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50TBRD
07-05-2006, 07:29 PM
Why do you suppose that Wisdom Tree made so many games for Genesis, NES, and Gameboy, and only one for the SNES? Why were all of the other carts stand alone and Super Noah's Ark 3D developed to HAVE to use another cart? I know why it need another cart, I just don't know wht the designed it that why.

I have the cart, I know how it works, I've played it.

PapaStu
07-05-2006, 08:48 PM
Well since they were all unlicensed and they had been able to reverse engineer the NES stuff so they could override the lockout chip just like Tengen had it wasn't a big problem and their carts were different because they couldn't get the NES cart.

I'm venturing a guess here that they couldn't just override the SNES game and since well... none of their releases were all that huge (nor sold all that much) and their market was a bit limited (being religious) they never got anything more than the one SNES game out.

50TBRD
07-05-2006, 08:59 PM
It seems odd as Super Noahs Ark was released in 94 and Bible Adventures for Genny was released in 95. The Genny and SNES were comparable and so much more was released for the Genny.

DigitalSpace
07-05-2006, 09:15 PM
My guess is that Wisdom Tree had easier and cheaper successes publishing unlicensed carts for the Genesis than they did with the SNES. Not that SNES owners were missing much, of course, with the quality of the games and the fact that they were just straight NES ports.

As you may or may not know, Active Enterprises planned to release an SNES version of Action 52. Of course, this never saw the light of day. I'm not sure if it's due to being unable to override the lockout, or if it was due to the financial troubles that eventually made them shut their doors, which seems like the most likely answer (anybody who knows more is welcome to fill me in on this).

rbudrick
07-06-2006, 10:05 AM
Active Enterprises planned to release an SNES version of Action 52. Of course, this never saw the light of day. I'm not sure if it's due to being unable to override the lockout, or if it was due to the financial troubles that eventually made them shut their doors, which seems like the most likely answer (anybody who knows more is welcome to fill me in on this).

Maybe it was because they knew it was blasphemy to do so, considering Action 52 suckled Satan's ball sack. Sounds about right to me.

-Rob

blue lander
07-06-2006, 10:21 AM
The copy protection on the NES was trivial (just blast the security chip with negative voltage, by the time it wakes up the game has already started) and same with the Genesis (early units had no protection at all, later ones just look for the text "SEGA" at a certain point in the ROM). Security on the SNES was considerably more complicated, and involved proprietary chips that couldn't easily be backwards engineered. So Wisdom Tree's only choice was to piggyback their game on a cartridge that already had the chip. Considering the cost of the extra connector and how dumb the whole thing looked, it's no suprise Wisdom Tree didn't bother releasing more games for the system. Especially when they could easily release them for the Genesis.