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cmislin
08-20-2006, 07:47 PM
anyone have problems with controllers sticking in the console or breaking apart?

Arcade Antics
08-20-2006, 08:22 PM
anyone have problems with controllers sticking in the console or breaking apart?
Never.

Do you have a specific issue with it that we can help trouble shoot, or are you just wondering what the overall durability is?

7th lutz
08-20-2006, 08:36 PM
I bought a tg-16 with a tubo part of I button with me able to a bit of the wiring and the I button wasn't working.

cmislin
08-20-2006, 08:38 PM
well I'm just trying to see is this a common problem or not I've had it happen once and my buddy that runs a game shop had it happen just trying to find out it if its common or not. I have no problem taking repairing it for him thats not the problem.

JohnnyBlaze
08-20-2006, 08:46 PM
I have a problem. Sometimes, my down button doesn't work. Yet, when I just open the controller up and reassemble, it works again.

MegaDrive20XX
08-20-2006, 09:08 PM
Have you tried inspecting the controller end and/or the controller input on the console? Could be some kind of sticky residue inside that's causing it to jam up like that.

The only problem I've ran across on a TG16 controller is the turbo dip switches were dead. I have some minor soldering skills and was able to fix it. What happened was the main resistor (Labeled J10 on the board) that controls this particular part of the PCB chip on the controller had been chipped off , this is mainly happens during manufactioning, which means whoever was putting together these controllers on the asembly line did not put enough soldering feed on the board itself to ensure good contact to the board

cmislin
08-21-2006, 06:55 AM
Well that helps for some of the problems I do have and haven't fixed but what I'm referring to is tip end of the controller pull away from the cord meaning you go to disconnect the controller from the console and a piece of its still attached while you have the other end of the controller and wire in hand. I wasn't asking about sticky buttons or what not or anything to do with the input devices of the controller mainly the connection point. I value everyones opinions and this saves me from posting more about turbograph controller issues. Thank you all for your input its just really hard sometimes to get your point across clearly.

Mr. Smashy
08-21-2006, 10:33 AM
Well that helps for some of the problems I do have and haven't fixed but what I'm referring to is tip end of the controller pull away from the cord meaning you go to disconnect the controller from the console and a piece of its still attached while you have the other end of the controller and wire in hand.

I've had that problem with a TG16 controller. A bit of glue fixed it right up. The problem that I encounter more often is when the conductive part of the turbo switch doesn't come in contact with the board but that's also an easy fix.

cmislin
08-23-2006, 09:12 PM
thank you thats sounds more like the problem I've encounter and thank you for your knowledge about it

Anthony1
08-25-2006, 02:52 AM
I've had this problem several times. What you are talking about is the din pin thing on the end of a TurboPad being stuck inside the actual TG-16 controller input slot. This is actually a pretty common thing, or at least it must be relatively common, because I've only come in contact with so many turbo's and I've had 3 that have had this problem. In fact, I just recently got a Turbo at a flea market with the controller plug stuck inside it. What I do is just take a pliers or whatever and pluck the controller thing out of the controller input slot, and then take that controller with the plug and basically not use it anymore, and just use a different TurboPad. It kinda sucks because it would be nice to not have to get an additional TurboPad just to use it. I'm sure there is some way to fix controllers that have this problem, but I've never spent much time worrying about it. I just say F it, and get another TurboPad off Ebay or something.

cmislin
08-25-2006, 01:54 PM
horray thats exactly what the problem is and I've gotten the pin connector out and I know how to put it back in but I never so far has seem to get it to work yep. BUt now I have those two broken controlling my possession so I can look at them more I have a itt 2 year degree in electronic technology and if I can make them work again I will let you know. I do know if you can fix them your going to need to strip the plastic off where the dinn goes in so you can seed the wires more and where the pins contact. Cause i tried putting the din back in like on a working on and it doesn't even work nothing does. as soon as I have more information I will update this thank you call.

cmislin
09-08-2006, 02:13 PM
here is the problem with a link to two pictures showing it.
http://pg.photos.yahoo.com/ph/c_mislin/album?.dir=c3e5re2&.src=ph&store=&prodid=&.done=http%3a//pg.photos.yahoo.com/ph/c_mislin/my_photos
I'm not sure its fixable really or not. Please let me know if anyone has any ideas. Thank in advance.

chris

PFCHudson
09-08-2006, 02:56 PM
You might want to try here for some more Turbo specific info:

http://www.pcenginefx.com/phpBB/index.php

Hope it helps a little

Hud

cmislin
09-08-2006, 03:29 PM
thank you will check it out today

cmislin
09-09-2006, 06:58 PM
I've checked that site so far waiting if anyone else has any info please help if you can here is the link of the problem and just putting the pin piece back in doesn't make it work.

http://pg.photos.yahoo.com/ph/c_mislin/album?.dir=c3e5re2&.src=ph&store=&prodid=&.done=http%3a//pg.photos.yahoo.com/ph/c_mislin/my_photos

sisko
09-09-2006, 07:45 PM
I've had the same thing happen to me. I just plug the controller back in, and it works just fine.

cmislin
09-11-2006, 02:14 PM
well so far with the 3 I have none of them work that way I'm taking it not making contact and since there isn't a easy to get to the connection points I'm not sure what to really do but use the controller as parts and so for.

fishsandwich
09-11-2006, 02:42 PM
Well that helps for some of the problems I do have and haven't fixed but what I'm referring to is tip end of the controller pull away from the cord meaning you go to disconnect the controller from the console and a piece of its still attached while you have the other end of the controller and wire in hand. I wasn't asking about sticky buttons or what not or anything to do with the input devices of the controller mainly the connection point. I value everyones opinions and this saves me from posting more about turbograph controller issues. Thank you all for your input its just really hard sometimes to get your point across clearly.

Yep... I have a controller that does exactly that. I think I shall try some glue.

cmislin
09-11-2006, 05:46 PM
let me know what happens and if all the buttons and such work thank you

rbudrick
09-11-2006, 06:07 PM
Very carefully cut apart that end and solder each pin back together. Or, rip it off and solder a new din connector on there.

-Rob

cmislin
09-11-2006, 07:26 PM
yeah I kinda figured that would work was just seeing if there was a way to not get barbaric if I didn't need to but thanks

TurboGenesis
09-13-2006, 07:59 AM
Some info if you'd like a easy way of testing your controllers - but you will need to locate a copy of the game "Ordyne".

Ordyne contains a secret option menu which has a controller test to check button response - this will also test for all 5 controllers using the Tap.

Here is the code via gamefaqs:

At the title screen, hold down Run while pressing Select six times, then release. Hold down I, II, Up and Left, then press Run. Press Select and Run simultaneously to reach each part of the Secret Test Mode. You can access a Sound Test, select your starting stage and your starting number of ships, among other things.

"other things" is refering to the controller test at the bottom of the options screen.

cmislin
09-13-2006, 11:54 AM
so this is like a a built in test in the system using the muiltap for the controllers you want tested. SO I take it you have to put one in slot one to do the code right?

Anthony1
09-13-2006, 12:10 PM
I don't know it seems like an awful lot of trouble just to get a controller working again. Why not just buy a working TG-16 controller off of Ebay or somewhere? Sure, you might have to shell out $10 for one, but it seems like it would save alot of trouble and hassles.

cmislin
09-13-2006, 12:16 PM
well you saw the pictures I posted right I'm just seeing if I can make them work if I can they are good for part for buttons and such since its the connection point at the end of the cord that is the problem. I just want to try to figure out how feasible it is.

cmislin
09-24-2006, 06:14 PM
Tomorrow I'm going to try cutting the outer plastic shell to see if I can repair one of these broken controllers I will post what I come up with

cmislin
10-01-2006, 11:50 AM
yeah been busy didn't get to try to redo that controller plug yet

cmislin
10-18-2006, 01:31 AM
sucess if this happens to your controller
http://pg.photos.yahoo.com/ph/c_mislin/album?.dir=c3e5re2&.src=ph&store=&prodid=&.done=http%3a//pg.photos.yahoo.com/ph/c_mislin/my_photos

if you cut the casing off where it goes in and solder it back in it works I will have pictures soon of the process once i do anothe another one

gcl1984
10-25-2006, 11:29 AM
just put a new $0.99 din plug on it. gamesx prolly has a pinout or take the controller apart and trace the wires to the points on the broken plug with an ohm meter

cmislin
10-25-2006, 11:43 AM
gotcha thats a website that sells those then. Cause thats the part that pulled right out is the din connector.

cmislin
10-31-2006, 01:53 PM
puting in that connect would still need to cut that hard plastic off or I'm not getting your drift

cmislin
11-09-2006, 11:57 AM
I know the pinouts on the connector thats simply does anyone know the pinouts from the wires or do I have to take it apart and read it off the chip?