THATinkjar
08-10-2006, 06:11 AM
I thought that there might already be a thread about these games, but I'm possibly thinking of a thread some of us hijacked briefly a while back. Apologies, though, if a thread does already exist.
So, as some of you may already know, the first seven (thanks, Windy Miller!) games under the Bit Generations banner hit Japan recently. And, since these are unlikely to hit European soil anytime soon, I decided to import the three that appealed the most, based upon the brief impressions I've read, and the official trailer (http://www.nintendo.co.jp/n08/bit_g/index.html).
Boundish was the first of the three that I tried. It features five simple takes on Pong, and while a couple of them are iffy - the others are darn good, and would make for some cracking multiplayer!
One variation is basically akin to a standard game of Pong, but with four paddles. Each player controls two, though you only have direct control over the outer paddle (up, down, backwards and forwards). The paddle behind simply mirrors your movements, but with a slight delay; though you can slam it up and down to make a saving interception. Overall, the gameplay is pretty hectic, and the AI competes particularly well.
My favourite offering, though, has you firing a heavy ball back and forth, which bounces in the middle (leaving a crater behind) before deviating randomly. This, too, can be a lot of fun, though the AI is generally quite pathetic - even on the third setting - so the rallies don't last all that long. A crying shame.
Coloris... I just don't... "get"... this game. You're basically matching up coloured blocks and, as in Zoo Keeper, new blocks fall down to replace the ones you've cleared, possibly clearing additional blocks in the process for bonus points. Simple enough, so far.
But you're not actually moving the blocks; you're changing their colour. And some blocks refuse to change, and I fail to see why. And other blocks only change to certain colours - again, I'm yet to see the logic behind this. I'll have to read up on this before I play it again...
Dotstream is fascinating. This is just a bog-standard racing game. You avoid obstacles, ride over speed boosts, etc. But as you accelerate, you leave a coloured trail behind you. And this one aspect alone completely changes your approach. You feel the need to leave a perfect trail, to miss obstacles by a mere pixel. Quite magical, really, and good fun to boot. And the music is also the best of the bunch.
While these are probably over-priced (especially if you're importing them), one or two of them may well be worth it, if just to experience something different. Anyone else played any of these, or any of the others?
So, as some of you may already know, the first seven (thanks, Windy Miller!) games under the Bit Generations banner hit Japan recently. And, since these are unlikely to hit European soil anytime soon, I decided to import the three that appealed the most, based upon the brief impressions I've read, and the official trailer (http://www.nintendo.co.jp/n08/bit_g/index.html).
Boundish was the first of the three that I tried. It features five simple takes on Pong, and while a couple of them are iffy - the others are darn good, and would make for some cracking multiplayer!
One variation is basically akin to a standard game of Pong, but with four paddles. Each player controls two, though you only have direct control over the outer paddle (up, down, backwards and forwards). The paddle behind simply mirrors your movements, but with a slight delay; though you can slam it up and down to make a saving interception. Overall, the gameplay is pretty hectic, and the AI competes particularly well.
My favourite offering, though, has you firing a heavy ball back and forth, which bounces in the middle (leaving a crater behind) before deviating randomly. This, too, can be a lot of fun, though the AI is generally quite pathetic - even on the third setting - so the rallies don't last all that long. A crying shame.
Coloris... I just don't... "get"... this game. You're basically matching up coloured blocks and, as in Zoo Keeper, new blocks fall down to replace the ones you've cleared, possibly clearing additional blocks in the process for bonus points. Simple enough, so far.
But you're not actually moving the blocks; you're changing their colour. And some blocks refuse to change, and I fail to see why. And other blocks only change to certain colours - again, I'm yet to see the logic behind this. I'll have to read up on this before I play it again...
Dotstream is fascinating. This is just a bog-standard racing game. You avoid obstacles, ride over speed boosts, etc. But as you accelerate, you leave a coloured trail behind you. And this one aspect alone completely changes your approach. You feel the need to leave a perfect trail, to miss obstacles by a mere pixel. Quite magical, really, and good fun to boot. And the music is also the best of the bunch.
While these are probably over-priced (especially if you're importing them), one or two of them may well be worth it, if just to experience something different. Anyone else played any of these, or any of the others?