I'm considering doing this since i hear some of my games may run better if i do but are there any disadvantages to doing this? Have any of you heard of certain games not playing or any other dangers from doing this?
I'm considering doing this since i hear some of my games may run better if i do but are there any disadvantages to doing this? Have any of you heard of certain games not playing or any other dangers from doing this?
You could always just clip the leg at the board and wire a switch between the board and what's left of the leg at the chip. This way, you can reactivate it whenever you want.
I have never heard of a disadvantage. I have mine disabled and have never had a problem. The only problem I see is if you screw up and cut the pin in the wrong place. Just be careful. Follow the instructions and get a nice clear picture of the board.
Yet another youtube channel:
https://www.youtube.com/channel/UCkT...tyNJnjPw-2co7g
Apparently if you plan to play a Nintendo World Championships cart (rare original, or repro) a disabled lockout chip makes the timing fail or something.
So, in essence, a disabled lockout chip does far more good than bad, but if NWC is a regular player in your machine, time to wire in a switch.
Or have two NES's.
IMO switch wiring is a bunch of work, with virtually zero benefit to 99.9% of end users. But for those who really care, this info should be handy.
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I just did this to one of my NES's today and WOW what a difference in succesfull game loading! No more blinking power light!! I have a Contra cart that was always a pain in the ass to get loaded, and sometimes after loading, it would start blinking during the first few minutes of gameplay and I'd have to start over. I cleaned the pins on the cart every way possible and it still didn't help. After popping pin 4...... it loads first try every time!
All OSG repaired NES's work that way, lockout disabled or not. =P
Disabling the lockout essentially turns off four of the 72 contact points.
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