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Thread: RetroDuo NES/SNES Clone Official Thread. Castlevania III, StarFox WORK, SMRPG WARNING

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    Insert Coin (Level 0) Buns34's Avatar
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    So she replied back to me and said it says made in Japan on the Super Mario RPG cart. Does this mean it will not work at all on my Retro Duo System? I heard that you can power off and on really fast a few times to get it to work? Or you can do this with tape: http://nfggames.com/forum2/index.php?topic=1382.0 If the game or none of this works on the Retro Duo, then they need to change the description on every site that sells these! All of them state that it plays all Lockout Chip games, including Super Mario RPG. I just shelled out a hundred bucks for the system and game!

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    Nice videos NayusDante!
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Threads Merged.

    -GAC-
    #vbender

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    I just got home from PlayNTrade. Bionic Commando and Wizards & Warriors both work (NES).

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    Can anyone answer my question?

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    Super Mario RPG is problematic with the Retro Duo.

    I'm not sure if there is any way of determining which software version the game is based solely on the "made in" stamping.

    Version 1.0 is the only one that doesn't check for the lock-out region coding, so that's the version you'll need to work on the Retro Duo.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Thanks, so if the one i recieve is not version 1.0, then none of the methods i posted will work? And there is no possible way for it to work on the Retro Duo?

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    One of the first times I tried mine (Made in Japan) it gave me what looked like a test pattern, but it was very chaotic and disorganized. Possibly, it's a "no cartridge" screen, like what comes up when an NES cart can't be read properly. However, I was holding down a combination of L+R+Start+Select, or something similar. Haven't been able to get it again since. However, considering how funky mine was acting right out of the box, I wouldn't leave out the possibility that this thing just has a lot of (neat?) quirks.

    All this talk about Super Mario RPG not working has made me want to play it again... And I wanted to put my SNES away in a safe place >_<

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    So is there no for sure answer? This is driving me crazy! The dang thing is listed as working with every Super NES game, even the lockout chip games.

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    It's not really known yet. Possibly, a Game Genie COULD circumvent the region lock, but if I'm not mistaken, the cart uses the side pins. The Game Genie has no passthrough for the side pins, thus preventing it from working with coprocessor games.

    Does anyone have a copy of Kirby Superstar or Dreamland 3? Those were the other SA-1 chip games released in the US, but I'm not sure if they had the region/copy protection enabled. Apparently, it's a CAPABILITY of the SA-1, but not required (explains why v1.0 works). V1.1 and 1.2 probably were just the same board with the lockout enabled.

    http://en.wikipedia.org/wiki/Nintendo_SA-1

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    Quote Originally Posted by Buns34 View Post
    So she replied back to me and said it says made in Japan on the Super Mario RPG cart. Does this mean it will not work at all on my Retro Duo System?
    not necessarily. mine says made in japan and works perfectly. so, you can't judge it by if it says made in japan or made in mexico.

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    Quote Originally Posted by NayusDante View Post
    Does anyone have a copy of Kirby Superstar or Dreamland 3? Those were the other SA-1 chip games released in the US, but I'm not sure if they had the region/copy protection enabled. Apparently, it's a CAPABILITY of the SA-1, but not required (explains why v1.0 works). V1.1 and 1.2 probably were just the same board with the lockout enabled.

    http://en.wikipedia.org/wiki/Nintendo_SA-1
    I have Kirby's Dreamland 3, and it works perfectly on my Black Retro Duo.

    -GAC-
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    That gives me some hope. Is version 1.0 more rare than the later versions? And will the quick on and off trick work? Or this tape trick: http://nfggames.com/forum2/index.php?topic=1382.0

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    Quote Originally Posted by Buns34 View Post
    That gives me some hope. Is version 1.0 more rare than the later versions? And will the quick on and off trick work? Or this tape trick: http://nfggames.com/forum2/index.php?topic=1382.0
    sorry, i don't know. version 1.0 would just be the first one sold. it seems there would be more of them... but i'm not sure. as for the on and off trick or the tape... i have no clue... sorry! i've seemed to read more people having success of mario rpg working on the retro duo than those not...

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    Thanks, then hopefully my copy will work. If not, i guess i could sell it, and try to find one that does.

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    Neither trick seems to work for me. PAL/US pinout is the same, right? Label facing up, I'm taping the top side of the pins, third pin from the left of the main section.

    Funny, Super Mario RPG happened to be the first game where I actually read the "copyright protection" section in the manual about backup copies not being necessary and the like.

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    I now have 3 Retro Duo systems, my Super Mario RPG game doesn't work in none of them....It is definately the game revision....All of my other FX games work just fine...still looking for a mod fix though.
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    Just got back from the flea market...

    My NES Compatibility Additions:
    Advanced Dungeons & Dragons: Heroes of the Lance
    Castlevania III: Dracula's Curse (sound was VERY low...)
    Faxanadu
    Wizardry

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    Quote Originally Posted by NayusDante View Post
    Castlevania III: Dracula's Curse (sound was VERY low...)
    Some of the CVIII music is pretty mangled. The name intro screen in particular has what sounds like white noise instead of musical notes. It also generally seems that on the NES side the RD seems to have a bad habit of overclipping melodic instruments when some types of percussion is played.

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    Quote Originally Posted by remowilliams View Post
    Some of the CVIII music is pretty mangled. The name intro screen in particular has what sounds like white noise instead of musical notes. It also generally seems that on the NES side the RD seems to have a bad habit of overclipping melodic instruments when some types of percussion is played.
    Odd, it sounded right to me on the TV, but that describes how Castlevania I sounded for me when I recorded it. Still, it sounded fine on the TV. I'll record C3 later.

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