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smokehouse
02-04-2006, 05:45 PM
Well it’s about time. I finally got my hands on a good ridiculously close to arcade if not arcade perfect version of Street Fighter II Championship edition. Now I can finally do a SNES-vs-Genesis-vs-PC Engine-vs-arcade review. This debate was HUGE back in the day and I finally wanted to lay it to rest once and for all. Which title is closer to the real thing?

Here’s the stuff (PC Engine not shown):
http://static.flickr.com/25/95484668_a0303e9e47_o.jpg

SNES- Original deck with S-Vid output and Street Fighter II Turbo

Genesis- Original Genesis one unit with composite output and Street Fighter II Special Champion Edition

PS2- Original PS2 with S-Vid output and Capcom Arcade Classics Collection/Street Fighter II Champion Edition

PC Engine Duo with composite out and Street Fighter II Champion Edition

I get to do my own comparison and on my own equipment. Screw all the EGM and Gamefan reviews, I get to see first hand now.

PS2- Capcom Classic Collection
http://static.flickr.com/21/95484663_93f3165226_o.jpg
Graphics
Well, what can I say? Capcom ACC is as close to the arcade as you’re going to get, period. It’s all here, everything is great looking, it has the full arcade animation and has tons of shading and colors.

Sound
Same as above, it’s just like the arcade version, perfect.

Gameplay/controls
With the standard Playstation Dual Shock controller this game is cumbersome and clumsy. I absolutely despise using this controller for this game. Now, using the Street Fighter Arcade Stick is another story entirely. This thing rocks. The action is smooth and responsive and all those moves I memorized in the arcade came back to me instantly. Of all the controllers on the three systems this was the best to use by a long shot.

Genesis- Street Fighter II Special Champion Edition
http://static.flickr.com/41/95484660_a3bb64b1bf_o.jpg
Graphics
I know I tend to be a bit of a Nintendo fanboy but I found the Genesis version of SFII to be a big let down in the graphics department. Look at the screen shots, they speak for themselves. The Genesis version sports the worst colors, the worst detail, the worst animation and the smallest on screen fighters.

Sound
Completely sub par. Everything is intact but is so grainy. The soundtracks are tinny and the sampled voice effects are crap.

Gameplay/controls
This is the Genesis version’s redeeming quality. It plays well, not as good as the PS2 but very close. I found the response to be a bit slower which made pulling off some combos more of a challenge but all in all it’s pretty fun to play. Using the standard Genesis 3-button is completely out of the question, what a pile that thing is. I even found myself disliking the clunky Genesis 6-button. Although far better than the 3-button it’s not as good as the SNES controller.

SNES- Street Fighter II Turbo
http://static.flickr.com/27/95485069_b0872da6af_o.jpg
Graphics
Decent. Not nearly as good as the PS2 but I consider it to be the middle ground between the PS2 and the Genesis. The fighters are better drawn whith more detail and better shading. The character animation also seems to be slightly better than on the Genesis. There isn’t much more background animation when compared to the Genesis version but the detail and colors are closer to the PS2 version overall.

Sound
Again, it seems to be a middle ground. Not bad, not perfect though. The voice is all there and is arcade perfect I must say though. The music is bit flawed but tolerable.

Gameplay/controls
Personally, I like the SNES controller for SFII. Other than a few moves I consider it to be better than the Genesis 6-button and the PS2 Dual Shock. The moves seem to be easier to pull off. Like the Genesis version the SNES version is fun to play as well.

PC Engine- Street Fighter II Champion Edition
http://static.flickr.com/41/95512700_7d58670ebf_o.jpg

Graphics
It seems to be the most flawed of the bunch, or possibly not. It's kind of hard to tell. In some ways it's better than the Genesis version, in others it's not. The characters are ok in size but the color palate is the worst (at least I think so). The animation is all there though. It's kind of a tough call.

Sound
If the SNES has the best sound and the Genesis is the worse then the PC Engine version is in the middle of the two. Not as good as the SNES but not as bad as the Genesis. The voice samples are notably better than the Genesis but again, not as good as the SNES.

Gameplay/controls
This is the hard part. I only have the standard 2 button controller and although the moves are easy to pull off, only having 2 buttons really sucks. Like the other two (SNES, Genesis) this game is great to play…if I only had a better controller!



Here’s the in game screenshots, same level and characters for all. Decide for yourself, which looks better. (1=PS2, 2=SNES, 3=Genesis, 4=PC Engine)

http://static.flickr.com/30/95484666_0c72128699_o.jpg
http://static.flickr.com/19/95484667_65df5128fa_o.jpg
http://static.flickr.com/39/95484665_9aba5a9fc6_o.jpg
http://static.flickr.com/38/95512701_9aded179d7_o.jpg
(Note the use for the Japanese name for Balrog in the PC Engine version, he was originally M. Bison)

Overall the three are fun to play, with a good controller there isn’t much of a difference. If closeness to arcade perfection is what you’re seeking then the SNES wins out with better-sampled voices, graphics and sound. Like in the title of this post one winner has to be crowned so my award goes to the SNES version. It’s simply closer to the PS2/arcade version.

keiblerfan69
02-04-2006, 05:56 PM
Damn, there is a big difference in all of those. I'm surprised that the PS2 is the best one but yeah you can really tell the Genny one looks like crap. Great Job man. I'm gonna give you some meseta for doing this.

MegaDrive20XX
02-04-2006, 06:02 PM
Excellent observation smokehouse, I tip my hat to you!

One thing you'll notice between the SNES, PS2, and the Genesis is that the original arcade intro (Two guys fighting in the street) is only in the PS2 and Genesis verison.SNES left it out.

Yet the US verison of SF2 SCE on Genesis has that censored (Two white guys instead of a black guy and a white guy). While the Japanese Megadrive left it.

Also, you need to get PC Engine verison of SF2 Champion Edition my friend...then we can really put to the ultimate test :)

I won't include PS1 SF Collection, since the Capcom Classics Collection is a port of that.

Overall, awesome job Smokehouse! It's awesome to see how this game was altered from it's big brother


I like how the Genesis verison says "1up" or "2up" instead of "1P" and 2P" for some odd reason...I guess if you stomp on balrog's head you get a 1up?

MarkMan
02-04-2006, 06:03 PM
Nothing beats the arcade version... the PS2 one has it's issues from being an arcade perfect port, but IMO it's still the best one out there.

Nice lil' piece you put together.

smokehouse
02-04-2006, 06:25 PM
Oh CRAP!!! I have the PC Engine version, let me make some changes!

MegaDrive20XX
02-04-2006, 06:37 PM
Oh CRAP!!! I have the PC Engine version, let me make some changes!

Awesome! Now we're cookin with gas! :D

robert.rattray
02-04-2006, 06:49 PM
I have the FM Towns and Sharp X68000 versions, which are pretty good ports - I will take some screenshots and post them when i get the chance.

I also have the ZX Speccy, C64, Gameboy, Amiga and Atari ST versions, but they are all pretty bad and probably do not warrant a comparison... LOL

Joker T
02-04-2006, 06:55 PM
Very nice job :)

smokehouse
02-04-2006, 06:56 PM
Pc Engine stuff added.

I'd like to see the Marty version. If you post a link I will add the picture to my post so you can do a direct comparison.

KingCobra
02-04-2006, 07:06 PM
Nice! You forgot the Dreamcast version though SSF X(JPN)

smokehouse
02-04-2006, 07:08 PM
Sorry, I don't have a DC anymore.

KingCobra
02-04-2006, 07:25 PM
That's the one thing I hate about the Genny, Damn muddy ass picture, though I love that game with the Genny 6 button contriller. SNES is awesome with the S-video IMO, hate the pad though.

smokehouse
02-04-2006, 07:29 PM
That's why I said the SNES and Genesis version is very similar in terms of gameplay. It basically boils down to which controller you like the best.

The only reason for the SNES win is the graphics and sound.

MegaDrive20XX
02-04-2006, 07:48 PM
Nice! You forgot the Dreamcast version though SSF X(JPN)

I think this thread just wants to stick with "SF2 Champion Edition". Super SF2 Turbo is for another day :)

MegaDrive20XX
02-04-2006, 07:53 PM
I also have the ZX Speccy, C64, Gameboy, Amiga and Atari ST versions, but they are all pretty bad and probably do not warrant a comparison... LOL

Only one I wouldn't use, is the Gameboy one, since 3 characters are missing...E.Honda...Vega/Balrog..Dhalsim..

as for the other four, I don't know much about..:(

robert.rattray
02-04-2006, 10:50 PM
Only one I wouldn't use, is the Gameboy one, since 3 characters are missing...E.Honda...Vega/Balrog..Dhalsim..

as for the other four, I don't know much about..:(

Funnily enough out of the 5 ports, the Gameboy version is the one I play the most. Its far too easy, but its good for pick up and play fun.

The speccy version is horrendous, making you search through the tape for Characters and Scenery. The C64 version looks like animated vomit, and the ST and Amiga versions were meant to be playable with a 1 button joystick @_@

MegaDrive20XX
02-04-2006, 10:58 PM
I remember that port well, GameBoy had a 2 player link up mode as well and had Super GameBoy feature to give the real SF character background boarders from the Arcade.

Which makes me wonder, if GameBoy could do that, then why couldn't GameBoy Color SF Alpha couldn't have 2 player mode? LOL

Nukie
02-04-2006, 11:09 PM
I really enjoyed this comparison, but I do see one small flaw in it. To truly compare the games you should probably use the same connections for the tv. S-video gives a better picture than composite does. With that said, I am probably saying that to make up for the fact that I only had the genny version as a kid... flame away or ignore it. :)

Fighter17
02-04-2006, 11:12 PM
I really enjoyed this comparison, but I do see one small flaw in it. To truly compare the games you should probably use the same connections for the tv. S-video gives a better picture than composite does. With that said, I am probably saying that to make up for the fact that I only had the genny version as a kid... flame away or ignore it. :)

There was no S-Video cable for the Genesis. But there's a way to output S-Video on the Genesis, you have to mod the system in order to output it. There're some websites that offer modding services for the Genesis.

smokehouse
02-04-2006, 11:16 PM
Is there even a S-Video cable for the original Genesis? I can't seem to find one anywhere. I would also like one for my Duo R.

LocalH
02-04-2006, 11:22 PM
The Genesis, by default, only outputs composite and RGB. But, using an encoder, you can convert RGB to S-Video. I'd actually like to see someone make a little adaptor dongle that fits into a Genesis 1 and provides standard S-Video and composite outputs.

Ed Oscuro
02-04-2006, 11:56 PM
I have the FM Towns and Sharp X68000 versions, which are pretty good ports - I will take some screenshots and post them when i get the chance.
The x68000 version is labeled Street Fighter II' (Dash), which I guess is just the arcade name for Championship Edition (MAME lists most all versions of Dash as CE, as well). The FM Towns version should be the same, as Capcom said the x68000 version is listed as arcade perfect.

Also, for those who don't think the Mega Drive/Genesis can do S-Video...link (http://www.segagagadomain.com/hardware-mega/xmd-3.htm). It's not really native, but from what I understand it should be roughly the same.

Steempy
02-05-2006, 09:28 AM
Nice, but you also forgot the SMS version.

I did a write up on it years ago here:

http://members.iinet.net.au/~coleman/sms/sf2.html

smokehouse
02-05-2006, 10:07 AM
I didn't even know a SMS version existed....

freckledpeas
02-05-2006, 11:18 AM
I thoroughly enjoyed looking at your comparisons, smokehouse... It's not surprising that the Genesis version is visually the least perfect, since I believe the Genesis hardware can only display 64 colors simultaneously out of a palette of 512.

MegaDrive20XX
02-05-2006, 11:58 AM
I didn't even know a SMS version existed....

Brazil only, yes sir. What's even more odd, the game sold like crazy over in Brazil during the SF2 craze! I guess they didn't have the good stuff yet or too many people had a SMS already perhaps? Good ol' "Tec Toy" and their ports!

LocalH
02-05-2006, 01:02 PM
I thoroughly enjoyed looking at your comparisons, smokehouse... It's not surprising that the Genesis version is visually the least perfect, since I believe the Genesis hardware can only display 64 colors simultaneously out of a palette of 512.
Actually, it can display more through the use of both raster pallet changes and shadow/highlight mode. In fact, s/h mode ups the absolute limit to 1534 colors (1536 with some duplicates, like shadowed black and highlighted white). Although you can't really use all 1534 colors at once within a game, you can use shadow/highlight to increase the colors onscreen.

Fighter17
02-05-2006, 01:21 PM
I thoroughly enjoyed looking at your comparisons, smokehouse... It's not surprising that the Genesis version is visually the least perfect, since I believe the Genesis hardware can only display 64 colors simultaneously out of a palette of 512.
Actually, it can display more through the use of both raster pallet changes and shadow/highlight mode. In fact, s/h mode ups the absolute limit to 1534 colors (1536 with some duplicates, like shadowed black and highlighted white). Although you can't really use all 1534 colors at once within a game, you can use shadow/highlight to increase the colors onscreen.

And if I remember, Ranger X went over 64 colors on screen.

Lord Contaminous
02-05-2006, 01:40 PM
All these years I wondered what the apostrophe on the end of SF2 meant.

LocalH
02-05-2006, 01:57 PM
And if I remember, Ranger X went over 64 colors on screen.
As did the main Sonic games. When the water level is on-screen, the games throws up some sprites over the boundary and then proceeds to change the colors (which I believe takes a few scanlines to fully do, hence the sprites).

Whiskers the Wonder Cat
02-05-2006, 02:24 PM
Let me just say the sound for SFII games on the Genesis are a piece of shit. It hurt my ears and gave me a headache.

That is all. Carry on.

freckledpeas
02-05-2006, 03:18 PM
I thoroughly enjoyed looking at your comparisons, smokehouse... It's not surprising that the Genesis version is visually the least perfect, since I believe the Genesis hardware can only display 64 colors simultaneously out of a palette of 512.
Actually, it can display more through the use of both raster pallet changes and shadow/highlight mode. In fact, s/h mode ups the absolute limit to 1534 colors (1536 with some duplicates, like shadowed black and highlighted white). Although you can't really use all 1534 colors at once within a game, you can use shadow/highlight to increase the colors onscreen.

I stand corrected. I just remember reading that the advertised specs (back when the original Genesis was the new kid on the block) were 64 out of 512. This was probably a big deal when compared to the NES back in the day... Sorry to you all if I posted info that was misleading... :embarrassed:

LocalH
02-05-2006, 03:28 PM
I stand corrected. I just remember reading that the advertised specs (back when the original Genesis was the new kid on the block) were 64 out of 512. This was probably a big deal when compared to the NES back in the day... Sorry to you all if I posted info that was misleading... :embarrassed:
Well, it is the base maximum that can be increased with other techniques, so you were partially right. Without using shadow/hilight, however, the Genesis is indeed limited to 64 discrete colors, four pallet lines of 16 each, and each tile can choose which pallet line to use. It wasn't misleading information, so much as simplified information.

freckledpeas
02-05-2006, 04:43 PM
I stand corrected. I just remember reading that the advertised specs (back when the original Genesis was the new kid on the block) were 64 out of 512. This was probably a big deal when compared to the NES back in the day... Sorry to you all if I posted info that was misleading... :embarrassed:
Well, it is the base maximum that can be increased with other techniques, so you were partially right. Without using shadow/hilight, however, the Genesis is indeed limited to 64 discrete colors, four pallet lines of 16 each, and each tile can choose which pallet line to use. It wasn't misleading information, so much as simplified information.

Ahhh... gotcha. At any rate, I appreciate the education. :)

Poofta!
02-05-2006, 04:43 PM
i have to say that the genesis version looks worlds better than the snes. the graphics are much sharper and detailed. the color is dimmer giving away a higher level of detail. the ps2 of course is the best.

smokehouse
02-05-2006, 05:02 PM
i have to say that the genesis version looks worlds better than the snes. the graphics are much sharper and detailed. the color is dimmer giving away a higher level of detail. the ps2 of course is the best.

?


It all boils down to opinions I guess...

evildead2099
02-05-2006, 05:10 PM
Damn, there is a big difference in all of those. I'm surprised that the PS2 is the best one but yeah you can really tell the Genny one looks like crap. Great Job man. I'm gonna give you some meseta for doing this.

I think you're being too harsh. It looks inferior, but "crap" is hardly the term I'd use.

Anyway, thanks for the comparison.

I like the Genny 6 button controller more than the SNES controller when it comes to SF2. IMO, when it comes to 2D fighters, the only gamepad better than the 6 button Genny pad is the 2nd generation Saturn controller.

Skyway_Recreation
02-05-2006, 05:29 PM
um, capcom generations vol 5 for sega saturn had SFII on it. a matter a fact it is the SFII collection. it has SFII, SFII' and SFIIT on it. it's pretty much arcade perfect to me. everything is there, and the sounds are all perfect, and THE CONTROLS! playing with a second gen Sega Saturn pad is great for this game! also it's uneditied cause it's japanese!

MegaDrive20XX
02-05-2006, 06:56 PM
um, capcom generations vol 5 for sega saturn had SFII on it. a matter a fact it is the SFII collection. it has SFII, SFII' and SFIIT on it. it's pretty much arcade perfect to me. everything is there, and the sounds are all perfect, and THE CONTROLS! playing with a second gen Sega Saturn pad is great for this game! also it's uneditied cause it's japanese!

Capcom Vol 5 Saturn & PSX is actually known as SF Collection Vol. 2 in America (Only released on PS1). Then re-released again on the Xbox and PS2's "Capcom Classics Collection".

The SF Collection that you speak of that's on Saturn in the USA, has "Super SF2 and Super SF2 Turbo" with SF Alpha 2 Gold on Saturn.

In other words, the US Saturn never saw a SF collection with SF2, SF2 CE, and SF2 Hyper Fighting

I agree on the controls, since the Saturn pad is godly :)

evildead2099
02-05-2006, 08:57 PM
um, capcom generations vol 5 for sega saturn had SFII on it. a matter a fact it is the SFII collection. it has SFII, SFII' and SFIIT on it. it's pretty much arcade perfect to me. everything is there, and the sounds are all perfect, and THE CONTROLS! playing with a second gen Sega Saturn pad is great for this game! also it's uneditied cause it's japanese!

What do you mean, "Unedited"? Are you suggesting censorship? WHen has Capcom ever edited a Street Fighter game?

My only guess is that maybe SF2: The World Warrior and SF2T: Hyper Fighting had blood censored out when those games were ported to the SNES.

smokehouse
02-06-2006, 07:05 AM
Basically I wanted to do this post to compare the 16-bit versions of SFII Championship Edition because of all the noise generated back in the day. I remember the SNES-vs-Genesis SFII stuff being in all the gaming magazines at that time. The later PS1 and Saturn versions do not concern me. I simply used the PS2 version as a reference.

As for the Genesis having better on screen graphics I have to strongly disagree (yup, circle gets the square). To have them here, on my TV and running the Genesis simply does not hold up. I also said that gameplay however is almost exactly the same as the SNES version.

n8littlefield
02-06-2006, 09:07 AM
I actually owned the Genesis version and over and over again remember hearing that it looked horrible compared to the SNES version. Looking at those images, and then going back and playing it again today, I think it actually holds up pretty well graphically.

Controlwise, the Genesis 6 button pad was much better than the SNES controller. Truthfully, I think sound is really where the other versions kill the Genesis one.

LocalH
02-06-2006, 11:05 AM
As for the Genesis having better on screen graphics I have to strongly disagree (yup, circle gets the square). To have them here, on my TV and running the Genesis simply does not hold up. I also said that gameplay however is almost exactly the same as the SNES version.
Well, if you used S-Video for the SNES and composite for the Genesis, no wonder you think the SNES looks heaps better, because it does. That's because the Genesis' composite output is complete shite. You'd do better to directly compare emulator output, as then both would represent RGB.

fishsandwich
02-06-2006, 02:38 PM
I didn't even know a SMS version existed....

Brazil only, yes sir. What's even more odd, the game sold like crazy over in Brazil during the SF2 craze! I guess they didn't have the good stuff yet or too many people had a SMS already perhaps? Good ol' "Tec Toy" and their ports!

Street Fighter II PLUS Two-Button SMS controller EQUALS crap

Poofta!
02-06-2006, 02:53 PM
I didn't even know a SMS version existed....

Brazil only, yes sir. What's even more odd, the game sold like crazy over in Brazil during the SF2 craze! I guess they didn't have the good stuff yet or too many people had a SMS already perhaps? Good ol' "Tec Toy" and their ports!

Street Fighter II PLUS Two-Button SMS controller EQUALS crap


now you can imagine how bad the atari 1 button joystick version was.

Lord Contaminous
02-06-2006, 04:49 PM
Actually I have a friend who claims the Genesis version to be arcade perfect not for sound and visuals, but it's the only 16-bit version to ever have the intro which SNES and PC Engine doesn't.

smokehouse
02-06-2006, 05:31 PM
Good Lord, I knew it wouldn’t take long for some Genesis fanboys to cry foul. Listen, I’ve done this comparison with UNMODDED systems, REAL Games and Real outputs. The SNES bone stock can output S-Video, it’s not my fault that the Genesis couldn’t. I don’t care about modded systems with VGA or RGB and to me emulators do not count. The reviews back in the early 90’s were written based on the console’s output. Not modded consoles, not fucking emulators. This was a test on how it looked in 1993 when someone took these games home and popped them in. You want something else? Do your own review.

For those of you who will not shut up about the composite-vs-S-Video thing here’s direct shots taken from both systems on COMPOSITE video. No Photoshopping, no alterations. (1=SNES S-Video, 2=SNES composite, 3=Genesis composite, 4=PS2 S-vid)

http://static.flickr.com/19/95484667_65df5128fa_o.jpg
http://static.flickr.com/28/96465945_dea328a018_o.jpg
http://static.flickr.com/40/96468914_bab128cfa2_o.jpg
http://static.flickr.com/30/95484666_0c72128699_o.jpg

davepesc
02-06-2006, 07:01 PM
IMO among the four:

1) PS2 version with SF 6-button pads
2) Genesis with 6-button pads
3) SNES
4) PC Engine


I think SNES and Genny are a toss up graphically (both have their own faults) but the Genny pad is tops for fighters. Remember, the three-button pad was developed long before Street Fighter. And very few non-fighters made much use of the other 3 buttons.

Also, If you don't like the "clunky" 6-button pad, try the kids' version. That's what I use almost exclusively. It looks just like the bigger version, but is smaller (obviously) and has a blue Start button.

Tan
02-06-2006, 10:13 PM
3=Genesis composite

that's definately my personal choice, nice colour depth to the characters, between the snes s-video versus composite, i'd choose composite, the s-video regardless of it's clarity seems a bit pale.

anyone have a megadrive pic using RGB scart?

Skyway_Recreation
02-06-2006, 10:43 PM
i was tlakin bout the japanese version of capcom collection, i own all 5. and only sensorship i was talkin bout was makin it so two white people fight instead of the black dude and white dude. anywho, SFII on saturn is godly! god im such a saturn whore.

ClassicGameTrader
02-06-2006, 11:17 PM
I was always impressed with SFII on the PC Engine, pretty faithful port for considering the processing power available.

MegaDrive20XX
02-07-2006, 12:22 AM
I didn't even know a SMS version existed....

Brazil only, yes sir. What's even more odd, the game sold like crazy over in Brazil during the SF2 craze! I guess they didn't have the good stuff yet or too many people had a SMS already perhaps? Good ol' "Tec Toy" and their ports!

Street Fighter II PLUS Two-Button SMS controller EQUALS crap


You are correct sir :) It's unbearable to play...but the GameBoy one did suffer from Choppy graphics as well...yet in this case, I'd rather play the GameBoy one :/

Tron 2.0
02-07-2006, 01:37 AM
I would also like one for my Duo R.
There is no s-video cable for the Duo-R.

Only way you can get s-video for it is having the system modded.

Of corse, D-lite does offers that service ;)

LocalH
02-07-2006, 02:21 PM
Good Lord, I knew it wouldn’t take long for some Genesis fanboys to cry foul. Listen, I’ve done this comparison with UNMODDED systems, REAL Games and Real outputs. The SNES bone stock can output S-Video, it’s not my fault that the Genesis couldn’t. I don’t care about modded systems with VGA or RGB and to me emulators do not count. The reviews back in the early 90’s were written based on the console’s output. Not modded consoles, not fucking emulators. This was a test on how it looked in 1993 when someone took these games home and popped them in. You want something else? Do your own review.
Jesus, no need to jump anyone's ass. I'm glad you did show a SNES composite signal, as that's the way 100% of US players played back in the day, whether it be straight composite or RF. If you're wanting to use the absolute best quality output that each system offers, then get SCART RGB cables and a SweetSpot (http://www.pluggedin.tv/sweetspot/) RGB capture card. You don't have to modify anything as long as you're using the original US SNES (the SNES2 doesn't support RGB).

Of course, if you're going for a comparison from the 1993 perspective, then I fully agree that composite is the only way to compare, across the board - who the hell had an S-Video TV in 1993? That was my point more than anything, that I thought it was unfair to use different connections.

hydr0x
02-08-2006, 07:51 AM
Of course, if you're going for a comparison from the 1993 perspective, then I fully agree that composite is the only way to compare, across the board - who the hell had an S-Video TV in 1993? That was my point more than anything, that I thought it was unfair to use different connections.

nah, i absolutely can't agree with this, for several reasons

1) games should be reviewed on the best possible hardware, with mentioning how it differs on worse hardware, noone's going to review Quake IV on a 386 PC and this goes for all parts of the hardware, including TV. You can't blame the programmers for faults your hardware produces.

2) you really think reviews back then were in composite only?? i'm pretty sure most game mags had their systems modded in the best possible way back then, not to mention they probably used review systems with probably even RGB support AND of course much better tv's than the average gamer

3) you're too much US biased in this case, Europe had RGB everywhere back then, every consumer could play it on RGB if he wanted and i think in Japan it was similar

4) your pictures can't be 100% represantative of that time anyways as you'd have to use an average tv of that time ;)

don't get me wrong, i enjoyed the comparison (and i agree with that guy above that the genesis version looks better than snes on the 2nd row of screens, despite being a snes collector) but i just had to comment on this "it was like that back then" thing

Ed Oscuro
02-08-2006, 08:21 PM
The reviews back in the early 90’s were written based on the console’s output. Not modded consoles, not fucking emulators.
This is from Tim Lindquist, who worked at GameFan:


Speaking of screen shots... we started off with some really horrible composite video capture hardware. The quality of shots in issue 1 was piss-poor, but I knew from my experience hacking the Genesis and Neo Geo into arcade cabinets with RGB monitors that if I could find a screen capture card with RGB input we'd be able to grab near pixel-perfect shots and trounce EGM and the other mag's shot quality. So I dug through the ads in the back of a bunch of Mac magazines and found what I was looking for -- the Computer Friends Colorsnap 32+, which advertised RGB inputs. So I told Dave that it'd be so worthwhile to plunk down the extra dough to buy this card. He was skeptical but agreed with some reservation. When the card arrived, it came with a cable that just had BNC connectors, so I cannibalized the cable I had made for the arcade monitor, mated the two, grabbed some shots and showed him the difference. He was upset that I hadn't showed this to him sooner.

hydr0x
02-09-2006, 05:09 AM
The reviews back in the early 90’s were written based on the console’s output. Not modded consoles, not fucking emulators.
This is from Tim Lindquist, who worked at GameFan:

thx for pretty much backing up one of my points :)

Captain Wrong
02-09-2006, 10:39 AM
Honestly, I like the Genny's depth of color better too. I really don't see a huge difference between the two, espically not in the size of the character sprites as was mentioned in the initial post. Stricktly from the screenshots you posted, I think they both look pretty good, though I give a slight edge to the Genny.

Now, if you wanna talk an arcade port with a big difference that no one can argue about, you're talking Samurai Showdown. (http://www.digitpress.com/reviews/samuraishodown_all.htm)