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Zadoc
01-12-2007, 03:21 AM
My ode to a a game that I love, that desperately needs a follow-up, and that too many gamers overlook...

In 1995 the 16-bit era was coming to and end. Sega had been in the lead in the 16-bit console race since it introduced its Genesis in 1989 and it was fighting to retain that lead. Though the Super Nintendo Entertainment System would become number one in sales after the 1995 holiday season, Sega were committed to releasing new and innovative software to keep an edge. New franchises were born, and Comix Zone, “The worlds first fully interactive comic book,” was one of them.

The game takes place in present day New York City. Through a cinematic introduction gamers are introduced to the hero, Sketch Turner, a writer/artist/freelance rock musician who is working on his comic book, Comix Zone late on a dark stormy night in his gothic high rise apartment with his best friend, Roadkill, a sewer rat who Sketch saved from death years earlier. Suddenly, seemingly from no where, the villain of the comic book world which he created, Mortus, rises from the pages and traps Sketch in his own comic book, along with his pal Roadkill Through out the game Mortus sketches in enemies to attack Sketch.

The game begins with Sketch in the N.W.E. (New World Empire) control room in Newer York City. There he meets face to face with another one of his creations, General Alissa Cyan, (much more attractive than Mortus). Alissa gives Sketch a briefing of the situation and Sketch is left to explore the depths of Comix Zone.

Players take Sketch page by page and panel by panel through this distinctive title. In each panel on all six pages there is either a fight or a puzzle to solve. To move from panel to panel a flashing arrow will appear to show which path to take. Sometimes there will be two arrows… Sketch can only choose one. This adds a high replay value to the game. Players will want to play it over and over until they’ve explored all possible paths.

The combat is simple, as Comix Zone is at its hear a side scrolling beat ‘em up. There are three action buttons. One button jump, one button can be assigned a special move, such as “Shoulder Smash” or “Block.” The third button is the attack button, depending on the directing pressed on the D-Pad, this cause Sketch to kick or punch. Sketch can also roll or tear a piece of paper out of the comic book to make a paper airplane which has the ability to destroy all obstacles and enemies in his path.

There are several items in the games that players can collect to assist Sketch. The attack items which are pretty self explanatory: throwing knife, hand grenade, and dynamite. In addition to that there is Ice Tea which restores health, and Roadkill the rat. Roadkill has an exceptional sense of smell. This “item” can be used to locate hidden items in panels. Moreover, as Roadkill was transferred from our world to the comic world something strange happened. His tail became electrified. In addition to sniffing out goodies, Roadkill can be used to electrocute enemies. Another item in the game that players will run across are question marks. Be weary of collecting these. When picked up their can either give you a random item (except for Roadkill), or explode in your face taking down half of your life.

This unique gaming experience is my truly great by the sense of comic book authenticity. Each character and back ground is hand drawn by real comic book artists. Even more enchanting is the fact that each character and enemy produce speech or thought bubbles. Sketch himself is prone to making Spiderman-esque smart-alecky remarks.

Plans for a 32X version of Comix Zone were announced, but the game was cancelled as Sega decided to drop support for its Genesis add-on. It's a shame. I would've loved to see larger sprites and more details. Later a PC/Windows version was released, and in 2003 the game was published by THQ for Nintendo’s Gameboy Advance.

Anyone who hasn’t played this game should. It provides a unique gaming experience in an authentic comic book atmosphere.

Zadoc
01-12-2007, 03:29 AM
For visual stimulation:

http://www.consolecity.com/screens/000002066.jpg
http://www.consolecity.com/screens/000002067.jpg
http://www.consolecity.com/screens/000002068.jpg
http://www.consolecity.com/screens/000002069.jpg
http://www.consolecity.com/screens/000002070.jpg

Large pics:

Box Front (http://media.vgarchive.org/boxart/2849.jpg)
Box Back (http://www.consolecity.com/boxart/back/2849.jpg)

ig88vsbobafett
01-12-2007, 03:58 AM
I loved that game it was one of the few NEW games i bought during the mid 90s

Sniderman
01-12-2007, 05:35 AM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.

FantasiaWHT
01-12-2007, 08:38 AM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.

I had never played it until the PS2 Sega Genesis Collection came out, and I was really impressed! The save state function of the collection can help overcome those jumping frustrations :)

jajaja
01-12-2007, 08:45 AM
I remeber playing the demo for PC back in the days. Great game indeed! :)

theshizzle3000
01-12-2007, 08:59 AM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.

Yep this led to me never beating the first level, but I have it so I will go back and try beating it again and hopefully some good will come of it.

CreamSoda
01-12-2007, 09:02 AM
I never owned the game back in the day, but I played it a few times on a friends Genesis. As time went on I lost track of this game, but just recently became reunited to it. Thanks to the Genesis Collection on PSP.

Great game indeed, I wouldn't say it's my favorite Genesis releases, but it is a late gen gem. :)

tonyvortex
01-12-2007, 09:29 AM
i remember loving that when i got to the end you have to beat the bad guy in time or the girl drowns.at the time i thought it was brilliant that even though i beat the bad guy i still lost.if i remember correctly i think this was an american made sega game from some sort of collage program sega started.

MegaDrive20XX
01-12-2007, 11:10 AM
I'm just happy to say, that it will finally get it's deserved rights on the Wii's Virtual Console sometime around March. :)

Xexyz
01-12-2007, 12:09 PM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.


Ah but there is a continue feature, you just have to beat the first stage ;)

Each stage after the first one allows you one continue for that specific stage if you happen to die. Instead of the usual Mortus going out to take over the city "Game Over" cut scene, he toys with, gives pity to Sketchs' poor efforts, and offers him another chance.

kainemaxwell
01-12-2007, 12:13 PM
I enjoyed the unique aspect of this game. Shame it wasn't a bigger hit then it was.

Ed Oscuro
01-12-2007, 12:34 PM
As I've said many times, it was on my first PC and I loved it :)

Kevincal
01-12-2007, 12:56 PM
As a matter of fact, I'm eBaying my boxed copy of Comix Zone right now...only a day left! It needs a bidder or 2! :P

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=002&sspagename=STRK%3AMESE%3AIT&viewitem=&item=120072377258&rd=1&rd=1

Sweater Fish Deluxe
01-12-2007, 02:36 PM
i remember loving that when i got to the end you have to beat the bad guy in time or the girl drowns.at the time i thought it was brilliant that even though i beat the bad guy i still lost.if i remember correctly i think this was an american made sega game from some sort of collage program sega started.
It was developed by "Sega Technical Institute," which may sound like a school or something, but was just name of Sega Of America's AM division. They did a lot of great games in the Genesis era actually, but I guess they didn't continue into the 32-bit era, proably because game development got so much more complicated and expensive. Which is in turn why we never saw a sequel to Comix Zone. There's a Beats Of Rage mod I've seen that's based on Comix Zone, though.


...word is bondage...

Jorpho
01-12-2007, 04:21 PM
I had my own thread about this a while back:
http://www.digitpress.com/forum/showthread.php?t=61796

I stand by my opinion: this game is dang near impossibly hard! Either that or I have been robbed of the patience I once had.

BydoEmpire
01-12-2007, 07:34 PM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.I totally agree. Never got it back in the day, but I've been playing it on the ps2 Genny collection and that's super frustrating. Even the infinite health cheat can't save you from those stupid jumps. =) But the game is still unique, creative and fun.

Zadoc
01-12-2007, 09:07 PM
I love the game too, but the "only one life" aspect killed it for me. Not due to the fighting scenes, but there is a jump-from-ledge-to-ledge part later on. One miss, fall to your death, game over, start over from the start. Since I could never get the timing down, and there is no continue feature, I quickly tossed it aside.

I love the game, but the frustration of only having one life and not being able to continue is an absolute negative to what could've been a perfect game.


Dude, you had three lives.

Zadoc
01-12-2007, 09:11 PM
i remember loving that when i got to the end you have to beat the bad guy in time or the girl drowns.at the time i thought it was brilliant that even though i beat the bad guy i still lost.if i remember correctly i think this was an american made sega game from some sort of collage program sega started.

Close, it was made by Sega Technical Institute (STI). Far from a college program, even Yuji Naka worked with them in the past. STI developed Sonic the Hedgehog 2, The Ooze, Die Hard Arcade (with AM1) and Sonic Spinball. These guys were eilte.

jpark203
01-12-2007, 09:15 PM
That game was sweet. If Sega were to make a sequel they should stick with the 2D platforming formula. I can't imagine playing a game where I'm supposed to be in a comic book in 3D.

Zadoc
01-12-2007, 09:18 PM
That game was sweet. If Sega were to make a sequel they should stick with the 2D platforming formula. I can't imagine playing a game where I'm supposed to be in a comic book in 3D.

Could you imagine how awesome it would look in 2D with super high detailed and drawn graphics in HD on a 360?

Bad-ass!

joshnickerson
01-12-2007, 09:42 PM
When the hell was it released for the GBA? I've NEVER seen it ANYWHERE.

Zadoc
01-12-2007, 10:34 PM
When the hell was it released for the GBA? I've NEVER seen it ANYWHERE.

2003, I said.

Vectorman0
01-12-2007, 11:12 PM
When the hell was it released for the GBA? I've NEVER seen it ANYWHERE.


2003, I said.

It was Europe only, right?

Classicgamesdepot
01-13-2007, 01:22 AM
gotta say its great to know there are those out there that love this game as much as I. It's a shame the gameboy advance title was just a direct port with no bonus features at all. I'd say this game falls in my top 10 favorite genesis games of all time. Here's hopin' for a sequal.

Zadoc
01-13-2007, 01:24 AM
It was Europe only, right?

Hmmm... I can't find any info on the US release anywhere, however, I know that it came out in the US because back then I was a manager at Gamestop, and I remember getting in the shipment.

DreamTR
01-13-2007, 03:35 AM
Zadoc: It was not released in the USA, it was European only. A bootleg of it was running around awhile back, but no US release exists AFAIK.

THQ has released close to 70 GBA games in the USA.

http://www.thq.com/games/?platform=gba

Comix Zone is not listed for US release.

Sega was responsible for Comix ZOne in Europe.

Also, if you check www.nintendo.com, you will notice the game list for Game Boy Advance does NOT contain anything for Comix Zone. It has the questionable (Santa Claus) to the European only (Intruder, Black Belt Challenge), but no sign of Comix Zone anywhere.

Zadoc
01-13-2007, 02:06 PM
Zadoc: It was not released in the USA, it was European only. A bootleg of it was running around awhile back, but no US release exists AFAIK.

THQ has released close to 70 GBA games in the USA.

http://www.thq.com/games/?platform=gba

Comix Zone is not listed for US release.

Sega was responsible for Comix ZOne in Europe.

Also, if you check www.nintendo.com, you will notice the game list for Game Boy Advance does NOT contain anything for Comix Zone. It has the questionable (Santa Claus) to the European only (Intruder, Black Belt Challenge), but no sign of Comix Zone anywhere.

I remember holding it in my hand and commenting on how crappy the box art was.

What could've happened is that THQ was going to publish it in the US, and they sent us a promo box, and that's why I remember it.