just feels like a almost budget title to me, I mean the first thing that struck me is that each car only has two weapons, I mean come on....

Definitly seems worth a rental, but with tax and all, I dont think its worth $65...

segagamer4life
01-27-2006, 08:48 AM
yeah, sega confirmed that the unwreck option won't be available in online play, so that (imo) kinda stinks, but I am still optemistic about this, but right now its a rental, I have to see where they take the finished product.

DJ_DEEM
01-27-2006, 11:56 AM
i wasnt impressed with ANYTHING about this demo, the cars drive like crap, weapons suck, graphics arn't anything special, after playing nfs and pgr its hard to go to the cheesey arcade style graphics. The only cool factor was the crash rewind but i won't even rent this one, it was a bad move on there part releasing this demo becasue i know personally i was looking forward to this title and probably would have just picked it up without ever waiting for reviews, thanks for saving me 60 bucks, now back to nfs

rjohnson
01-28-2006, 01:35 AM
Thanks for the heads up...

Saving $60 is great after i blew a coupla hundred at GameCrazy this week...

GOD...Please...NO MORE SALES for a while...


:D

pacmanhat
01-28-2006, 02:31 AM
I was impressed but not amazed with the demo. The controls felt EXACTLY like Crazy Taxi, which isn't necessarily a bad thing. It WILL take some serious getting used to, though. If the game offers a really diverse mode set and plenty of replay value, I'll pick this one up. I'm cautiously optimistic, but no more or less excited about it than I was before.

Joker T
01-28-2006, 09:27 AM
I tried it at my friends, I liked it alot. I wonder if we played the same game.

MuppetMaster
01-28-2006, 12:29 PM
I liked it :D Bottom line is its fun, not a technical juggernaut, not God's gift to racing or combat games BUT it gives you that fast unrealistic arcade fun that Sega is known for. Play it, love it or hate it; I for one will be pre-ordering it later today.

just my .02

GrayFox
01-28-2006, 12:56 PM
Fantastic great game? Who knows.

Fun game to play? Yeah.