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Thread: Wii Mod Chips

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    Avoiding OT Vectorman0's Avatar
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    Default Wii Mod Chips

    I was wondering if anyone has experience with any of the Wii mod chips and would be kind enough to share how the installation went and how satisfied you are with it. I am in the market for one, and I would really appreciate some first hand experiences, since those are the best.


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    Strawberry (Level 2)
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    what would a mod chip get you? i'm not sure why you would want to mess with your machine....?

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    Pear (Level 6) agbulls's Avatar
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    We have a guy here in Chicago (near my house) who swears he's installing them like crazy. I think he has more info on his site: www.chicagogamewerks.com
    Parallel universe. Bush, destitute, joins army.

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    Pac-Man (Level 10) omnedon's Avatar
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    WiiKey is a good chip. The default install is NOT the way to go. Wires install is the best way. I've done a few, both ways, and the wired install is more reliable and easier to troubleshoot, while requiring less troubleshooting.

    You really do want to get it right the first time, as some of the traces will lift easily if heated and reheated. A lifted trace is not the end of the world, but it likely means the install is about to get a LOT harder.

    Once Wii-Key modded, you can:
    Play NGC backups on full size DVDr's
    Play Wii backups on DVDr's (thank God, my kids refuse to take proper disc handling care)
    Play NGC and Wii imports
    Will run unsigned code from the SD card (there is a little media player already).

    If they can get the media player up to snuff, I could stream video wirelessly around the house!
    ... for your gaming and iPod service needs http://www.oldschoolgamer.com/ For all your Video Game console and iPod upgrade/repair needs!

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    Avoiding OT Vectorman0's Avatar
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    Thanks for the reply Omnedon. I was looking into that one, as Schenley had recommended it to me. The only thing holding me back at this point is the fact it is a first generation chip; I made that mistake with my Xbox, and I regretted it.

    I'm not quite sure what the default install means, but I always go for full/wired installations. I'm not a fan of software or solderless modifications.

    Quote Originally Posted by backguard View Post
    what would a mod chip get you? i'm not sure why you would want to mess with your machine....?
    The biggest reason is probably to download games. But let it be known that even though I am "stealing," this has led me to buy more games than I would have had I not downloaded them in the first place. The other reason is that I have high hopes for Wii homebrew. And having a region free Wii/GC will be handy.


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    Great Puma (Level 12) jonjandran's Avatar
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    I put the Cyclowiz in mine.

    It took me less than 20 minutes using the quick-solder points. I added a switch also so I could upgrade it by Dvd, which I did a few weeks ago and it was flawless.

    It has played every Wii/Gamecube backup I've thrown at it.

    But as Omnedon said be VERY careful as the traces can lift up easily.

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    Quote Originally Posted by omnedon View Post
    WiiKey is a good chip. The default install is NOT the way to go. Wires install is the best way. I've done a few, both ways, and the wired install is more reliable and easier to troubleshoot, while requiring less troubleshooting.

    You really do want to get it right the first time, as some of the traces will lift easily if heated and reheated. A lifted trace is not the end of the world, but it likely means the install is about to get a LOT harder.

    Once Wii-Key modded, you can:
    Play NGC backups on full size DVDr's
    Play Wii backups on DVDr's (thank God, my kids refuse to take proper disc handling care)
    Play NGC and Wii imports
    Will run unsigned code from the SD card (there is a little media player already).

    If they can get the media player up to snuff, I could stream video wirelessly around the house!


    Wiikey is great....though I did do the default install, and it worked great for me.

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    Cherry (Level 1) XxHennersXx's Avatar
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    i heard if you have these chips some of the new games (super paper mario) will brick your system

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    Great Puma (Level 12) jonjandran's Avatar
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    Quote Originally Posted by XxHennersXx View Post
    i heard if you have these chips some of the new games (super paper mario) will brick your system
    Yea Nintendo would like you to think that

    But no it's not true.

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    I haven't done it yet, but AFAIK only games from other format (PAL/NTSC) will brick your system since they try to update the firmware with the wrong one. I don't think it was intentional, it definitely does happen though... just search any of the Wii mod chip forums. Unmodded systems won't play games from other regions, so just people w/ modded systems need to worry. Last time I checked there wasn't a fix for it, so just don't do it :P .

    DogP
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    Cherry (Level 1) XxHennersXx's Avatar
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    well i don't give a rats ass about pal imports, i don't have needs. but japanese imports are my reason for wanting a regionless wii. So thats fine though right?

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    at the moment as long as you make sure your updates are all done upto date via the wii menu, then the games do not try to update themselves. The problem with paper mario was that in the uk, it would try and download the US update as it was a US game, update first in wii menu and all was ok. but they may change things in the future I guess, I would.

    Ive installed a few, winja V2 was ok to install, not too fussed on them myself as far as the chip goes tho, cheaper to buy a pic and prog the wiifree code if you have a programmer handy.

    Also not too bad to solder if you have done other consoles, a little harder than an xbox (if you use alternate D0) but way easier than a PS2.

    DJH

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    Insert Coin (Level 0) ASSEMblerEX's Avatar
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    Here's a review I did of wiikey.

    This review is based on executing homebrew and imports ,not pirated games. Please support developers.


    Wii Key - $36 + free triwing screwdriver.
    (foundmy).


    Buying Experience

    I chose foundmy because of their reputation for fast service. I've heard a
    lot of horror stories about other sites, and true to their reputation they
    were fast and friendly.

    When I placed my order there was a three day wait on stock.Foundmy
    called me to notify me of this and confirm my order. (And probably to make
    sure I wasn't some estonian hacker)

    Foundmy gives good discounts when you buy, I bought a component cable
    for $14, which is is normally $20. The gecko adapter is $14.

    I highly recommend the gecko adapter because the wiikey can load emulation,
    gamecube multi-images and homebrew off of it. Burning a dvd each time can
    use up a lot of discs and wear on the laser.

    Features:

    I decided on wiikey because unlike earlier chips it is more flexible and
    upgradable. The Wiikey uses an ATMEGA8L-8AU that has some
    advantages over other PIC based methods that have a reputation
    for disc read errors (DRE).

    The modchip works on the DVD drive controller, not on the wii itself,
    so there are problems with some import games. Japanese games like the
    naruto series for gamecube and Wii do not work due to audio streaming
    or region checking. Currently no chip works to change the region of
    the mainboard, it acts upon the drive. While a problem game may load,
    upon loading it will not work or will lock up.

    Using a mod chip can inadvertently brick your Wii. Because the Wiikey or
    any Wii mod chip defeats the DVD region encoding, it can load the wrong
    firmware. Running a Japanese or US game on a not up to date PAL Wii is
    trouble. If you see ANY Wii update prompt, do NOT CLICK YES. Turn the wii
    off and double check. Better yet, log into the Wii and upgrade manually.

    That said, the Wiikey offers a friendly, menu based system for operation
    that is above anything else at the moment.

    The wiikey offers the following features:
    • Direct boot of wii backups
    • Direct boot of GC backups
    • Direct boot of homebrew in GC mode
    • Supports all currently available console/drive versions
    • Supports D2B chipsets
    • Sophisticated (true) update mechanism via DVD (future proof, expect
    • cool features to come)
    • Direct boot of different NTSC region Wii games/backups on US and
    • JAP consoles
    • Partial support for NTSC region Wii games/backups on PAL consoles
    • Boots different region GC games/backups (partially without swapping)
    • Supports multi-disc games for BOTH Wii and Gamecube
    • Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)
    • Improved readsettings for recordable media
    • Built-in audio fix
    • Supports fullsize 4GB discs for gamecube homebrew
    • Stealth mode
    • 512 byte EEPROM to store configuration
    • Quicksolder interface - no wires required
    • Unique disc backup application via sdcard
    • Compact design, best quality components, rock solid high speed controller
    • Professional ESD packing
    • Recovery mode - Can recover from a bad flash
    The key features to pay attention to are the D2B chipset compatibility,
    the sdcard backup method and the recovery mode.

    D2B chips in the DVD drives of newer Wiis aren't compatible with older
    modchips.Many vendors are dumping older chips without telling people
    about this "small" issue.

    The Wiikey has a menu driven feature for backing up a Wii game.
    The Wiikey dumps the game to the Gecko SD slot. The only issue is trying to
    find a 4GB sdcard. Checking ebay, a 4GB card is hard to get, let alone in SD
    card size.

    If you are lucky enough to have/ afford a 4GB card, the Wiikey dumps
    the data to a *.wii file. You'll need Rawdump2.0 or "Wii UI" by chossy to
    convert the image to an ISO file.

    The recovery mode feature is nice to have. Other chips claim to be
    upgradable, but if there's a problem your chip is probably done for.

    Installation:

    The Wiikey came from Foundmy with no instructions.

    ZERO, zip , nada. The packaged contained one chip, one cable.
    No instructons.

    I had to find the manufacturer's website, and the PDF on the web
    site is a complete joke. You'll find no help on taking the wii apart,
    so I have filled in some of the details.

    >Disassembly

    Taking the Wii apart will requires a small triwing driver, and a small philips
    driver. There are more than four kinds of screws on the Wii. IT IS
    IMPORTANT TO REMEMBER WHERE THE SCREWS GO. I will say this is very
    crucial, as some of the screws are similar in size, but the lengths will vary
    and can damage the Wii if put in the wrong hole.

    Step 1.

    Remove the plastic feet and small thin plastic screw covers on the wii.
    (Use a hair dryer to soften the small plastic decals over the screws if you
    are anal about things like that. I just threw mine away.)

    Step 2.

    Remove the screws on the top by the gamecube ports. Slowly remove
    the panel. underneath are more screws.

    Step 3.

    Remove the screws on the side, and bottom. SLOWLY pull the face off and
    using a pair of needlenose pliers, remove the front assembly wire from it's
    connector. Using your fingers will result in tearing the wires, and a painful
    repair. Remove at the socket. Slowly and evenly remove the top half of the
    Wii to prevent hangups on the sides. If it catches or won't give, you might
    have forgotten a screw.

    Here is a video (not mine) of the process. Horrid music , you might want
    to mute it.

    <object height="350" width="425">

    <embed src="http://www.youtube.com/v/yRowSobFSFA" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></object>

    Once inside is the tricky part.

    You will have to remove four large screws on the DVD drive. Remove them
    without letting them fall into the drive. SLOWLY lift the drive and you will
    see two connectors.

    #1.

    White cable. Slowly work it from the connector. WHEN PUTTING THIS BACK
    IT GOES INTO A SMALL NICHE BELOW IT IN THE WII. IGNORE REPLACING
    THIS IN THE NICHE AT YOUR OWN RISK.

    #2. Ribbon cable. LIFT UP the brown edge, do not pull up or out.
    This connector has a flappy edge that holds it in place, it is not an insertion
    socket.

    Remove the drive and flip it over, and there is the the DVD chip.


    (alternate ground indicated above)

    Now, for those who are timid modders, this ranks a 8/10 for difficulty. If
    you have older eyes , or eyes that stain easily like mine, you might want to
    use a magnifying headset. The Wiikey is TINY.

    Here we encounter the first real problem of the Wiikey. The PCB thickness.

    The PCB is so thick an amateur attempt to make a solder bridge could
    result in error. What happens is solder fills the two holes for VCC and
    ground resulting in a "mushroom" of solder underneath the PCB. This can in
    extreme cases make a short. What it usually does is make the board wobble
    and the install much harder due to the proximity of the remaining solder
    points.

    That said, I preferred to tape down the PCB somewhere and use wires to
    make the connections. I used kynar wire for the four small points and
    thicker wires off the 5v line of an old power supply for the VCC and ground.

    I also used a different ground point. I picked a ground point that did not
    need to pass through a small eyelet in the board. The alternative ground
    shown above is nice and wide and safer in my opinion.

    That having been said, this install is not for the novice with a 20,000 watt
    solder iron. You can lift off and destroy the pads on the Wii if you are not
    careful. As a comparison, this is no harder than a PSONE modchip install.

    The key is to use wires and not the solder bridge as shown on the maker's
    web site. One mistake that way, and you have a real mess to fix. Foundmy
    did include a small kynar kit with solder. However small gauge Kynar is not
    suitable for voltage or ground. Do yourself a favor and take the few
    seconds more to use wires.

    For the novice, you can try filing a small "u" in the tip of your iron to
    cradle a small ball of solder. You can also try cutting tiny pieces of solder.
    Soldering is easier if you tin the wires (coat the ends with solder first).
    Using solder, or tiny pieces, mound up the points on the PCB. Then go in
    with the iron and touch solder, wire and iron at the same time.
    There is no need for extended, prolonged application of heat. This is what
    makes the traces lift off the PCB.

    Reassembly:

    Carefully secure the Wiikey to the underside of the board. Reattach cables.
    The ribbon cable must go all the way to the bottom of the connector
    before you latch it.
    Doing this incorrectly will result in it falling out.
    The
    ribbon cable folds up under the Wiikey, so there is no need to go crazy with
    the electrical tape.

    Make sure you don't forget the white cable must go into a small recess in
    the black plastic for a level fit.

    Here's the hard part, the two silver screws in the front of the drive.
    Save yourself some time by using needlenose to place them into the holes.
    If you screw up, they will fall backwards into the drive, which is a BAD
    thing. I lowered them in with the pliers, then stood them up through the
    front and placed them into the holes.

    Operation:

    The Wiikey runs in a stealthy fashion and does not have any kind of menu
    like some people are used to on an XBOX. This is because the chip is a DVD
    drive mod, not a system bios mod. You have to burn a setup DVD from
    this page to access the chip's features.



    Wiikey Configuration:
    - Region Override: (on/off)
    - Audiofix: (on/off) - (use audiofix for GC games?)
    - Drivespeed: (3X/6X) - (select dvd drive read speed)

    For some reason my chip came with "no region" set on off. This was semi
    annoying while I waited for the DVD to burn. The setup disc is padded to
    4gb, so this took some time.

    Disc Backup - The disc backup takes some time, and does require a 4gb sd
    card or a sd card adapter (gacko) with 4gb micro sd. If you use a small card,
    expect a ton of file chunks.

    SDload - Loads files off the SD card. This is the same as the gamecube
    gameshark exploit.

    SNES9X - The SNES emulator is the same. However no annoying gameshark
    tricks are needed this time around. This is where the gecko adapter comes
    in handy for files.

    GCOS - Load gamecube files from a DVD, great for multi game dvds.

    MFE Player - If you so decide to, you can play media files on your Wii. Why
    you would go through all the trouble of converting media to the Wii format
    is beyond me, as we all have about 15 dvd players by now thanks to
    PS2, PS3, XBOX and the 360. Let's just say it's nice to know it's there.

    Summary:

    >The Good

    *The Wiikey loaded homebrew, backups, and imports without problems.
    *It's a high quality chip with great features. For the experienced modder,
    it offers a good solution to your needs.
    *Easy and safe upgrades

    >The Bad

    *The Wiikey install is not for the amateur or faint of heart. It is unforgiving
    if a mistake is made. Yes a no wire mod is sexy, but using wires lowers the
    degree of difficulty substantially, to that of a PSONE job.

    * Instructions: What instructions? Oh, you must mean this one page PDF.
    * Not set for imports - I had to burn a 4GB dvd just to change one
    software toggle.
    * Foundmy included wires with the chip, but the small gauge Kynar wire is
    not appropriate for use with VCC or Ground.
    * Uses a ground point I feel is unreliable.

    Overall, there are far more plus points than minuses to the Wiikey. Most of
    the detractions are over the tricky installation, not the product's features. I
    would highly recommend the Wiikey based on it's excellent features. Once
    the installation hurdle is crossed, it's an excellent product.

    I give it a 8/10 : minus one point for the instructions, and another for the
    tricky install.

  14. #14
    Avoiding OT Vectorman0's Avatar
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    I just installed my Wiikey, and it works very well. I can't imagine trying to install that without wires.

    Now lets just hope it actually is upgradeable, as it looks like they may have been pulling everyone's leg on that one...


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    Pac-Man (Level 10) Muscelli's Avatar
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    don't you need special DVD burners to actually burn the games? I remember seeing this on maxconsole.

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    Cherry (Level 1)
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    Quote Originally Posted by Muscelli View Post
    don't you need special DVD burners to actually burn the games? I remember seeing this on maxconsole.
    you may only need a certain inexpensive drive to read and dump the wii disk's.
    http://www.newegg.com/product/produc...82E16827136088
    this drive is for reading the disk's and does not do burns
    i don't think it matters what burner you use.(this is just an opinion)

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    Avoiding OT Vectorman0's Avatar
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    Backing up your own games from the disc requires a certain model of burner, if you do the backing up from a PC. However burning images you or anyone else has made, can be done with any DVD burner.

    The Wiikey has a nice utility on the setup disc to dump the disc image to an SD card so you wouldn't need a specific drive.


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    Pac-Man (Level 10) omnedon's Avatar
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    OSG is awash in botched Wii-Key installs. Wow.

    I just saw one today with the 4 solder pads *gone*, and a SMR missing as well. The 'install' attempt was done with what looks like speaker wire.

    The parade of these has been growing for a while, and they are getting worse and worse.
    ... for your gaming and iPod service needs http://www.oldschoolgamer.com/ For all your Video Game console and iPod upgrade/repair needs!

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    Strawberry (Level 2) MonoTekETeA's Avatar
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    Well hopefully I am not adding to the pile of mods gone bad, but there is a chance since this is my first modchip install.

    I am currently trying to mod my friends Wii so that the chip is connected externally, being so that we could add other chips if wanted at a later date. We are doing this by serial port as seen here: http://forums.maxconsole.net/showthread.php?t=50533

    I need to know if it is ok to secure the wires down by hot glue now that I have them soldered to the correct locations. A bad photo:
    http://i3.photobucket.com/albums/y98...A/DSCF0843.jpg


    Lol, please don't tell me to resolder the connections to make sure they are strong enough since I don't trust them as they are now, because I am just not that good. Plus we have been giving this board a good beat down with the oodles of weak solder attempts till we finally got them down.

    You only see four wires because those are the only ones that I worry about, the two other that need to be laid down have bigger pads and are spaced out more, I have no fears with them.

    State my question one more time for clarity: "Can I hot glue those points down so that the don't come loose?"
    Last edited by MonoTekETeA; 08-10-2007 at 12:07 AM.
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    Peach (Level 3) DogP's Avatar
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    You can put hot glue down to give the wires some stress relief, but I wouldn't put the hot glue over the solder joint since if the joints are weak, it'll come loose whether the wires are hot glued down or not, and then you'll have to remove the hot glue to resolder it. I'd put the hot glue just to the side of the joint so if the wire gets moved it is stopped by the glue and doesn't move the joint.

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