The game might be crappy, but the concept art is pretty cool. Any of our resident artists have an idea how they made these pics?
Once again, these are giant and not safe for 56K.
Getting Up: Contents Under Pressure concept art
The game might be crappy, but the concept art is pretty cool. Any of our resident artists have an idea how they made these pics?
Once again, these are giant and not safe for 56K.
Getting Up: Contents Under Pressure concept art
hope they're not too big...(computer explodes)
didn't Marc Ecko's Getting Up get decent reviews?
The game isn't garbage, but it isn't exactly fun.
Here, read this, it's more entertaining then the game in question.
http://ny.metro.us/metro/entertainme...game/1204.html
I had it for Xbox... the game had a good concept, music, and graphics, but the actual gameplay was pretty sloppy. Maybe if I played it more, I would have gotten into it, but it didn't hold my attention long enough to make me try again.
for a game that focused on tagging...some of the camera angles were horrible.
you're trying to actually cover an area...and the camera way too far for you to tell whether or not you've overpainted an area.
the game wasnt really bad, i played it
i played it because it reminded me of one of my favorite tagging games, Jet Set Radio.
I'm not calling myself an artist, but I think I have a decent idea of what went into those. Most of them just look like straight matte paintings done with a tablet and Photoshop. A few of them look like they might have some quick cheap 3d pre-viz elements in them, and the first one almost looks like it might almost have a few photographic elements as well. Nothing too flashy or involved, but it got the job done.
The pictures don't seem to be all that remarkable.
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Its funny, i still have one of the backgrounds for the game as my wall paper. I really liked the game a lot. It's gameplay needed some polish but everything else in the game was tied together so well that it made up for it imo. The sound track was great, voice over choices were great the availble graffiti was phenomenal and the story was a nice rebel vs the opressive police state. Marc Ecko defiinetely had a vission and it was painted very clearly.
Also the collectors edition literely has to be one of the better tin sets to be released for a game. It not only had a behind the scenes dvd, the dvd itself had a goof half hour documentary on graffiti and a bunch of the artists that contributed to the game, both art and even there digitized persona were interviewed. And they were literally people who had been doing it since the inception of graffiti. But the other contents of the LE/CE/whatever set were a sound track, customized silver sharpie and a Concept art book made to look like your main characters sketch book.
I really hope marc ecko's proposed game company gets another project out. as long as it follows suit of getting up with a bit more polish i'll be over it.
By the way. cool scans.
One of my buddies worked on this game; he was one of the environmental modelers.
If you have any questions about the game, I can always buzz him on instant messenger.....
Edit:
We also share a server where we store files and such. I'm privy to a lot of his work in addition to other materials regarding that game. Just putting this out there.
first pic reminds me of crackdown....getting up, decent game, shouldnt have bought the LE...damn it