View Full Version : Save Features For Old Games: Who's Side Are You On?
RegSNES
01-19-2007, 03:05 AM
To be Specifc, I'm not talking about Super Mario World and other games that had save features when they were originally released. I mean games like Sonic Mega Colleciton+, the Sega Genesis Collection, NES Classic Series Castlevania, etc.
Back in the day, a save feature in NES Castlevania was unheard of. Couldn't save in Shadow Dancer either. However, in rereleases or compilations, we can now save. What's your opinion on this? Does it cheapen the game to you? Does it make a super hard game easier? Basically, are you pro-save or anti-save?
I'm as old-school as the next guy. I'd play Super Mario Bros. 3 on the NES for hours until I'd beaten it. But if I can save on the Wii version of Super Mario Bros. 3, you won't hear me complaining. Sega Genesis Collection lets me save on every game. If I can save in Shadow Dancer, a game where it only takes one hit to die, I'm gonna use that save feature.
I've actually got some friends that tell me I didn't really beat a game because I can save. I get to Day 6 on Vectorman in Sega Genesis Collection, but I gotta turn the game off because I gotta head out to meet some friends. I can either shut the game off and work my way to Day 6 again, or I can save and start at Day 6 when I get back. I'm saving that baby.
Don't get me wrong, the days when we left our game systems on for hours when we had to leave were great. I still get a huge grin when I think about those days. But if I can actually save in a game where I wasn't able to before, who am I to look a gift horse in the mouth?
I'm pro-save.
And in case anyone is thinking of asking, yes, I love Civil War.
Zadoc
01-19-2007, 03:15 AM
Don't get me wrong, the days when we left our game systems on for hours when we had to leave were great.
No... No they were not.
Kitsune Sniper
01-19-2007, 03:36 AM
http://i81.photobucket.com/albums/j238/foxhack/redmonikacivilwar.jpg
RegSNES
01-19-2007, 04:42 AM
No... No they were not.
Heh, well, I guess everyone doesn't look back and smile. That's cool.
http://i81.photobucket.com/albums/j238/foxhack/redmonikacivilwar.jpg
That's hilarious!
Kamisama
01-19-2007, 04:58 AM
I dont play and I dont like recollections and emushit. I play the original anyway.
Ed Oscuro
01-19-2007, 05:02 AM
Back in the day, a save feature in NES Castlevania was unheard of.
haha
Hahahaha
HAHAHAHAHAAHAHAHAAHAAAAA
so wots this den (http://castlevania.classicgaming.gamespy.com/Images/Scans/CV1/dis-cv1j.jpg)
Also, anybody who saves in Shadow Dancer is a loser. Anybody who plays SD with shurikens on is an ULTRA loser.
Topic over.
RegSNES
01-19-2007, 05:12 AM
haha
Hahahaha
HAHAHAHAHAAHAHAHAAHAAAAA
so wots this den (http://castlevania.classicgaming.gamespy.com/Images/Scans/CV1/dis-cv1j.jpg)
Also, anybody who saves in Shadow Dancer is a loser. Anybody who plays SD with shurikens on is an ULTRA loser.
Topic over.
Honestly, I've no clue what it is, never saw it before.
Sign me up with the loser camp. =)
Push Upstairs
01-19-2007, 05:14 AM
Spending all afternoon on playing a game because I couldn't save.
Oh yeah, totally miss that. :roll:
Ed Oscuro
01-19-2007, 05:45 AM
Honestly, I've no clue what it is, never saw it before.
Sign me up with the loser camp. =)
Oh well, we can forgive you for not being born knowing everything.
But wasting electricity and causing global warming?
*me gets out the garotte*
jajaja
01-19-2007, 06:08 AM
Honestly, I've no clue what it is, never saw it before.
Sign me up with the loser camp. =)
Thats the FDS (Famicom Disk System) version of Castlevania that allowed saving. Games like Metroid and Kid Icarus for FDS also allowed saving afaik. But for us living in Europe and US, saving in these games were pretty much unheard of ye.
FantasiaWHT
01-19-2007, 07:36 AM
I've actually got some friends that tell me I didn't really beat a game because I can save.
Depends. If you treat the save as an extended pause, then yes you beat the game. If you used it as a way to "erase" your mistakes, then no, you didn't REALLY beat the game ;)
Jimmy Yakapucci
01-19-2007, 08:15 AM
The lack of a save feature is one of the things that has bothered me about a lot of games. I remember when Mickey Mania came out for the SNES. I played that game a lot to try and beat it, but after I had made it to the 5th or 6th world, I didn't even try to play unless I had a couple of hours to devote to it. That is one of the occasions when I would use a level select 'cheat code'. I hate spending hours playing through levels that I can almost beat with my eyes closed, just to get to levels that I haven't played yet.
JY
RadiantSvgun
01-19-2007, 09:27 AM
I'm all for it. I remember those old days of leaving my nes, genesis, and snes on for hours. But look at it this way. It saves wear and tear on your system. I'm sure my toaster nes would have lasted longer....
cyberfluxor
01-19-2007, 09:39 AM
If it sells more games to todays gamers then more power to them. However, the save feature should be available as an option. For those that want to experience the "good 'ol days" of fewer saving options on their favorite games they need to have that choice. I personally believe that there are quite a few games today that have too many saving points and most of the time it's automatic. It just increases the playability of the game but can take away the true challenge.
GarrettCRW
01-19-2007, 09:52 AM
http://i81.photobucket.com/albums/j238/foxhack/redmonikacivilwar.jpg
Ladies and gentleman, welcome to DP's newest game show.....
NAME THOSE BOOBS!
Pro-save here. When I was playing NES, I was in Jr. High. IE lot's of time. Now? I've got a 2 year old and one on the way. Not to mention a nagging wife. I no longer have time to sit and play Rygar from start to finish in one setting.
But then again, why would I want to spend more money on a game I already own? That's my biggest drawback.
rbudrick
01-19-2007, 11:25 AM
The way I see it, if I could have left it on and came back later, then saving is pretty much the same thing...no big deal, no issue if added later. However, if it truly makes the game easier above what was actually possible in the original, then I am opposed. Otherwise, I'm pro.
-Rob
TheRedEye
01-19-2007, 11:47 AM
If saving data was "free" like it is today, instead of adding a ton to manufacturing costs with batteries, I'm sure all those old games would have saves.
Sweater Fish Deluxe
01-19-2007, 12:18 PM
I was really never that into "beating" games. To me playing through earlier levels is just as much fun as playing through the later levels, so I'll do whichever. If the early levels really do become so easy that there's no challenge, then that means you'll breeze through them all the more quickly, so what's the big deal? The lack of ability to save in those older games is what gave us the notion of perfect runs and speed runs, which in my opinion are more interesting than simply beating the game.
...word is bondage...
RegSNES
01-19-2007, 02:05 PM
I grew up old-school but I also missed out on a lot of games because I didn't play them when they were originally released. One such game is Kid Chameleon. I've heard the stories of how tough and long this game was. I've already experienced a couple of tough stages. I'd go crazy if I couldn't save!
nebrazca78
01-19-2007, 02:40 PM
If it sells more games to todays gamers then more power to them. However, the save feature should be available as an option. For those that want to experience the "good 'ol days" of fewer saving options on their favorite games they need to have that choice. I personally believe that there are quite a few games today that have too many saving points and most of the time it's automatic. It just increases the playability of the game but can take away the true challenge.
I really like saving just because now being older I don't have time to sit and play for hours upon hours whenever I want. That used to be no problem. Even then I would've liked to save just to avoid replaying certain levels that were easy or boring.
One thing that really kills old games for me is free play. This is mostly for arcade compilations but I think it's on topic. When I got Metal Slug Anthology for the Wii I was very excited. But when you can continue unlimited times it really takes away from the game. I guess free play should be available for those who want it but maybe as a secret code or something. I really stopped playing Metal Slug because the challenge/reward system was now moot. If you don't care about dying in the game it can't be much fun.
Push Upstairs
01-19-2007, 02:44 PM
Thats when some self control comes into play.
Pretend you only have so many continues or "quarters" and play the game with that limit in mind.
nebrazca78
01-19-2007, 04:12 PM
Thats when some self control comes into play.
Pretend you only have so many continues or "quarters" and play the game with that limit in mind.
Unfortunately my brain doesn't work like that. In the back of my head I always know I can die unlimited times and it ruins it. Plus I'm running low on self control anyway...
The only game I wished had a save feature was Claymates. I remember renting that game and spending 2 (or more) hours playing it. When I finally thought I got to the end, I'm blasted off to space to play god knows how many more levels.
That's when you just turn a game off.
Cryomancer
01-19-2007, 04:46 PM
Ladies and gentleman, welcome to DP's newest game show.....
NAME THOSE BOOBS!
Is that red Monica from battle Chasers, or some weird-ass wonderwoman?
Kitsune Sniper
01-19-2007, 04:48 PM
Is that red Monica from battle Chasers, or some weird-ass wonderwoman?
DING DING DING DING, We have a winnah!
Here's some choice, uh, pictures I posted somewhere (http://community.livejournal.com/scans_daily/1361768.html).
MarioMania
01-19-2007, 05:31 PM
I like playing the old fashine way
bangtango
01-27-2007, 09:12 PM
To be Specifc, I'm not talking about Super Mario World and other games that had save features when they were originally released. I mean games like Sonic Mega Colleciton+, the Sega Genesis Collection, NES Classic Series Castlevania, etc.
Back in the day, a save feature in NES Castlevania was unheard of. Couldn't save in Shadow Dancer either. However, in rereleases or compilations, we can now save. What's your opinion on this? Does it cheapen the game to you? Does it make a super hard game easier? Basically, are you pro-save or anti-save?
I'm as old-school as the next guy. I'd play Super Mario Bros. 3 on the NES for hours until I'd beaten it. But if I can save on the Wii version of Super Mario Bros. 3, you won't hear me complaining. Sega Genesis Collection lets me save on every game. If I can save in Shadow Dancer, a game where it only takes one hit to die, I'm gonna use that save feature.
I've actually got some friends that tell me I didn't really beat a game because I can save. I get to Day 6 on Vectorman in Sega Genesis Collection, but I gotta turn the game off because I gotta head out to meet some friends. I can either shut the game off and work my way to Day 6 again, or I can save and start at Day 6 when I get back. I'm saving that baby.
Don't get me wrong, the days when we left our game systems on for hours when we had to leave were great. I still get a huge grin when I think about those days. But if I can actually save in a game where I wasn't able to before, who am I to look a gift horse in the mouth?
I'm pro-save.
And in case anyone is thinking of asking, yes, I love Civil War.
The bad thing about saving some games is that I don't always get back to them soon enough. Sometimes I forget where I had left off, which wastes even more time since I have to back track to see if I had visited certain rooms yet. It can be hard picking up where I left off.
Sparkster
05-31-2007, 04:43 PM
I think that saving somewhat cheapens the game in some cases.
Personally, I'd like to get good at certain games, and feel that sense of accomplishment when I finish it.
Obviously RPGs, Metroid, Zelda etc. need saves and passwords or else no one will ever get far enough to ever finish it.
But I also hate that you can start from your save point every time, finish the game over and over again, but when you go back to playing the game from the start, you're absolutely useless.
RugalSizzler
05-31-2007, 04:55 PM
First off none of those are old. By that I will point to Game and Watch for the Gameboy.
If there was no save feature I would have my GBA or my GB plugged in all the time hoggin energy and if there was no pause I would probably be playing Manhole and or Donkey Kong.
Imagine driving while playing octopussy in the car.
Nothing is old everything is new.
Personally like somebody else said I really miss those days when we did not have the save function. It was kinda intresting the fact many people of all ages would walk around and never stop playing since there was no save function. For example Tetris.
Then again I had that exprience with my Saturn for awhile.:sob:
Thank god that is over and done with:king:
Leo_A
05-31-2007, 05:52 PM
Your post doesn't really make much sense.
OdSquad64
05-31-2007, 06:13 PM
well when i was younger i never really understood the password system, so i always had to start mega man 3 from the beginning but when i got the anniversary collection the save feature just made the game that much more enjoyable. as far as i could tell the save feature didnt save anything the password sytem didn't also "save." one time i had to play through Sonic Adventure all in one sitting because i forgot my VMU, boy would saving have come in handy then.
idrougge
05-31-2007, 07:12 PM
I'm totally against saves, especially if you can save at any point in a game, as with emulator savestates.
Chaz From Phantasy Star 2
05-31-2007, 07:29 PM
I am very much in favor of saves........ the oldschool approach worked back in the 80s, but I just don't care enough to put that much effort into a game these days...........................
bangtango
05-31-2007, 08:27 PM
Personally like somebody else said I really miss those days when we did not have the save function. It was kinda intresting the fact many people of all ages would walk around and never stop playing since there was no save function. For example Tetris.
I've been itching to save a game of Tetris I've got going, somewhere around level 14 with 3/4 of a screen full of blocks and 150,000 points or so.