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View Full Version : N64 MK: Trilogy, Inserts Question



SMB
12-31-2006, 10:11 AM
I cannot for the life of me remember about whether or not Mortal Kombat Trilogy for 64 came with an insert that had the move codes on it

I remember a lonngggg time ago I had the game with a paper that had the codes but I don't remember where it came from

anyone know?

cyberfluxor
12-31-2006, 11:10 AM
The game was released on all platforms of the time: PS, N64 and Sat. If you can recall the shape of the insert you may be able to figure it out from there, or if there were a certain consule you owned. Of course they also had books with hints and moves which I remember looking at back whenever for the N64.

SMB
01-13-2007, 01:39 AM
normal piece of paper - but longer on bottom, like a fold um style code sheet


___
|MK|
|Tril|
|__ |

MrSmiley381
01-13-2007, 11:55 PM
To my knowledge, the N64 version didn't come with any movelsit inserts. My friend bought his copy when it came out, and the copy that I got was opened but unplayed, so I think you might have a third-party movelist.

Chrome
01-14-2007, 01:24 AM
I just checked and I do not have any movelist, just the original booklet. I tend to keep all of the original paper work with my games, including the health and saftey booklets.

Later,
Chrome...

Streetball 21
01-14-2007, 03:08 AM
I remember waiting ages for this game to come out. However, it didn't have a move list with it.

Zing
01-14-2007, 03:26 PM
I remember waiting ages for this game to come out.

I also anxiously awaited this release. I already had the PS1 edition, but I wanted to see the game in action without loading times. On release day, I bought it from Best Buy for $70.

I owned the game for literally two hours.

It was by far, the worst MK port I had ever played. I still remember the dread I felt on first startup when I heard the horrid MIDI music.

I quickly returned to Best Buy and convinced them it was absolutely terrible and I wasn't about to let them keep my $70 for such garbage. It actually didn't take much convincing (no open software returns) before they allowed me to have store credit.

Streetball 21
01-15-2007, 01:45 AM
I also anxiously awaited this release. I already had the PS1 edition, but I wanted to see the game in action without loading times. On release day, I bought it from Best Buy for $70.

I owned the game for literally two hours.

It was by far, the worst MK port I had ever played. I still remember the dread I felt on first startup when I heard the horrid MIDI music.

I quickly returned to Best Buy and convinced them it was absolutely terrible and I wasn't about to let them keep my $70 for such garbage. It actually didn't take much convincing (no open software returns) before they allowed me to have store credit.

Lol, I paid $70 dollars for it also at Toys R Us. I was so damn happy on the way home. I was upset about the muffled sound effects. But, I ended up keeping it, mainly because I didn't have a Playstation at the time.