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Cmtz
05-07-2006, 03:46 PM
From the latest TIME Magazine.

Nintendo gave TIME the first look at its new controller–but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try–Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld–is a Warioware title (Wario being Mario’s shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They’re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo’s Disneyesque standards) fantasy adventure. Now I’m Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I’m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don’t so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo’s new hardware. He sees the controller from the auteur’s perspective, as an opportunity but also a huge challenge. “Our engineers now have to decipher what the user is doing,” he says. “‘Is that a throw gesture? Is it a juke? A stiff arm?’ Everyone knows how to make a throwing motion, but we all have our own unique way of throwing.” But consider the upside: you’re basically playing football in your living room. “To snap the ball, you ’snap’ the remote back toward your body, which hikes the ball,” Schappert says. “No buttons to press, just gesture a hiking motion, and the ball’s in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you’ve ever experienced.”

But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”

playgeneration
05-07-2006, 04:38 PM
yey it sounds good again!, i think the reason why people, including myself have been so sceptical about the wii is because nintendo having been so secretive about it. Im looing forward to seeing some e3 vids of people playing games.

hezeuschrist
05-07-2006, 04:47 PM
I'm going to be late to work on tuesday to watch the whole E3 pre-show press conference live.

November is too far away.

Julio III
05-07-2006, 10:35 PM
Wow, its been a while since I've been this excited about the Wii, that warioware game seems to serve up the essence of most of what can be fun with this controller. I'm definitely getting one on launch day

hezeuschrist
05-07-2006, 11:00 PM
I just realized at the end it says, "Nintendo has grasped two important notions that have eluded its competitors" and never lists a second.

Dobie
05-07-2006, 11:27 PM
So this confirms that Zelda Twilight Princess WILL be on the Revolution--or at the very least, be compatible with certain features. I guess I'll have to buy one on launch now. Zelda is THE title I'm looking forward to this E3. I can't wait much longer.

BydoEmpire
05-07-2006, 11:57 PM
I think it's an interesting move that Nintendo gave Time magazine the first look and the story to break. Definitely fits in with the strategy of attracting more people to gaming. Then again, wasn't Bill Gates on the cover around the 360 launch?

Anyways, I was already sold on the Wii a long time ago, but each new bit of news makes me more and more excited. Nintendo mentioned a few months ago that Zelda: TP will be a Cube game, but will also support the Wii controller. I'm pretty sure it was an official statement (a NOE person, iirc) not just a rumor. Anyways, I can't wait until E3 to see how it all works!

DTJAAAAMJSLM
05-08-2006, 12:18 AM
Very cool news, this currently tops the list of my most wanted Wii games!

GregLee
05-08-2006, 07:49 AM
I just realized at the end it says, "Nintendo has grasped two important notions that have eluded its competitors" and never lists a second.
The second is that cutting edge design trumps cutting edge technology.

B - Mark
05-08-2006, 10:08 PM
Very good.
The Nintendo´s Bad Boy presence in the Wii is a good notice.

His first appearance is the Super Mario Land 2 - 6 Golden Coins as the villain of the game.
I like the Wario games specially Wario Land - Super Mario Land 3 for the Game Boy Classic when mark the Wario´s debut as main character.

After Wario Land, Wario become a star because he is the opposite of Mario.
Bad, with fake Smile, snake eyes and ganancious are the any Wario´s characteristics.

Wario makes presence in the Mario Party, Mario Kart and Super Smash Bros.

c0ldb33r
05-08-2006, 10:26 PM
a warioware game with the wii controller? right on! that'll be amazing! :D

Jibbajaba
05-09-2006, 12:21 AM
Man if that is a launch game then I think that's the one that I will pick up. Sems like it would be a good game to introduce you to what the Wii is all about.

Chris

DigitalSpace
05-09-2006, 02:56 AM
Man, the more I hear about the Wii, the more I like it. Looking forward to this WarioWare game!

B - Mark
05-09-2006, 10:32 AM
a warioware game with the wii controller? right on! that'll be amazing! :D

The Warioware for Wii is a good idea.

The Wii controller is perfect for this game.

I wait the microgames are more crazy and creatives than Game Boy Advance, Gamecube and Nintendo DS versions.

Three Wario games essencial for the Wii:
- Wario Land for Wii
- Wario World
- Warioware

boatofcar
05-09-2006, 10:54 PM
I was really impressed with the Time article. I think it's really neat how enthusiastic the writer was about the controller.