View Full Version : Awesomeness that is Street Fighter II (snes)
Steven
06-23-2006, 06:54 PM
I edited my post. I had two busted copies of SF II but finally bought one that fully works. Man this game takes me back. I remember my bro and mom leaving the house to buy this on launch week. I stayed home counting down the minutes... I was so excited. Summer of 92. What a great time to be a gamer!
I think this port surpassed a lot of expectations, and changed the way of console (vs. arcade) gaming forever.
I just beat the game with Blanka. Man I don't remember M.Bison ever being THIS cheap!
great game
kedawa
06-23-2006, 07:14 PM
Have you tried them in another SNES?
Cartridge ports are more likely to wear out than carts.
Besdides, SFIITurbo is where it's at.
Steven
06-30-2006, 06:58 PM
just curious if anyone still comes back to this game? I know Turbo's better, and there's Super. Then you have more accurate ports like Capcom Generation 5 on Saturn and whatnot, but I have sentimental memories with SNES SF 2 and still feel like it holds up tremendously well today. It's not THAT slow, and the gameplay is just classic. Great sound and graphics.
And of course the old school features which we hated and loved... Blanka taking double damage if attacked during his ball rolling attack, Sagat likewise after missing a Tiger uppercut.
I was just playing it and admiring the various stages they look great. Especially Honda's and Balrog's. Capcom sure hit the jackpot when they created this one!
XYXZYZ
06-30-2006, 08:07 PM
You know, I'm glad you made this thread. I was a submissive whore for SF2 in the arcade. I had all the EGM issues back when they turned into "Street Fighter 2 Monthly" (And I loved it) When the SNES version came out, the fam was vacationing in another state... on launch day I found it at some electronics store in a mall and damn near had a heart attack when I saw it on the new release shelf. It was actual Street Fighter 2, right there in my hands. I laid down the $70.00 I'd been saving up, and had it right there.... but we were on vacation, and I had no SNES!! I had to WAIT for THREE FSKING DAYS before I could play it! That was torture, I just sat in the hotel room reading the manual over and over...
And when I got home I could play it... but there was no joystick for SNES at that time! you can't play SF2 with a control pad! It was like torture again; I couldn't have my cake and eat it too. I wound up paying $90.00 for the first SNES joystick I ever saw, the C&L Controls Championship Joystick. And that was just perfect for SF2.
But, to tell you the truth, I was a little disappointed with SF2 for the SNES. See, I was so in love with the arcade game, the graphic and sound inferiority really irritated me. the smallest things, like the missing/different animation frames, missing moves (Chun Li's knee kick-close short) especially the inaccurate sounds- really stuck out like a sore thumb to me; the "hadoken" sound for the fireball and other moves had a different pitch for each speed (jab, strong, feirce)- the arcade game didn't do that! When a life bar gets low, the music just sped up. In the arcade game, it played actual different music... I could go on and on. I mean, I still enjoyed it and played the hell out of it, but it was like my Kool-Aid was spiked with vinegar.
In my eyes (and ears) there was a strong contrast between the SNES version and the arcade version. And even though I had it at home, I'd still go to the arcade and enjoy the exposure to the comparitively awesome power of that CPS-1 hardware. But the SNES version was definately a much needed substitute.. a fix I couldn't be without.
Actually, I happen to have been on an SF2 World Warrior kick the past couple days. Playing the Capcom Classics version with my SF2 joystick (http://www.digitpress.com/forum/viewtopic.php?t=88298).
To this day, I load SF2 on the MAME cabinet and just leave it on attract mode for a little ambience. It's like therapy to me... and you know, I think I'll even go pop in my SF2 SNES cartridge just for a little nostalgia for those days.
Wow, that was a lot of babble!
gum_drops
06-30-2006, 08:26 PM
I picked up my copy used at blockbuster a few years after its release, I was pretty excited since at the time I didnt even know a genesis port was available. I have not played it in a while, I should give it a go again. Those mini games were great too, like smashing up the car or busting the barrels.
On an off-topic side note: I just recently played eternal champions on the sega cd for the fist time. I can see why everyone raves about that game also. Its so fluid for a fighting game from the early-mid 90's. Escepially when many fighters were like trudging through a tar pit . . . Time Killers *cough*.
MarkMan
06-30-2006, 09:09 PM
I absolutely love Street Fighter II: World Warrior.
I go back to it alright, but not the SNES version. This one:
http://static.flickr.com/59/160930840_49baf7cda9_o.jpg
NE146
06-30-2006, 09:10 PM
Ah yeah I still go back and play snes sf2 all the time. I friggin imported it back in the day, and then bought the english version too when it came out.
I think it's still one of the all time best ports. At the time something as complex as the sf2 arcade game coming home was mind blowing.. and they did a great job of it. If you practiced on it, the skills directly translated to the arcade game 99%. That being said, there were some little differences, but that was fine since we were playing the game AT HOME. :)
When a life bar gets low, the music just sped up. In the arcade game, it played actual different music... I could go on and on.
You're right about the different pitches of voice but hmm.. I never noticed actual different music in the arcade game on a low life bar? I'll have to start up mame and take a closer listen :P
bangtango
06-30-2006, 10:45 PM
I would have to say the Super NES is a great port. How many people reading this really thought the finished product would turn out as good as it did?
For all their faults, EGM did a tremendous job of hyping this game. They should have been doing the marketing for Capcom. Before buying the Super NES version, I had only ever played it once in the arcade and for just two matches. It didn't matter. After I'd read 12 months worth of wall-to-wall saturation in EGM, I had more anticipation for this game than any that came along before or after it. In my opinion, it not only lived up to EGM's hype but even surpassed those standards.
While I respect the varied opinions here, I find it hard to believe that people are so hung up on characters that are a little bit smaller or missing a few frames of animation.
Retsudo
07-01-2006, 12:49 AM
First time I played SF2 was on the Snes. So I had nothing to compare it too. I got so used to the pad, I could'nt play it with a stick in the arcade.
Steven
07-01-2006, 07:44 AM
1 amusing thing about SF2 is that 2 consecutive fierce attacks can dizzy you. Ahhh, it was so easy and simple to dizzy opponents back in the day. I just beat the game with Honda couple hours ago. Even to this day, I think the graphics (great showing off of SNES' color capabilities) are damn nice.
Nothing quite like timing Honda's torpedo attack as the fighter is descending from his or her jump. I love that sound effect!
TheReturnofCaptainFalcon
07-01-2006, 09:50 AM
$83.92 is what I paid for SFII 3 days before its official released. I have to give Capcom credit, colorful, fluid, they put a good effort behind SFII and it showed. We all know Turbo was better, but I remember I was the first one (And only) on my block to get it so I had people coming over my house all the time. Definitely one of the top 5 games ever made for the SNES
j_factor
07-01-2006, 11:22 AM
I never found an SNES controller that I didn't hate for Street Fighter. Sure the port itself was good, but that controller leaves much to be desired IMO. Not much later, Sega and NEC (in Japan) had their Street Fighter ports accompanied by much better controllers, and I never even thought about touching the SNES version again.
Masked Avenger
07-01-2006, 12:08 PM
Some games age well, others don't.
SNES SFII was a landmark title, that's for sure, but Capcom's habit of releasing slightly better updates as well as parallel series in the arcades and ports to other consoles have made SNES SFII nearly impossible to go back to and play it again.
It's a slow fighting game with little redeeming features to set it apart with all other SF that came after it. It's a victim of its own success.
zerohero
07-01-2006, 02:00 PM
just curious if anyone still comes back to this game? I know Turbo's better, and there's Super. Then you have more accurate ports like Capcom Generation 5 on Saturn and whatnot, but I have sentimental memories with SNES SF 2 and still feel like it holds up tremendously well today. It's not THAT slow, and the gameplay is just classic. Great sound and graphics.
And of course the old school features which we hated and loved... Blanka taking double damage if attacked during his ball rolling attack, Sagat likewise after missing a Tiger uppercut.
I was just playing it and admiring the various stages they look great. Especially Honda's and Balrog's. Capcom sure hit the jackpot when they created this one!
I always played turbo more than SFII but I have lots of memories with this one. Heck I still figure new combo's to use effectivelly against different oponents to this day.
A couple of semester ago's I hosted a SFII challenge in my art class, and it was crazy. You think you own at the game until you play someone who is equally as good, or as a different skill in an area your not used to blocking.
]
Good times.
bangtango
07-01-2006, 06:01 PM
I am still surprised how many people find bottomless faults with this game, the original World Warrior title on Super NES. I may be exaggerating but Steven and I seem to be the only ones truly pleased with the game. For $70-80 (when it was new), which was a fraction of the cost for the arcade console back then, you could not go wrong. In the early 1990's, it was a great bargain for such a quality conversion. The only other console in those days that could have done such a good conversion, while the game was at peak status, would have been the Neo Geo and that wasn't ever going to happen. Even if it had, it would have cost a fortune compared to any SNES version.
As of today, you can get a cart of either World Warrior or Turbo for $5 or so. I mean, how cheap can you pick up a working arcade machine for either title that you could play right away? Find a used Super NES and get a copy of either game, or both. For less than $10, your library just got a whole lot better in a hurry.
As for the controls, I played the original Super NES version so often with the stock controller that I gradually got comfortable with it. To this day, I prefer using the Super NES controller for Street Fighter II games, even more so than the Genesis 6-button controller.[/i]
MarioMania
07-02-2006, 02:19 AM
a week ago I was playing the Super Famicom Version of Street Fighter II..I might play it again later
sabre2922
07-03-2006, 11:42 AM
I remember getting Streetfighter 2 SNES the week of its release and went through hell to get it too but it was worth every penny of the over $75.00 that I had to rake up for it :D
I could write a geek book the size of War and Peace all about how Streetfighter 2 changed me into an even more hardcore gamer than I already was back in early '91 ESPECIALLY after the release of the great Snes version.
Me and my friends played the original Streetfighter 2 for a whole summer and half a winter after I got that game and I had it stolen TWICE within the first few months LOL damn those were great days to be a gaming geek ;)
Hell one of my buddies tried to trade me 7 or 8 Snes games just to get my copy of Streetfighter 2 including Fzero,Gradius, and some Top Gear games - yea Streetfighter was REAL popular in my area for a short time.
I was so obsessed with this game that I ALMOST traded half my SNES games just to get a Genesis when the "champion edition" was announced for the Genny but then I saw the graphics and early reviews and soon after TURBO was announced for the SNES and all was well.
Then when Streetfighter 2 TURBO was released I was once again in pure gaming bliss and wore out probably 3 Snes controllers playing both the World Warrior and Turbo.
I still play the arcade original and the Snes versions on Emu from time to time, even though sometimes I just let the game play in demo mode or whatever,I just LUV the music and sound effects.