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bargora
02-13-2003, 01:14 PM
I want to play Donkey Kong on a home console, but I want to be able to play ALL of the levels from the arcade game (actually I'm not so concerned about the graphics). Is it possible to do this, short of MAME?

Tempest
02-13-2003, 01:16 PM
AFAIK the only versions which included all the levels were the Atari 400/800 version and the C-64 version (I think). The NES version may have had it as well. There's also a Super DK prototype for the Colecovision that has the fourth level, but it has no collision detection.

Tempest

bargora
02-13-2003, 01:23 PM
AFAIK the only versions which included all the levels were the Atari 400/800 version
And of course it didn't get ported to the 5200. :( Prototype, anybody?


The NES version may have had it as well.
I'm sure somebody can confirm that, right?



There's also a Super DK prototype for the Colecovision that has the fourth level, but it has no collision detection.
Tempest
Ah, perfect for clumsy me! (I have zero platforming skillz. I was bad at Pitfall before they even called them platform games.)

opcode
02-13-2003, 01:30 PM
I think NES DK just has 3 screens. And if I remeber well, CV Super DK does have all screens but the conveyor belt screen doesn't work very well.
...if someone here is going to this year's PhillyClassic I would suggest to look for a special CV demo which will be showing in there. I think you will find it...interesting...from a DK point of view... <surprise, surprise>... :D

Eduardo Mello

Bratwurst
02-13-2003, 01:34 PM
Sadly the NES version of Donkey Kong does not have the pie factory/conveyor belt screen, as I understand it there was not enough rom space at the time. O_O

How times have changed!

Arcade Antics
02-13-2003, 01:48 PM
...if someone here is going to this year's PhillyClassic I would suggest to look for a special CV demo which will be showing in there. I think you will find it...interesting...from a DK point of view... <surprise, surprise>... :D

Eduardo Mello

AWESOME!!!!

NE146
02-13-2003, 02:17 PM
ooh I LOVE Donkey Kong and am a still a fanatic of the game :) (My current high score on the U.S. Arcade version is 145k made just a couple weeks ago :D)

As far as a home version... if you're looking for all 4 levels. They yeah, the 400/800 version is your best bet. It is too bad it didn't get ported to the 5200. But what I do is I play it on my Dreamcast using the 5200/8-bit emulator. It's pixel and sound perfect.. and since it plays 5200 roms and 8-bit games.. they all suddenly and magically become the same and the fact it didn't make it to the 5200 becomes moot. :) It makes for a great game of console Donkey Kong.

However that being said, I sort of prefer the gameplay of the 7800 version. But unfortunately it is missing a level. So there goes that idea.

The NES Donkey Kong looks good. But since it looks so close to the arcade.. it only makes it's gameplay deficiencies and differences from the arcade game THAT much more apparent. There's a lot in this version that differs from the arcade game. And of course the missing Pie level doesn't help much.

The Donkey Kong arcade game you unlock in DK64 for the N64 is probably one of the closest ports you're going to find. There are some slight gameplay differences (very minor). And also you have to UNLOCK the damn thing.. and if anyone here has played DK64.. you know how much of a chore that can be.

...looking forward to the CV version Mr. Mello ;)

But the closest console version of Donkey Kong you are going to find? Play it via Mame on the Xbox. That way you can choose the Japanese version (my preferred choice). Or the U.S. version as well... which DOES make a difference :)

Tempest
02-13-2003, 02:22 PM
As far as a home version... if you're looking for all 4 levels. They yeah, the 400/800 version is your best bet. It is too bad it didn't get ported to the 5200.

There's a reason for that. Coleco owned the home console rights to DK. The only reason the 400/800 version got released was because it was for a "computer" and not a "Video Game System" (see the difference?).

However nothing is stopping anyone today from porting the 400/800 version to the 5200 (well there are copyright issues, but I doubt Nintendo would care), but I can't really see why you'd want to. Maybe sometime in the future...


You might want to check out the 400/800 version of DK Jr. as well. It's still one of my favorite games of all time.

Tempest

NE146
02-13-2003, 02:50 PM
There's a reason for that. Coleco owned the home console rights to DK. The only reason the 400/800 version got released was because it was for a "computer" and not a "Video Game System" (see the difference?).

Yep. :)

... However, venturing off into never never land, could you imagine how it would've been if for some odd reason of fate, it was ported? Man.. because it truly wipes the floor of the original CV version. :P Not to mention it's one of the best arcade ports on the Atari 8-bit.. which says a lot. It's one kick ass game. The 5200 would've seemed a lot more "mightier" on the stage of history on the basis of that one game.. aahhh to dream. :pimp:


However nothing is stopping anyone today from porting the 400/800 version to the 5200 (well there are copyright issues, but I doubt Nintendo would care), but I can't really see why you'd want to.

Maybe as a curiousity. But yeah, at this point in time.. especially with emu's such as the DC emulator being so pixel perfect, the point is pretty much moot. If not for the only sicko thrill of holding a 5200 controller in hand in front of your 5200 console with a cart with a donkey kong silver label on it... but that would only appease us sickos :P It would be kinda funny though eh....

Aswald
02-13-2003, 03:00 PM
Skip the 4-screen ColecoVision version. It's a sham.

There is a 4-screen version for the NES. It has the intermissions, and such. Unfortunately, I've only seen it and played it at one person's house, and have never seen another copy since; but be assured, it wasn't a "bootleg" copy, and it really does exist. It's just very difficult to find.

The Commodore-64 version is excellent, and the Atari computer version is also good, though the graphics are not as good as some other versions.

If Opcode is planning on programming a ColecoVision version, then you'll have another excellent version to choose from. Be assured, I will most certainly purchase a cartridge copy.

Arcade Antics
02-13-2003, 03:10 PM
There is a 4-screen version for the NES. It has the intermissions, and such. Unfortunately, I've only seen it and played it at one person's house, and have never seen another copy since; but be assured, it wasn't a "bootleg" copy, and it really does exist. It's just very difficult to find.

What did the cart look like? Box? Can you get in touch with your friend to get scans and such?

Can anyone else confirm? Sounds like a holy grail if ever there was one.

Aswald
02-13-2003, 03:20 PM
The cartridge itself looked pretty much like the others, as I recall.

Pity I didn't have the 4-screen version of Donkey Kong Jr. for the ColecoVision. Even though it could use a bit of tweaking here and there, it would've been the featured game then.

opcode
02-13-2003, 03:27 PM
There is a 4-screen version for the NES. It has the intermissions, and such. Unfortunately, I've only seen it and played it at one person's house, and have never seen another copy since; but be assured, it wasn't a "bootleg" copy, and it really does exist. It's just very difficult to find.


Maybe it was ported from the Famicom Disk System... Many games originally created for the disk system got released in cart form a few years later...

opcode
02-13-2003, 03:30 PM
Pity I didn't have the 4-screen version of Donkey Kong Jr. for the ColecoVision. Even though it could use a bit of tweaking here and there, it would've been the featured game then.

Look for it at PhillyClassic too... Just to keep my motto: "Pay for one, get two"... :)

Aswald
02-13-2003, 03:50 PM
Pity I didn't have the 4-screen version of Donkey Kong Jr. for the ColecoVision. Even though it could use a bit of tweaking here and there, it would've been the featured game then.

Look for it at PhillyClassic too... Just to keep my motto: "Pay for one, get two"... :)

Save me a copy, please! Yahoo, after 21 years, a good version of the game! This year is looking a bit better...

tom
02-13-2003, 05:10 PM
I think the Game Boy version the totally Arcade perfect version, and has 99 extra levels after that (Although my GB collection is packed up and my memory is getting kinda 'wonky', correct me if I'm wrong)

NE146
02-13-2003, 05:13 PM
There is a 4-screen version for the NES. It has the intermissions, and such. Unfortunately, I've only seen it and played it at one person's house, and have never seen another copy since; but be assured, it wasn't a "bootleg" copy, and it really does exist. It's just very difficult to find.

hmmm are you sure about this? :o Was there ever a rom dumped? Joe do you know of such a game?

Was it a FDS game?

ManekiNeko
02-13-2003, 08:00 PM
Dude, if someone has this full version of Donkey Kong for the NES, I want it!
And as for you, Eduardo... how do you find the time to make all these games? Not that I'm complaining, of course. In fact, I'll be watching this ColecoVision version of Donkey Kong very, very closely...
Tom, the Game Boy version of Donkey Kong isn't a close arcade translation. It's got all four levels, but they're truncated and Mario can clear them quickly thanks to all-new abilities designed for the puzzle rounds. It was basically included to strengthen the ties between it and the arcade original.
NE146, the president of Nintendo nearly tore the ColecoVision CEO's head off when he discovered the Adam version of Donkey Kong! There was a reason Atari didn't dare make Donkey Kong for the 5200... Yamauchi would have went ape shit over it. (sorry, couldn't resist the pun)

JR

NE146
02-13-2003, 08:12 PM
NE146, the president of Nintendo nearly tore the ColecoVision CEO's head off when he discovered the Adam version of Donkey Kong! There was a reason Atari didn't dare make Donkey Kong for the 5200... Yamauchi would have went ape shit over it. (sorry, couldn't resist the pun)

Guys.. hello I know this. ;) This is ME you're talking to so come on stop trying to "enlighten" me on videogame history :P ;)

I'm not asking "why" it never made it to the 5200. I was saying "what if" :) ooooh la la it would've been SWEET :-D

davidbrit2
02-13-2003, 09:03 PM
Play the Vic-20 version! Seriously. It's probably the best arcade port available for the tiny little computer. It's got all four screens in the proper order, and has most of the intermission animation in tact. To this day, I'm still pissed that the cartridge pooped out on me when I was a few years old.

And this mysterious NES version with all the screens has me quite intrigued...

Zaxxon
02-13-2003, 09:27 PM
As long as you're considering the 400/800 version as a console version you might as well consider the ADAM versions of DK and DK Jr.. I recall it being very good with intermissions and all levels. The 32k "ADAM version" CV rom is not the ADAM version but a hacked down version to fit into a CV cart rom. I think I read that the TI99 version is excellent and very accurate. DK is on the correct side, unlike the CV version, and it also has the "how high can you get?" intro screen which almost all seem to be missing.

Tempest
02-13-2003, 10:09 PM
The 400 version has the "How High Can You Get?" screen too. I also just found out it has the girder stomping intro as well (you just have to let it sit for a few seconds).

Tempest

Arcade Antics
02-14-2003, 10:09 AM
I think the Game Boy version the totally Arcade perfect version, and has 99 extra levels after that (Although my GB collection is packed up and my memory is getting kinda 'wonky', correct me if I'm wrong)

Nope, it's not arcade perfect. The first few levels are more of a nod to the arcade version than anything else. Still, it's a great game! :)

NE146
02-17-2003, 05:28 PM
One word of warning in regards to the 400/800 Donkey Kong "Pie Level" that I forgot to mention. Once you get there, the game throws out MASS FIREBALLS in what seems like an endless stream. This differed from the arcade game which would only send out the same amount of fireballs as the stage you were on (i.e. level 1 = one fireball, 2= 2 fireballs, 3= 3 fireballs, etc.).

Which kind of sucks for the 400/800 version since it makes it really really difficult to clear the stage. :(

Aswald
02-19-2003, 03:42 PM
Absolutely certain. It was an NES cartridge, I played it back in 1997/1998, and it was complete. Having only played the rather inferior CV version all these years, I sure wasn't going to miss something like that! I'll see if I can find these people, and ask about it.

If Opcode is doing a CV version, then it will be great. Save a copy for me, please!

TheDomesticInstitution
04-17-2009, 09:03 PM
So today I played the NES version and the 2600 version of Donkey Kong. I'll admit that the NES version looks a lot better, and while the 2600 version is super easy- it's only 2 stages.

Then I came here and decided to find out if there is an even better console port of this game available.

So I gather:

-That there are 4 level versions available on the Atari 400/800 computers.
-There is also a 4 level unlockable version on DK Country.
-and you can get the 4-level via MAME (I would assume)

These aside, have any arcade perfect versions been released since this thread was created? Either via download or a homebrew cart?

I don't think I've ever played the actual arcade version of this, so I'm curious to know if there are any new developments. I've been searching the internet a bit, and from the little I've read- I don't think things have changed a lot.

I noticed in this thread Aswald mentions a 4-stage NES version, which I had never heard of until now. Anyone else ever hear about this? There was also a mention of a good homebrew version in the works... did this ever happen?

c0ldb33r
04-17-2009, 09:41 PM
The NES version has three stages. I've got Donkey Kong Classics here, but don't want to hook up my NES, but I'm sure there are only three. Wikipedia (http://en.wikipedia.org/wiki/Donkey_Kong_(video_game)) seems to back me up.


The game was ported to the Famicom in 1983 as one of the system's three launch titles; the same version was a launch title for the Famicom's North American version, the NES. However, the cement factory level is not included, mainly due to storage limitations.

The Gameboy Donkey Kong has 4 stages, but it doesn't play a damn thing like the original. You can do backflips, super jumps, toss the hammer, etc...

TheDomesticInstitution
04-17-2009, 09:51 PM
The NES version has three stages. I've got Donkey Kong Classics here, but don't want to hook up my NES, but I'm sure there are only three.


Yeah I know that... I was playing DK classics for a few hours today. The atari has only 2 stages. The NES version looks good, but it's lacking a stage. But yeah, I was playing both today and realized that they weren't true arcade ports- so I was wanted to know if there are any nowadays. Maybe even an "arcade classics" type collection that may have been released in the last 6 years on a home console.

c0ldb33r
04-17-2009, 09:54 PM
Didn't Donkey Kong 64 have a perfect version as well?

TheDomesticInstitution
04-17-2009, 10:03 PM
Didn't Donkey Kong 64 have a perfect version as well?

I said DK Country above, but I believe it's DK 64- my bad. At least one 16-bit or later Nintendo console has it, but it's only available as an unlockable.

But has there been an arcade perfect release that hasn't been covered in this thread already, released after 2003? I know about the versions released before 2003 on home consoles.

NE146
04-17-2009, 10:36 PM
I don't think there is a truly arcade perfect port on any home console outside of emulation.

Donkey Kong 64's unlockable is the closest you'll get, but there are very minute differences that someone who plays the game a lot will notice.

TheRedEye
04-17-2009, 10:55 PM
Wow, this thread got bumped after being dead for over six years.

Pete Rittwage
04-17-2009, 10:58 PM
There is an arcade-perfect DK for home computers. On the Tandy/Radio Shack Color Computer 3 of all things. :)

http://www.axess.com/twilight/sock/dk/

Buyatari
04-17-2009, 11:01 PM
The TI 994a Atarisoft version had the pie factory. I assume the c64 was also Atarisoft so perhaps all Atarisoft versions have it.

MachineGex
04-17-2009, 11:11 PM
I am guessing no one ever found the NES game with all four levels? I want to know the true story behind that...

Jorpho
04-18-2009, 01:12 AM
So I gather:

-That there are 4 level versions available on the Atari 400/800 computers.
-There is also a 4 level unlockable version on DK Country.
-and you can get the 4-level via MAME (I would assume)And as mentioned, there's the ADAM "Super Game Pak", which is not to be confused with the hit-detection-lacking ColecoVision version.

I guess Opcode never got any further with that one either.

A Black Falcon
04-18-2009, 01:38 AM
Yeah, the N64 version in DK64 is definitely the best home console version, no question. It is too bad that you can't just access it and Jetpac from the menu and instead have to go to the warp point in the factory level where the arcade machines are and play them from there, and have to have gotten pretty far into the game to have unlocked them, but once you've done that, or get a copy which had gotten that far already, it's a great, near-perfect version of the game. I certainly can't tell the minimal differences referenced earlier in this thread... maybe someone who played the arcade game a lot could, but overall it's really, really good.

If the NES version had had all four levels that one would be nearly as good, but as it doesn't, this one's about as good as you'll get.

My favorite Donkey Kong game is probably the Game Boy game, but it's a completely different kind of game; after quickly running through small versions of the four original levels, the main game starts, which is a 96 or so level long puzzle-platformer. Awesome game, one of the system's best really... but very different in focus from the original arcade game for sure, and the arcade levels in it are so easy with the game's new moves (backflip, triple jump, etc) that you get through them in notime. Of course, you're supposed to, to progress to the main game... :)

j_factor
04-18-2009, 01:44 AM
Not sure why the C64 hasn't been mentioned more in this thread. That version has all 4 levels.

TheDomesticInstitution
04-18-2009, 05:40 AM
There is an arcade-perfect DK for home computers. On the Tandy/Radio Shack Color Computer 3 of all things. :)



The TI 994a Atarisoft version had the pie factory. I assume the c64 was also Atarisoft so perhaps all Atarisoft versions have it.

I guess most of the home computer ports were done by Atari, and they included all 4 stages. It looks like Coleco dropped the ball with the console ports and none are really that great- from what I've read anyway.



And as mentioned, there's the ADAM "Super Game Pak"

I looked around and couldn't find a whole lot on this version- does it lack hit detection too? Or is it similar to the PC ports of the day? And forgive my ignorance, but is it a floppy or a cart?


I guess Opcode never got any further with that one either.

I guess not, considering no one talked much about it after this thread was originally posted. Sounds like it could have been cool- I wonder what happened.



I don't think there is a truly arcade perfect port on any home console outside of emulation.

Donkey Kong 64's unlockable is the closest you'll get, but there are very minute differences that someone who plays the game a lot will notice.



Yeah, the N64 version in DK64 is definitely the best home console version, no question.

Thanks for the detailed info on the N64 version. Sounds like this may be the version most accessible to me. I guess I could pull out the Gameshark and cheat my way to completing the game, provided there is a code. I'd be picking it up purely for this though, as I'm not really big on any of the SNES or N64 Donkey Kong platformers.

swlovinist
04-18-2009, 10:01 AM
Play the Vic-20 version! Seriously. It's probably the best arcade port available for the tiny little computer. It's got all four screens in the proper order, and has most of the intermission animation in tact. To this day, I'm still pissed that the cartridge pooped out on me when I was a few years old.


My cart crapped out on me too! This version often gets overlooked, but really is not too bad if you look past the graphics.



Also, there is a disk version(Hack?) of Donkey Kong on the C64 that are better than the atarisoft versions. One of my favorites

tmc
04-18-2009, 02:49 PM
But the closest console version of Donkey Kong you are going to find? Play it via Mame on the Xbox. That way you can choose the Japanese version (my preferred choice). Or the U.S. version as well... which DOES make a difference :)

What is the difference between the two versions and which is considered the generally accepted version for high level play?

Jorpho
04-18-2009, 03:13 PM
I looked around and couldn't find a whole lot on this version- does it lack hit detection too? Or is it similar to the PC ports of the day? And forgive my ignorance, but is it a floppy or a cart?Since it was an official release, I doubt it would be missing something as fundamental as hit detection. And ADAM software was generally distributed on tapes.

CHAMP Kong also comes to mind as far as PC recreations go:
http://www.dosgamesarchive.com/download/game/196

Arcade Antics
04-18-2009, 03:37 PM
I am guessing no one ever found the NES game with all four levels? I want to know the true story behind that...

No story behind it, it never existed.

Arcade Antics
04-18-2009, 03:44 PM
What is the difference between the two versions and which is considered the generally accepted version for high level play?

The order of the levels is different. The Japanese version plays them in logical order, culminating with the intermission scene after Mario removes all the rivets. The US version plays them as listed below.

Levels:
1: ramps
2: factory
3: elevators
4: rivets

Japanese version: 1, 2, 3, 4, 1, 2, 3, 4, etc.
US version: 1, 4, 1, 3, 4, 1, 2, 3, 4, etc.

nate1749
04-18-2009, 03:57 PM
I have a real donkey kong arcade cabinet and I can say that the NES version is wayyyy different.. Not the levels, but the game play (timing and all that).

Nate

zektor
04-19-2009, 01:24 AM
I recently scored the C64 version and I really like it. It is not that rare of a cart, so if you have a c64 handy I would absolutely recommend it :)

Graham Mitchell
04-19-2009, 01:22 PM
You know, one thing that always bugged me is that when Nintendo does occasionally reissue Donkey Kong (GBA, Wii VC, etc.) the version that they always port over is the inferior NES rom. This has always just baffled the shit out of me, and I've never heard a decent explanation for this other than presumed laziness on their part. Has anybody ever figured this out?

BydoEmpire
04-19-2009, 01:56 PM
Was the 400/800 version released on cart? I'd have that sucker glued into my XEGS.

It's been a loooong time, but I remember the c64 version being a great port and having all the levels.

Ruudos
04-19-2009, 06:21 PM
I am guessing no one ever found the NES game with all four levels? I want to know the true story behind that...

That just can't be an official release. I also have a friend who's 100% sure he has seen Killer Instinct 2 for SNES for sale around 1996/1997.

old_skoolin_jim
04-19-2009, 08:27 PM
That just can't be an official release. I also have a friend who's 100% sure he has seen Killer Instinct 2 for SNES for sale around 1996/1997.

Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p

chrissylas
04-19-2009, 08:36 PM
Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p


Actually I just recently ended up with a strategy guide for "Killer Instinct 2". Maybe he saw the strategy guide and that's where he got the idea from?

Leo_A
04-19-2009, 11:22 PM
You know, one thing that always bugged me is that when Nintendo does occasionally reissue Donkey Kong (GBA, Wii VC, etc.) the version that they always port over is the inferior NES rom. This has always just baffled the shit out of me, and I've never heard a decent explanation for this other than presumed laziness on their part. Has anybody ever figured this out?


Because the few times they've done it, they were rereleasing NES games (Animal Crossing, NES Classics lineup for the GBA, the NES section of the Virtual Console), and not arcade games. It's as simple as that. I'm sure if they had ever done something like a Classic Arcade line for the GBA, that they'd of gone the extra mile and utilized the arcade original. But the whole point of the other rereleases was to offer emulated versions of classic NES titles, not coinop titles. And that means offerring the NES port.

Arcade Antics
04-20-2009, 11:26 AM
Was the 400/800 version released on cart? I'd have that sucker glued into my XEGS.

Yes, only released on cart.

Rob2600
04-20-2009, 03:42 PM
I'm sure if they had ever done something like a Classic Arcade line for the GBA, that they'd of gone the extra mile and utilized the arcade original.

Well, the Wii Virtual Console has an arcade section now. What is Nintendo waiting for?

Leo_A
04-20-2009, 04:43 PM
As far as I've heard, they've made no mention of releasing their classic arcade titles, just releasing those of third parties. So I suspect the fact that haven't decided to do it is holding it up.

That was my point, the reason the NES classic saw the light of day several times is they made the conscious decision to rerelease NES classics, their goal wasn't to rerelease a definitive Donkey Kong. If they ever decide to give their classic arcade line the attention it deserves, I'm sure we'll get a worthwhile emulation or port of the original.

j_factor
04-21-2009, 01:32 AM
I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.

Jorpho
04-21-2009, 10:48 AM
I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.Come now, they referenced practically everything in the Warioware games. Offhand, there was at least Sheriff (http://en.wikipedia.org/wiki/Sheriff_(arcade_game)).

(We surely need more Radar Scope (http://en.wikipedia.org/wiki/Radar_Scope), though. Did Miyamoto really work on that? I remember Sheff's book stating that Miyamoto only arrived at Nintendo after it was completed and failing.)

Ruudos
04-21-2009, 01:23 PM
Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p


I told him the same thing, he denied and keeps telling it really was Killer Instinct 2 for SNES... He must have been drunk or something I guess.

Sonicwolf
04-21-2009, 01:46 PM
I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...

TheDomesticInstitution
04-21-2009, 02:17 PM
I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...

No you're not. Donkey Kong 64 does contain the complete 4-level arcade version, according to multiple sources.

A Black Falcon
04-21-2009, 05:16 PM
I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...

I'd completely forgotten that, but you're right... you did have to play through it. I talked about how you access it in the game earlier in this thread, but I'd forgotten that about the reward for beating it once... :)

I don't know if you got anything for playing Jetpac, though...

Aswald
04-22-2009, 02:55 PM
There is a cartridge version for the NES that has 100% complete versions of DK and DKjr. It has the beginnings and intermissions, too. I played it back around 1997.

It was NOT on the Super Nintendo, but the NES. So it does exist, although I have yet to see it again.

Arcade Antics
04-22-2009, 03:31 PM
There is a cartridge version for the NES that has 100% complete versions of DK and DKjr. It has the beginnings and intermissions, too. I played it back around 1997.

It was NOT on the Super Nintendo, but the NES. So it does exist, although I have yet to see it again.

Nope. It never existed, ever. Not even in prototype form. As others have said, it's common to remember things incorrectly.

Aswald
04-24-2009, 12:28 PM
Sorry, but this one did. If there's one thing no one here will ever accuse me of (small as that list may be), it's not knowing an NES when I see one. I've done too much repair work on mine not to.

When I bought mine in 2000, one of the games I picked up for it was- of course- DK. I was amazed that it DIDN'T have everything; in fact, I picked up a few more, assuming I'd picked up an "earlier" version.

While the people who owned that NES (and CV) have moved away, the parents may still be across the street from where they lived. I'll see if I can contact those people, and ask if they are interested in selling it.


Don't forget- there are people right now who swear that CV Lord of the Dungeon is just a rumor- and I actually have the game!

PingvinBlueJeans
04-24-2009, 01:35 PM
So it does exist, although I have yet to see it again.
Probably because you played it in a dream. As Arcade Antics stated, it simply doesn't exist. NES DK Classics indeed has both DK and DK Jr., but the version of DK is the same (incomplete) version that was on the original black box release (cement factory is missing).

Do you really believe that a complete NES DK exists, but among thousands of Nintendo enthusiasts you're somehow the only one who has played it? This is like some silly 4th grade schoolyard argument where some kid claims his dad/friend/etc. has some game that doesn't exist (and when you ask him to prove it, the person who supposedly had it "gave it away"). :roll:


Don't forget- there are people right now who swear that CV Lord of the Dungeon is just a rumor- and I actually have the game!
Huh? I don't know who exactly you're referring to, but CV LotD technically doesn't exist (as a production cart). There's a prototype, which Sean Kelly (and perhaps others) have duplicated and sold as aftermarket reproductions.

TheDomesticInstitution
05-19-2009, 08:43 PM
Just a little off topic, and because I didn't find a thread concerning this question exactly...

But how arcade accurate are the NES versions of Donkey Kong Jr. and Donkey Kong 3? After searching the web for a bit, I found no information saying there were any major differences. Are there?

Jorpho
05-19-2009, 09:05 PM
But how arcade accurate are the NES versions of Donkey Kong Jr. and Donkey Kong 3? After searching the web for a bit, I found no information saying there were any major differences. Are there?I reckon the NES version of Jr. is missing the "Mario's Hideout" level. Score another one for the ADAM!

Graham Mitchell
05-19-2009, 09:47 PM
Just a little off topic, and because I didn't find a thread concerning this question exactly...

But how arcade accurate are the NES versions of Donkey Kong Jr. and Donkey Kong 3? After searching the web for a bit, I found no information saying there were any major differences. Are there?

The level order is the one common thing that's screwed up on all of them. Just like with NES Donkey Kong, you just do the three or four levels in succession instead of the 1-4-1-2-4-1-2-3-4 progression of the arcade. In addition, the arcade version of Donkey Kong Jr has digitized monkey screeches. Donkey Kong 3 on the NES is graphically inferior, somewhat. The arcade version has a background drawing to make it look like you're encased in a glass greenhouse, but the NES version just has a flat black background.

TheDomesticInstitution
05-19-2009, 10:02 PM
Thanks for the info. But the way I understand it too, is that the Japanese versions contain the levels in a linear order (or different order than the American arcade)? Or is that incorrect?

PingvinBlueJeans
05-19-2009, 10:53 PM
I reckon the NES version of Jr. is missing the "Mario's Hideout" level. Score another one for the ADAM!
No, the NES port of DK Jr. has all four screens.


Thanks for the info. But the way I understand it too, is that the Japanese versions contain the levels in a linear order (or different order than the American arcade)? Or is that incorrect?
That is correct.

chrisbid
05-20-2009, 09:23 AM
I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.

the mario trophy on super smash bros melee mentions mario's first appearance was on the donkey kong arcade machine in 1981


but yeah, nintendo likes to pretend they invented video games in 1985

NE146
05-20-2009, 02:34 PM
The level order is the one common thing that's screwed up on all of them. Just like with NES Donkey Kong, you just do the three or four levels in succession instead of the 1-4-1-2-4-1-2-3-4 progression of the arcade.

Well really.. the 1-2-3-4 linear progression as mentiond above IS the original arcade order. It was only in the U.S. version that it got changed around. :)

Personally I grew up with the 1-2-3-4 since all the machines I played as a kid were jap. But these days I find the u.s. level progression much more interesting to play.

Graham Mitchell
05-21-2009, 03:40 AM
Well really.. the 1-2-3-4 linear progression as mentiond above IS the original arcade order. It was only in the U.S. version that it got changed around. :)

Personally I grew up with the 1-2-3-4 since all the machines I played as a kid were jap. But these days I find the u.s. level progression much more interesting to play.

Wow, I did not know that :) And I agree with you...the US level progression is superior.

TheDomesticInstitution
05-21-2009, 07:47 AM
But these days I find the u.s. level progression much more interesting to play.

I agree. Drawing from the shortened NES version as a comparison. Whereas in the NES version all stages are given to you right up front, I prefer that you're "rewarded" for your effort on the arcade version. Although the NES version is somewhat easier because the platforms and enemies move slower, the arcade version offers a better level structure (making it more fun to play).

NE146
05-21-2009, 09:49 AM
The one interesting thing about the U.S version is U.S. players never got to see the pie & the elevator levels at their "level 1" difficulty.

In the U.S. version:

1) By the time you get to the elevator stage, it's Level 2 and the elevators are already moving fast, and the jumping springs come out at their 2nd level of speed. If you play the jap version you can see the level 1 where everything is slow and only one spring comes out at a time.

2) By the time you reach the pie factory (conveyer belt stage) it's level THREE and the conveyer belts move fast, and 3 fireballs come out. If you try the jap version you can see the slow conveyer belts and only 1 fireball comes out. Level 2, two fireballs come out, etc.

Anyway.. just some little trivia / minutiae :)