View Full Version : The New generation of gamers
Towlie2110
10-10-2006, 07:09 AM
So the most of us were born at a time where we had at least a nes to start us off. Which was good because since we were little and just starting, only two buttons made it an easy learning curve. Then we moved on to the 4 buttons *6 with r and l* of the snes. And so forth until we are here today.
My question is, do you think kids being born right now will have to catch up sooo much with the video game industry, that they won't be nearly as good, or just won't play.
Since they didn't have the learning curve we did. And the mind set we now all have, when we can say "O yeah that new 360 game uses elements from that old snes game"
Just a thought
ganondorf
10-10-2006, 08:09 AM
thats why most little kids (at least around here) have an SP
theshizzle3000
10-10-2006, 08:32 AM
thats why most little kids (at least around here) have an SP
This is a very good point. Many children still play handheld systems. Game designers realize that and gear most of the games to a younger audience while the more adult oriented games are kept on home consoles. I may be wrong on this, but there really are no super gory or super sex filled games on any of the nintendo handheld systems.
cyberfluxor
10-10-2006, 09:34 AM
I grew up with a SMS and PC gaming. It's a bit more complex to be playing a RTS with right hand on the mouse clicking and guiding around while the left hand is hitting hot keys than a D-pad controller with 2 buttons. When I look at a controller on a consule I only see limitations due to the lack of buttons when it comes to some games, but most do alright with what they have. It's only those titles in which you need to hold down A and hit left to change a weapon or something along those lines where it can sometimes get a little annoying.
MegaDrive20XX
10-10-2006, 09:59 AM
Imho, no. Kids don't want to understand the classics or how things were. They have too much variety with the current and new systems atm.
However, if they want to learn history, it's always waiting for them and we're here to support them for wanting to understand why only 2 buttons or 6 buttons.
One thing I'm understanding is the learning curve is shot up, because games of today are much harder and challenging then some of the fun titles we had.
Call me old fashion, but I was just playing DOA4 and I just don't remember the game series being this freakin' hard. DOA2 was fun on DC, but this is a rock sammich I'm trying to bite into..
Fighter17
10-10-2006, 10:08 AM
[quote="MegaDrive20XX"]One thing I'm understanding is the learning curve is shot up, because games of today are much harder and challenging then some of the fun titles we had. [quote]
Disagree on that.
Most newer games I play are easy and doesn't take a while to beat it. I found most games are easy for the regular gamer.
The level of difficultly is most easier today than the 8-bit and 16-bit days.
MegaDrive20XX
10-10-2006, 10:31 AM
[quote="MegaDrive20XX"]One thing I'm understanding is the learning curve is shot up, because games of today are much harder and challenging then some of the fun titles we had. [quote]
Disagree on that.
Most newer games I play are easy and doesn't take a while to beat it. I found most games are easy for the regular gamer.
The level of difficultly is most easier today than the 8-bit and 16-bit days.
Also, I have heard an outcry of many games being too short. So I agree with you on what you're saying as well, I've seen some games lately that give too much of an upper advantage to the player.
While we had 3 lives and no continues. Now that's living!
lkermel
10-10-2006, 02:00 PM
My question is, do you think kids being born right now will have to catch up sooo much with the video game industry, that they won't be nearly as good, or just won't play.
I personnally don't think so. Kids can learn all those things really quickly, we are the ones having problems to adapt. The same thing is happening with the web, my little cousins for instance have their own blogs, spend countless hours chatting, sending images taken with their own digital cameras or cell-phones, surfing the web and find the information they want in the blink of an eye.
The only thing I'm kind of worried about future generations is the amount of 'entertainment choices' they have. Games are maybe getting shorter for that reason, kids' attention span is getting shorter and shorter. They browse entertainement like Youtube, if they do not like something withint the first five seconds, they switch to something else. This is definitively what my cousins do.
Towlie2110
10-10-2006, 03:31 PM
I see your guy's points. I mean my parents couldn't even begin to play super mario for the nes. So I guess my kids will be able to play whatever is handed to them in no time.
It could be an issue of kids can learn whatever your challenge them with. So If you challenged them with something really advanced. Since their brains are at such an age to develop easier, it would be much easier for them to adapt.
I definately think that games back then were alot more difficult. Just try beating an average nes game. But they were simple. Difficulty and ease of play are two different things.
Hep038
10-10-2006, 04:00 PM
Well my first system was a Intellivision. You ever see how many buttons that thing has? I think the problem today is the amount of games available. And I say that with me 30+ year old and my nephew 7 years old in mind. When I was a kid if you got a new game you would not get another for months. For me I got maybe 2 games a year birthday and Xmas. Now if I screwed up and got a crappy game you better believe I played the shit out of if. No matter how complicated, or bad of a game it was. There was no interweb to help me , or cheat codes in magazines. Now today if I buy a crappy game after a couple of weeks it starts collecting dust because I have already bought 1 to 2 game to replace it.
ccc---
10-10-2006, 04:06 PM
Well my first system was a Intellivision. You ever see how many buttons that thing has? I think the problem today is the amount of games available. And I say that with me 30+ year old and my nephew 7 years old in mind. When I was a kid if you got a new game you would not get another for months. For me I got maybe 2 games a year birthday and Xmas. Now if I screwed up and got a crappy game you better believe I played the shit out of if. No matter how complicated, or bad of a game it was. There was no interweb to help me , or cheat codes in magazines. Now today if I buy a crappy game after a couple of weeks it starts collecting dust because I have already bought 1 to 2 game to replace it.
I agree on that! Back then I got maybe 3 - 4 games per year for my Philips Videopac G7000. My son nowadays gets a game almost every month, and most of them are collecting dust very quick. You can get PS2 games here for under 20 Euros, and that's nothing for him. Some Euros from us, some Euros from the Grandparents, and so on and so on. Makes at least 30 Euros per month ...
googlefest1
10-11-2006, 08:25 AM
no, children learn quickly - im sure even more complex controlers would not be a problem
Well my first system was a Intellivision. You ever see how many buttons that thing has? I think the problem today is the amount of games available. And I say that with me 30+ year old and my nephew 7 years old in mind. When I was a kid if you got a new game you would not get another for months. For me I got maybe 2 games a year birthday and Xmas. Now if I screwed up and got a crappy game you better believe I played the shit out of if. No matter how complicated, or bad of a game it was. There was no interweb to help me , or cheat codes in magazines. Now today if I buy a crappy game after a couple of weeks it starts collecting dust because I have already bought 1 to 2 game to replace it.
Definitely, I have two sets of neighbour kids (11 or 12 years old) to observe, both have over a dozen games for their respective systems and I'm almost positive neither has finished even one of those. Growing up, when I got my NES my Dad bought that, and about 3 games and that was christmas, and I did not get a single new game until my SNES. But damn, I played the hell outta them, I beat Mario and Mario 3 countless times, and have you ever seen a 6 or 7 year old kid play countless hours trying to figure out why they're stuck on Castlevania 2 or Zelda 2? But damnit, I didn't give up, that's what I had and I kept pushing on.
The other main problem I see, is the singularity complex of most games. How many games nowadays do you need two players or more to beat? Anyone remember playing Battletoads with a buddy for hours and restarting over and over and over? How about Goldenaxe, Double Dragon or Final Fight? I know a lot of that has to do with the fall of the sidescrolling genre, but you'd think they could adapt.