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Ry Jon-Jinn
09-01-2006, 07:08 AM
Is there any way to obtain a legit copy of this game? I want to play the one were it is Zelda 1 remade with the Link To The Past graphics, and remixed areas. I think the main character was different also.

50TBRD
09-01-2006, 07:55 AM
Do you mean other than emulation?

The BS Zelda was part of the Super Famicom BSX Satellaview accessory. You downloaded episodes and played them. BS Zelda had 4 parts. It didn't have Link in it and you are timed.

Here's a Wiki article. (http://en.wikipedia.org/wiki/BS_Zelda)

Satellaview stuff is pretty rare/expensive, you have to piece everything together, and I'm not even sure if you can download it to a blank memory cart, or even find a BSX memory cart that has the Zelda on it. And I'm not sure if it works on American or even Euro Systems, it may only work on the SFC.

It might be possible to get shadowkn55 to put it on a cart for you but you'd have to talk to him.

50TBRD
09-01-2006, 07:55 AM
Do you mean other than emulation?

The BS Zelda was part of the Super Famicom BSX Satellaview accessory. You downloaded episodes and played them. BS Zelda had 4 parts. It didn't have Link in it and you are timed.

Here's a Wiki article. (http://en.wikipedia.org/wiki/BS_Zelda)

Satellaview stuff is pretty rare/expensive, you have to piece everything together, and I'm not even sure if you can download it to a blank memory cart, or even find a BSX memory cart that has the Zelda on it. And I'm not sure if it works on American or even Euro Systems, it may only work on the SFC.

It might be possible to get shadowkn55 to put it on a cart for you but you'd have to talk to him.

Predatorxs
09-01-2006, 08:54 AM
From time to time those BSX carts (with zelda) do show up on ebay.. But i'm not sure if there the full versions?

(alittle off topic)
Also those white super famicom carts, that can carry up to 6 games, i don't think you can burn games to them, only the system/machine that was in japanese videogame stores, was able to do that. you simply bought a super famicom memory cart and plugged in the cart, and chose the game or games you wanted. and it tranfered them to the memory cart.

It's a shame they didn't introduce that service, and the satellaview service to both the UK and the US market. I'm not sure if it would have been successful?, thus the reason it never happened, but it still would have been fun!

Daria
09-01-2006, 11:56 AM
This is a really good article on the BS Zeldas:

http://blogs.ign.com/Hyrule-Times/2006/06/08/21063/

Jorpho
09-01-2006, 12:02 PM
Ooh. Previously that one was available to subscribers only.

Does that mean that IGN's vids of the CD-i Zeldas are back up? (Not that it matters much, since they're all on YouTube these days.)

rbudrick
09-01-2006, 01:26 PM
It's a shame they didn't introduce that service, and the satellaview service to both the UK and the US market. I'm not sure if it would have been successful?, thus the reason it never happened, but it still would have been fun!

Well, at least we got the Sega Channel for a little while. :)

I think the SNES service would have been successful with exclusive games like that..

So I take it that when the battery in the BS carts die, you lose the game on it?

-Rob

jajaja
09-01-2006, 01:29 PM
Damn, i thought there was only 1 of these BS Zelda games. I only knew about "BS The Legend of Zelda: Kodai no Sekiban", not the Zelda 1 remake. The remake looks great! :)

c0ldb33r
09-01-2006, 02:22 PM
I'd like to play the BS Zelda games, but the idea of a live narration going on while you're playing sounds a little distracting, and annoying!

/b/tard
09-01-2006, 05:28 PM
Isn't it possible to reproduce BS Zelda onto an American cartridge, and play on an American console? Of course, it wouldn't be "legit", but at least that way you'd be able to play it on a console.

Predatorxs
09-01-2006, 07:32 PM
Isn't it possible to reproduce BS Zelda onto an American cartridge, and play on an American console? Of course, it wouldn't be "legit", but at least that way you'd be able to play it on a console.

If that where able to be done that would be cool!, and when people moan about how it's not legit, WHO cares, the actual game never made it to the US or UK regions, so if it were to be done, thru a home brew, or if some was able to have it on a US cart, surely thats a good thing? To the people that would have an interest in it. (snes/video game collectors etc)

Jorpho
09-01-2006, 07:45 PM
As it says in the Wiki article, there are patches available that translate everything and remove the more exotic features.

shadowkn55
09-02-2006, 12:32 AM
As far as I know, the game only works with Zsnes. I tried loading it onto my GD7 but no go. Burning it onto a repro cart will probably yield the same result. I've never tried it but if someone is willing to gamble...

Niku-Sama
09-02-2006, 01:54 PM
well roms of radical dreamers are out on the net, mabe you can find this too.

Daria
09-02-2006, 02:07 PM
well roms of radical dreamers are out on the net, mabe you can find this too.

Oh you can.

*pats her Rom folder*

(:

shadowkn55
09-02-2006, 03:29 PM
I know Radical Dreamers works for sure. The save feature works also.

Daria
09-02-2006, 03:51 PM
Just wanted to add I was mistaken, while the BS Zelda remake of the original Zelda is translated and fully playable the other Link to the Past episodes are not (and I use the plural for episodes because apparently there are two of them).

I found another great site on the games, and provides everything you need to play BS Zelda, including translation, optional patches to change around the main hero, and the all important "time crack".

Should note this was linked to in the wiki article referenced above but you may have missed the link... like I did.

http://bszelda.zeldalegends.net/bszelda.shtml

exit
09-02-2006, 04:01 PM
The thing about Zelda BS are the timed events, from what I remember you can't advance any further if you miss one of them. It's probably been "fixed" since the last time I played it, which was quite awhile go.

jezt
09-03-2006, 01:17 AM
just download it, get a pc controller, and violla you can enjoy bs zelda too.

i did,

i even got an extra fan made remake with oracle of time graphics. its pretty sweet.

rbudrick
09-05-2006, 11:46 AM
So any nerds know how to hack it to work on a burnt cart?

-Rob

/b/tard
09-05-2006, 11:09 PM
Just beat this game over the weekend. This thread inspired me to start playing. It's such a great game. A little short if you're familiar to Zelda-style puzzles, but still a great game nontheless.

So about reproducing this...anybody know how?

shadowkn55
09-08-2006, 01:13 PM
So about reproducing this...anybody know how?

I'll give it a go if I ever come across the materials to make it. But at the moment I have nothing.

In case you're wondering:
1x HiRom cartridge with 256KBit sram
1x 27c801/27c080 eprom

50TBRD
09-08-2006, 02:01 PM
I guessing that if you get it working that you'll have plently of people wanting one. It would be worth the effort.

NE146
09-08-2006, 07:27 PM
Last I tried BS Zelda was maybe 3 years ago.. Anyone got a direct link to a current version maybe with all the fixes? :)

shadowkn55
09-09-2006, 02:01 AM
A friend of mine bought me the parts I needed so I could try it out. The game works up until the character selection screen. It says "NSP1" in the first name slot and it freezes from there. I built it using the rom that works with zsnes. I'm going to try using the unfixed rom after I get the eprom desoldered and erased.

shadowkn55
09-09-2006, 01:31 PM
Tried the unmodified rom and the same thing happens. It might be one of the 3 patches I'm using but I don't have time to experiment.

/b/tard
09-09-2006, 06:57 PM
Somebody already posted a link in this thread with already-patched ROMs on it.

http://bszelda.zeldalegends.net/bszelda.shtml

Nature Boy
09-13-2006, 08:52 AM
I tried the rom above but didn't have any success, so I figured I'd go to my personal rom set and look for it. There are a *tonne* of these "BS" games (F-Zero, Kirby, Super Mario) - are any of the rest of 'em worth checking out?

Jorpho
09-13-2006, 11:00 AM
BS Super Mario Bros USA is actually very cool, but it will only run properly under SNES9x 1.29 or earlier. The timer is broken in any other emulator and all the special features are disabled.

The only BS Kirby game I ever found was just a baseball minigame which was really only amusing as a novelty.

It'd be really cool if Dynami Tracer or Treasure Conflix were translated, but right now they are also only novelties. Square apparently developed them using some of the engines they created in programming Chrono Trigger. Dynami Tracer is actually the last non-Final Fantasy project that Uematsu worked on. Treasure Conflix also tends to lock up on most emulators, if it works at all.

BS Kobiara: Love is Balance is another game Square made. As dating simulators go, it's kind of nifty (and much more playable than other untranslated simulators), but it is a dating simulator nonetheless.

And of course Radical Dreamers was also released through the Satellaview, but you've probably heard of that one already.

Timstuff
10-31-2008, 02:53 PM
So, did anyone ever get Zelda BS to work on a custom cart? I always thought it'd be awesome to have a cart of the "Third Quest" version (which is made up to be "Zelda authentic"), but I haven't been able to find anything online about anyone having done it in the past. Is it actually possible to do it, or is it a futile pursuit?

BTW, I actually designed a label for it a while back out of wishful thinking. I have a 300 dpi version too, in case anyone's interested. ;)

http://i246.photobucket.com/albums/gg117/Timstuff_photos/zeldabslabel.jpg

Jorpho
10-31-2008, 04:00 PM
I can say that over the last two years, BS emulation has apparently improved substantially. BSNES in particular uses the Satellaview BIOS directly.

And you might also have seen Satellablog (http://satellablog.blogspot.com/), which has a ton of information, including videos of the original gameplay of BS Zelda (with the timed events and audio commentary).

Timstuff
11-03-2008, 03:34 AM
Hmm, that site definitely has some interesting historical gems, but still nothing in the way of putting Zelda BS / Third Quest onto a repro cart, it seems. :(

It'd be so wicked if someone could make this work, but for now it looks like either no-one is interested, or no-one is trying because it probably won't work. I'd prefer to think the former, although the lack of evidence of Zelda BS repros is less than encouraging.

pootle
11-03-2008, 08:19 AM
I'll have a go at building a repro, give me a couple of days and i'll let you know the result.

Andy.
http://vectrex.playntradeonline.com

Kiddo
11-04-2008, 11:10 AM
Hi, I saw this thread and decided to leave a comment. I'm the guy who operates the Satellablog. :D

On the note of why the BS Zelda hacks do not work on real hardware, from what I recall through some discussion in the BS Zelda forums, it's a problem with how the SRAM was hacked into the game (at least, as far as we get into the save menu - which was completely hacked in, and not in the original games, BTW.). Mottzilla's been working on a "Real Hardware" version of the game which is meant to operate more properly on real hardware and have less slowdown, but I recall a thread where someone had problems running it on a copier. Not sure if that's quite the same as a repro-cart though. (Technically you can't actually make a repro-cart for BS Zelda since it was streamed/downloaded rather than distributed as a cart nitpicknitpicknitpick.)

The "Original" BS Zelda (Map 1 Week 3) ROM we have will not work on real hardware because it requires some specific Satellaview protocols, and would need to interface with the BIOs to use them. (Long story short, you'd need, among the other things, something which can download new ROMs to a BS-X Memory Pack - Highly wishful thinking on my end!) Therefore, I currently recommend you try Mottzilla's "Real Hardware" hack to attempt to get that working - although my ideal would be to see the BS-X Restoration Project be able to run as well.

(and as for the posts from 2006 and earlier, It's rather humorous to see how much information has been gathered in a mere two years. Anyone who wants to ask me a Satellaview question, broad or specific, feel free to - some of the things mentioned in the thread are likely inaccurate but I already made this post a huge wall of text as it is.)

Jorpho
11-04-2008, 12:19 PM
(and as for the posts from 2006 and earlier, It's rather humorous to see how much information has been gathered in a mere two years. Anyone who wants to ask me a Satellaview question, broad or specific, feel free to - some of the things mentioned in the thread are likely inaccurate but I already made this post a huge wall of text as it is.)Horribly off-topic, but did the other Kirby games (other than the baseball one) ever get dumped?

Coldguy
11-04-2008, 01:06 PM
I'll have a go at building a repro, give me a couple of days and i'll let you know the result.

Andy.
http://vectrex.playntradeonline.com

I can not wait to see the results.

Kiddo
11-04-2008, 02:40 PM
Horribly off-topic, but did the other Kirby games (other than the baseball one) ever get dumped?

Not sure about ROM dumps, but this one blog I've been taking a look at has got some nice screens and video for three of them:

http://blog.goo.ne.jp/randnetdd/

Arrange Ball, Cannon Ball, and GuruGuru Ball.

Kiddo
11-19-2008, 05:24 PM
Just a bit of an update. I got a ROM copier and tried Mottzilla's "Real Hardware Hack" of BS Zelda.

It works, but there's a glitch I want Mottzilla to fix (and a few other changes I'd like to see) before I'd suggest doing any EEPROM burning. I'll get back to you guys on that in a bit.

Superman
11-19-2008, 08:12 PM
Just a bit of an update. I got a ROM copier and tried Mottzilla's "Real Hardware Hack" of BS Zelda.

It works, but there's a glitch I want Mottzilla to fix (and a few other changes I'd like to see) before I'd suggest doing any EEPROM burning. I'll get back to you guys on that in a bit.

It sounds like it might be getting somewhere. It'll be great to see if it can work.

Coldguy
11-19-2008, 08:26 PM
I highly encourage you to continue to persue this project because I think it be awesome if we can get it to work.

Kiddo
11-20-2008, 09:35 AM
Another bit of an update::

Con gave me a version of the hack for BS Zelda MAP2. I got that to boot and play pretty well. It does not have MAP1's glitches.

(Of course, it still requires a bit of adding/changing things still. But either way.)

Timstuff
11-29-2008, 09:37 PM
It's awesome to hear that some progress is being made. It'd be really cool if eventually it's possible to get a "Zelda-authentic" version akin to Third Quest up and running on real SNES hardware, but just the fact that the game is running on SNES hardware at all is something to be thankful for. The door is opening! :)

Kiddo
12-01-2008, 10:54 AM
My actual ideal vision would be closer to the actual broadcasts, which we (The BS Zelda shrine that is) got some videos of (Well, they found them and then I downloaded them and mirrored them off my webspace). You can view them on Satellablog, and feel free to mirror them as you wish.

I'm probably in the minority there, though. Also, it'd require somehow finding key pieces of music in a clean form that I am currently unable to locate.

Ah, the Satellaview is difficult to gather info on at times...

In the meantime, does anyone want to bring up other Satellaview games? I would like to hear some opinions on:

- BS Tantei Club, BS Shin Onigashima, BS Marvelous. Along with the fact that SNESGT can seemingly play these great (check my article on using the BIOs), I have videos of the JP broadcasts. If anyone can get me clean versions of the music from it (You bet your butt I'll want them on the ready for fandubs) it'd be highly appreciated.

- BS F-Zero. I've been confused about this one myself as you can see on the blog. I'll probably make another update on it shortly though - I've made a bizarre connection between BS F-Zero's music score and the F-Zero Jazz Arrange soundtrack. (On the note of emulating this - SNESGT runs them all, but you can't clear laps, which while not important for seeing the whole thing makes it a bugger since you can't scorerun...)

I believe there's also two undumped BS F-Zero 2 Soundlink game entries (FOREST and METAL FORT tracks...? Never heard of them until I looked it up.)

- BS Super Mario games as a whole: I'm looking for more videos of the boradcasts. BS Super Mario USA's seems fun. I have a video of a portion of BS Super Mario Collection SMB1 which is bizarre. (Looking at the rom sets going around, only BS Super Mario Collection SMB3 is dumped...)

Any other related things would be nice to discuss.

Kiddo
12-12-2008, 09:00 AM
Just a bit of a bump for this;

"12/11/08 - The next projects are so far completed Map1 Real Hardware and Map2 Real Hardware! Map1 has now an ending screen, blue manhandla and Ghoma autodestroy is fixed, redspots and L8-Text in Final Cave are removed. The Map 2 version is completely new! "

check the BS Zelda Shrine, folks;

http://bszelda.zeldalegends.net/

I've tested these ROMS pretty throughly on my ROM copier, and I can verify that they should both work A-OK on US Super Nintendo Systems. (Careful wording there, ain't it? Map 2 has a glitch that I could only replicate on a Japanese Super Famicom. I've requested to see if someone could fix it but no luck yet.)

Also note that there's no SRAM implemented and I doubt Con adjusted how the timer works (In it's current form, it's too exploitable - the timer should not loop or go into Letters instead of numbers.)

Kiddo
12-12-2008, 03:14 PM
Alright, who's been sneaking around making repro carts and trying to sell them on eBay, now...?

http://cgi.ebay.com/BS-Zelda-Satellaview-Snes-VERY-RARE-COLLECTORS-ITEM_W0QQitemZ140288253778QQcmdZViewItemQQptZUK_PC _Video_Games_Video_Games_JS?hash=item140288253778&_trksid=p3286.m63.l1177

Coldguy
12-12-2008, 04:32 PM
Aw man, someone has to make it for the US SNES. Also kinda funny that as SOON as this was released some did a copy cart, very interesting.

Kiddo
12-12-2008, 05:26 PM
Yeah, I was kinda hoping that the first Repro cart would go right in my hands, rather than sold on eBay as a "rare collectible" for mad profitz. :|

Not to mention the fact that I still think some adjustments need to be done to the hacking project...

Coldguy
12-12-2008, 07:25 PM
Yeah, I was kinda hoping that the first Repro cart would go right in my hands, rather than sold on eBay as a "rare collectible" for mad profitz. :|

Not to mention the fact that I still think some adjustments need to be done to the hacking project...

Well once the roms are fixed per your suggestions you never know...

Richter Belmount
03-16-2009, 11:37 PM
Whats the progress on this project , is it finished and someone is selling bs zelda left and right?

eastbayarb
06-05-2009, 02:22 AM
Can this be run on a game copier? I have a Super Wildcard DX2

Enigmus
06-05-2009, 09:09 AM
Well, at least we got the Sega Channel for a little while. :)

What? Still no respect for Xband?

Rickstilwell1
06-05-2009, 01:41 PM
I remembered seeing this in an old Nintendo Power issue and they were questioning the possibility of it reaching the US. It showed a couple screenshots and I thought it was awesome. I never thought I would actually get to play it, but it's good on the SNES emulator.

If it weren't for this thread I wouldn't have known where to get this game download or have realized that there were 4 different BS Zeldas.

Kiddo
06-27-2009, 11:04 AM
Whats the progress on this project , is it finished and someone is selling bs zelda left and right?

No copies are being sold (Nor was that our intention - I, at the very least, would like to have a repro cart myself before trying something like that.)
That being said, we now have versions of each ROM that I can verify to boot on real hardware - I'll need to re-check the current Sekiban hacks, but a version I tried previously booted on my Super UFO ROM Copier and played from start to end, although I could not test it's SRAM properly. For reference, the Sekiban hack revision I was testing was one that added in LttP Music and a proto-SaveMenu.

MAP 1's progress has been stagnant due to the SRAM hacking being hard work - you're free to try to play it anyway, just beware that you can't save or switch between the male/female character. MAP 2, meanwhile, recently got fixed to the point where it's progress is the same as MAP 1's.


Can this be run on a game copier? I have a Super Wildcard DX2

My testing equipment for these hacks was a Super UFO Pro 7 34M. My preference format was Super Wildcard (.SWC) format. I have every reason to believe you'll be OK. For MAP 1 and MAP 2, download the "Real Hardware" prepatched uploads. For Sekiban, try the latest prepatched ROMs - if they don't work, I will resupply the previous versions that I've verified to work.
For a bit of extra verification Kogami came in one time and made some Repro carts for the current versions of the time. You can check the site's forum for more info.


I remembered seeing this in an old Nintendo Power issue and they were questioning the possibility of it reaching the US. It showed a couple screenshots and I thought it was awesome. I never thought I would actually get to play it, but it's good on the SNES emulator.

I requested and was given that article portion at Unseen64 and it's now at the BS Zelda Homepage itself;
http://bszelda.zeldalegends.net/pics/kiddo.jpg
The screenshots in the article look like they're either from a prototype or mock-ups, actually - the Triforce graphic notably is missing it's faux-3D look from the ROM data, and there's some apparently pallette differences.

Since then I've been trying to get more Satellaview articles - my most recent ones can be seen on the Blog, and show previews for Sekiban, BS Excitebike, and the BS Marvelous series.

Rickstilwell1
06-27-2009, 12:17 PM
No copies are being sold (Nor was that our intention - I, at the very least, would like to have a repro cart myself before trying something like that.)
That being said, we now have versions of each ROM that I can verify to boot on real hardware - I'll need to re-check the current Sekiban hacks, but a version I tried previously booted on my Super UFO ROM Copier and played from start to end, although I could not test it's SRAM properly. For reference, the Sekiban hack revision I was testing was one that added in LttP Music and a proto-SaveMenu.

MAP 1's progress has been stagnant due to the SRAM hacking being hard work - you're free to try to play it anyway, just beware that you can't save or switch between the male/female character. MAP 2, meanwhile, recently got fixed to the point where it's progress is the same as MAP 1's.



My testing equipment for these hacks was a Super UFO Pro 7 34M. My preference format was Super Wildcard (.SWC) format. I have every reason to believe you'll be OK. For MAP 1 and MAP 2, download the "Real Hardware" prepatched uploads. For Sekiban, try the latest prepatched ROMs - if they don't work, I will resupply the previous versions that I've verified to work.
For a bit of extra verification Kogami came in one time and made some Repro carts for the current versions of the time. You can check the site's forum for more info.



I requested and was given that article portion at Unseen64 and it's now at the BS Zelda Homepage itself;
http://bszelda.zeldalegends.net/pics/kiddo.jpg
The screenshots in the article look like they're either from a prototype or mock-ups, actually - the Triforce graphic notably is missing it's faux-3D look from the ROM data, and there's some apparently pallette differences.

Since then I've been trying to get more Satellaview articles - my most recent ones can be seen on the Blog, and show previews for Sekiban, BS Excitebike, and the BS Marvelous series.

This is scanned directly from Vol. 78 of Nintendo Power. I didn't subscribe till issue 91, but I got Vol. 78 free with a pair of shoes that had Mario and Yoshi on them.

JSoup
06-27-2009, 05:58 PM
Just as a point of a curiosity, how feasible would it be for Nintendo to rerelease these games on the Virtual Console?

Kiddo
06-27-2009, 07:50 PM
Unlikely to begin with - to start, Nintendo has barely so much as acknowledged the existence of Satellaview-specific titles since the service died.
Assuming for a moment that Nintendo actually retained all the relevant data needed archiving in order to "rerelease" Satellaview titles like BS Zelda as from the original broadcasts (Something I currently lack, as the game's intro sequence and score data tallies are not in the good dumps and the soundtrack seems to conisst of songs specially arranged for the game mixed in with soundtrack releases), it'd be possible but not practical. They'd have to go over the issue of how to load up the Soundlink audio and how to "package" the games, whether to retain the episodic format or have players marathon it, and also whether or not they'd even be pernament data or - much like the original format - streamed once, then discarded.
They'd also be Japan-only, for sure.

Natty Bumppo
06-28-2009, 05:40 PM
So I take it that when the battery in the BS carts die, you lose the game on it?

-Rob
I think they had flash drive memory. So the battery dying only affects the ability to save your game. I have a copy of super famicom wars and the battery is dead. I just can't save - no biggie since you can access all the battles at any time with no problem.

rbudrick
07-01-2009, 02:06 AM
I think they had flash drive memory. So the battery dying only affects the ability to save your game. I have a copy of super famicom wars and the battery is dead. I just can't save - no biggie since you can access all the battles at any time with no problem.

Wow, I had no clue flash memory was used at all back then.

Then again, there were those blank Blockbuster carts...were those flash? I think I just assumed they were sram.

-Rob

Kiddo
07-02-2009, 05:14 PM
I think they had flash drive memory. So the battery dying only affects the ability to save your game. I have a copy of super famicom wars and the battery is dead. I just can't save - no biggie since you can access all the battles at any time with no problem.

Yeah, the data on 8M Memory Packs were flash.
That being said, the BS-X did store some things (may or may not have been useful in games) in it's battery SRAM, and I don't recall if anyone's tried seeing if any of that stuff is stored in the ROM or is "patched" into the SRAM battery...