NeoZeedeater
07-15-2006, 09:36 PM
Shenmue I and II(Sega/Yu Suzuki, 2000 and 2001)
http://i20.photobucket.com/albums/b223/NeoZeedeater/muep.jpg
Indigo Prophecy/Fahrenheit(Quantic Dream/David Cage, 2005)
http://i20.photobucket.com/albums/b223/NeoZeedeater/indphone.jpg
Dreamfall: The Longest Journey(Funcom/Ragnar Tornquist, 2006)
http://i20.photobucket.com/albums/b223/NeoZeedeater/dreamf.jpg
What do these games have in common? They're all modern 3d takes on the graphic adventure genre. They all vary from more traditional adventure games with their increased focus on story and cinematics, decreased emphasis on puzzles, incorporation of action elements, and being designed more for a controller than a mouse. Of course, these elements aren't new to the genre but in the past they're weren't many titles taking this route with all of these.
I'm curious what people here think of this evolution of the genre. Would you rather have more traditional adventure games or is this the desired future?
My thoughts:
I'm certainly not a "genre purist". If a game can successfully mix genres I'm all for it. Not all games need to attempt it though. Shenmue wouldn't be the same without some action while Dreamfall doesn't really need it.
Ideally, I would like to see future adventure games meet in the middle between old and new, i.e. have the presentation, story and budget of these modern games, maybe throw in some other genre elements but retain the challenging puzzles of the past. I'm also a big supporter of adventure games having multiple solutions to puzzles. Not enough games do that.
What do you think about this?
http://i20.photobucket.com/albums/b223/NeoZeedeater/muep.jpg
Indigo Prophecy/Fahrenheit(Quantic Dream/David Cage, 2005)
http://i20.photobucket.com/albums/b223/NeoZeedeater/indphone.jpg
Dreamfall: The Longest Journey(Funcom/Ragnar Tornquist, 2006)
http://i20.photobucket.com/albums/b223/NeoZeedeater/dreamf.jpg
What do these games have in common? They're all modern 3d takes on the graphic adventure genre. They all vary from more traditional adventure games with their increased focus on story and cinematics, decreased emphasis on puzzles, incorporation of action elements, and being designed more for a controller than a mouse. Of course, these elements aren't new to the genre but in the past they're weren't many titles taking this route with all of these.
I'm curious what people here think of this evolution of the genre. Would you rather have more traditional adventure games or is this the desired future?
My thoughts:
I'm certainly not a "genre purist". If a game can successfully mix genres I'm all for it. Not all games need to attempt it though. Shenmue wouldn't be the same without some action while Dreamfall doesn't really need it.
Ideally, I would like to see future adventure games meet in the middle between old and new, i.e. have the presentation, story and budget of these modern games, maybe throw in some other genre elements but retain the challenging puzzles of the past. I'm also a big supporter of adventure games having multiple solutions to puzzles. Not enough games do that.
What do you think about this?