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View Full Version : Is Final Fight Street Wise that bad?



aaronpetrosky
05-21-2006, 08:40 PM
I think it looks good but IGN really layed into it.

digitalpress
05-21-2006, 09:06 PM
I was SO disappointed with this game. My beloved Final Fight series... so perfectly executed on SNES and Sega CD... and now this.

- The SNES versions had better graphics. I'm not being sarcastic.
- The bane of so many 3D games: the camera. Why, why, why, is this still an issue? WHERE IS MY GUY?
- Collision detection seems to work better in 2D. This game lacks that "thwack" factor that the originals do so well.
- Why do I suddenly hate the characters in the Final Fight universe? Is it possible I never cared?
- Why am I BORED after 15 minutes of mindless violence? Wasn't the original FF just mindless violence?
- How on Earth did they fuck up the arcade version of the game? Who toyed around with the frame rate? And why am I asking myself questions while playing a game? That can't be good.
- I don't even like the music.

For years I hoped the street-fighting brawler genre would come back. With the exception of the very nice game Urban Reign, I'm wishing it would just go away again so I can remember that it was something I used to really enjoy.

aaronpetrosky
05-21-2006, 09:27 PM
Wow, Thanks for the info! I will stay away from it. I was deciding between this and Genji. Genji it is then. lol

I remember seeing the trailers and it looked awesome.


Only good thing about FFSW is I think the original FF is an unlockable.

digitalpress
05-21-2006, 09:51 PM
Only good thing about FFSW is I think the original FF is an unlockable.

It IS. And I thought the same as you, but sadly...


- How on Earth did they fuck up the arcade version of the game? Who toyed around with the frame rate? And why am I asking myself questions while playing a game? That can't be good.

aaronpetrosky
05-21-2006, 09:56 PM
Wow. I guess I'll stick with the one on Capcom Classics Collection

Capcom must of rushed this game.

2Dskillz
05-21-2006, 10:01 PM
This was made by the same studio that made the incredible Maximo series, however the team was actually canned before Streetwise released, I imagine it is hard to do a stellar job while getting ready to look for new work. I also imagine that morale would be quite low.

Not an excuse, just a possible explanation.

aaronpetrosky
05-21-2006, 10:49 PM
Good points though.

Red Warrior
05-22-2006, 01:41 AM
I lost faith that the beat-em-up genre would ever work in 3D after I played Fighting Force on PSX.

n8littlefield
05-22-2006, 10:10 AM
In a messed up way, I consider games like Devil May Cry to be the spiritual sequels to beat em ups. Other than the lack of multiplayer, the mechanics are there - you run around 3D environments using special moves to destroy wave after wave of badguy (many of which are the same enemy with different weapons/palettes).

For a more straight forward beat em up, MK: Shaolin Monks was pretty fun.

aaronpetrosky
05-22-2006, 06:40 PM
Yea, I was thinking about getting MK SM. I heard the game was hard?

Ed Oscuro
05-22-2006, 07:00 PM
I'm a bit surprised the game's already out...and it sounds like the dev cycle was rushed.

aaronpetrosky
05-30-2006, 07:03 PM
I finally played it at a friend's and yea it is bad...... Almost sickening.