PDA

View Full Version : 'The Sadness' for the Wii



Graham Mitchell
04-08-2007, 10:53 AM
I don't think this game has been discussed here yet. If it has, mods please lock the thread.

From megagames.com: (http://www.megagames.com/news/html/console/wiisadness-manynewdetails.shtml)

"Nibris, the Polish developers behind the Wii exclusive 'The Sadness', have announced further details about the game claiming that it will not feature a menu while it will also have an invisible save system.

Nibris claims the game will not be released before Q4, 2007 while the company has already brought in experienced help in order to sharpen the game. FrontLine Studios will be responsible for programming – a team of 30 people with large experience in Nintendo platforms and Digital Amigos will take care for the visual side of the game; a company specialising in game (Painkiller) and movie visuals. According to Nibris psychologists have also been consulted in order to maximize the effect of the game on the player.

The developer also wanted everyone to know that no publisher has been confirmed and that ...all the names of alleged publishers which appear on the internet are nothing but rumours.

Nibris will also avoid releasing any in-game images, or other information about The Sadness as, according to Adam Artur Antolski, one of the scriptwriters, Sadness is a novelty on the video games market. Both the story and the presentation of the game is going to be a surprise for a player. Apparently gamers will understand why no information was released once they play the game. The developer made it clear however, that the influences behind The Sadness are games that are well known and have been played by millions such as Eternal Darkness, Silent Hill, Resident Evil and Planetscape: Torment.

Additional information released introduces some of the monsters that may appear in-game and have a Slavic origin. It seems that even in its monster, Sadness will be different as Nibris claims that players might not encounter all of the monsters in the game as everything will depend on the choices the player makes.

Regarding the lack of a Menu and the invisible save system Nibris claims, Every choice a player makes is essential – if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game. The game will also have a saving system which is going to be invisible for a player. Operations by Wii controller are going to be completely intuitive."


Here's the trailer:
http://www.gamespot.com/wii/adventure/sadness/media.html?om_act=convert&om_clk=tabs&tag=tabs;videos


Looks pretty cool, eh? I can't tell from the trailer if it's supposed to just be a video that you interact with a-la Dragon's Lair or if you're actually controlling on-screen movement.

The game looks interesting to me because it sounds like more of an art-piece than a traditional survival horror game. I'm a little torn on whether it would be worth getting if it's just a Digital Picture-esque button masher in Wii's clothing. What do ya'll think?

dethink
04-08-2007, 12:23 PM
Will this game feature the dreaded "screen door on a submarine" puzzle?

Or does it end with a rocket ride to the sun at night?

*rimshot*




*crickets*










*cough from the audience*

"GET OFF THE STAGE!"

PapaStu
04-08-2007, 12:28 PM
I slightly edited the title because when I saw the old one I was expecting a sob story about either your Wii dieing or that you still couldn't get one. Its premise does sound pretty interesting and would make me want to play it just because of its user determined randomness.

swlovinist
04-08-2007, 01:11 PM
This is another game that will be a good addition for the Wii. A creative game that appears innovative. I look forward to seeing progress on this one.

Poofta!
04-08-2007, 03:08 PM
i feel Dragon's Lair and Killer 7 all over this... but as long as its very engaging and entertaining, im game.

joedick
04-08-2007, 06:20 PM
I'm really looking forward to this game. From what little we've geard, I think it could be good. Unfortunately, Frontline just dropped out of the project. Hopefully this game will still see the light of day.

http://gonintendo.com/?p=15807

heybtbm
04-09-2007, 08:53 PM
As I've mentioned here before, I can predict the future.

This game will never see release.

Graham Mitchell
04-09-2007, 10:24 PM
As I've mentioned here before, I can predict the future.

This game will never see release.

Or, by the time it does, nobody will care anymore. That happened to Equinox, which was absolutely brilliant and totally ignored.