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View Full Version : C64: Ultima IV Gold



Ze_ro
09-23-2006, 12:41 AM
Ultima IV Gold (http://www.paradroid.net/u4/)

The website is rather sparse, so here's some information:

Ultima IV Gold is a crack of Ultima IV done from pristine images of the original game. The game uses trivial copy protection (an error track), so the effort has gone into improving the game experience instead. The original comes on four disk sides, and uses a loader that's even slower than the normal kernal file loader. This version comes with a fastloader and fits on two 1541 disk sides, and there's no need to flip the disk while playing. The game also supports larger drives, such as 1571, 1581 and CMD FD/HD. To finish it all off, there's a healthy selection of trainers and a save game editor for those that like that kind of thing.


Features
--------

* IFFL fastloader - the game can be file copied
* No disk swapping when playing (but 1541 users have to flip once after the title screen)
* Saving in dungeons (when in 3D view)
* If you move outside the border of a towne, castle, or keep, the game asks if you want to exit to Britannia.
* Music is not interrupted when walking around in Britannia
* Support for most IEC drives
* SuperCPU fixed
* Joystick control
* Extensive trainer, including unlimited magic, food, torches, and keys, avoiding combat, and teleportation
* ...I've probably forgotten something
I still haven't tried this out, but it sounds really awesome. The only complaints I ever had about the original seem to be fixed in this crack. I happen to have a C128 and a 1571, so I'm really looking forward to making use of the extra features of the old '71 for something.

It never ceases to amaze me what the C64 scene is still able to accomplish :)

--Zero

Ze_ro
09-23-2006, 01:04 PM
Well, I tried out the 1571 version today, and it works like a charm! All the fun of the original game with no disk swapping! The only things I'd like to see in future versions (if there ever will be any) are extra trainers for unlimited peering gems and no slow progress.

--Zero

Jorpho
09-27-2006, 11:42 AM
A nice idea, but wouldn't the updated VGA version for the PC be superior?

mezrabad
12-09-2006, 10:46 PM
Thanks for pointing this out. While I'm also looking forward to playing the improved PC versions (along with music, etc) I also think it's cool to see what it was like to play these games on other platforms. While I don't intend to try to get an Apple ][ with a working Mockingboard anytime soon, a Commodore 64 isn't out of my league. It would be nice to play an Ultima on the original hardware of a platform that actually had colors *and* music when the software was first released.