klausien
07-11-2006, 08:25 AM
I recently have been indoctrinated into the excellence in arcade racing adrenaline that is the Burnout series. (I know, took me long enough.) The series has increased in quality with each release (though I feel like there are too many sudden 90 degree corners and concrete walls that come out of nowhere in Burnout Revenge), but the same cannot be said about the soundtrack.
Burnout had a relatively forgettable soundtrack consisting of run of the mill techno & rock. It was merely adequate. Burnout 2 had a generic rock soundtrack with techno flourishes that was better than the original in every way, adding to the experience. I would say that at least 50% of the aesthetic effectiveness of the boost is due to the fact that the engine sounds drop while the rockin' soundtrack amplifies. Not the greatest composition-wise, but truly excellence in performance.
When EA took over the series in the ashes of Akklaim, they probably gave Criterion access to their tools, which most likely explains why the games went from Dreamcast-level graphics to full on XBox power. On the flip side, the EA Trax machine was in full effect. Burnout 3: Takedown is the best game in the series, but the music SUCKS. Between the super "cool" and "hip" radio "DJ" whom had me yearning for the Ridge Racer announcer in all of his corny glory, and the licensed songs that all either crappy second-tier metal or are from the genre I like to call "pussy punk", the vibe was destroyed. I have never been a huge fan of EA Trax to begin with (Game music should be exactly that. Exception made for "One Little Victory" by Rush found in NFS: Hot Pursuit 2), but this is ridiculous and intolerable. Burnout Revenge is a bit better in terms of variety (I can turn off the crappy nu-rock and race to decent mainstream techno), but the damage is done.
(EDITED: Custom Soundtracks are available in Burnout 3 & Revenge. I am just a moron.)
Licensed soundtracks can be done extremely well. Just look at the WipeOut series. Fantastic. Same goes for XGRA. There is nothing like racing futuristic bikes to the trancey house of BT. I admit that I have a predisposition toward racing to techno music, but these are good examples. Another good example is the use of John Williams' music in the various Star Wars games. Yes, it is getting to be a bit long in the tooth, but it is necessary and fits. The perfect success in this department has to be GTA: Vice City. The soundtrack is better than the game.
I give the thumbs down to EA Trax personally. Just another prime example of how EA is marginalizing video games. They aren't the only offender (Ubisoft I'm looking at you for the travesty that was POP: Warrior Within), but they are the vanguard of what can be described as nothing less than sonic $hit shovelling.
Burnout had a relatively forgettable soundtrack consisting of run of the mill techno & rock. It was merely adequate. Burnout 2 had a generic rock soundtrack with techno flourishes that was better than the original in every way, adding to the experience. I would say that at least 50% of the aesthetic effectiveness of the boost is due to the fact that the engine sounds drop while the rockin' soundtrack amplifies. Not the greatest composition-wise, but truly excellence in performance.
When EA took over the series in the ashes of Akklaim, they probably gave Criterion access to their tools, which most likely explains why the games went from Dreamcast-level graphics to full on XBox power. On the flip side, the EA Trax machine was in full effect. Burnout 3: Takedown is the best game in the series, but the music SUCKS. Between the super "cool" and "hip" radio "DJ" whom had me yearning for the Ridge Racer announcer in all of his corny glory, and the licensed songs that all either crappy second-tier metal or are from the genre I like to call "pussy punk", the vibe was destroyed. I have never been a huge fan of EA Trax to begin with (Game music should be exactly that. Exception made for "One Little Victory" by Rush found in NFS: Hot Pursuit 2), but this is ridiculous and intolerable. Burnout Revenge is a bit better in terms of variety (I can turn off the crappy nu-rock and race to decent mainstream techno), but the damage is done.
(EDITED: Custom Soundtracks are available in Burnout 3 & Revenge. I am just a moron.)
Licensed soundtracks can be done extremely well. Just look at the WipeOut series. Fantastic. Same goes for XGRA. There is nothing like racing futuristic bikes to the trancey house of BT. I admit that I have a predisposition toward racing to techno music, but these are good examples. Another good example is the use of John Williams' music in the various Star Wars games. Yes, it is getting to be a bit long in the tooth, but it is necessary and fits. The perfect success in this department has to be GTA: Vice City. The soundtrack is better than the game.
I give the thumbs down to EA Trax personally. Just another prime example of how EA is marginalizing video games. They aren't the only offender (Ubisoft I'm looking at you for the travesty that was POP: Warrior Within), but they are the vanguard of what can be described as nothing less than sonic $hit shovelling.