PDA

View Full Version : How to determine value of NES Prototypes?



coreycorey2000
10-26-2006, 05:07 PM
I just bought some NES prototypes. But I don't really need them all. So I've decided to sell a few to pay for my Neo Geo purchase. But I'm not quite sure how to determine value on these. How do you assign value to released protos? The games I'm trying to figure out value on are:
Wario's Woods Sold for $150
Pac Man
Tetris 2
Battletoads/Double Dragon
Ducktales 2 (Keeping)
Mega Man 5 (Keeping)
Kirby's Adventure (Keeping)

Any help would greatly be appreciated.

jajaja
10-27-2006, 03:55 AM
[quote="coreycorey2000"]Pac Man = $100
Tetris 2 = $85
Battletoads/Double Dragon = $125
Ducktales 2 = $110
Mega Man 5 = $200
Kirby's Adventure = $100

;) hehe.

This is aproximate what they sold for last time so that is the value right now. These hardly shows up so the value totaly depends on who knows its for sale. If few sees it you might get $100 for one, but if many sees it you might find one thats willing to pay $200.

Hounder
10-30-2006, 12:50 AM
For released games, it's hard to tell. Protos of either popular or hard to find games go for roughly $200ish. Protos of lesser wanted games go for about $100 or a little more. It's really hard to put a value on protos sometimes. People just have to know they are for sale and start making offers and then you take the one you like :-/ Wish it was easier to know.

NESaholic
10-30-2006, 10:31 AM
IMO it depends if it's a final, dumped/undumped to determine the price.

theshizzle3000
10-30-2006, 05:22 PM
Yeah you should probably have no problem getting those off your hands for 100+ because all of the games listed for the most part are rare and hard to find. Add the fact that it is a prototype and you are in for quite the payload.

NESaholic
10-30-2006, 06:51 PM
Also if find that unlicensed and licensed has impact on the value.