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bangtango
04-24-2007, 07:58 PM
Resident Evil 2 (BEST STORY; BEST GAMEPLAY OF A MEDIOCRE SERIES)
I thought it was great how after all the N64 bashing at the time, it ends up that one N64 cartridge could out-perform two PlayStation CD-ROMs...higher-resolution graphics, surround sound, vastly improved controls, and tons of FMV. I never understood why Capcom didn't use the same control scheme in Code: Veronica for Dreamcast or in the Game Cube ports.

This one proves the N64 could have done a great version of either Resident Evil or Resident Evil 3.

Aussie2B
04-24-2007, 09:18 PM
I am admittedly a much bigger fan of the N64 than the average gamer, which can be chalked up both to the fact that I had it from launch (the ONLY system I've gotten on launch day) and I've been exposed to a large assortment of titles by buying a whole bunch real cheap over the years. I find most people who hate on the N64 are just ignorant of it. Some haven't spent long enough with it to even understand how the controller is supposed to be used. o_O But mainly, most people say the system doesn't have many worthwhile titles because they plain haven't played many worthwhile titles because they haven't played many titles period (that sounds wonky, but I'm making a point here :P).

So, really, I could say the GameCube is disappointing to me in comparison to the N64, but I don't want to make the same mistake others make with the N64, since I would have to claim ignorance on the GameCube for the most part. I haven't really taken a shining to the GameCube controller (and I actually love the N64 controller, despite some small flaws with it), and I only own a little over 20 titles for the GameCube. I've actually put significant time into or beaten far fewer. So far, the only GameCube games that I've beaten are Baten Kaitos and Pikmin (enjoying both very much), and while there are some others that I've enjoyed but not bothered to complete, there are also several more that were just "meh". Most often, I prefer the N64 versions of games that got sequels on GameCube. Take F-Zero, for example - the N64 game is so tight and perfect; it's a real man's racer. GX, however, is way more of an "arcade" racer. Sure, it's pretty, but the vehicles move all slippery and sloppy. I just can't get into it at all (and I HATE the garbage techno music, especially in comparison to the awesome butt rock of F-Zero X).

When I look at my favorite games on N64, there's just nothing on GameCube that can touch them. One of my very top faves, Goemon's Great Adventure, is the best game in the whole Goemon series if you ask me, but GameCube doesn't have a single Goemon title, while N64 has two great ones (three if you count the party game that only came out in Japan). Wonder Project J2 is another favorite, and if I want anything like that, I have to go to the not-as-good Super Famicom original. Super Mario 64 is, of course, fantastic, and beats the pants off of Sunshine, and as I already expressed, F-Zero X destroys GX. And just so I don't get carried away and write about every other N64 game I enjoy, I'll just make a list of everything else (of what I own) I think is AT LEAST pretty good if not great:

1080° Snowboarding
Banjo-Tooie
Beetle Adventure Racing!
Blast Corps
Bomberman 64 (2D Japanese exclusive)
Castlevania: Legacy of Darkness
Custom Robo (JAP)
Diddy Kong Racing
Donkey Kong 64
Dr. Mario 64
Excitebike 64
Getter Love!! (Japanese dating sim party game)
GoldenEye 007
Harvest Moon 64
Hybrid Heaven
Jet Force Gemini
Kirby 64: The Crystal Shards
Lode Runner 3-D
Mario Kart 64
Mischief Makers
Mystical Ninja Starring Goemon
Ogre Battle 64: Person of Lordly Caliber
Paper Mario
Perfect Dark
Robotron 64
Sin and Punishment (brilliant Treasure-developed Japanese exclusive)
Space Station Silicon Valley
Star Fox 64
Star Soldier: Vanishing Earth
Super Mario 64
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
Wave Race 64
Wetrix

Quite a lot worth playing, I think, and there are many more titles I still need to get (which I'm sure is apparent, since I lack Banjo Kazooie, Conker, Mario Party/Tennis/Golf, etc.)

As for the GameCube, I'm sure I'll warm up to it more as I pick up games dirt cheap in coming years and make more time to play it. As of this moment, though, I can't even think of as many GameCube games I'd like to get as how many N64 games I've listed above.

In the end, though, the NES and SNES destroy both the N64 AND the GameCube COMBINED. :P

zektor
04-24-2007, 11:31 PM
I think you have hit the nail on the head. The Gamecube was FAR from disappointing, but one would really have to expose one's self to much more of the line up than most people probably will. I was hardcore collecting this system not too long ago, and got to around 100 or so titles. When you get to that point, that variety, and experience the quality of many of those games is where you can see how very good the system really is.

veronica_marsfan
04-25-2007, 04:59 AM
Yes, Game Cube discs look like mini CDs, but they hold over seven times the amount of data (1.5 GB vs. 210 MB). That's why I think they're cool and innovative. :) Umm... okay. DVDs have held 8.5 gig since 1995.

The 2001 Cube disc is just a one-layer 3-inch DVD. Nothing amazing about that.

(shrug). To each his own.

veronica_marsfan
04-25-2007, 05:24 AM
Fzero GX (GREAT RACER BY SEGA)
The graphics and speed are impressive, but sometimes the racing is a bit *too* fast, which can make the game too chaotic and challenging.That was one flaw. It was definitely a fun game, but I hit a peak on level 2 and could not get past it. So after about a year of frustration, I sold the game & went back to Fzero N64.

F-zero N64 (GREAT RACER)
Very intense and fast...30 cars on the screen at the same time with no slow-down! Simple graphics, but in a way, it adds to the sleek, futuristic theme of the game.

Metroid Prime 1 (GREAT BOSSES AND FIRST-PERSON EXPLORATION)
This game turned out much better than I thought it would. It's impressive, but not one of my favorites. I don't like tons of exploration in first-person shooters. Ahhh, false expectations. Metroid Prime is not a FPS. It's like Super Metroid: A third-person adventure, but moved into the first-person viewpoint. ----- In fact, you can play both Super Metroid and Prime, and (almost) never fire your gun. Just run straight past the enemies. Because they are not shooters. They are adventures/hide-n-seek games.

If you knew ahead of time that you did not like Super
Metroid's exploration/adventure aspects, then you'd
know you would not like Metroid Prime's exploration/adventure
either. MP is Super Metroid in first-person viewpoint.


Super Mario 64 (GREAT PLATFORMER, CHALLENGING, FUN)
Innovative, polished, and fun...good graphics, large levels, and no loading time. A masterpiece and a classic.

Banjo-Kazooie (MASTERPIECE PLATFORMER, HUMOROUS, CHALLENGING)
The Banjo games have great graphics and high production value, the dialog is fun and the control is great, but the game play is only decent. They're like virtual scavenger hunts. Yes and no. In Mario 64 you usually had a goal like "Find all 7 blue coins", and it didn't take long to find & collect 7 blue coins. It was fun & exhilarating not tedious. ----- Banjo-Kazooie had the same setup. It was a test of skills to jump & flip over obstacles to reach that final, 7th mambo skull, and I love testing my skills. ----- Banjo was not really any different than Mario64's approach.


Resident Evil 2 (BEST STORY; BEST GAMEPLAY OF A MEDIOCRE SERIES)
I thought it was great how after all the N64 bashing at the time, it ends up that one N64 cartridge could out-perform two PlayStation CD-ROMs...higher-resolution graphics, surround sound, vastly improved controls, and tons of FMV. I never understood why Capcom didn't use the same control scheme in Code: Veronica for Dreamcast or in the Game Cube ports. Me neither. It seems stupid that a Gamecube sequel would have worse controls (drive like a tank) than the N64 version (point in the direction you want to go). The Cube is supposed to be more-advanced not less.

As for other RE ports, it was too expensive. RE2 used a 64 megabyte cartridge which cost a LOT of money. (For comparison the Zeldas used 32 megabytes and Mario64 used 8.) That's why using cartridges was a mistake on Nintendo's design; CDs were cheaper.

poloplayr
04-25-2007, 07:54 AM
The Cube had... um... er... well Metroid Prime was fun. And then there was... uh... darn. I can't think of anything else. (Zelda sucked. Mario Sunshine sucked. Banjo Kazooie on the Cube never happened. It was just one bad sequel after another; nowhere near as good as the N64 versions which were true masterpieces.)

Zelda sucked?! Zelda...sucked?! Sorry, but saying that the masterpiece that is Wind Waker sucks, renders the rest of someones opinion not valid, in my book.

veronica_marsfan
04-25-2007, 09:55 AM
Sorry, but saying that the masterpiece that is Wind Waker sucks

Yes. Wind Waker was boring. Sparse in dungeons. Tedious in triforce-fetching. Lame in story. Overly-long (like Titanic). It was not worthy of repeat play, and landed on Ebay the same month I bought it.

bangtango
04-25-2007, 11:28 PM
I think you have hit the nail on the head. The Gamecube was FAR from disappointing, but one would really have to expose one's self to much more of the line up than most people probably will. I was hardcore collecting this system not too long ago, and got to around 100 or so titles. When you get to that point, that variety, and experience the quality of many of those games is where you can see how very good the system really is.

Someone has it in perspective :)

Given that the Game Cube had a lower price than the PS2 or XBox and there are still some 600 games on the system (give or take), you can't convince me it is disappointing. Disappointing would have been closer to 100-150 games, a $250-299 price tag and a 2 year shelf life. Bottom line. Given the long period of time that the Game Cube was $99-149, which is STILL less expensive than the PSP, what is there to gripe about given the GC's game library?

Couple that with the fact that people KNEW going in (or should have known) that there would be a lot of first party games and some stuff for a younger audience, you'd have to say the Game Cube lived up to expectations. Did anyone really expect a whole lot more than they ended up getting?


In General:

Nintendo may have promised the moon before the GC came out but every company says that about their console. No one goes into a console launch saying they'll be in third place and will have long stretches without AAA games. Atari or Sega never did that. Would it have been more honest or smarter for Nintendo to come out and say before the launch that some third parties would mostly ignore the Cube or that some of the top games could be found on PS2 or XBox anyway? They did the usual drill of selling the system and creating hype, same as Sega did with the Saturn and Dreamcast. Sony and Microsoft probably have an unfulfilled promise or two that I'm sure someone could dig up.

So people who had more reasonable expectations are the ones less likely to call the Game Cube disappointing. People who actually believed Nintendo's lip service, which is no different than any other company, are the most bitter.

Rob2600
04-26-2007, 12:22 AM
Three points:

Regarding optical discs and video game prices: We all know that CDs and DVDs are much cheaper to manufacture than cartridges. Fine. So how come CD and DVD games still cost $40 to $60? I realize development costs are high, but the introduction of CDs and DVDs was supposed to bring video game prices down, now keep them the same.

Regarding Wind Waker: I never had the time to get very far in The Legend of Zelda: Wind Waker, but it received very positive reviews and high ratings across the board and the art direction is great. I like the realistic look of Ocarina of Time and Twilight Princess, but I also like the stylized, cartoony look of Wind Waker. That said, I had more fun playing Twilight Princess on Wii than I did playing Majora's Mask or Wind Waker. The new controls really add a new dimension to the game play.

Regarding disc storage: yes, dual-layer DVDs can hold up to 8.5 GB of data, but how many games last generation actually used that much space (not counting FMV)? 1.5 GB is plenty of storage for a video game, especially one that's properly optimized and not bloatware.

Rob2600
04-26-2007, 12:38 AM
So people who had more reasonable expectations are the ones less likely to call the Game Cube disappointing. People who actually believed Nintendo's lip service, which is no different than any other company, are the most bitter.

I remember Nintendo being *too* conservative with the Game Cube hype before its release. Nintendo's spec sheets stated the Game Cube could display 10 to 12 million polygons per second, but talented developers like Factor 5 were able to achieve around 25 million polygons per second. That's a huge difference! It annoyed me that Nintendo decided *not* to brag about the Game Cube's capabilities at a time when Sony and Microsoft were going berserk with their insanely inflated specs.

The Game Cube is smaller and cheaper than the Xbox, but is able to produce graphics that are just as good. It's a really well-engineered console...Nintendo's best, before the Wii. They're both very streamlined and efficient.

Candycab
04-26-2007, 12:49 AM
Im probably one of the few that think the Wii is a bigger dissapointment than the Cube was. Pisspoor visuals, horrid gimicky control and sofar no games that standout in anyway from whats already in the market place, unless maybe youre a Nintendo Fanboy ?

Its just not for me ;)

I personally liked the Cube more than the X-Box overall. I think the Cube hardware was very under utilized bye most developers.

BocoDragon
04-26-2007, 12:52 AM
Me neither. It seems stupid that a Gamecube sequel would have worse controls (drive like a tank) than the N64 version (point in the direction you want to go). The Cube is supposed to be more-advanced not less.

I have to comment on this... while the tank controls are difficult to some, they are recognized as the staple of the RE series. The reason that RE2 for N64 had the "run in the direction you point the stick" controls was to simplify it for newbies... ie, you. :) It is a little bit like serious fighting games offering a "mash the right analog stick for special moves" option for non-hardcore fans.

With the later Cube RE sequels, remake and ports, they were back to providing only the real RE control scheme. Why? Because it makes for a more tense experience weaving amongst zombies. If you have a Mario 64-style control scheme, it is no difficulty at all just weaving through zombie hoards. It takes all the challenge away.

I really think the "tank controls" are fine by the way. They're just FPS controls from a third person perspective. They're the exact same controls in RE4 as well, but the camera has been moved to behind the character. Does that really change it that much?

The Mario 64 control scheme has its issues too. The direction you run is always changing based on where the camera is pointed, and if the perspective changes drastically, you could find yourself running in the wrong direction. (some games like Devil May Cry keep you running in the same direction even after the perspective change, until you move the stick in another direction, but that's rather clumsy too). It's not an inherantly better control scheme, as you make it out to be... just different. And it's a "different" most RE fans didn't want, because it would remove the tense challenge that is the point of survival horror.

Rob2600
04-26-2007, 01:13 AM
I have to comment on this... while the tank controls are difficult to some, they are recognized as the staple of the RE series. ... I really think the "tank controls" are fine by the way. They're just FPS controls from a third person perspective. They're the exact same controls in RE4 as well, but the camera has been moved to behind the character. Does that really change it that much?

Pushing up to move in the direction the character is facing is entirely unintuitive in a series like Resident Evil. If the character is facing left, why should I have to press up to move? If the character is facing right, why should I have to press up to move? Camera placement makes a huge difference in how useful a control scheme is. The old Resident Evil control scheme doesn't make sense, but it was implemented out of necessity because of the PlayStation's controller. Remember, the first two Resident Evil games were released on PlayStation before Sony had introduced their new Dual Shock controllers.

If Super Mario 64 had Resident Evil's control scheme throughout the entire game and not just as a parody in the Ghost House, nobody would have bought or played it.

veronica_marsfan
04-26-2007, 08:55 AM
When it comes to third-party games, I NEVER buy the cube version. The PS2 version is about 15 dollars cheaper. So when I look-over the Cube's library, I immediately cross-out any of the third-party games. What's left is a very poor selection of Nintendo exclusives. (Hence why the Cube has left my building, but the PS2 and N64 are still here.)

So how come CD and DVD games still cost $40 to $60? Back in the PS1/N64-era of 1995-99: : CD games cost $40-50 just-released. Cart games cost $60-70 (and offered less space: 700 meg vs 16 megabytes typical). There was a clear price difference between cheap CDs and expensive ROM-based cartridges.
The reason that RE2 for N64 had the "run in the direction you point the stick" controls was to simplify it for newbies... False. N64 did have the "tank" style controls. It was the default setup.

But N64 also offered the "point in the direction you want to go" style, ala FF10's setup (and most all games using the analog stick).

Cube did not.
Cube only offered only tank style.
That made the Cube version LESS customizable than the N64 version.

Clear? :-D

In my view, the more customization a game offers for the control, the better it is. That would make the N64 the best port of RE, since it offers the most options.

Rob2600
04-26-2007, 11:07 AM
When it comes to third-party games, I NEVER buy the cube version. The PS2 version is about 15 dollars cheaper.

That's weird...in the stores I go to (and the one I worked in), the prices were usually the same or very similar across all three consoles. Anyway, the Game Cube versions load much faster and have better graphics (unless the development team is lacking), so it'd make sense to buy *those* versions and skip the PlayStation 2 versions.


Back in the PS1/N64-era of 1995-99: : CD games cost $40-50 just-released. Cart games cost $60-70

In my area of the U.S., some stores (Funco Land, for example) were charging up to $85 for Nintendo 64 launch titles, but after that first Christmas, the prices never exceeded $60 and I remember a bunch of new releases priced at $30 and $40 later on. On average, Nintendo 64 games were priced $10 higher than PlayStation games. I didn't mind paying the extra $10 because there was practically no loading time and the graphics and controls were better. :)


In my view, the more customization a game offers for the control, the better it is. That would make the N64 the best port of RE, since it offers the most options.

I agree. :)

FantasiaWHT
04-26-2007, 11:18 AM
Three points:

Regarding optical discs and video game prices: We all know that CDs and DVDs are much cheaper to manufacture than cartridges. Fine. So how come CD and DVD games still cost $40 to $60? I realize development costs are high, but the introduction of CDs and DVDs was supposed to bring video game prices down, now keep them the same.


Two reasons

1) Cart games were more expensive. RPG's cost $70-$80 or more in the 16-bit era, N64 games stayed expensive throughout their lifetime. They did decrease in price some, but PS1 CD games were dropping quickly and being released in budget format as well.

1) CD/DVD media is now getting more expensive (only in the last year with he $60 PS3 and X360 games) because systems are being sold at greater losses, so the prices of games need to go up to make the manufacturer's money.

2) Cart games were more expensive, both for the N64 era and before that- RPG's especially were in the $70-$80 range.

blissfulnoise
04-26-2007, 12:16 PM
I'll paraphrase what a reviewer once said about peoples responses to Jet Set Radio.

If you don't like Wind Waker, I don't like you.

Other exclusives that no one has mentioned yet:

Billy Hatcher and The Giant Egg (the last GOOD game Sega's made?)
Baten Katios (especially the excellent sequel)
Cubivore (brilliant.)
Custom Robo (another underrated title.)
Donkey Kong: Jungle Beat (one of the most raw fun games on the market.)
Final Fantasy: Crystal Chronicles (too bad no one appreciated this excellent multiplayer game.)
Go! Go! Hypergrind! (Spumco? Yes please.)
Killer 7 (another lose exclusive that plays infinately better on the GC. Suda 51 won't even acknowledge the PS2 version was his game)
Mario Kart: Double Dash!!! (the way to play multiplayer Mario Kart.)
Odama (brilliant.)
Pac-Man Vs. (brilliant.)
Phantasy Star Online: Episode I & II+ (only way to get this version.)
Chibi Robo (brilliant.)
Gotcha Force (Virtual-On? Yes please.)
Naurto (Raizing may be stuck with it, but they're making some fantastic fighting games.)

And to re-add the obvious.

ETERNAL DARKNESS

You add all the staples:

Mario Sunshine (I, again, don't understand the hate...)
Legend of Zelda: Wind Waker
Super Smash Brothers: Melee (how could a Nintendo fan be "bored" with this game? It's fucking baffling. The game is nothing but a huge homage to Nintendo)
Metroid Prime 1/2
Animal Crossing (if your "real life" is like AC, you have a strange life indeed... This isn't the damn Sims.)
Ikaruga
Mario Strikers/Golf/Baseball/Tennis
Zelda Collection (Ocarina, Mask, Zelda I, and Zelda II? Yes please.)
Paper Mario 2
Pikmiin 1/2
Resident Evil 4
Tales of Symphonia
Wario Ware
Wario World
Rogue Squadron III
Soul Calibur II (w/ Link!?!?!)
Metal Gear Solid: Twin Snakes

On and on...

I don't see why there's a discussion here. The N64 obviously had the weaker library. They took no chances with the console. There's no Cubivore to point at on the N64. There's no Jungle Beat. There's no Odama. There's certainly no Killer 7. There's no Pac-Man Vs. There's no Ikaruga. There's no Chibi Robo. There's no Skies of Arcadia...

Even if you don't like these games you have to acknowledge that there was an effort to do something unique on the Cube. The N64 was 3D platformers, Mario Kart, Golden Eye, No Mercy, and 3D Zelda. And Ocarina seems down right primitive compared to the unbridled joy of Wind Waker.

Come on. Really. I know arguing on the interwebs about video games is pretty stupid. But really...

Kid Ice
04-26-2007, 04:12 PM
I
I don't see why there's a discussion here. The N64 obviously had the weaker library. They took no chances with the console. There's no Cubivore to point at on the N64. There's no Jungle Beat. There's no Odama. There's certainly no Killer 7. There's no Pac-Man Vs. There's no Ikaruga. There's no Chibi Robo. There's no Skies of Arcadia...

Was this post a parody of pro Gamecube posts or something?

First of all, let go....Gamecubers please, just LET GO...of Resident Evil 0, Twin Snakes, Skies of Arcadia, etc. They are remakes. They are the gaming equivalent of Peter Jackson's King Kong, Richard Linklater's Bad News Bears, and Zack Snyder's Dawn of the Dead...they're decent remakes, but ultimately only shadows of the originals.

Secondly, don't give us Custom Robo and Killer 7. Those games are marginal at best, and totally suck at worst. (come on dude, Custom Robo just sucks. Honestly.)

Stop it with Ikaruga. Within a couple months it'll be on XBLA and no one will give a shit.

We already know SM64 is superior to Sunshine, but let's say those two cancel each other out. What are you left with now? After you get rid of all the remakes, the marginal games, games that are on other consoles (like the Dreamcast for goodness sakes), gimmick games like Pac Man Vs, Jungle Beat and that other stupid bongo game, and regurgitation of N64 games, what does that leave you with?

I'll admit there's room for argument, but don't ask "why there's a discussion here". Give me a break.

Rob2600
04-26-2007, 04:28 PM
After you get rid of all the remakes, the marginal games, games that are on other consoles (like the Dreamcast for goodness sakes), gimmick games like Pac Man Vs, Jungle Beat and that other stupid bongo game, and regurgitation of N64 games, what does that leave you with?

The same can be said for the PlayStation 2.

blissfulnoise
04-26-2007, 05:54 PM
No, it's not a joke.

I can't help it if you have no taste Kid Ice. Killer 7 was a brilliant, distinctly stylish story wrapped around a rail shooter. You might as well hate on Panzer Dragoon. Custom Robo has a lot going for it with how mechs you can customize your mechs for some fun varied play. Simple game-play? Check. Pretty easy? Check. But can't you say that of a lot of games these days? To write it off as "suck" is harsh.

Who cares if Ikaruga is about to make it to XBLA, it's not out now and the only place you can play it stateside is on the Cube. Should we not care about Virtual Fighter 5 on the PS3 since it's going to be on the Xbox this summer?

Remakes and sequels are going to be found on every single console.

Stack up game to game and there's no discussion. Actually, I'd be open for a discussion of both libraries if there weren't already such close-minded "discussion" in front of my post. I'm no fan of the N64 but I'm not making posts about it.


We already know SM64 is superior to Sunshine, but let's say those two cancel each other out. What are you left with now? After you get rid of all the remakes, the marginal games, games that are on other consoles (like the Dreamcast for goodness sakes), gimmick games like Pac Man Vs, Jungle Beat and that other stupid bongo game, and regurgitation of N64 games, what does that leave you with?

Frankly that's insane. Jungle Beat is a gimmick on so far as Majora's Mask is. You talk about marginal games. Take away Zelda and Mario and what is the 64 left with? I'll give you Starfox. I might even give you Goldeneye. What's left? A bunch of identical Rare platformers? There are some solid games on the 64 for sure. But let's get real. The Cube stretched itself in some awesome directions. Even if you didn't like Odama, Jungle Beat, and Pac-Man Vs. you have to respect them for the effort.

BocoDragon
04-26-2007, 07:58 PM
Pushing up to move in the direction the character is facing is entirely unintuitive in a series like Resident Evil. If the character is facing left, why should I have to press up to move? If the character is facing right, why should I have to press up to move? Camera placement makes a huge difference in how useful a control scheme is.

I might as well say... why should the "move forward" button change based on perspective? Shouldn't the button for an action stay the same, no matter what the camera position is?

This is pretty much like the old "which analog stick look is correct... point up to look up? or point down to look up, flightstick-style?" debate. It's a matter of preference.

For the record I remember hating the control scheme back in 1998 as well.... but you should see me play on it now. It makes it play like an FPS, as opposed to a platformer, and I like that skill is involved.

Weaving through zombies Devil May Cry style? Pathetically easy. But they up the ante by making that an action game, demanding more than just dodging zombies. RE with that control scheme is "easy mode", man. It ruins it.


When it comes to third-party games, I NEVER buy the cube version. The PS2 version is about 15 dollars cheaper. So when I look-over the Cube's library, I immediately cross-out any of the third-party games. What's left is a very poor selection of Nintendo exclusives. (Hence why the Cube has left my building, but the PS2 and N64 are still here.)
Back in the PS1/N64-era of 1995-99: : CD games cost $40-50 just-released. Cart games cost $60-70 (and offered less space: 700 meg vs 16 megabytes typical). There was a clear price difference between cheap CDs and expensive ROM-based cartridges. False. N64 did have the "tank" style controls. It was the default setup.

But N64 also offered the "point in the direction you want to go" style, ala FF10's setup (and most all games using the analog stick).

Cube did not.
Cube only offered only tank style.
That made the Cube version LESS customizable than the N64 version.

Clear? :-D

In my view, the more customization a game offers for the control, the better it is. That would make the N64 the best port of RE, since it offers the most options.

RE2 for N64 was a port by an American studio. They added a newbie mode... Mario 64 control style. It didn't re-appear in future versions because it detracts from RE-style play.

Still... they should give you the choice, I agree. It doesn't impact it that much...

On the flipside... the Silent Hill series on PS2 gave us both Tank Controls and Mario 64 controls in the options menu.... But then they gave us 100% M64 controls in SH4. I hated it. It turned survival horror into Devil May Cry without supermoves. I like to be able to feel the weight of the character in survival horror... how you can't just weave through characters with ease, you have to adjust all of your turns and forward moves carefully. The way you will tend to back up from a zombie reloading your gun, rather than just sprinting backwards to safety and firing away. It makes more a much more tense experience.... certainly the original point of RE.

These aren't 3D platformer action games, basically, they're slow-moving normal person survival simulators.... on purpose.

Kid Ice
04-26-2007, 08:22 PM
The same can be said for the PlayStation 2.

And if you ask me the PS2 was kind of a disappointment too, but the Cube was a bigger disappointment.

Kid Ice
04-26-2007, 08:36 PM
No, it's not a joke.

I can't help it if you have no taste Kid Ice. Killer 7 was a brilliant, distinctly stylish story wrapped around a rail shooter. You might as well hate on Panzer Dragoon. Custom Robo has a lot going for it with how mechs you can customize your mechs for some fun varied play. Simple game-play? Check. Pretty easy? Check. But can't you say that of a lot of games these days? To write it off as "suck" is harsh.

Gee then an awful lot of people must have "no taste" just like me, since just about everyone I know thought Killer 7 and Custom Robo sucked balls.


Who cares if Ikaruga is about to make it to XBLA, it's not out now and the only place you can play it stateside is on the Cube.

But why is it that just about every other "great" Cube game can be played elsewhere. And don't hang your hat on the "stateside" thing, DC Ikaruga was probably the most popular DC import.




Should we not care about Virtual Fighter 5 on the PS3 since it's going to be on the Xbox this summer?

Now you seem to understand.


Remakes and sequels are going to be found on every single console.

Of course. But if you look at the N64 sequels; let's say Star Fox, Mario Kart, SM64, Zelda...those games all made the jump to 3D from the SNES. Then when those games came to the Cube, they were basically just the N64 versions enhanced (except for Star Fox which they turned into a dipshit adventure game)


Stack up game to game and there's no discussion. Actually, I'd be open for a discussion of both libraries if there weren't already such close-minded "discussion" in front of my post. I'm no fan of the N64 but I'm not making posts about it.

This is the second time from you we've heard there's "no discussion" and here you are still discussing it. There's NOTHING on the Gamecube close to Goldeneye or SM64 for starters. What you're going to tell me Killer 7 and Custom Robo? Give me a break. The best game on the Cube was ported to the PS2 for Christ's sake.


Frankly that's insane. Jungle Beat is a gimmick on so far as Majora's Mask is. You talk about marginal games. Take away Zelda and Mario and what is the 64 left with? I'll give you Starfox. I might even give you Goldeneye. What's left? A bunch of identical Rare platformers? There are some solid games on the 64 for sure. But let's get real. The Cube stretched itself in some awesome directions. Even if you didn't like Odama, Jungle Beat, and Pac-Man Vs. you have to respect them for the effort.

We see now that anyone who disagrees with you has no taste and is insane. But I'll give my opinion anyway. Those stupid bongo games suck. This isn't about respect for being "different". Your argument that the Gamecube software library is SO MUCH better than the N64 library that there isn't room for argument is ridiculous. The N64 had some outstanding innovations (like the Rumble Pak) but that kind of nonsense has nothing to do with it. Like I said earlier, the GC has great multiplayer games, Pac Man Vs. being one of them. Awesome directions? Like what? Beating on a bongo and connecting one of those crappy old GBAs with no backlight? Give me a break.

bangtango
04-26-2007, 08:37 PM
I don't know about anyone else but I bought a new N64 when it was still being sold in stores and bought both the Game Cube ($60) and PS2 ($90) used. I don't regret any of those purchases so as far as I am concerned, I'm not disappointed in any of them. Having 90-100 good games in a library only matters to people who have time to actually play through that many games on a single system. Some people might but I don't. Not when there are new games coming out all the time and when I am still sitting on other games I already owned which I haven't played yet. Not to mention what I find when I go out buying stuff.

goemon
04-26-2007, 10:10 PM
I thought the Gamecube was dissapointing too. Most of the big titles were sequels or remakes, which to me indicates a stagnation of creativity in the development teams. (Of course, that same complaint applies to the current generation of systems too. Final Fantasy XIII? Once you get a series over 10 installments, you start to move into "porno movie numbering.") The fact that most of the 3rd party games were available cross-platform also hurt the Cube, since the only exclusive titles were Nintendo's worn out sequels. (I don't think that the loss of Rare hurt Nintendo -- I think that Rare is horribly overrated as a developer. Their games have a cult following, but I can't think of a single Rare game that isn't a frustrating pain-party for me.)

Fuyukaze
04-27-2007, 05:47 PM
This is funny cause I actualy dont even own a gamecube but still enjoy the hell out of my GC games on my Wii. I like the few shooters that came out for it, but the RPGs were definitly a big thing with me for it. More tales games are never a bad thing and with how Nintendo finaly released one of their Japanese flagship RPG series (Fire Emblem) on a home console in the domestic market, it had lots of great games. I still dont love the N64 though I want a few more games for it.

bangtango
04-27-2007, 07:37 PM
The fact that Gamecube happened to receive a bunch of PS2 ports shouldn't be an issue. Let's say the opportunity arises for a third party to port a game over to the Cube that previously came out on PS2. Should Nintendo just reject it and say "Nope, don't want it. It already came out on PS2."? That's not a very smart business strategy.

Or would it have been better to stop all of those PS2 games from being ported and completely drop all of those titles from the Gamecube library? Whether or not some of that stuff already came out on another system, the Gamecube library is "better" for having that stuff in there than it is without it altogether.

It is hard for people with a ton of disposable income to understand but some people only have one "current" system. I have the PS2, XBox and Cube myself but not everybody out there has all three systems. Most of the people here do but this particular forum is a very small percentage of the gaming population. I don't necessarily buy every new game on the release date, haven't done so since Twilight Princess (GC). So by the time I get around to buying certain games that debuted on PS2 first, they might have already been ported to a different system and I personally will choose an XBox or GC version of most any game to the PS2 copy.

Those ports aren't system sellers. I'm sure that is the point some of you are making. However, I am sure that Nintendo isn't bitching about the software sales for some of those games that did all right on the Gamecube. They'll take the extra money that is coming in.

Hwj_Chim
04-27-2007, 08:54 PM
Sure the system was disappointing. But it was still better than the N64 game wise.

RadiantSvgun
04-27-2007, 08:57 PM
I loved the gamecube! I just had a hard time finding games for it.

Rob2600
04-28-2007, 04:15 AM
I thought the Gamecube was disappointing too. ... The fact that most of the 3rd party games were available cross-platform also hurt the Cube...

People complained that the Nintendo 64 had a lack of third-party support. Now, people are complaining that the Game Cube had too much third-party support. :)

Tommy
04-28-2007, 04:59 AM
The Gamecube has some decent games for it but the kids get more use out of it than anybody. It just sits in the family room until they decide to play something.

ozyr
04-28-2007, 05:16 AM
Oh, why is it that people have to find something to poke fun of (do something a little more creative). So the Gamecube wasn't #1! I could care less. I still like the system, and no one can change my mind on that.

End-of-line

WanganRunner
04-29-2007, 09:38 AM
The Gamecube did NOT suck.

If someone didn't like Super Mario Sunshine it's because they're a moron, not because Sunshine was a bad game. Ditto with Wind Waker. Both were absolutely brilliant pieces of videogame design.

I play my GCN constantly, and I'll likely still play GCN software constantly once I get my mitts on a Wii.

FantasiaWHT
04-29-2007, 11:31 AM
*resists temptation to feed the troll*

Good job, Fantasia.

Ace Comics
04-29-2007, 11:57 AM
I never planned on getting a GameCube... was planning on sticking to PS2 only for last gen (besides handhelds).

My girlfriend picked one up for me during a Wal-Mart special, becasue it "looked cute", and man I'm glad she did... I'd have missed all that gen's Nintendo property games, and great games like Tales of Symphonia and Baten Kaitos.

I can agree that it's life was disappointing, but I can't really point to any one reason as to why...

I'm glad the Wii in BC, and all.. but I kinda miss playing GCN games of the 'cube
-chris

Xizer
04-29-2007, 02:05 PM
The GameCube was not disappointing in any shape, form, or fashion.

I disagree with your views good sir and do not wish to subscribe to your newsletter.

That is all.

njiska
04-29-2007, 02:34 PM
The GameCube was not disappointing in any shape, form, or fashion.

I disagree with your views good sir and do not wish to subscribe to your newsletter.

That is all.

Ah the asshole returns. It's been a while Xizer, has that fanboy disease kicked back into full swing again?

Hep038
04-29-2007, 04:48 PM
Yeah Xizer, the Mods have been taking out the trash as of late. Just a word of advice, you might want to take it easy for a while.

Spycee
04-29-2007, 09:25 PM
The Gamecube was not disappointing for me, and it is still interesting. It was the first console I bought from this generation, and I never regretted it. From the 3 it was the most solid, it rarely broke, if you compare if to the XBox or PS2.

And the games were / are good : Wind Waker, Metroid Prime 1/2, Ikaruga, Super Monkey Ball, Paper Mario, Tales of Symphonia, Pikmin 1/2, Cubivore, Resident Evil 4, Skies of Arcadia. Even if there are some remakes, they are on the Gamecube, and they are good games. Why should I be disapointed with these games ???

Longue vie au Gamecube !

But I must say that I never found a console that really disappoint me. They all have good and bad points. For me, the console is nothing, what is important are the games themselves. And there is a long list of good games on the Gamecube, so I am happy with it.

veronica_marsfan
04-30-2007, 09:44 AM
Well...

My Gamecube library, due to ebay attrition, has dwindled down to only two games (skies of arcadia & metroid prime). Hence why the console disappeared out of my room.

N64 I still have around 20 carts... 10 that I play regularly.

So a simple count reveals which console I like best.

hbkprm
04-30-2007, 12:15 PM
the cube was d best man

sabre2922
04-30-2007, 06:21 PM
The Gamecube was definitely NOT a disappointment.

Just give me a good working Gamecube and REmake and Im a happy gamer.

btw im back after a loooooong hiatus hi guys n gals.