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View Full Version : Retro Gamer Issue 36



Lost Dream
03-28-2007, 12:20 PM
And yes, I know it's not Symphony art ;)

http://www.retrogamer.net/issues/RG_036.jpg

The Making of…
Castlevania: Symphony of the Night
It's been hailed as the greatest Castlevania game of all time, so we were delighted when assistant director Koji Igarashi revealed to us the secrets behind Symphony of the Night

The Making of…
Banjo Kazooie
In an exclusive new interview, Retro Gamer talks to Rare about one of its greatest platformers

Company Profile
Sega Technical Institute
It's been behind some of Sega's biggest 16-bit titles, but hardly anyone knew... until now...

The Re-Making of Streets of Rage
More Sega love, as we go behind the scenes of the best home-brew remake we've ever played

Developer Lookback
Melbourne House
In the first part of a brand new feature, Retro Gamer meets the amazing wizards of Oz at Melbourne House

The Spirit of the Mad Gamer
C+VG
Discover how a small group of talented individuals were able to turn around the fate of gaming's oldest videogame publication

The making of…
Pitfall!
Pitfall Harry is a platform hero, so imagine our delight when his creator Daviud Crane swung by for a chat

Retroinspection
WonderSwan
It may not have been released in the UK, but that doesn't mean you should ignore Bandai's cute handheld.

The Making of…
Turbo Esprit

Mike Richardson once again gets behind the wheel of a lotus and recals the creation of his classic 8-bit hit.

Punch-Out!!
Hover Bover
Armalyte
Crystal Castles
Xbox Live Arcade round-up and much, much more

Arasoi
03-28-2007, 12:27 PM
Sold. =)

Melf
03-28-2007, 09:18 PM
Company Profile
Sega Technical Institute
It's been behind some of Sega's biggest 16-bit titles, but hardly anyone knew... until now...

Hmm, I'm working on an STI article for my site, and I've talked to a bunch of former employees. I'd really like to read this article and see if they found anything I missed.