View Full Version : What is the glitchiest/buggiest game you own (or know of)?
Xizer
05-26-2006, 10:25 PM
For me, that'd have to be Big Rigs. But that's really obvious.
You can drive completely off the map into gray nothingness, reverse backwards to light speeds, and there is absolutely no clipping. Course #4 crashes the game, and there are so many other ridiculous problems I'm not going to go on.
ProgrammingAce
05-26-2006, 10:29 PM
For me it was Enter the Matrix for the PC. When it shipped, it wouldn't run, so you had to get a patch. Even then it kept crashing. Bugs galore in the game. Clipping issues, ai that wouldn't activate... poor quality overall. Then i could never get the game to load level 8... so never finished it...
Snapple
05-26-2006, 10:29 PM
Since Big Rigs is the glitchiest game of all time, I don't think I can top that.
Although, maybe it shouldn't be considered "glitchy" so much as "only 20% finished before they put it in a box and sold it."
Xizer
05-26-2006, 10:41 PM
Well, you can skip over Big Rigs and go to your next glitchiest game.
It would be cool if everyone posted a diff glitchy game.
bangtango
05-26-2006, 10:47 PM
It may not make an all-time list but I'd say Super Mario Bros contains its fair share.
1. The Minus World (not to mention numerous other underground worlds where you can move/glide through brick walls)
2. That trick where you can leap on the axe and Bowser at the same time and under the right circumstances, you can end up as either a small fire Mario or a large Mario who dies with the first hit rather than shrinking. I saw a few times where Mario ends up small after pulling this off and when he took his first hit, instead of dying, he turned into "Super" Mario (in which the next hit killed him). Weird. All without Game Genie plugged in.
Anyone else care to name a couple?
Speaking of Game Genie, though, the fact that this game had more bizarre GG codes than any title I can remember on NES speaks volumes.
Want another?
The NES Double Dragon was also embarrassing with some of its glitches. Like the "trick" near the end where you can use a weapon on the bosses or the Mission 2 trick where you can beat up an invisible enemy to pad your score/raise your levels. As if either of those were really left in there intentionally. You also had glitches that allowed you to "kill" enemies (or avoid them) like Abobo or Chintai by walking off the screen and they either die or disappear. The first level had that elevator glitch near Abobo's lair. You could go on all night.
Slate
05-26-2006, 10:54 PM
It may not make an all-time list but I'd say Super Mario Bros contains its fair share.
1. The Minus World (not to mention numerous other underground worlds where you can move/glide through brick walls)
2. That trick where you can leap on the axe and Bowser at the same time and under the right circumstances, you can end up as either a small fire Mario or a large Mario who dies with the first hit rather than shrinking. I saw a few times where Mario ends up small after pulling this off and when he took his first hit, instead of dying, he turned into "Super" Mario (in which the next hit killed him). Weird. All without Game Genie plugged in.
Anyone else care to name a couple?
A couple weeks ago i played SMB (On a SMB cart) On the first level i somehow managed to get mario into the ground and he slid off of the screen (Going right, not down) Then the game locked up and i had to reset the NES.
An interesting glitch.
Anyway, back to the main subject.
The game that i own with the most glitches is Driver 2.
7th lutz
05-26-2006, 10:59 PM
For Me it was nascar 2004 for the ps 2. The Audio had tons of glitiches. They Claimed you had a bad race when you won a race according to the commentors after the race. There also is one with the spotter giving the car number to the car behind me, front of my car or to the car next to my race car the wrong number or name when the driver is not in the car or in the race. That is without the glitch of confusing a women driver in the game as a man according to the spotter.
crazyjackcsa
05-26-2006, 11:17 PM
Shenmue 2 for the DC, of course I was playing the import on a NTSC Dreamcast, but it would always crash when I entered a house, new day or randomly when it accessed the disk.
Joker T
05-26-2006, 11:27 PM
I second Enter the Matrix for PC, what a piece of garbage.
whoisKeel
05-26-2006, 11:38 PM
The biggest glitch I ever encountered was on my copy of FF3/6 many moons ago on my first run. I think it is called the Relm Glitch or something. Basically when using Relm the screen goes crazy and you end up with 99 (or whatever the max is) of pretty much every item in the game.
My memory is foggy as to how it all went down (considering it was 10 or 12 years ago), but I believe glitch is well documented if you want to look it up. It did happen to me on my first run and in retrospect probably ruined my experience of the game the first run through. Oh well.
I should pull out my cart and see if it is still saved.
--
I agree there's alot of SMB glitches, but they aren't necessarily that easy to come by (unless you KNOW how to do them). I don't ever remember getting stuck in walls, the axe trick, the 1-up trick, ducking the flame rails in water, or -1 world, etc etc before the internet.
I think something like the Metroid glitch where you climb through undeveloped areas is a bigger glitch than all of SMB combined.
My copy of Castlevania for NES likes to freeze up on Death which is really annoying, although my first copy was much worse.
--
One more thing, while I"m at it. My copy of Dr. Mario on NES. When I play 2-player, the colors of the pills (one side only) are messed up on the 2-player's side. Are all copys of Dr. Mario like this? Makes the game unplayable in 2-player mode (or at least a major handicap).
I know there's alot more I just can't recall right now.
nate1749
05-26-2006, 11:45 PM
I never played the game, but it was for PC, some space type of game,,,, the guys reviewing it at PC Games magazine couldn't even get it to work and their whole article was on how games are so rushed now that it's terrible. That was years ago, but I still thought it was a great article, wish I could remember what it was...
Me personally, non-PC, probably Wing Commander III for PSX, if you pressed too many of the L & R buttons at once it just skipped to this screen of text showing some weird coding error. At first I thought it was a random glitch, but then I was able to make it happen whenever I wanted.
Nate
roushimsx
05-26-2006, 11:46 PM
I actually bought Battlecruiser 3000AD when it came out. As anyone that has played the original release of it knows, it was literally an unplayable mess. After A LOT of patching (...and then being released for free a year or two later) it really came together, but holy fucking sheepshit was that a colossal clusterfuck of previously unattained proportions.
Sin, Blood 2, and Daikatana were also buggy messes when they rolled out. Sin got patched up quite a bit and became rather playable, but Blood 2 and Daikatana never really got fixed enough and require some serious voodoo magic to get running stable enough to play through. Sadly, neither one is worth playing through in single player (though Daikatana really shined in co op).
Finally, insert comedy Daggerfall option. I've never had the game run stable. Ever. I guess it's supposed to be not-so-bad in DOSbox, so I'll have to run it via that sometime, but I've had the game since it came out and it's always been a crashtastic pile of shit :( (which makes me sad, because I really want to play through it sometime)
edit
I never played the game, but it was for PC, some space type of game,,,, the guys reviewing it at PC Games magazine couldn't even get it to work and their whole article was on how games are so rushed now that it's terrible. That was years ago, but I still thought it was a great article, wish I could remember what it was...
Sounds like their Battlecruiser 3000AD review!
nate1749
05-26-2006, 11:48 PM
Shenmue 2 for the DC, of course I was playing the import on a NTSC Dreamcast, but it would always crash when I entered a house, new day or randomly when it accessed the disk.
Were you playing a burned copy? The reason I ask is because a lot of groups who were ripping DC games weren't doing it correctly and when the image was being written it was writing in alphabetical order by the name of the files (when in fact the game files were strategically placed in certain spots so that the laser wouldn't have to run all over the cd).
These bad rips, caused problems such as this. I had a friend who beat shemnue 2, I'll have to ask him if he had any problems.
Nate
Poofta!
05-26-2006, 11:57 PM
whats the deal with Big Rigs? anyone care to fill me in/elaborate, or point me to a direction where i can read up on it.
Morrowind was pretty buggy on pc when first released, and ill second Enter the Matrix (PC)
Xizer
05-27-2006, 12:02 AM
Wikipedia, my friend.
http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing
Gameplay videos / review
http://www.gamespot.com/pc/driving/bigrigsotrr/media.html
Push Upstairs
05-27-2006, 12:11 AM
I think i remember PC Gamer reviewing the game....but i get that mixed up with all the bad games cranked out by Head Games (mostly using XTREME in the title).
Thats one awesome cover though!
Kitsune Sniper
05-27-2006, 12:33 AM
Oh man, it's the "YOU'RE WINNER!" game! XD
Buggiest game I own? Probably Codename Nina: Global Terrorism Strike Force (http://www.somethingawful.com/index.php?a=1872). See that review? I thought they were joking. Then I found the game for $3.
Then I realized that, at the very least, SomethingAwful's PC game reviews are to be trusted.
mills
05-27-2006, 12:34 AM
The final fantasy 3 glitch someone spoke of is executed as such:
Have Realm and Gau in your party. Go to the veldt.
have Gau "leap"
when Gau returns to join your party, have Realm "sketch" him.
Snapple
05-27-2006, 01:14 AM
I think Big Rigs may have been developed solely so that there couldn't be an argument what the worst game of all time is. There is no argument now, because nothing touches how bad Big Rigs is.
But it is so bad that it's funny in many ways. You might even say it's WINNER!
Glitchiest game I own... hmm... ESPN NFL 2K5 is pretty glitchy, even if it's one of the best football games out there. Anyone who's played it extensively knows what I'm talking about.
retroman
05-27-2006, 01:41 AM
i would have to agree with Enter The Matrix....i have it for the xbox and the game will freez up for no reason at all, and it happens all the time....
Kitsune Sniper
05-27-2006, 01:57 AM
The final fantasy 3 glitch someone spoke of is executed as such:
Have Realm and Gau in your party. Go to the veldt.
have Gau "leap"
when Gau returns to join your party, have Realm "sketch" him.
Funny, I got the glitch at random at Kefka's Tower.
I am aware that there's two or three different FFIII variants, though. The same cart and sticker, but different code.
Damaniel
05-27-2006, 02:43 AM
Two off the top of my head:
- Deadly Towers (NES) -- I'm actually one of the unfortunate few to have actually finished this game. I remember having all 7 bells and burning them, but the game let me keep on burning them after I finished all 7, causing weird graphical glitches every time I did. Not to mention that the game locked up quite frequently (in an era where 'freezing' console games was pretty rare). It could have been a connector issue with my NES, but all my other games worked fine.
- Daggerfall (PC) -- one of the buggiest PC games I've ever played, plus it seems like every time that Bethesda released a patch for it, they somehow managed to make previous save games incompatible. I got so frustrated that I could never finish it (though I loved Morrowind and Oblivion).
Extreme Paintbrawl (PC) was also a pretty buggy game. You know that the QA guys at Head Games were asleep at the wheel for that one (assuming they had QA guys in the first place) :)
ProgrammingAce
05-27-2006, 02:47 AM
Only counting console games, my award goes to GTA Vice City.
Hundreds upon hundreds of glitches, shooting through walls, not being able to pick up items, events not triggering... It was horrable for the ps2 (at least the first printing). The game actually killed one of my xboxes. The game locked up so hard it stopped the system fan.
Aussie2B
05-27-2006, 02:57 AM
Shenmue 2 for the DC, of course I was playing the import on a NTSC Dreamcast, but it would always crash when I entered a house, new day or randomly when it accessed the disk.
Were you playing a burned copy? The reason I ask is because a lot of groups who were ripping DC games weren't doing it correctly and when the image was being written it was writing in alphabetical order by the name of the files (when in fact the game files were strategically placed in certain spots so that the laser wouldn't have to run all over the cd).
These bad rips, caused problems such as this. I had a friend who beat shemnue 2, I'll have to ask him if he had any problems.
Nate
I can vouch for him since I watched my boyfriend play through a legit European copy of Shenmue 2 on our US Dreamcast, and he had issues with crashing quite a few times.
Anyway, I'm not sure what the glitchiest game I own is, but probably the most glitchy yet still really good game I have is Lufia 2. Man, does it have a million problems, including an entire area where the graphics are scrambled. I remember calling up Nintendo of America's helpline thinking I had a busted cart or something, and they really couldn't offer much of any help. I managed to work my way through the area since it's mostly just a matter of heading up, and then years later I learned online that ALL copies of the game have that area completely scrambled. It's a shame too because it's pretty significant story-wise. I suspect that a lot of the glitches are a result of a poor localization that screwed up the code.
Dragons Lair 3D is pretty glitchy, to the point where it just turns into trial and error in most parts. One I had to restart my game, because I got this weird blue screen of death type deal that had a bunch of coding on it. It wasn't a big deal since the game isn't that long and I just kept on making backup saves just incase it happened again.
Push Upstairs
05-27-2006, 04:40 AM
Extreme Paintbrawl (PC) was also a pretty buggy game. You know that the QA guys at Head Games were asleep at the wheel for that one (assuming they had QA guys in the first place) :)
Ahh Head Games. I think i remember reading in PC Gamer that that game shipped with no AI at all.
Head Games "Extreme Rodeo" is still my favorite review simply for the line "pretty soon my hard drive was crawlin' for some uninstallin'." LOL
crazyjackcsa
05-27-2006, 11:40 AM
Shenmue 2 for the DC, of course I was playing the import on a NTSC Dreamcast, but it would always crash when I entered a house, new day or randomly when it accessed the disk.
Were you playing a burned copy? The reason I ask is because a lot of groups who were ripping DC games weren't doing it correctly and when the image was being written it was writing in alphabetical order by the name of the files (when in fact the game files were strategically placed in certain spots so that the laser wouldn't have to run all over the cd).
These bad rips, caused problems such as this. I had a friend who beat shemnue 2, I'll have to ask him if he had any problems.
Nate
Nope, the legit version. Truth be told, my DC on the whole has been getting a little buggy so that might be causeing it as well.
swlovinist
05-27-2006, 12:02 PM
If my memory serves me correctly Master of Monsters for the Playstation was bug full. Crashing, freezing, and one big pile of crap.
dubiouscubanx
05-27-2006, 04:54 PM
The game that I owned w/ the most glitches would have to be True Crime: Streets of L.A., for the Gamecube. Every now and then, when I would drive to a "mission", my car would drive straight into the ground, and I would get a message that said "Welcome to NOWHERE!" The game would proceed to run at about 4 fps, and finally it would freeze. A reset of the system would cure the problem.
BTW, first post here!
biscuitdough
05-27-2006, 06:51 PM
enter the matrix is probably one of the buggyest of current gen.
the only time though a bug has absolutly ended the playing of a game for me was with deus ex 2: invisible war for xbox. i spent 5 hours on one save game and saved it at a random point. then when i started it back up i was stuck in a box, spent at least an hour trying to get out again, never could. i havent played that game since.
also tony hawk 2 would always get me floating above the pavement in a constant trick line like i was always falling. it was really anoying but cool if you could master it and do it at will.
Shamuel L. Jackson
05-27-2006, 07:05 PM
I dont know if anyone here has or wants to pick up battlefield 2 on the 360 but thats full of glitches from what i hear. and im saying from what i hear because im stuck at a point were one of the bad guys i need to kill keeps going to a part of the level i cant go to and if i try to go to him the game just kills me after I leave a certain point of the map.
diskoboy
05-27-2006, 08:44 PM
E fucking T.
The entire game is one giant glitch.
ProgrammingAce
05-27-2006, 09:06 PM
E fucking T.
The entire game is one giant glitch.
I think you might be the winner... ET is the ONLY 2600 game i own too... LOL
GameSlaveGaz
05-27-2006, 09:08 PM
I dunno if it's just my copy or if it's the game itself, but my copy of Me and My Katamari for PSP has some really bad audio glitches. For most of the levels the audio won't play at all, and sometimes it finally starts up in the middle of the level and is really choppy and warped. I didn't get a chance to ask my co-worker - who is the only person I currently know personally who owns the game - before he got fired, so I dunno if it's a glitch or a defective copy. That's the most recent example I can think of, I can't remember anything else off the top of my head.
Although while I was still at GameStop I learned that the 360 versions of Major League Baseball 2K6 froze up if you saved it on the hard drive. You have to save it on the memory unit or else your game will screw up and/or get erased.
Gapporin
05-27-2006, 09:35 PM
Grand Theft Auto (GBC) was pretty glitchy. Location arrows would steer you towards the wrong area (or wouldn't even show up at all), cars and/or people would be missing (which meant that certain missions couldn't be progressed), and sometimes you'd be left with nothing to do. Add to the fact that even though the game was compatible with the original Game Boy, it ran about 10x slower on the GB, making it unplayable.
DigitalSpace
05-27-2006, 09:37 PM
The game that I owned w/ the most glitches would have to be True Crime: Streets of L.A., for the Gamecube. Every now and then, when I would drive to a "mission", my car would drive straight into the ground, and I would get a message that said "Welcome to NOWHERE!" The game would proceed to run at about 4 fps, and finally it would freeze. A reset of the system would cure the problem.
BTW, first post here!
I've spent a good amount of time with Streets of LA on the Gamecube, and yeah, it's pretty glitchy at points. Btw, the message actually says "Welcome to No Name" I've also noticed sections of streets that don't have names, and the street signs read "No Name Ave" LOL
Some more glitches:
-Sometimes after you play for a while, the traffic signal lights will appear in weird places, such as above and below the traffic signal.
-When you're driving on the freeway, sometimes the destination signs will flash to purple and then back to green as you approach them.
-At the northern end of the 405 freeway, sometimes the game will slow down and you'll hear the sound of someone getting hit, although there's nobody around.
-At the end of the tunnel where I-10 west turns into California State Highway 1, any car traveling the freeway will try to merge into the right lane and sometimes crash into each other or the freeway barrier. Kinda funny. A similar thing happens on 405 north at the Sunset Blvd exit and at the eastern end of I-10 where the freeway merges into I-5.
-Sometimes when missions pop up, the car/s you're supposed to stop will just spawn and get tossed between a building or a wall (like, say, if I tossed some hot wheel cars onto the ground).
Also, another way to fix the slowdown problem is to pause the game (wait a few seconds and it will pause) and go back to the main menu. Restart the mission you were on and you should have no problems. The thing is, the game just needs to re-load the city.
Btw, welcome to DP!
Those horrible, out-of-sync, made-of-plasticene cutscenes in Halo2 will make me shudder for the rest of my life. They look like a freakin' Agetec RPG. Who did Bungie farm the CG contract out to? It sure as hell couldn't have been done in-house!!
A beautiful, wonderful game that was sadly rendered practically unplayable due to very bad glitches was Primal on the PS2. For shame, I wished that the developer would have fixed it and put it onto another platform. I still want to see how it plays out.
sabre2922
05-28-2006, 06:54 AM
current-gen:
True Crime:New York Xbox/PS2 - the game has lots of small glitches and a few larger that can be irritating as hell sometimes although I never ran into any that actually made the game lock up (yet).
I picked it up just to see if it was another Enter the Matrix and SURPRISE I actually like the game and just recently finished it.
GTA: Vice City XBOX: I bought the GTA double pack for Xbox when it was first released and Vice City was FULL OF BUGS, I remember my car sticking into the ground of the bridges and characters getting stuck in walls etc. Funny though GTA 3 both looked and played great on Xbox and I never noticed any bugs in the GTA 3 Xbox version.
Madden 2005 collectors edition: I put collectors edition since it was the only copy I had (until I gave it away). This game was full of glitches for some reason, from fucked up animations to strange audio glitches.
Splinter Cell PT on Gamecube: this fucking game froze up on me 3 times within 2 hours when I rented it for Gamecube. One specific time I remember was finishing the "train" level and when I was climbing out ol Sam was doing the spidey thing hanging in mid air completely frozen.
Its like soo many third party developers would treat the Gamecube ports of many of their major game franchises like the redheaded stepchild and stuff them in a broom closet somewhere with two of their most untalented programmers for a quick once-over port of a games that were basically made for PS2/Xbox.
classic:
I remember Rad Racer freezing up on my NES a lot but it could have been the old NES I had.
More PSX games than I can remember:
the fifth element-an ugly steaming mass of brown glitches.
Future cop LAPD= one word CAMERA
the Simpsons wrestling-enough said
Chocobo racing- "slide against walls" is what this fucked up wanna-be cart racer should have been called.
alexkidd2000
05-30-2006, 11:33 AM
NHL 2K6 is by far the buggiest game ever released. If you guys played this game you would be shocked it was let out the door in the state it was. 2K5 was almost as buggy, and I have heard horror stories about MLB 2K6 as well.
Basically anything the KUSH team at 2K Games touches is a bug filled nightmare.
n8littlefield
05-30-2006, 11:48 AM
Current Gen: Showdown Legends of Wrestling 3 - it had a TON of glitches where you could grab people without even being close to them, loss of texture making your character all solid black, just a mess. When it worked it was fun, but the glitches made it almost unplayable.
Classic: Commando for the NES. I actually posted on a forum asking if a NES game could be ruined because I thought the disappearing/magically appearing soldiers had to be a problem with my cart. Then I played it on an emulator and realized it just a terrible, buggy mess. How they messed up such a simple game amazes me.
I own Sonic '06, Sonic Boom / Toon: Rise of Lyric, Sonic and All-Stars Racing Transformed 3DS, and Sonic: Lost World PC - and all of them are buggy and glitchy.
RARusk
03-11-2024, 10:12 PM
Rustler (PS4 and Switch) which is basically is medieval spoof of GTA 2. And the developer pretty much abandoned them too - the PC version is getting all of the updates and even DLC too.
Querjek
03-22-2024, 09:43 PM
There's a bug near the end of Donkey Kong Country 2 in Castle Crush that I've heard can brick a console. Same for some code in NES Metroid, and I sorta remember that the glitch could brick 3DSes or something?
Gameguy
03-23-2024, 06:06 AM
I used to own a copy of Broken Sword: The Shadow of the Templars for the GBA. There's a few glitches in this version but the one I remember is that saving while at a certain location in the game causes an item/hotspot to no longer be selectable, making the game impossible to complete. I had to delete my save and start over because of it. It's an adventure game, you're expected to save often while playing these types of games.
Koa Zo
03-23-2024, 01:28 PM
Trio The Punch on PS2 is the only game I can recall that had numerous crash and lock-up issues. It took a number of tries to credit feed through it because of glitches.
Gametrek
03-24-2024, 04:01 PM
The buggiest game that was in my possession is and was probably "ShadowMan" Dreamcast. I believe I played the N64 in a store koisk one time ( or was that Midevil ) but even so the game played the same way with the jars to be broken.
The game was multi-ported to the N64, PSX, and Dreamcast. Maybe there is a PC version ??? IDK since PC at the time was still and literally DOS based when it came to most games if any at all outside bleh.
The screen got these lines, that was strechy once I started to run around and looked like if the camera was melting. Unplayable.
........
NES had many bugs but hey it worked like a charm. Imagine inserting a game and seeing all sorts of stuff all over the display.
I heard the game Silicon Valley has so many bugs the devs just made a password system that unlocked everything. Many mini-game challenges ( like GTA ) but the bugs just went on and on. Literal pre-GTA-3 madness going on there, Body Harvest ( as close to Metroid as you will get on the N64 ) was literally GTA 3 with multiple views. Point being is Silicon valley most buggiest.
Starfox 64 if you finish the Starwolf dog-fight while flying and turning ( boosting or not ) around the entrance of the final area, you can lock the game and literally end up watching your score go out the window along with your time you spent to get to that specific end point of the game. I remember watching Arwing go round and round from a certain camera angle and sometimes I expected it to leave
the camera angle or maybe I would have to do something to get it out of that mode, but that time, nope.
Keeping going around the merri-go-round of Androsses layer. NOTE: Starfox II is ten-times better.
I think I locked the game in Chrono Trigger not sure during or after or before a battle. Not sure.
Zelda OOT ( so many things to do ). If your playing with a cart, and you pull the cartridge to the side a
bit when loading to Hyrule-field. You could actually slow down loading or pevent the entire area from loading entirely. You can try this on a variety of entrances. Basically the same rule applies to "Metroid Prime". So many things to see, find, and glitch up just by slightly pulling the cart out. I was playing the original release. ( where Ganon blood was blood, The mirror sheild was actually nice looking, and not a replica of the metal shield, the song in the mountain ( which I sang to myself when I heard the echo's ) was going off, and so many more tid-bits missing ).
There are so many moments you will miss from Zelda OOT if you have the rerelease ( green blood, gold sheild, no singing and chanting in volcano ). My mind will always remember the emotions I felt, and how I reacted to what was given to me. Seeing Ganon cough up blood and then hacking and slashing him in his true form, was all the better for me. Censoring is what makes me stop looking at anything anymore.
Metroid Prime ( That being said ), would lock-up in the elevator shaft, and I believe the Ridley fight ??? not sure. But I do remember the shaft. Sometimes those doors ( as with Zelda OOT ) would lock up.
Hit the door and wait for a good minute or so before you fall asleep listening the GCN attempting to load from your Game Disc that is being used to death ( becaus GCN disc motor sucks ). Imagine getting into an elevator thinking "is a boss going to jump out of nowhere and we are going to have this Flowne styled battle from "Phantasy Star Online 2". Nope it just keeps going and going and going and going with the scene showing "movement" stuck inside an endless loop.
Megaman Legends PSX - not so much a glitch but enemies could do damage from behind blocks despite your not inside an on comming zone. Or enemies literally could charge and you will see them
slowly ( snail like ) cross between the walls/doors. Again PSX game but I am not sure if the N64 ( PC ) release fixed this problem.
FF6U ( FF3 ) - If your SNES mode-7 chip kicked the bucket it makes it impossible to use the blimp, or walk on the map. Your just stumped. Happen to me one time on a play. I think you could see this on an emulator if you disable the Mode-7 chip ( if in options ).
Pokemon R and B U. Okay so Back then I had an extremly powerful 495 Dragonite that could use fly.
I am sure of this. Now there are so many glitches in this game. Trying to play again I can not get that move. Maybe I caught it at Cinnibar IDK? Thing is I remember so many things in those games that are not there anymore. Like if Pokemon is affected by time-travel or something. But again Pokemon has so many secrets from catching a legit-mew to doing the "Talk to blah blah, avoid wild or trainers or fly and do the cinnibar island trick" to find a specific pokemon based off you ID number legally. No missingno
variant but is optional. I remember that Sycther could fly or possible sky-attack ( which it should have ). Was that some kind of tripping dream. Those toadstool mushrooms making me see things.
Steve W
03-25-2024, 05:16 PM
I always think of Vigilante 8 - Second Offense on the Dreamcast. I would be driving down a road and I'd just fall through the polygon road partially, and the game would try and push be back out, but it'd leave me vulnerable as I'm partially sticking out of the road. One time I nearly fell through the ground, and the game realized it and rubber banded my car, shooting it into the sky so high I couldn't see the ground anymore, being airborne for a good twenty to thirty seconds. Speaking of airborne, the flight pods that you could pick up in the game must have not been playtested too well because they barely worked in comparison to older versions. Despite the horrible glitches, I still did love that game , car combat games are my favorite genre.
MidnightRider
03-30-2024, 10:42 AM
I would have thought the first mention of western(and even some eastern) developed games on a Switch would be the end of this conversation ROFL. Never seen software just abruptly close as much, in all honesty...
fpbrush
04-01-2024, 08:00 PM
Hard Drivin’ for GEN comes to mind, but I still had some good times with that one. Early 3D on a 16-bit system probably contributed, but the F1 game worked smoothly? I dunno.
And, when I first played Space Harrier (not the arcade cabinet) I thought it was kinda buggy. Haha.
Osirus
04-01-2024, 11:39 PM
Ultima IX: Ascension
jb143
04-02-2024, 10:52 AM
There's a bug near the end of Donkey Kong Country 2 in Castle Crush that I've heard can brick a console. Same for some code in NES Metroid, and I sorta remember that the glitch could brick 3DSes or something?
That seems very unlikely as there's nothing in the NES or SNES that can be bricked. There would have to some re-writable chip in them for that to be a possibility, and to the best of my knowledge, they don't...outside of maybe prototypes having an EEPROM on them or something.
The 3DS, I suppose it could be possible, but still unlikely.
fpbrush
04-02-2024, 07:42 PM
Oh and some Wisdom Tree games, but I think that was actually a quality control issue of some kind because it didn’t happen with every copy.
AceAerosmith
04-16-2024, 05:52 PM
Just Cause 2 for the 360 reached unplayability for me when it just decided all characters including mine would have no upper torso. You could switch weapons and fire them, drive vehicles, etc. but no upper body. Also, went to reload past save and there was nothing there in the save file. Then when I got out of the save file, all the NPCs were gone. I still had no upper torso but everywhere I went there were no other people.
I just had to give up on RDR Undead Nightmare downloaded for Xbox One. Deep into the game, all zombies and some NPCs had no heads and some of them had no arms. Then NPCs you were required to help to progress the game disappeared off the map and zombies just kept respawning so you couldn't save the town. It was such a shitshow I ended up just deleting it.