View Full Version : Did Rare's character designs suck?
Jorpho
03-07-2007, 10:57 PM
I've noticed that Gamespy rarely misses an opportunity to dump on Rare's character designs, specifically the likes of Banjo and Conker and Diddy Kong. Certainly, their look is distinctive, but I never not of it as particularly abhorrent. It fared a little bit better than Nintendo's old idea of Donkey Kong Junior, I thought.
What do you think?
udisi
03-07-2007, 11:06 PM
I personaly liked Rare's games and character models. Really though I think since I liked their games so much I really could have cared less if the character models were bad.
chrisbid
03-07-2007, 11:21 PM
i guess if they equate suck with 'not japanese/anime' then yes, rare character design does suck.
i dont see anything wrong with being different
64Bits
03-07-2007, 11:56 PM
I'll have to disagree, seeing as how I think Banjo...and I guess Kazooie as well, were terrific character designs, in a terrific series of games......even though they played just like SM64.... :D
Kitsune Sniper
03-08-2007, 12:12 AM
I can only say this:
Naked toad people wearing spiky armlets.
Snapple
03-08-2007, 01:07 AM
The original Donkey Kong Country had great character design. They were among the first characters I can remember designed with 3D wire frames.
Conker is recognizable anywhere. He's another great character.
If you want to talk about uninspired character design, I think of Jak. I didn't even want to get the first Jak & Daxter game, because I thought Jak looked like a boring, cliche game hero. Fortunately, someone got me the game, and I ended up enjoying it, but Jak himself still looks stupid.
DreamTR
03-08-2007, 01:15 AM
You should see some of the ones from the games they DID NOT release. Mr. Bloopy? And another one with a rat! I'll go to the other computer and put them on here...
http://i73.photobucket.com/albums/i217/DreamTR/PDC_1627.jpg
http://i73.photobucket.com/albums/i217/DreamTR/PDC_1626.jpg
http://i73.photobucket.com/albums/i217/DreamTR/PDC_1623.jpg
cyberfluxor
03-08-2007, 10:26 AM
http://i73.photobucket.com/albums/i217/DreamTR/PDC_1627.jpg
Meatwad got his own videogame??
Oh, and I don't really have any problems with their character designs. I'm mainly about gameplay, story, controls and how the graphics might have pushed the system, but I like simple too. As a fan of the SM64 game, Banjo and Conker were also games that fell into my realm of great platforming on the N64. Of course that's my opinion and have seen how much some people on the board hate SM64 and the N64 in general but I like what it offers, and I'm not going to bash the PS because it has its share of great titles. Saturn FTW! ;)
Daltone
03-08-2007, 03:21 PM
I think "Mr. Pants" represents something of a low point for them, though on the whole I wouldn't complain.
Sweater Fish Deluxe
03-08-2007, 03:25 PM
The thing with Rare is that it seems like they tried like hell to cram an over-abundance personality into essentially unimaginative or derivative designs and that really can't work the way truly good character design does. Rare's certainly not the only company who does that sort of thing, but they are a company who has done it repeatedly without fail and in otherwise pretty good games.
...word is bondage...
agbulls
03-08-2007, 03:41 PM
Personally, I thought the char design in Cobra Triangle was FANTASTIC.
Other than that, I'm not too impressed.
InsaneDavid
03-08-2007, 04:02 PM
Personally, I thought the char design in Cobra Triangle was FANTASTIC.
Agreed, especially the battle against the giant squid.
RadiantSvgun
03-08-2007, 04:06 PM
I never thought Rare had bad character designs, but some of the controls were kinda loose. I thought the job they did with most of their N64 titles was very innovative.
Cauterize
03-09-2007, 06:49 AM
Would Rare be as successful as they were if their characters were so poorly designed, would sequels be released? Why have they been in the market since the ZX Spectrum days if they were so bad at design!? Why are their early 'Ultimate Play The Game' titles so collectable!?
Something doesnt add up to the poor character designs here!
YoshiM
03-09-2007, 05:19 PM
Don't get where Gamespy is coming from. What makes these particular characters so bad?
chicnstu
03-09-2007, 05:29 PM
I love Rare's style.
Eyes setting on top of rocks and oranges makes me laugh inside everytime I see it.
theshizzle3000
03-09-2007, 05:30 PM
Gamespy is not thinking its like saying the graphics in Katamari Damacy suck. I mean lets be real nobody looks at these games expecting amazing graphics. The whole idea with most of the Rare games is a surreal look.
Sweater Fish Deluxe
03-09-2007, 05:35 PM
Would Rare be as successful as they were if their characters were so poorly designed, would sequels be released? Why have they been in the market since the ZX Spectrum days if they were so bad at design!? Why are their early 'Ultimate Play The Game' titles so collectable!?
Something doesnt add up to the poor character designs here!
Ah...if only quality could be equated with popularity. What a wonderful world it would be!
...word is bondage...
Being a passionate 64 fan, I would always look forward to "the new Rare game". My friend and I would enjoy visiting different places in the Rare game world, stand in front of every single particularly wacky Rare character, and hop into first person perspective. As was mentioned before, watching a carrot blink with those eyes was great for a laugh. I found Rare's character design to be unique. Each had that special Rare touch that no-one else really ever matched.
It makes me truly sad that now that Nintendo has given us their most imaginative console ever, we don't get to see what one of Nintendo's most creative past developers would have given us on the Wii. I'd love to one day read that Rare and Microsoft had parted ways, if only to see what might have been.
Jorpho
03-09-2007, 09:30 PM
It makes me truly sad that now that Nintendo has given us their most imaginative console ever, we don't get to see what one of Nintendo's most creative past developers would have given us on the Wii. I'd love to one day read that Rare and Microsoft had parted ways, if only to see what might have been.
The 360 is still getting another Banjo game eventually, isn't it?
And the way the critics (and not just Gamespy) are panning the touch-screen functionality added to Diddy Kong Racing DS, perhaps Rare is better off not having the Wiimote to work with.
Aussie2B
03-09-2007, 10:16 PM
I think some of you are missing exactly what "good design" is.
It's got nothing to do with whether the style is Japanese or not, it's got nothing with what extent the technology is being used (that is, you can have amazing detailed graphics that push a system to the limits and still have poor character design, and you can have very simplistic graphics that have amazing design), and it's got nothing to do with the popularity of games because a game can still be very enjoyable to play even if the character design is awful (however, if you want to get into pure "game design" then it's a different matter). There's not much beyond that that can be said about good design, since it's just an innate aesthetic sense. Having some background in art helps to give you an ability to judge if the design of a piece is harmonious and truly pleasant to view, but even then there's always a strong degree of opinion.
Personally, I think Rare has done well at times, but they've also had some pretty poor designs. Overall, I'd say they've had more misses than hits. Just looking at the Donkey Kong Country series, I think they gave DK quite a nice makeover, and I don't see anything wrong with Diddy either. However, Dixie is just ridiculous looking, and Kiddy makes me want to barf. Most of the side characters didn't fare too well, either. Don't even get me started on the Donkey Kong 64 designs.
The Battletoads look plain disgusting, as opposed to, say, the Ninja Turtles (I'm ignoring the recent TMNT stuff).
Cambot
03-10-2007, 12:12 AM
http://i4.photobucket.com/albums/y139/ckeene/WARinDeepSea_7.png
Maybe. Then again, I hated Elvis.
Would Rare be as successful as they were if their characters were so poorly designed, would sequels be released? Why have they been in the market since the ZX Spectrum days if they were so bad at design!? Why are their early 'Ultimate Play The Game' titles so collectable!?
Something doesnt add up to the poor character designs here!
UptG, all the games sucked on C-64, they just couldn't program the C-64. Spectrum owners had to put up with UptG, because didn't have anything better on Speccy.
Collectable? Brits are silly to pay loads of money for it on ebay.
j_factor
03-10-2007, 06:19 PM
The "character" "designs" in Snake Rattle n' Roll were god-awful. Battletoads were okay, as was Joanna Dark, but most of the rest of their characters have been pretty lame. I've always found the characters in Killer Instinct to be stupid. Mr Pants was particularly laughable.
Greg2600
03-11-2007, 12:26 AM
My personal opinion on RARE is that they've made great games, great technical and very fun games. But yeah, the characters and story have been largely strange. I loved their racing and game show games on the NES, and KGjr Winning Run on SNES, though characters were irrelevant on those games. Goldeneye was terrific, but their other N64 games didn't appeal to me (donkey kong, conker, banjo), and Perfect Dark was a fun game but one of the most boring stories I have ever experienced. The games looked terrific, but the characters in Donkey/Diddy, Banjo, and Conker were really bizarre and way too cartoony for me.
VGfan
03-11-2007, 07:43 PM
I like most of Rare's character designs including the DKC series, Battletoads and Snake Rattle & Roll.
If you want to see laughable character design just play the latest Street Fighter III or Final Fantasy.
Jorpho
03-11-2007, 09:05 PM
What was wrong with SFIII? Well, aside from maybe Gil and Urien.
RegSNES
03-11-2007, 10:57 PM
Some of Rare's character designs didn't really grab me (Kiddie Kong comes to mind), but on the whole, I really like Rare's characters. Donky Kong looks great and I've always thought Diddy Kong looked cool.
miserere01
03-12-2007, 01:54 AM
I think some of you are missing exactly what "good design" is.
It's got nothing to do with whether the style is Japanese or not, it's got nothing with what extent the technology is being used (that is, you can have amazing detailed graphics that push a system to the limits and still have poor character design, and you can have very simplistic graphics that have amazing design), and it's got nothing to do with the popularity of games because a game can still be very enjoyable to play even if the character design is awful (however, if you want to get into pure "game design" then it's a different matter). There's not much beyond that that can be said about good design, since it's just an innate aesthetic sense. Having some background in art helps to give you an ability to judge if the design of a piece is harmonious and truly pleasant to view, but even then there's always a strong degree of opinion.
Personally, I think Rare has done well at times, but they've also had some pretty poor designs. Overall, I'd say they've had more misses than hits. Just looking at the Donkey Kong Country series, I think they gave DK quite a nice makeover, and I don't see anything wrong with Diddy either. However, Dixie is just ridiculous looking, and Kiddy makes me want to barf. Most of the side characters didn't fare too well, either. Don't even get me started on the Donkey Kong 64 designs.
The Battletoads look plain disgusting, as opposed to, say, the Ninja Turtles (I'm ignoring the recent TMNT stuff).
Gotta keep in mind though, at the point when these games came out, they were blowing people out of the water. I was looking back on some old Nintendo Powers the other day, and while thumbing through I actually found that pretty much all the DKC's as well as Battletoads were dominating the tops of the favorite lists at each games' specific time of release. Rare seems to always do a good job putting a "WoW!!" in everyone's mouth, though not sure if I can speak for them anymore. One important thing to note however, is and it might just be me...but, doesn't it just seem like alot of Rare games don't really age quite as well as most games? Sure Donkey Kong Country is still loads of fun but, its just not quite as enjoyable here several years in the future to play over and over as it is to play MegaMan X or Mario World over and over.
Also, as for Donkey Kong 64, I despised that game when I got it as a child. After already owning about 50 other of Rare's 3D scavenger hunt games (Banjo-Kazooie etc.) I wasn't too thrilled with the gameplay involved, but what REALLY broke it were the ridiculously idiotic fart jokes that just held me by the throat and pushed me backwards into 1996. Also really appreciated the pathetically written rap song to appeal to the demographic to cover up for an otherwise poorly developed game with no ingenuity whatsoever.
asharru
03-12-2007, 06:57 AM
Also really appreciated the pathetically written rap song to appeal to the demographic to cover up for an otherwise poorly developed game with no ingenuity whatsoever.
lol!!