No. ROM and RAM a very, very different at the hardware level. Most RAM is really just a series of capacitors (dynamic ram), whereas ROM consists of transistors (permanent logic states).
(Yes I know I simplified things a little, but the point is that ROM is >not< stored similar to how RAM is stored.)
Wikipedia says:MPEG video is just a standard type that was around since Video Discs. That is like 198? or even 197? In 1992 DVD debuted...
- Laserdiscs and CED videorecords (1970s) use NO MPEG compression of any kind. They are analog like videotape.
- MPEG-1 was released in 1993 (after the neo-geo... which did not include compression algorithms).
- DVD - 1996 release
The point is that because the N64 *does* have MPEG compression whereas the neo-geo does not, the N64 can squeeze 2 CDs worth of video (resident evil 2) into only 64 megabytes of cartridge. That same compression would allow an 89 megabyte neogeo game to only require around 8 megabytes on the N64 (or PS1 or other modern console).
Last edited by veronica_marsfan; 05-25-2007 at 08:30 AM.
Did you have problems understanding me? Apparently not since you were able to answer. My 1st language isnt english so what exactly did you try to accomplish with your first comment?
I havnt played every Neo Geo game, but i know for sure that it was far from common to use FMV in the games. That 1 out of 200 (or how many NG games that exicst) games got a small clip of FMV isnt impossible, but as said, far from common.
Last edited by jajaja; 05-25-2007 at 01:09 PM.
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Any system is capable of decompression, but where do you decompress the data stored in ROM? Into RAM, of course! And as we all know, consoles always have little RAM. If the Neo Geo had enough RAM to make decompression of graphics into RAM feasible, the Neo Geo CD wouldn't have dropped animation frames.
surely MPEG is earlier than 1993, as it's used for CDi
cinepak was a forerunner of MPEG compression, used for Sega CD, Jaguar, Mac etc....so NEO GEO could have used that?
I think he probbaly meant Gb, not GB (there's that popping up again). The largest DS games are 1Gbit (or 128MB). There's quite a few DS games that clock in at that size so far. I expect that the games will get even larger before the system dies, too. I wouldn't be at all surprised to see a 512MB DS game eventually.
"Still images" would include textures, so yes the N64 used still image compression quite often.Originally Posted by Jorpho
The compression formats we know of on our computers like MPEG, JPG, MP3, etc. are not the most commonly used ones in video games, by the way, or at least they weren't in the old days, I don't know about modern games so much. Usually, proprietary compression methods were used and games like Resident Evil 2 or Conker (which had music in MP3 format) were more the exception. The compression was also usually handled in software, rather than in hardware on older systems, so to say that the Neo Geo is "incapable" of compression is sort of misleading.
...word is bondage...
...But then, with just a 12 MHz 68k, wouldn't playback of a compressed video while still maintaining a decent framerate be extremely difficult? I mean, there was brisk business selling PC MPEG decoder chipsets back when multimedia was new, and even the PCs of the time were a lot faster than that.
I'll stop talking now.
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Ah ok. Then its Gb indeed, not GB. Small "b" means bit and big "B" means byte, then its important to use the right one if the discussion is both talking about bits and bytes to avoid confusion The biggest DS game i've seen is Resident Evil. Its like 110MB (MegaBytes) which is close to almost 900Mbit. I dont think i've seen a N64 game that is that big.